Editing Ragnarok
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|kh2name=Infinity | |kh2name=Infinity | ||
|kh2tab=Infinity (Genie) | |kh2tab=Infinity (Genie) | ||
|kh2el1={{AT|att}} Physical | |kh2el1={{AT|att}} Physical | ||
|kh2pow1=x0.01{{KHII}}<br>x0.2{{FMII}} | |kh2pow1=x0.01{{KHII}}<br>x0.2{{FMII}} | ||
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|bbsimage=Ragnarok KHBBS.gif | |bbsimage=Ragnarok KHBBS.gif | ||
|bbsdesc=Launch a single salvo of light projectiles. | |bbsdesc=Launch a single salvo of light projectiles. | ||
|bbsel= | |bbsel=Neutral | ||
|bbshit1a=1~16 | |bbshit1a=1~16 | ||
|bbshit2a=3/6/9<ref>3 hits when scoring TOO FAST or TOO SLOW, 6 hits when scoring GOOD, and 9 hits when scoring EXCELLENT.</ref> | |bbshit2a=3/6/9<ref>3 hits when scoring TOO FAST or TOO SLOW, 6 hits when scoring GOOD, and 9 hits when scoring EXCELLENT.</ref> | ||
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|dddimage=Ragnarok KH3D.gif | |dddimage=Ragnarok KH3D.gif | ||
|ddddesc=Dual Link to launch a devastating salvo of light at the enemy. | |ddddesc=Dual Link to launch a devastating salvo of light at the enemy. | ||
|dddel1= | |dddel1=Light | ||
|dddpow1=0.7 | |dddpow1=0.7 | ||
|dddreac1=4 | |dddreac1=4 | ||
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In ''Re:Chain of Memories'', the fusillade homes in on targets, and Sora moves slower as he adjusts position while also being able to turn his aiming direction. Using {{button|x}} to fire the fusillade when the burst of light appears (or at any point after it) will generate more beams, and the amount will not increase any further even if Sora simply waits for the attack to fire on its own. Sora is unable to move until all the beams all dissipate to end the sleight normally, and the beams all normally track downward mainly to impact the ground sooner if they happen to curve around specific targets. | In ''Re:Chain of Memories'', the fusillade homes in on targets, and Sora moves slower as he adjusts position while also being able to turn his aiming direction. Using {{button|x}} to fire the fusillade when the burst of light appears (or at any point after it) will generate more beams, and the amount will not increase any further even if Sora simply waits for the attack to fire on its own. Sora is unable to move until all the beams all dissipate to end the sleight normally, and the beams all normally track downward mainly to impact the ground sooner if they happen to curve around specific targets. | ||
In ''Kingdom Hearts II'', Infinity is a [[limit]] that is exclusive to [[Genie]]. The limit begins with '''Infinity''', in which Sora and Genie act as one unit to move forward while punching at enemies while their weapons fly about them. | In ''Kingdom Hearts II'', Infinity is a [[limit]] that is exclusive to [[Genie]]. The limit begins with '''Infinity''', in which Sora and Genie act as one unit to move forward while punching at enemies while their weapons fly about them. The left analogue stick can be used to steer direction. Afterwards, '''Impact''' causes Genie to click his fingers three times as Sora uses their weapons as a clock counting down to generate a large explosion of firework-like magic explosions. | ||
In ''[[Kingdom Hearts II Final Mix]]'', Infinity is also an [[action ability]] exclusive to [[Limit Form]]. It is a [[limit]] that is equipped by default and costs 80 MP to use. It is automatically assigned to {{button|x}} in the shortcuts menu. On activation, Sora performs an aerial attack combo and then uses his Keyblade to charge up energy in the air. Then, the energy releases homing projectiles through one out of several [[Reaction Command]]s, which are available in quick succession and vary in projectile quantity. {{a|'''Shoot'''}} is the weakest attack and is eventually replaced by the more powerful {{a|'''Impact'''}} attack. Soon after, there is a brief opportunity to execute {{a|'''Giga Impact'''}}, which fires the most projectiles | In ''[[Kingdom Hearts II Final Mix]]'', Infinity is also an [[action ability]] exclusive to [[Limit Form]]. It is a [[limit]] that is equipped by default and costs 80 MP to use. It is automatically assigned to {{button|x}} in the shortcuts menu. On activation, Sora performs an aerial attack combo and then uses his Keyblade to charge up energy in the air. Then, the energy releases homing projectiles through one out of several [[Reaction Command]]s, which are available in quick succession and vary in projectile quantity. {{a|'''Shoot'''}} is the weakest attack and is eventually replaced by the more powerful {{a|'''Impact'''}} attack. Soon after, there is a brief opportunity to execute {{a|'''Giga Impact'''}}, which fires the most projectiles. Afterwards, Shoot is available again and is executed automatically if too much time passes. Each individual projectile deals damage relative to two-thirds of Sora's Magic stat, as well as Neutral damage that bypasses physical defenses. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Ragnarok is Sora's [[Limit Break]]. It allows Sora to lift into the air and gather thin lasers into a sphere, which can be fired with {{button|dsa}}, releasing projectiles that home in on enemies to deal heavy damage. The lasers can be charged up until a prime point, signaled by a white flash, whereby {{button|dsa}} releases the maximum number of projectiles. The Final Limit also releases trios of spinning capsule-shaped beams, which travel in a straight line to deal devastating damage to enemies and pierce their guard. | In ''[[Kingdom Hearts 358/2 Days]]'', Ragnarok is Sora's [[Limit Break]]. It allows Sora to lift into the air and gather thin lasers into a sphere, which can be fired with {{button|dsa}}, releasing projectiles that home in on enemies to deal heavy damage. The lasers can be charged up until a prime point, signaled by a white flash, whereby {{button|dsa}} releases the maximum number of projectiles. The Final Limit also releases trios of spinning capsule-shaped beams, which travel in a straight line to deal devastating damage to enemies and pierce their guard. | ||
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In ''[[Kingdom Hearts Birth by Sleep]]'', Ragnarok is a [[Shotlock]] that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing {{button|x}} at the right time to fire additional projectiles. | In ''[[Kingdom Hearts Birth by Sleep]]'', Ragnarok is a [[Shotlock]] that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing {{button|x}} at the right time to fire additional projectiles. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ragnarok is a [[Dual Attack]] that allows the user and Spirits to fire countless projectiles, dealing {{c|Light|element}}-elemental damage | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ragnarok is a [[Dual Attack]] that allows the user and Spirits to fire countless projectiles, dealing {{c|Light|element}}-elemental damage. | ||
In ''[[Kingdom Hearts Union χ]]'', Ragnarok is a [[special attack]] that targets all enemies. It costs 2 special attack gauges to perform. It inflicts damage with no attributes. | In ''[[Kingdom Hearts Union χ]]'', Ragnarok is a [[special attack]] that targets all enemies. It costs 2 special attack gauges to perform. It inflicts damage with no attributes. | ||
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{{-|left}} | {{-|left}} | ||
In ''[[Kingdom Hearts III]]'', Ragnarok is a max-level Shotlock that requires 24 locks to use. When activated, Sora [[Formchange]]s into [[Second Form]] and fires streams of brilliant light that | In ''[[Kingdom Hearts III]]'', Ragnarok is a max-level Shotlock that requires 24 locks to use. When activated, Sora [[Formchange]]s into [[Second Form]] and fires streams of brilliant light that flies at his targets. | ||
==Learning Ragnarok== | ==Learning Ragnarok== | ||
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*The [[Elemental Encoder]] has Ragnarok as its max-level Shotlock. | *The [[Elemental Encoder]] has Ragnarok as its max-level Shotlock. | ||
*The [[Advent Red]] has Ragnarok as its max-level Shotlock. | *The [[Advent Red]] has Ragnarok as its max-level Shotlock. | ||
==Other appearances== | ==Other appearances== | ||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
[[File:Ragnarok KHD.png|thumb|Xion's version of Ragnarok causes her to launch long-lasting projectiles from the tip of her weapon that slowly | [[File:Ragnarok KHD.png|thumb|Xion's version of Ragnarok causes her to launch long-lasting projectiles from the tip of her weapon that slowly homes in on the player character.]] | ||
In her second form, {{ns|Game|Xion}} can use Ragnarok against the player if too much distance is maintained. The attack is Nil-based and ignores defense completely. | In her second form, {{ns|Game|Xion}} can use Ragnarok against the player if too much distance is maintained. The attack is Nil-based and ignores defense completely. | ||
===''World of Final Fantasy''=== | ===''World of Final Fantasy''=== | ||
Sora uses the ''Kingdom Hearts'' iteration of | Sora uses the ''Kingdom Hearts'' iteration of Raganarok as the final part of his Champion Summon. | ||
===''Final Fantasy Record Keeper''=== | ===''Final Fantasy Record Keeper''=== | ||
[[File:Ragnarok Icon FFRK.png| | [[File:Ragnarok Icon FFRK.png|right|80px]] | ||
Ragnarok appears in ''{{ff|Final Fantasy Record Keeper}}'' as one of Sora's Soul Breaks, learned through the [[Fenrir]] (KH) Keyblade. It allows him to deliver three massive ranged fire, lightning, and ice attacks to an enemy, that can break the damage cap. | Ragnarok appears in ''{{ff|Final Fantasy Record Keeper}}'' as one of Sora's Soul Breaks, learned through the [[Fenrir]] (KH) Keyblade. It allows him to deliver three massive ranged fire, lightning, and ice attacks to an enemy, that can break the damage cap. | ||
{{-}} | {{-}} | ||