Editing Quick Recovery

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts Chain of Memories'', Quick Recovery is an [[enemy card]] effect that costs 75 CP to add to the deck and lasts for ten hits received by the user. It allows the user to continue to use {{c|Cards|com}} when taking damage, and prevents the user from staggering.<!--https://www.youtube.com/watch?v=BzfSXBqJWCg--> While Quick Recovery is in effect, the user is immune to {{c|fire|element}}, but is stunned by {{c|Blizzard|element|ice}}. If the card is used by Axel, he still can stagger from attacks and his vulnerabilities remain unchanged.
In ''Kingdom Hearts Chain of Memories'', Quick Recovery is an [[enemy card]] effect that costs 75 CP to add to the deck and lasts for ten hits received by the user. It allows the user to continue to use {{c|Cards|com}} when taking damage, and prevents the user from staggering.<!--https://www.youtube.com/watch?v=BzfSXBqJWCg--> While Quick Recovery is in effect, the user is immune to {{c|fire|element}}, but is stunned by {{c|Blizzard|element|ice}}.


In ''Kingdom Hearts 358/2 Days'', Quick Recovery allows the user to perform a near-instant [[Aerial Recovery]] within a narrow window after suffering an attack in midair. If successfully performed, it provides a far longer period of invincibility than normal and also restores action capability immediately. It is an [[Ability Panel]] that must be linked to an [[Aerial Recovery ③]] panel.
In ''Kingdom Hearts 358/2 Days'', Quick Recovery allows the user to perform a near-instant [[Aerial Recovery]] within a narrow window after suffering an attack in midair. If successfully performed, it provides a far longer period of invincibility than normal and also restores action capability immediately. It is an [[Ability Panel]] that must be linked to an [[Aerial Recovery ③]] panel.

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