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| {{game|KH1|FM1|COM|REC|358|FM2|BBS|FMB|DDD|DHD|KHX|UCX|KH3}} | | {{game|KH1|FM1|COM|REC|358|FM2|BBS|FMB|DDD|HD1|HD2}} |
| {{InfoAbility | | {{Expand|create=Incorporated descriptions; get full-sized images; get images for each game}} |
| |kana=ラグナロク
| | [[File:Ragnarok KH.gif|thumb|300px|Sora performing Ragnarok in ''Kingdom Hearts''.]] |
| |romaji=Ragunaroku
| | {{nihongo|'''Ragnarok'''|ラグナロク|Ragunaroku}}, known as "'''Infinity'''" in ''[[Kingdom Hearts HD 2.5 ReMIX]]'', is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to fire a cluster of energy laser bullets from the tip of their [[Keyblade]]. |
| |jpname=Ragnarok
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| |kh1name=Ragnarok
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| |kh1image=Ragnarok KH.gif
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| |kh1desc=After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] | |
| |kh1atk1=Ragnarok (hit 1-4)
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| |kh1el1=Weapon
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| |kh1pow1=Strength
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| |kh1atk2=Ragnarok (hit 5)
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| |kh1el2=Weapon
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| |kh1pow2=Strength +8
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| |kh1crit2=100%
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| |kh1bonus2=0
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| |kh1atk3=Impact (per shot)
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| |kh1el3=None
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| |kh1pow3=Max MP x2 +18{{KH}}<br>Max MP x2 +20{{FM}}
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| |kh1ap=4<ref>3 in the original Japanese version.</ref>
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| |kh1mp=3
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| |comname=Ragnarok
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| |comimage=Ragnarok KHCOM.gif
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| |recomimage=Ragnarok KHRECOM.gif
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| |comdesc=Leap into the air and fire a stream of rays in front of you.
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| |comel=Neutral
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| |compow=x4.0 per hit
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| |comboost={{sleight|Wizard}}{{sleight|Xigbar}}
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| |comcard={{sleight|Kingdom Key|Kingdom Key|Kingdom Key|7~9|Three attack cards}}
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| |kh2name=Infinity
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| |kh2tab=Infinity (Genie)
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| |kh2image=Infinity KHII.gif
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| |kh2el1={{AT|att}} Physical
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| |kh2pow1=x0.01{{KHII}}<br>x0.2{{FMII}}
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| |kh2fin1=X
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| |kh2atk2=Impact
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| |kh2el2={{AT|att}} None
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| |kh2pow2=x1.0{{KHII}}<br>x0.65{{FMII}}
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| |kh2fin2=O
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| |kh2sum=1{{KHII}}<br>5{{FMII}}
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| |kh2lim=1.0
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| |2fmname=Infinity
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| |2fmtab=Infinity (Limit Form)
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| |2fmimage=Infinity KHIIFM.gif
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| |2fmdesc=A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80
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| |2fmel1={{AT|att}} Physical
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| |2fmpow1=x1.0<br>Final hit: x2.0
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| |2fmfrm1=1<br>Final hit: 2
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| |2fmfin1=O
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| |2fmatk2=Shoot
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| |2fmel2={{AT|mag}} None
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| |2fmpow2=x0.65
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| |2fmfrm2=0.5
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| |2fmfin2=O
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| |2fmatk3=Impact
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| |2fmel3={{AT|mag}} None
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| |2fmpow3=x0.65
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| |2fmfrm3=0.5
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| |2fmfin3=O
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| |2fmatk4=Giga Impact
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| |2fmel4={{AT|mag}} None
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| |2fmpow4=x0.65
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| |2fmfrm4=0.5
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| |2fmfin4=O
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| |2fmmp=80
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| |khdname=Ragnarok
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| |khdimage=Ragnarok KHD.gif
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| |khdatk1=3-way shot
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| |khdpow1=1.5 x3
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| |khdatk2=6-way shot
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| |khdpow2=1.5 x6
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| |khdatk1fl=Triple shot
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| |khdpow1fl=2.0
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| |khdflin1fl=O
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| |khdatk2fl=Sextuple shot
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| |khdpow2fl=2.31
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| |khdflin2fl=O | |
| |bbsname=Ragnarok | |
| |bbsimage=Ragnarok KHBBS.gif | |
| |bbsdesc=Launch a single salvo of light projectiles.
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| |bbsel={{AT|att}} Neutral
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| |bbshit1a=1~16
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| |bbshit2a=3/6/9<ref>3 hits when scoring TOO FAST or TOO SLOW, 6 hits when scoring GOOD, and 9 hits when scoring EXCELLENT.</ref>
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| |bbspow1a=1.5
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| |bbsatk2=Additional inputs
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| |bbspow2a=1.0
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| |bbsother=Additional inputs
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| |bbsother1=None
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| |bbsother2=3 times
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| |bbsother3=4 times
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| |bbsother4=5 times
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| |bbscp2=500
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| |bbscp3=550
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| |bbscp4=600
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| |dddname=Ragnarok
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| |dddimage=Ragnarok KH3D.gif
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| |ddddesc=Dual Link to launch a devastating salvo of light at the enemy.
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| |dddel1={{AT|att}} Light
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| |dddpow1=0.7
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| |dddreac1=4
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| |dddgauge1=100%
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| |kh3name=Ragnarok
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| |kh3image=Ragnarok KHIII.gif
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| |kh3desc=Fire streams of brilliant light that fly at targets.
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| |kh3el1={{AT|mag}} Neutral (Rapid-fire)
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| |kh3pow1=0.9(x24)
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| |kh3form1=0
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| |kh3reac1=0
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| |kh3rev1=0.1(x24)
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| |kh3grd1=X
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| |uxname=Ragnarok
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| |uximage=Ragnarok KHUX.gif
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| |uxpsm1a=Speed
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| |uxur1a=Reversed
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| |uxdesc1a='''7★:''' Deals 2 hits with no attributes.
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| |uxdmg1a='''7★:''' x7.80 | |
| |uxtar1a=All | |
| |uxgauge1a=2 | |
| |uxpsm1b=Power
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| |uxur1b=Reversed
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| }} | |
| '''Ragnarok''', translated as '''Infinity''' in ''[[Kingdom Hearts II]]'', is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to fire a cluster of energy shots from the tip of their [[Keyblade]].
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| ==Mechanics== | | ==Mechanics== |
| In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to a target at a slightly-high elevation or higher, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver a five hit aerial attack combo, after which he will hover while charging energy into a sphere from the tip of the Keyblade. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, {{nihongo|'''Impact'''|インパクト|Inpakuto}}; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being the instant the Keyblade releases a circular flash of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Ragnarok command and the Impact command are implemented as [[Reaction Commands]]. Ragnarok costs 4 {{AP}} to equip and 3 [[MP]] to use. When Ragnarok is fired just after enemies are cleared in a room, the projectiles will fly and lock on to a specific spot often out of Sora's reach, as opposed to scattering in random directions. | | In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 {{AP}} to equip and 3 [[MP]] to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. |
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| In ''[[Kingdom Hearts Chain of Memories]]'', Ragnarok is an [[attack sleight]] that allows Sora to simply rise into the air, then fire a fusillade of beams horizontally across the field. Sora can adjust his position as he hovers, and will fire the beams automatically after a short period of time. While pressing {{button|dsa}} fires the projectiles sooner, it does not modify the damage dealt.
| | Depending on the location the attack is used when little-to-no enemies are left, the lasers will home in on a set location in the room and fly off in that direction. |
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| In ''Re:Chain of Memories'', the fusillade homes in on targets, and Sora moves slower as he adjusts position while also being able to turn his aiming direction. Using {{button|x}} to fire the fusillade when the burst of light appears (or at any point after it) will generate more beams, and the amount will not increase any further even if Sora simply waits for the attack to fire on its own. Sora is unable to move until all the beams all dissipate to end the sleight normally, and the beams all normally track downward mainly to impact the ground sooner if they happen to curve around specific targets. | | [[File:Ragnarok KHCOM.gif|thumb|200x200px|left|Sora during this version can fly around to adjust positioning, and the lasers only fire straight forward.]] |
| | [[File:Ragnarok KHRECOM.gif|thumb|200x200px|right|Sora performing Ragnarok in ''Re: Chain of Memories''. The attack here is virtually the same as the original versions sans the weapon combo part.]] |
| | In ''[[Kingdom Hearts: Chain of Memories]]'', Ragnarok is an [[attack sleight]]. Pressing {{button|dsa}}, {{button|x}} in ''[[Kingdom Hearts Re:Chain of Memories]]'', fires the projectiles sooner, although there is no difference in damage, and Sora can move around to adjust his positioning. Waiting too long causes Sora to fire the projectiles automatically. In ''Re:Chain of Memories'', the rays home in on enemies, and Sora can only stay still in the air as he slowly rises (higher than in the previous games), and he can adjust his aim to the left or right while doing so. The timing for the sleight is now the same as the Impact command from the first game, in that timing it when the burst of light appears can allow Sora to fire the most lasers. The initial weapon combo from the ''Kingdom Hearts'' version of Ragnarok is not executed. The card combination for Ragnarok is: |
| | :{{sleight|Kingdom Key|Kingdom Key|Kingdom Key|7-9}} |
| | {{-}} |
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| In ''Kingdom Hearts II'', Infinity is a [[limit]] that is exclusive to [[Genie]]. The limit begins with '''Infinity''', in which Sora and Genie act as one unit to move forward while punching at enemies while their weapons fly about them. {{button|lana}} can be used to steer direction. Afterwards, '''Impact''' causes Genie to click his fingers three times as Sora uses their weapons as a clock counting down to generate a large explosion of firework-like magic explosions. | | [[File:Ragnarok KHIIFM.gif|thumb|200x200px|right]] |
| | In ''[[Kingdom Hearts II Final Mix]]'', Infinity is an [[action ability]] available while in [[Limit Form]], either from the Limit menu or by pressing {{button|x}} in the Shortcut menu. Using Infinity will trigger an aerial attack combo, followed by Sora charging energy while in the air. Executing one of the [[Reaction Command]]s that appear, '''Shoot''', '''Impact''', or '''Giga Impact'''<!--are there any others? what happens if you wait too long?-->, will fire the charged projectiles. Waiting until Giga Impact before pressing {{button|t}} will fire the most rays. The projectiles home in on enemies. Ragnarok costs 80 MP to use. |
| | {{-}} |
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| In ''[[Kingdom Hearts II Final Mix]]'', Infinity is also an [[action ability]] exclusive to [[Limit Form]]. It is a [[limit]] that is equipped by default and costs 80 MP to use. It is automatically assigned to {{button|x}} in the shortcuts menu. On activation, Sora performs an aerial attack combo and then uses his Keyblade to charge up energy in the air. Then, the energy releases homing projectiles through one out of several [[Reaction Command]]s, which are available in quick succession and vary in projectile quantity. {{a|'''Shoot'''}} is the weakest attack and is eventually replaced by the more powerful {{a|'''Impact'''}} attack. Soon after, there is a brief opportunity to execute {{a|'''Giga Impact'''}}, which fires the most projectiles and gives Limit Form 1 Exp Point. Afterwards, Shoot is available again and is executed automatically if too much time passes. Each individual projectile deals damage relative to two-thirds of Sora's Magic stat, as well as Neutral damage that bypasses physical defenses. [[HP Gain]] restores Sora's HP only when he hits the enemies with his aerial combo.
| | [[File:Ragnarok KHD.gif|thumb|200x200px|left]] |
| | | In ''[[Kingdom Hearts 358/2 Days]]'', Ragnarok is Sora's [[Limit Break]]. The Final Limit version fires larger, faster shots that lose their homing ability but are propelled together in a drilling formation, piercing through enemy guards. For both, allowing it to charge before pressing {{button|dsa}} will fire a larger number of projectiles.<!--what's the indicator for max charge?--> |
| In ''[[Kingdom Hearts 358/2 Days]]'', Ragnarok is Sora's [[Limit Break]]. It allows Sora to lift into the air and gather thin lasers into a sphere, which can be fired with {{button|dsa}}, releasing projectiles that home in on enemies to deal heavy damage. The lasers can be charged up until a prime point, signaled by a white flash, whereby {{button|dsa}} releases the maximum number of projectiles. The Final Limit also releases trios of spinning capsule-shaped beams, which travel in a straight line to deal devastating damage to enemies and pierce their guard. | | {{-}} |
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| | [[File:Ragnarok KHBBS.gif|thumb|200x200px|right]] |
| In ''[[Kingdom Hearts Birth by Sleep]]'', Ragnarok is a [[Shotlock]] that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing {{button|x}} at the right time to fire additional projectiles. | | In ''[[Kingdom Hearts Birth by Sleep]]'', Ragnarok is a [[Shotlock]] that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing {{button|x}} at the right time to fire additional projectiles. |
| | {{-}} |
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| In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ragnarok is a [[Dual Attack]] that allows the user and Spirits to fire countless projectiles, dealing {{c|Light|element}}-elemental damage. Enemies can be hit up to 20 times. | | [[File:Ragnarok KH3D.gif|thumb|200x200px|left]] |
| | | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ragnarok is a [[Dual Attack]] that allows Sora and the [[Spirit]]s to launch a devastating salvo of light at the enemy. |
| In ''[[Kingdom Hearts Union χ]]'', Ragnarok is a [[special attack]] that targets all enemies. It costs 2 special attack gauges to perform. It inflicts damage with no attributes.
| | {{section-stub}} |
| {{UXdmg|dmg5=2.16|in2=0.08|hit5=2|tar=All}} | | {{-}} |
| {{-|left}} | |
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| In ''[[Kingdom Hearts III]]'', Ragnarok is a max-level Shotlock that requires 24 locks to use. When activated, Sora [[Formchange]]s into [[Second Form]] and fires streams of brilliant light that fly at his targets.
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| ==Learning Ragnarok== | | ==Learning Ragnarok== |
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| *Sora learns Ragnarok after his second encounter with [[Riku]], in [[Hollow Bastion]]. | | *Sora learns Ragnarok after his second encounter with [[Riku]], in [[Hollow Bastion]]. |
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| ===''Kingdom Hearts Chain of Memories''=== | | ===''Kingdom Hearts: Chain of Memories''=== |
| *Sora can learn Ragnarok after reaching level 47{{KHCoM}}. | | *Sora can learn Ragnarok after reaching level 47. |
| *Sora can learn Ragnarok after reaching level 52{{ReCoM}}.
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| ===''Kingdom Hearts II''=== | | ===''Kingdom Hearts Re:Chain of Memories''=== |
| *[["Final" Genie]] has Infinity as his limit. | | *Sora can learn Ragnarok after reaching level 52. |
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| ===''Kingdom Hearts II Final Mix''=== | | ===''Kingdom Hearts II Final Mix''=== |
| *[["Final" Genie]] has Infinity as his limit.
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| *Limit Form has Infinity as a default ability accessible from the Limit menu. | | *Limit Form has Infinity as a default ability accessible from the Limit menu. |
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| ===''Kingdom Hearts Birth by Sleep''=== | | ===''Kingdom Hearts Birth by Sleep''=== |
| *[[Terra]], [[Ventus]], and [[Aqua]] can obtain Ragnarok from a bonus panel on the [[Keyblade Board]].<ref name="board">Only available when playing from the menu.</ref> | | *[[Terra]], [[Ventus]], and [[Aqua]] can purchase Ragnarok from a bonus panel on the normal [[Keyblade Board]]. |
| *Terra, Ventus, and Aqua can obtain Ragnarok from a bonus panel on the [[Secret Board]].<ref name="board"/>
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| ===''Kingdom Hearts 3D: Dream Drop Distance''=== | | ===''Kingdom Hearts 3D: Dream Drop Distance''=== |
| *Sora can use Ragnarok by Dual Linking with a {{DEattribute|Water}} and a {{DEattribute|Dark}} Spirit. | | *Sora can use Ragnarok by dual linking with a {{DEattribute|Water}} and a {{DEattribute|Dark}} Spirit. |
| *Sora can use Ragnarok by Dual Linking with two {{DEattribute|Thunder}} Spirits. | | *Sora can use Ragnarok by dual linking with two {{DEattribute|Thunder}} Spirits. |
| *Sora can use Ragnarok by Dual Linking with a {{DEattribute|Thunder}} and a {{DEattribute|Light}} Spirit. | | *Sora can use Ragnarok by dual linking with a {{DEattribute|Thunder}} and a {{DEattribute|Light}} Spirit. |
| *Sora can use Ragnarok by Dual Linking with a {{DEattribute|Thunder}} and a {{DEattribute|Dark}} Spirit. | | *Sora can use Ragnarok by dual linking with a {{DEattribute|Thunder}} and a {{DEattribute|Dark}} Spirit. |
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| ===''Kingdom Hearts Union χ''===
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| *Ragnarok +4 is the special attack for medals {{medal|Xigbar A|397}} and {{medal|Riku Replica|517}}.
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| *Ragnarok +5 is the special attack for medals {{medal|Xigbar A|398}} and {{medal|Riku Replica|518}}.
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| *Ragnarok +6 is the special attack for medals {{medal|Xigbar A|1125}} and {{medal|Riku Replica|1155}}.
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| ===''Kingdom Hearts III''===
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| *The [[Kingdom Key]] has Ragnarok as its max-level Shotlock.
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| *The [[Midnight Blue]] has Ragnarok as its max-level Shotlock.
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| *The [[Phantom Green]] has Ragnarok as its max-level Shotlock.
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| *The [[Dawn Till Dusk]] has Ragnarok as its max-level Shotlock.
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| *The [[Elemental Encoder]] has Ragnarok as its max-level Shotlock.
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| *The [[Advent Red]] has Ragnarok as its max-level Shotlock.
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| *The [[Dead of Night]] has Ragnarok as its max-level Shotlock.
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| ==Other appearances== | | ==Other appearances== |
| ===''Kingdom Hearts 358/2 Days''=== | | ===''Kingdom Hearts 358/2 Days''=== |
| [[File:Ragnarok KHD.png|thumb|Xion's version of Ragnarok causes her to launch long-lasting projectiles from the tip of her weapon that slowly home in on the target.]] | | [[File:Ragnarok KHD.png|thumb|Xion's Ragnarok]] |
| In her second form, {{ns|Game|Xion}} can use Ragnarok against the player if too much distance is maintained. The attack is Nil-based and ignores defense completely.
| | {{ns|Game|Xion}} in her second form can use Ragnarok, where the streams of shot fires are long lasting and can chase the player around until its end, it can deplete the player's HP to the Alarm Zone, if not bringing the HP to zero. Ragnarok is considered a Nil-based attack in this game, it ignores defense completely. |
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| ===''World of Final Fantasy''===
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| Sora uses the ''Kingdom Hearts'' iteration of Ragnarok as the final part of his Champion Summon.
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| ===''Final Fantasy Record Keeper''===
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| [[File:Ragnarok Icon FFRK.png|left|60px]]
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| Ragnarok appears in ''{{ff|Final Fantasy Record Keeper}}'' as one of Sora's Soul Breaks, learned through the [[Fenrir]] (KH) Keyblade. It allows him to deliver three massive ranged fire, lightning, and ice attacks to an enemy, that can break the damage cap.
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| {{-|left}}
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| ===''Final Fantasy Brave Exvius''===
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| In ''[[Final Fantasy Brave Exvius]]'', Ragnarok is Sora's Limit Burst. It deals physical damage to one enemy, decreases the target's ATK, DEF, MAG, and SPR by 75% for 4 turns, and allows the user to use abilities 3 times in a row.
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| [[File:Ability 23 FFBE.png|40px|left]]
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| Infinity is an ability learned by Sora (KHIII). It costs 77 MP to perform, and can be used 4 times per battle. Infinity deals light damage to one enemy, and decreases the target's DEF, SPR, and light resistance for 4 turns.
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| {{-}} | | {{-}} |
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| ==Origin== | | ==Etymology== |
| {{w|Ragnarök}} is an event in Norse mythology that is similar to the Apocalypse. It is an event that is set off by the death of the god Balder, which was orchestrated by Loki. The Ragnarok was a final clash of all the major entities of Norse mythology. This caused all of the human spirits up in Valhalla to come down for the final battle. This bloody encounter ebbs with the destruction of the universe and Balder along with a little handful of entities that are put in the bodies of children and only contain memories of the world before Ragnarok. Those entities would become mortal. | | {{w|Ragnarök}} is an event in Norse mythology that is similar to the Apocalypse. It is an event that is set off by the death of the god Balder, which was orchestrated by Loki. The Ragnarok was a final clash of all the major entities of Norse mythology. This caused all of the human spirits up in Valhalla to come down for the final battle. This bloody encounter ebbs with the destruction of the universe and Balder along with a little handful of entities that are put in the bodies of children and only contain memories of the world before Ragnarok. Those entities would become mortal. |
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| {{ff|Ragnarok}} is also a recurring Summon and weapon that appears in various games in the ''{{ff|Final Fantasy (Series)|Final Fantasy}}'' series. It also appears as {{ff|Ragnarok (Final Fantasy VIII)|an airship}} and {{ff|Ragnarok (Final Fantasy XIII)|a legendary beast}}.<!-- | | {{ns|finalfantasy|Ragnarok}} is also a recurring Summon and weapon that appears in various games in the ''{{ns|finalfantasy|Final Fantasy (Series)|Final Fantasy}}'' series. It also appears as {{ns|finalfantasy|Ragnarok (Final Fantasy VIII)|an airship}} and {{ns|finalfantasy|Ragnarok (Final Fantasy XIII)|a legendary beast}}. |
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| In the Italian version of ''Kingdom Hearts'', Ragnarok is mistranslated as "Laguna Rock".-->
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| ==Notes and references==
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| {{reflist}}
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| | [[fr:Ragnarok]] |
| [[Category:Kingdom Hearts abilities]] | | [[Category:Kingdom Hearts abilities]] |
| [[Category:Kingdom Hearts Chain of Memories abilities]] | | [[Category:Kingdom Hearts: Chain of Memories abilities]] |
| [[Category:Kingdom Hearts II abilities]] | | [[Category:Kingdom Hearts II abilities]] |
| [[Category:Kingdom Hearts 358/2 Days abilities]] | | [[Category:Kingdom Hearts 358/2 Days abilities]] |
| [[Category:Kingdom Hearts Birth by Sleep Shotlock commands]] | | [[Category:Kingdom Hearts Birth by Sleep Shotlock commands]] |
| [[Category:Kingdom Hearts 3D: Dream Drop Distance Link Attacks]] | | [[Category:Kingdom Hearts 3D: Dream Drop Distance Link Attacks]] |
| [[Category:Kingdom Hearts χ special attacks]]
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| [[Category:Kingdom Hearts Union χ special attacks]]
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| [[Category:Kingdom Hearts III Shotlocks]]
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| [[fr:Ragnarok]]
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| [[de:Ragnarök (Fertigkeit)]]
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