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'''Rage Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It allows the user to harness their anger when at critical health and lash out at enemies with dark attacks.
'''Rage Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It has a chance to activate when [[Sora]] reaches critical health, regardless of the current [[Keyblade]].


==Story==
==Story==
===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
During [[Sora]]'s final fight against [[Master Xehanort]] in [[Scala ad Caelum]], Xehanort uses the power of [[Kingdom Hearts]] to steal Sora's light and force him into Rage Form. By attacking Xehanort, Sora eventually regains his light.
During Sora's final fight against [[Master Xehanort]] in [[Scala ad Caelum]], Xehanort uses the power of [[Kingdom Hearts]] to steal Sora's light and force him into Rage Form. By attacking Xehanort, Sora eventually regains his light.


==Design==
==Design==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
Rage Form turns Sora's clothes, skin, and Keyblade deep black, with yellow eyes glowing red, an aura of darkness, and a fluorescent white swirling pattern on his pants. It is similar to [[Antiform]] and envelops the Keyblade in [[darkness]] for quick and powerful attacks. While Antiform represents Sora overcome by darkness, Rage Form represents Sora's anger.<ref name="Dengeki Playstation">'''''Dengeki Playstation'' Interview'''; '''Interviewer''': "There's a form that appears called "Rage Form," which reminds us of the "Anti Form" from KH2. What is the setup behind that?" / ''' Tetsuya Nomura''': "The forms in this title are very different from that of KH2, so we decided to change all the names. Rage does indeed have characteristics that are reminiscent of Anti, but it's basically a separate thing setup wise. Anti is based on Sora getting completely stained in darkness, but Rage doesn't go quite that far. It's based on him going into a rampage state, controlled by feelings of anger." [https://www.khinsider.com/news/Dengeki-Playstation-interviews-Nomura-on-Kingdom-Hearts-3-14711 Translation by goldpanner].</ref>
Rage Form turns Sora's clothes, skin, and Keyblade deep black, with glowing red eyes, an aura of darkness, and a fluorescent white swirling pattern on his pants. It is similar to [[Antiform]] and envelops the Keyblade in [[darkness]] for quick and powerful attacks. While Antiform represents Sora overcome by darkness, Rage Form represents Sora's anger.<ref name="Dengeki Playstation">'''''Dengeki Playstation'' Interview'''; '''Interviewer''': "There's a form that appears called "Rage Form," which reminds us of the "Anti Form" from KH2. What is the setup behind that?" / ''' Tetsuya Nomura''': "The forms in this title are very different from that of KH2, so we decided to change all the names. Rage does indeed have characteristics that are reminiscent of Anti, but it's basically a separate thing setup wise. Anti is based on Sora getting completely stained in darkness, but Rage doesn't go quite that far. It's based on him going into a rampage state, controlled by feelings of anger." [https://www.khinsider.com/news/Dengeki-Playstation-interviews-Nomura-on-Kingdom-Hearts-3-14711 Translation by goldpanner].</ref>


While in his ''Kingdom Hearts II'' attire, Sora's appearance in Rage Form is identical to Antiform.
While in his ''Kingdom Hearts II'' attire, Sora's appearance in Rage Form is identical to Antiform.
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The Caribbean: Sora's form becomes completely black and he will have no symbols or pattern on his coattail and cuffs.
The Caribbean: Sora's form becomes completely black and he will have no symbols or pattern on his coattail and cuffs.
Use correct format-->
Use correct format-->
==Mechanics==
==Mechanics==
[[File:FC Sprite Rage Form KHIII.png|left|200px]]
[[File:FC Sprite Rage Form KHIII.png|left|200px]]
Rage Form is a Formchange that has a chance to activate when [[Sora]] is at critical health. It has a base duration of 30 seconds and a maximum combo length of 5. Sora cannot switch Keyblades or use [[magic]], [[items]], [[Shotlock]]s, and [[Link Summon]]s in Rage Form, though he can still use [[Team Attack]]s, which will revert him to normal. Rage Form's combos are aggressive and swift, and consist of Sora combining darkness-infused Keyblade slashes with scratches and kicks. The combo finisher has Sora surround himself with a barrage of slashes before releasing a burst of darkness from his body. Entering Rage Form will also fully heal Sora, but removes all Situation Commands on standby.
Rage Form is a swift and powerful Formchange, at the cost of disabling many of Sora's actions. It has a base duration of 30 seconds and a maximum combo length of 5. Sora cannot switch Keyblades or use [[magic]], [[items]], [[Shotlock]]s, and [[Link Summon]]s in Rage Form, though he can still use [[Team Attack]]s, which will revert him to normal. Rage Form's combos are aggressive and swift, and consist of Sora combining darkness-infused Keyblade slashes with scratches and kicks. The combo finisher has Sora surround himself with a barrage of slashes before releasing a burst of darkness from his body. Entering Rage Form will also fully heal Sora.


While in Rage Form, Sora can use the '''Riskcharge''' [[Situation Command]], unleashing a burst of darkness that damages nearby enemies, extends Rage Form's duration by 3 per use, and raises his Strength by 5 at the cost of depleting half of his remaining health. It also adds additional properties to his combos, such as dark pillars to his normal attacks and dark tendrils to his combo finisher. Every time he uses Riskcharge, Sora will be orbited by an additional red wisp of darkness. The Finish command, which will appear after using Riskcharge three times, has Sora plunge the Keyblade into the ground and submerge the area around him in darkness. Orbs of darkness surround Sora before generating spikes and spinning around, delivering massive damage.
While in Rage Form, Sora can use the '''Riskcharge''' [[Situation Command]], which depletes half of his remaining health while raising his Strength by 5 and extending Rage Form's duration by 3 per use. It also adds additional properties to his combos, such as shockwaves of darkness to his normal attacks and tendrils of darkness to his combo finisher. Every time he uses Riskcharge, Sora will be orbited by an additional red wisp of darkness. The Finish command, which will appear after using Riskcharge three times, has Sora plunge the Keyblade into the ground and submerge the area around him in darkness. Orbs of darkness surround Sora before generating spikes and spinning around, delivering massive damage.


The Rage Form command may appear at or below 25% HP. The odds of the command appearing depend on the remaining HP, with a base chance of 10% at 25% HP, increasing by 1% for each % of HP lost and maxing out at a 34% chance at 1% HP remaining. If Rage Form was previously entered in the battle the odds are reduced by 2/3, with a base probability of roughly 3.33% that maxes out at 11.33% at 1% HP remaining. Certain conditions will prevent the Rage Form command from appearing:
The Rage Form command may appear at or below 25% HP. The odds of the command appearing depend on the remaining HP, with a base chance of 10% at 25% HP, increasing by 1% for each % of HP lost and maxing out at a 34% chance at 1% HP remaining. If Rage Form was previously entered in the battle the odds are reduced by 2/3, with a base probability of roughly 3.33% that maxes out at 11.33% at 1% HP remaining. Certain conditions will prevent the Rage Form command from appearing:
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*Sora is in the final battle against Master Xehanort.   
*Sora is in the final battle against Master Xehanort.   


During the final fight against Xehanort, Ascension will force Sora into a version of Rage Form that has no time limit and cannot use Riskcharge. Instead, Sora must attack Xehanort to make him drop orbs of light that can fill the situation meter. Obtaining enough orbs will unlock the Return to the Light Situation Command, in which Sora repeatedly rushes at Xehanort before diving at him and regaining his light.
During the final fight against Xehanort, Rage Form does not have a time limit, and Sora cannot use Riskcharge. Instead, Sora must attack Xehanort to make him drop orbs of light that can fill the situation meter. Obtaining enough orbs will unlock the Return to the Light Situation Command, in which Sora repeatedly rushes at Xehanort before diving at him and regaining his light.


===Abilities===
===Abilities===
When guarding in Rage Form, Sora will use a shadowy form of Barrier that causes him to back up when successful.
When guarding in Rage Form, Sora will use a shadowy form of Barrier.
{{frm-atk-o|#DC143C|o=*}}
{{frm-atk-o|#DC143C|o=*}}
{{frm-atk|{{nihongo|'''Formchange Performance Attack'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshutsu-chū no Kōgeki}}|att|Neutral|0.5|0|1|0|O|—|—|}}
{{frm-atk|{{nihongo|'''Formchange Performance Attack'''|フォームチエンジ演出中の攻撃|<br>Fōmuchenji Enshutsuchuu no Kougeki}}|att|Neutral|0.5|0|1|0|O|—|—|}}
{{frm-atk-m|{{nihongo|'''Downswing & Scratch'''|振り下ろし& 引っかき|<br>Furioroshi & Hikkaki}}|(weapon & claws)|att|Physical|0.6+0.6|6+6|1+1|0.5+0.5|O|—|—|First ground combo. Riskcharge adds a light pillar attack, with additional light pillars being added with each Riskcharge. Will be replaced by the "Rush Horizontal Triple Spin Kick" attack if surrounded by enemies.|(light pillar)|att|Neutral|0.6|6|1|0.5|O|—|—}}
{{frm-atk-m|{{nihongo|'''Downward Swing & Scratch'''|振り下ろし& 引っかき|<br>Furi Oroshi & Hikkaki}}|(attack & claw)|att|Physical|0.6+0.6|6+6|1+1|0.5+0.5|O|—|—|First ground combo. Riskcharge adds a light pillar attack, with additional light pillars being added with each Riskcharge. Will be replaced by the "Rushing Horizontal 3-Part Spin Kick" attack if surrounded by enemies.|(light pillar)|att|Neutral|0.6|6|1|0.5|O|—|—}}
{{frm-atk|{{nihongo|'''Rush Vertical Triple Spin Swing'''|突進縦3回転振り|<br>Tosshin Tate 3-kaiten Furi}}|att|Physical|0.4(x3)|3(x3)|1(x3)|0.3(x3)|O|—|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Rushing Vertical 3-Part Spin Swing'''|突進縦3回転振り|<br>Tosshin Tate 3 Kaiten Furi}}|att|Physical|0.4(x3)|3(x3)|1(x3)|0.3(x3)|O|—|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Rush Horizontal Triple Spin Kick'''|突進横3回転蹴り|<br>Tosshin Yoko 3-kaitengeri}}|att|Physical|0.6(x3)|6(x3)|1(x3)|0.5(x3)|O|—|—}}
{{frm-atk|{{nihongo|'''Rushing Horizontal 3-Part Spin Kick'''|突進横3回転蹴り|<br>Tosshin Yoko 3 Kaitengeri}}|att|Physical|0.6(x3)|6(x3)|1(x3)|0.5(x3)|O|—|—}}
{{frm-atk|{{nihongo|'''Continuous Warp Rush'''|連続ワープ突進|<br>Renzoku Wāpu Tosshin}}|att|Physical|0.2(x6)|1(x6)|1(x6)|0.1(x6)|O|—|—}}
{{frm-atk|{{nihongo|'''Combo Warp Rush'''|連続ワープ突進|<br>Renzoku Wāpu Tosshin}}|att|Physical|0.2(x6)|1(x6)|1(x6)|0.1(x6)|O|—|—}}
{{frm-atk-m|{{nihongo|'''Scratch & Fighting Spirit Release'''|引っかき&闘気放出|<br>Hikkaki & Tōki Hōshutsu}}|(scratch)|att|Physical|0.2(x4)|1(x4)|1(x4)|0.05(x4)|O|—|—|Combo finisher. Performs a barrage of slashes and scratches, then releases fighting spirit with a burst of darkness. Riskcharge adds tendrils of darkness during the burst of darkness; the tendrils gain more range with each Riskcharge.|(fighting spirit)|att|Neutral|1.0{{note|Increases by 0.2 with each Riskcharge}}|0|1(x5)|0|O|—|—|}}
{{frm-atk-m|{{nihongo|'''Scratch & Release Fighting Spirit'''|引っかき&闘気放出|<br>Hikkaki Tōki Hōshutsu}}|(scratch)|att|Physical|0.2(x4)|1(x4)|1(x4)|0.05(x4)|O|—|—|Combo finisher. Performs a barrage of slashes and scratches, then releases fighting spirit with a burst of darkness. Riskcharge adds tendrils of darkness during the burst of darkness; the tendrils gain more range with each Riskcharge.|(fighting spirit)|att|Neutral|1.0{{note|Increases by 0.2 with each Riskcharge}}|0|1(x5)|0|O|—|—|}}
{{frm-atk|{{nihongo|'''Horizontal Spin Continuous Swing'''|横回転連続振り|<br>Yoko Kaiten Renzoku Furi}}|att|Physical|0.3(x4)|2(x4)|1(x4)|0.2(x4)|O|—|—|First aerial combo.}}
{{frm-atk|{{nihongo|'''Horizontal Spinning Combo Swing'''|横回転連続振り|<br>Yoko Kaiten Renzoku Furi}}|att|Physical|0.3(x4)|2(x4)|1(x4)|0.2(x4)|O|—|—|First aerial combo.}}
{{frm-atk|{{nihongo|'''Vertical Spin Continuous Swing'''|縦回転連続振り|<br>Tate Kaiten Renzoku Furi}}|att|Physical|0.4(x3)|3(x3)|1(x3)|0.3(x3)|O|—|—|Second aerial combo.}}
{{frm-atk|{{nihongo|'''Vertical Spinning Combo Swing'''|縦回転連続振り|<br>Tate Kaiten Renzoku Furi}}|att|Physical|0.4(x3)|3(x3)|1(x3)|0.3(x3)|O|—|—|Second aerial combo.}}
{{frm-atk|{{nihongo|'''Raid'''|レイド|<br>Reido}}|att|Physical|0.2(x7)+1.0|1(x7)+8|0(x7)+5|0|O|—|—|Reprisal. Throws weapon at an attacking enemy; if successful, it spins and strikes the target for a total of eight hits.}}
{{frm-atk|{{nihongo|'''Raid'''|レイド|<br>Reido}}|att|Physical|0.2(x7)+1.0|1(x7)+8|0(x7)+5|0|O|—|—|Reprisal. Throws weapon at an attacking enemy; if successful, it spins and strikes the target for a total of eight hits.}}
{{frm-atk|{{nihongo|'''Riskcharge'''|リスクチャージ|<br>Risukuchāji}}|att|Neutral|1.0|8|1|0|O|—|—|Unleashes fighting spirit by pressing {{button|triangle}}, consuming HP in the process; this empowers Sora and extends the Formchange's duration.}}
{{frm-atk|{{nihongo|'''Riskcharge'''|リスクチャージ|<br>Risukuchāji}}|att|Neutral|1.0|8|1|0|O|—|—|Unleashes fighting spirit by pressing {{button|triangle}}, consuming HP in the process; this empowers Sora and extends the Formchange's duration.}}

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