Editing Prizes
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{{Game|KH1|FM1|COM|REC|BBS|FMB|358|KH2|FM2|KHC|RCO|DDD| | {{Game|KH1|FM1|COM|REC|BBS|FMB|358|KH2|FM2|KHC|RCO|DDD|HD1}} | ||
{{ | {{Expand|create=Verify names, add descriptions, images, etc.}} | ||
{{nihongo|'''Prizes'''|プライズ|Puraizu}} | {{nihongo|'''Prizes'''|プライズ|Puraizu}}, simply named {{nihongo|'''items'''|アイテム|aitemu}} in ''{{c|Kingdom Hearts|game}}'' and occasionally dubbed '''orbs''', are recurring minor items and drops that appear throughout the ''{{c|Kingdom Hearts|series}}'' series. They come in a variety of forms and often serve as restorative items, currency, or collectables. | ||
Prizes may appear when minor enemies are defeated, certain boss enemies take set amounts of damage, or certain [[props]] are attacked. In addition, some allies or [[summon]]s may generate prizes during battle. Dropped prizes are gathered by walking or standing over them. In ''[[Kingdom Hearts Re:coded]]'', prizes are gathered automatically. | Prizes may appear when minor enemies are defeated, certain boss enemies take set amounts of damage, or certain [[props]] are attacked. In addition, some allies or [[summon]]s may generate prizes during battle. Dropped prizes are gathered by walking or standing over them. In ''[[Kingdom Hearts Re:coded]]'', prizes are gathered automatically. | ||
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==Recurring Prizes== | ==Recurring Prizes== | ||
===HP Prizes=== | ===HP Prizes=== | ||
'''HP Prizes''', also called '''HP Orbs''', are depicted as bright green orbs, sometimes outlined in red. They fill the player's HP gauge, and their effect can be enhanced by abilities such as [[Prize Power]]. HP prizes appear in every game in the ''Kingdom Hearts'' series. In ''[[Kingdom Hearts Chain of Memories]]'', HP orbs are not dropped by enemies and are only obtained by interacting with props in the many rooms of [[Castle Oblivion]]. | [[File:HP Orb KHII.png|right]] | ||
'''HP Prizes''', also called '''HP Orbs''', are depicted as bright green orbs, sometimes outlined in red. They fill the player's HP gauge, and their effect can be enhanced by abilities such as [[Prize Power]]. HP prizes appear in every game in the ''Kingdom Hearts'' series. In ''[[Kingdom Hearts: Chain of Memories]]'', HP orbs are not dropped by enemies and are only obtained by interacting with props in the many rooms of [[Castle Oblivion]]. | |||
Aside from being dropped by enemies and certain | Aside from being dropped by enemies and certain props, HP prizes are generated by the [[Paradise]] and [[Lucky Bounty]] [[sleight]]s, [[Aladdin]]'s [[Quickplay]] ability, and [[Stitch]]'s ukulele. In ''[[Kingdom Hearts Birth by Sleep]]'', the [[HP Prize Plus]] ability increases the number of HP prizes enemies drop, and the [[Energy Magnet]] command draws HP prizes out of enemies. In ''[[Kingdom Hearts 358/2 Days]]'', the [[Block Bonus]] ability may generate HP prizes on a successful [[block]]. In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', the HP Showers [[Forecast]] increases the number of HP prizes enemies drop. | ||
{{-}} | {{-}} | ||
===Munny=== | ===Munny=== | ||
[[File:Munny KHII.png|right]] | |||
{{Main|Munny}} | {{Main|Munny}} | ||
'''Munny''' is the primary recurring currency in the ''Kingdom Hearts'' series, and it is represented by gold octahedrons. Munny appears in every game, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and [[Kingdom Hearts Re:Chain of Memories|its remake]], and it is used to purchase items, commands, equipment or ingredients at shops. In ''[[Kingdom Hearts 358/2 Days]]'', munny is used solely for [[panel synthesis]], with normal purchases made with [[Heart Point]]s. Panels can still be sold to the [[Moogle]] in exchange for munny. | '''Munny''' is the primary recurring currency in the ''Kingdom Hearts'' series, and it is represented by gold octahedrons. Munny appears in every game, with the exception of ''[[Kingdom Hearts: Chain of Memories]]'' and [[Kingdom Hearts Re:Chain of Memories|its remake]], and it is used to purchase items, commands, equipment or ingredients at shops. In ''[[Kingdom Hearts 358/2 Days]]'', munny is used solely for [[panel synthesis]], with normal purchases made with [[Heart Point]]s. Panels can still be sold to the [[Moogle]] in exchange for munny. | ||
Aside from being dropped by enemies and certain props, munny can be generated by the [[Steal Munny]] ability in ''[[Kingdom Hearts Re:coded]]''. The [[Munny Plus]] ability in ''[[Kingdom Hearts Birth by Sleep]]'' and the Munnystorm [[Forecast]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' | Aside from being dropped by enemies and certain props, munny can be generated by the [[Steal Munny]] ability in ''[[Kingdom Hearts Re:coded]]''. The [[Munny Plus]] ability in ''[[Kingdom Hearts Birth by Sleep]]'' and the Munnystorm [[Forecast]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' doubles the amount of munny enemies drop. | ||
<gallery widths=70px> | <gallery widths=70px> | ||
File:Munny KH.png|Munny as it appears in ''Kingdom Hearts'' and ''Kingdom Hearts Re:coded''. | File:Munny KH.png|Munny as it appears in ''Kingdom Hearts'' and ''Kingdom Hearts Re:coded''. | ||
</gallery> | </gallery> | ||
{{-}} | {{-}} | ||
===MP Orbs=== | ===MP Orbs=== | ||
[[File:MP Orb KHII.png|right]] | |||
'''MP Orbs''' fill the player character's MP gauge. They appear in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]'' and are depicted as transparent, bubble-like orbs. In ''Kingdom Hearts II'', there is a small, red-tinted bubble at each center. | '''MP Orbs''' fill the player character's MP gauge. They appear in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts II]]'' and are depicted as transparent, bubble-like orbs. In ''Kingdom Hearts II'', there is a small, red-tinted bubble at each center. | ||
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<gallery widths=70px> | <gallery widths=70px> | ||
File:MP Orb KH.png|An MP orb in ''Kingdom Hearts'' | File:MP Orb KH.png|An MP orb in ''Kingdom Hearts'' | ||
</gallery> | </gallery> | ||
{{-}} | {{-}} | ||
===Olympus Coliseum prizes=== | ===Olympus Coliseum prizes=== | ||
[[File:Coliseum Orb KHII.png|right]] | |||
In ''Kingdom Hearts II'' and ''[[Kingdom Hearts 358/2 Days]]'', specialized orbs appear at [[Olympus Coliseum]], during training mini-games and Coliseum cups. These orbs are adorned with the Olympus symbol, simplified to a lightning bolt in ''358/2 Days''. Orbs are released during mini-games by destroying pots or barrels and during cups by defeating enemies, and using combos and [[chaining]] increases the amount of orbs that appear. Gathering orbs increases the player's score. | In ''Kingdom Hearts II'' and ''[[Kingdom Hearts 358/2 Days]]'', specialized orbs appear at [[Olympus Coliseum]], during training mini-games and Coliseum cups. These orbs are adorned with the Olympus symbol, simplified to a lightning bolt in ''358/2 Days''. Orbs are released during mini-games by destroying pots or barrels and during cups by defeating enemies, and using combos and [[chaining]] increases the amount of orbs that appear. Gathering orbs increases the player's score. | ||
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===Hunny orbs=== | ===Hunny orbs=== | ||
[[File:Hunny Orb KHII.png|right]] | |||
In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:Chain of Memories'', mini-games in the [[100 Acre Wood]] often require the player to collect orbs of honey to increase their score. In ''Kingdom Hearts II'', if Sora is hit during a mini-game, he will be separated from [[Winnie the Pooh]] and will be unable to collect orbs. | In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:Chain of Memories'', mini-games in the [[100 Acre Wood]] often require the player to collect orbs of honey to increase their score. In ''Kingdom Hearts II'', if Sora is hit during a mini-game, he will be separated from [[Winnie the Pooh]] and will be unable to collect orbs. | ||
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==''Kingdom Hearts''== | ==''Kingdom Hearts''== | ||
===Gummi Ship prizes=== | ===Gummi Ship prizes=== | ||
During the [[Gummi Ship]] sequences in ''Kingdom Hearts'', prizes are dropped by enemies and obstacles alike when destroyed. Enemy Gummi Ships will drop {{nihongo|'''{{c|Gummi Blocks|KH}}'''|グミブロック|Gumi Burokku}} or, rarely, a {{nihongo|''' | During the [[Gummi Ship]] sequences in ''Kingdom Hearts'', prizes are dropped by enemies and obstacles alike when destroyed. Enemy Gummi Ships will drop {{nihongo|'''{{c|Gummi Blocks|KH}}'''|グミブロック|Gumi Burokku}} or, rarely, a {{nihongo|'''{{c|List of Gummi Ship Blueprints|KH|blueprint}}'''|設計図|sekkeizu}}. Breakable obstacles will usually drop {{nihongo|'''Armor'''|シールドアイテム|Shīrudo Aitemu|lit. "Shield Item"}}, {{nihongo|'''Power'''|エネルギーアイテム|Enerugī Aitemu|lit. "Energy Item"}}, or {{nihongo|'''Shield'''|バリアアイテム|Baria Aitemu|lit. "Barrier Item"}} prizes when destroyed. Armor prizes restore the Gummi Ship's Armor gauge, which acts as its health gauge, Power prizes restore the Power gauge, which powers the ship's special attacks and replaces the standard MP gauge, and Shield prizes restore segments of the Shield bar, which is added by the Shield-G and Shield2-G gummis. The more durable obstacles, often depicted as asteroids, drop {{nihongo|'''Special'''|スペシャルアイテム|Supesharu Aitemu|lit. "Special Item"}} prizes when destroyed, which restore all active gauges. | ||
In ''Kingdom Hearts Final Mix'', the number of prizes collected adds to the score of the [[Gummi Mission]], along with the number of enemies and obstacles destroyed. | In ''Kingdom Hearts Final Mix'', the number of prizes collected adds to the score of the [[Gummi Mission]], along with the number of enemies and obstacles destroyed. | ||
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</gallery> | </gallery> | ||
==''Kingdom Hearts Chain of Memories''== | ==''Kingdom Hearts: Chain of Memories''== | ||
===Experience prizes=== | ===Experience prizes=== | ||
In ''[[Kingdom Hearts Chain of Memories]]'', defeated enemies drop prizes that grant [[experience]]. | [[File:EXP Gem (small) KHRECOM.png|right]] | ||
In ''[[Kingdom Hearts: Chain of Memories]]'', defeated enemies drop prizes that grant [[experience]]. Although experience is present in every game, ''Chain of Memories'' is the only game in which experience takes a physical form that must be actively collected. They come in a variety of shapes, including blue octahedrons, red jewels, and silver pearls, which come in various sizes and award various amounts of experience. | |||
The blue and red experience | <!--The blue and red experience juwels come in three sizes: small, medium and large. The blue jewels are worth 1, 10 and 60, the red juwels 5, 30 and 99 exp respectivly. The pearl is worth 1400 exp.--> | ||
<gallery> | <gallery> | ||
File:EXP Gem (large) KHRECOM.png|A red experience prize in the shape of a diamond jewel. | File:EXP Gem (large) KHRECOM.png|A red experience prize in the shape of a diamond jewel. | ||
File:EXP Gem (Pearl) KHRECOM.png|An experience prize in the shape of a silver pearl. | File:EXP Gem (Pearl) KHRECOM.png|An experience prize in the shape of a silver pearl. | ||
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===Moogle Point orbs=== | ===Moogle Point orbs=== | ||
{{Main|Moogle | [[File:Moogle Point KHRECOM.png|right]] | ||
'''Moogle Points''' are the currency of ''[[Kingdom Hearts Chain of Memories]]'', used to purchase | {{Main|Moogle Points}} | ||
'''Moogle Points''' are the currency of ''[[Kingdom Hearts Chain of Memories]]'', used to purchase [[cards]] at [[Moogle Shop]]s, and they are depicted as red orbs. Small orbs are worth 4 points, and large orbs are worth 10 points. Moogle Point orbs are obtained by smashing and jumping onto various objects throughout each room in [[Castle Oblivion]], defeating [[White Mushroom]]s and [[Black Fungus|Black Fungi]] in battle, or using the [[Sandstorm]] or [[Hummingbird]] sleights. Moogle Points can be lost by slipping on a banana while fighting a [[Bouncywild]]. | |||
{{-}} | {{-}} | ||
==''Kingdom Hearts II''== | ==''Kingdom Hearts II''== | ||
===Drive orbs=== | ===Drive orbs=== | ||
[[File:Drive Orb KHII.png|right]] | |||
'''Drive Orbs''' fill the [[Drive Gauge]] in ''[[Kingdom Hearts II]]'' and are depicted as swirling yellow orbs. While in a [[Drive Form]] or using a [[summon]], Drive orbs slightly fill the Form and Summon gauges, respectively. Collecting Drive orbs while in [[Master Form]] earns experience for the form. | '''Drive Orbs''' fill the [[Drive Gauge]] in ''[[Kingdom Hearts II]]'' and are depicted as swirling yellow orbs. While in a [[Drive Form]] or using a [[summon]], Drive orbs slightly fill the Form and Summon gauges, respectively. Collecting Drive orbs while in [[Master Form]] earns experience for the form. | ||
Many props in [[the Land of Dragons]] and [[Beast's Castle]] drop Drive orbs when destroyed, and the [[Cavern of Remembrance]] contains several balloon-like objects that drop Drive orbs when attacked, each before a [[Growth ability]] challenge. Additionally, the [[Drive Converter]] ability converts dropped munny into Drive orbs. | |||
While executing [[Trinity Limit]] in ''[[Kingdom Hearts II]]'', with Donald and Goofy in the party, the "Major Drive" command launches a spray of Drive orbs at enemies. This is purely a visual effect, however, and this does not deplete the Drive Gauge. | While executing [[Trinity Limit]] in ''[[Kingdom Hearts II]]'', with Donald and Goofy in the party, the "Major Drive" command launches a spray of Drive orbs at enemies. This is purely a visual effect, however, and this does not deplete the Drive Gauge. | ||
The [[Drive Recovery]], [[High Drive Recovery]], and [[Limit Recharge]] items resemble Drive orbs. | The [[Drive Recovery]], [[High Drive Recovery]], and [[Limit Recharge]] items resemble Drive orbs. | ||
{{-}} | {{-}} | ||
===Struggle=== | ===Struggle=== | ||
[[File:Struggle Orb KHII.png|right]] | |||
The '''Struggle Orbs''' appear in ''Kingdom Hearts II'', in the Struggle minigames. In the start of a Struggle battle, each player starts with one hundred colored Struggle orbs. When a participant is hit, it will drop orbs in the field, which either player can collect to increase their score. The number of dropped orbs depends on the strength of the attack. If a player is stunned because of losing all their HP, they will lose only three orbs per hit until they recover. Any collected orbs will change to the color of the player who collected them. the player with more orbs when the time runs out wins the battle. If a participant collects all the two hundred orbs before time runs out, it automatically wins the battle. | The '''Struggle Orbs''' appear in ''Kingdom Hearts II'', in the Struggle minigames. In the start of a Struggle battle, each player starts with one hundred colored Struggle orbs. When a participant is hit, it will drop orbs in the field, which either player can collect to increase their score. The number of dropped orbs depends on the strength of the attack. If a player is stunned because of losing all their HP, they will lose only three orbs per hit until they recover. Any collected orbs will change to the color of the player who collected them. the player with more orbs when the time runs out wins the battle. If a participant collects all the two hundred orbs before time runs out, it automatically wins the battle. | ||
<gallery widths=70px> | <gallery widths=70px> | ||
File:Opponent's Struggle Orb KHII.png|An opponent's Struggle orb. | File:Opponent's Struggle Orb KHII.png|An opponent's Struggle orb. | ||
</gallery> | </gallery> | ||
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===Morale orbs=== | ===Morale orbs=== | ||
[[File:Morale Orb KHII.png|right]] | |||
File:Morale Orb KHII.png| | |||
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===Cluster orbs=== | ===Cluster orbs=== | ||
[[File:Cluster Orb KHII.png|right]] | |||
File:Cluster Orb KHII.png| | |||
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===Gummi Ship prizes=== | ===Gummi Ship prizes=== | ||
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<gallery widths=100px> | <gallery widths=100px> | ||
File:Health Drop KHII.png | File:Health Drop KHII.png | ||
File:Medal Drop KHII.png | File:Medal Drop KHII.png | ||
File:Gummi Drop A KHII.png | File:Gummi Drop A KHII.png | ||
File:Gummi Drop B KHII.png | File:Gummi Drop B KHII.png | ||
</gallery> | </gallery> | ||
==''Kingdom Hearts II Final Mix''== | |||
===Mushroom No. 3 prizes=== | ===Mushroom No. 3 prizes=== | ||
[[File:Mushroom No. 3 prize KHIIFM.png|right]] | |||
During the duel against [[No. 3]], it drops prizes that must be collected quickly before they disappear. They are depicted as transparent bubbles, surrounding a purple and blue orb with an orange four-pointed star in the center. | |||
==''Kingdom Hearts Birth by Sleep''== | ==''Kingdom Hearts Birth by Sleep''== | ||
===D-Link Prizes=== | ===D-Link Prizes=== | ||
[[File:D-Link Prize KHBBS.png|right|50px]] | |||
{{Main|Dimension Link}} | {{Main|Dimension Link}} | ||
'''D-Link Prizes''' fill the D-Link gauge in ''[[Kingdom Hearts Birth By Sleep]]'' and are depicted as light blue octahedrons. The [[Link Prize Plus]] ability increases the number of D-Link prizes enemies drop. Additionally, the [[D-Link Magnet]] command draws D-Link prizes out of enemies. | '''D-Link Prizes''' fill the D-Link gauge in ''[[Kingdom Hearts Birth By Sleep]]'' and are depicted as light blue octahedrons. The [[Link Prize Plus]] ability increases the number of D-Link prizes enemies drop. Additionally, the [[D-Link Magnet]] command draws D-Link prizes out of enemies. | ||
{{-}} | {{-}} | ||
<!--Isn't there also the prizes that drop WHILE D-Linking that levels the D-Link up? What do we do with the naming?--> | <!--Isn't there also the prizes that drop WHILE D-Linking that levels the D-Link up? What do we do with the naming?--> | ||
=== | ===Jelly Glee Tea=== | ||
[[File:Jelly Glee Tea Orb A KHBBSFM.png]] [[File:Jelly Glee Tea Orb B KHBBSFM.png]] [[File:Jelly Glee Tea Orb C KHBBSFM.png]] [[File:Jelly Glee Tea Orb D KHBBSFM.png]] [[File:Jelly Glee Tea Orb E KHBBSFM.png]] [[File:Jelly Glee Tea Orb F KHBBSFM.png]] [[File:Jelly Glee Tea Orb G KHBBSFM.png]] [[File:Jelly Glee Tea Orb H KHBBSFM.png]] | [[File:Jelly Glee Tea Orb A KHBBSFM.png]] [[File:Jelly Glee Tea Orb B KHBBSFM.png]] [[File:Jelly Glee Tea Orb C KHBBSFM.png]] [[File:Jelly Glee Tea Orb D KHBBSFM.png]] [[File:Jelly Glee Tea Orb E KHBBSFM.png]] [[File:Jelly Glee Tea Orb F KHBBSFM.png]] [[File:Jelly Glee Tea Orb G KHBBSFM.png]] [[File:Jelly Glee Tea Orb H KHBBSFM.png]] | ||
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=== | ===Launching Plant=== | ||
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===Data prizes=== | ===Data prizes=== | ||
[[File:Matrix Orb.png|right]] | [[File:Matrix Orb.png|right]] | ||
'''Data prizes''' appear within [[Data-Riku]]'s datascape in [[Hollow Bastion | '''Data prizes''' appear within [[Data-Riku]]'s datascape in [[Hollow Bastion II]]. They restore portions of [[Data-Sora]]'s [[Matrix Power]] and are depicted as blue orbs that come in two sizes, restoring 1% and 3%, respectively. They are dropped upon defeating [[Prize Bug]]s and breaking [[Prize Blox]]. | ||
{{-}} | {{-}} | ||
==''Kingdom Hearts | ==''Kingdom Hearts: Dream Drop Distance''== | ||
===Droplets=== | ===Droplets=== | ||
'''Droplets''' are dropped by defeated [[Nightmare]]s and are depicted as purple droplets. They reward Drop Points (DP) which are used to redeem prizes, including items, commands, and temporary stat boosts, at the Relay Bonus screen after the player drops. They | '''Droplets''' are dropped by defeated [[Nightmare]]s and are depicted as purple droplets. They reward Drop Points (DP) which are used to redeem prizes, including items, commands, and temporary stat boosts, at the Relay Bonus screen after the player drops. They are dropped upon defeating most enemies. | ||
===Dive prizes=== | ===Dive prizes=== | ||
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===Magic prizes=== | ===Magic prizes=== | ||
'''Magic prizes''' appear in [[Dive Mode]], in set locations of specific dives. When picked up, they award the player either the [[Mega Flare]] or [[Laser Spin]] special magic attack. Magic prizes containing Mega Flare are depicted as large orange orbs with several yellow shapes inside, while magic prizes containing Laser Spin are depicted as large green orbs with several bright-green lasers inside. | '''Magic prizes''' appear in [[Dive Mode]], in set locations of specific dives. When picked up, they award the player either the [[Mega Flare]] or [[Laser Spin]] special magic attack. Magic prizes containing Mega Flare are depicted as large orange orbs with several yellow shapes inside, while magic prizes containing Laser Spin are depicted as large green orbs with several bright-green lasers inside. | ||
==Prize Boxes== | |||
'''Prize Boxes''', also called '''item boxes''', are enemy drops that contain items, including usable items, weapons, synthesis materials, or commands. They appear in every game aside from ''[[Kingdom Hearts Chain of Memories]]'', and they are typically depicted as rounded pods or chests that come in a variety of designs and colors. Prize boxes are dropped more rarely than normal prizes, but the drop rate can be increased by equipping abilities such as [[Lucky Strike]]. In ''[[Kingdom Hearts Re:coded]]'', the [[Loot Cheat]] in the [[Stat Matrix]] increases the drop rate of items in exchange for lowering [[Data-Sora]] maximum HP. In ''[[Kingdom Hearts: Dream Drop Distance]]'', the Treasure Front [[Forecast]] increases the amount of Prize Boxes enemies drop. | |||
<gallery widths=100px> | |||
File:Dropped Item (Basic) KH.png|Item box containing basic items in ''Kingdom Hearts'', such as [[Potion]]s. | |||
File:Dropped Item (Advanced) KH.png|Item box containing advanced items in ''Kingdom Hearts'', such as [[Tent]]s or weapons. | |||
File:Dropped Synthesis Item KH.png|Item box containing synthesis materials in ''Kingdom Hearts''. | |||
File:Dropped Item (Basic) KHII.png|Item box containing basic items in ''Kingdom Hearts II''. | |||
File:Dropped Item (Advanced) KHII.png|Item box containing advanced items in ''Kingdom Hearts II''. | |||
File:Dropped Synthesis Item KHII.png|Item box containing synthesis items in ''Kingdom Hearts II''. | |||
File:Dropped Item KHBBS.png|Item box containing items in ''Kingdom Hearts Birth by Sleep''. | |||
File:Dropped Command KHBBS.png|Item box containing commands in ''Kingdom Hearts Birth by Sleep''. | |||
File:Dropped Crystal KHBBS.png|Item box containing crystals in ''Kingdom Hearts Birth by Sleep''. | |||
File:Dropped Ice Cream Ingredient KHBBS.png|Item box containing ice cream ingredients in ''Kingdom Hearts Birth by Sleep''. | |||
</gallery> | |||
{{-}} | |||
==Other drops== | ==Other drops== | ||
Some dropped items, while similar in nature to prizes or prize boxes, are not classified as either of these. | Some dropped items, while similar in nature to prizes or prize boxes, are not classified as either of these. | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts: Chain of Memories''=== | ||
*Interacting with certain props in the many rooms of Castle Oblivion will generate [[battle | *Interacting with certain props in the many rooms of Castle Oblivion will generate [[battle cards]] that, once collected, can be added to Sora's deck. Additionally, during battles, [[friend card]]s may randomly appear when attacking an enemy. Collecting them automatically adds them to the top of Sora or Riku's deck, until they are used or until the end of battle. If Sora is hit by [[Whirlwind to the Void]], he drops all the cards in his deck, including the [[Reload Card]], and he must collect them again in order to replenish his deck. Additionally, the last enemy standing in battle will drop a [[map card]] when defeated, as long as Sora or Riku has room to carry it. | ||
[[File:Premium Bonus.png|right]] | |||
[[File:Roulette Bonus.png|right]] | |||
*Enemies may drop either a Premium Bonus or Roulette Bonus prize when defeated in battle, allowing the player to use a roulette wheel to select a battle card from their deck to upgrade to a [[Premium Card]], or to select a map card to add to their collection, respectively. | *Enemies may drop either a Premium Bonus or Roulette Bonus prize when defeated in battle, allowing the player to use a roulette wheel to select a battle card from their deck to upgrade to a [[Premium Card]], or to select a map card to add to their collection, respectively. | ||
{{-}} | {{-}} | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
*When an [[Undead Pirate]] or [[Gambler]] in possession of a stolen [[medallion]] is defeated, they will drop the medallion on the ground for Sora to collect. Additionally, during the second battle against the [[Grim Reaper]], Sora must repeatedly force the Heartless to drop medallions, which he must collect and return to their chest. | *When an [[Undead Pirate]] or [[Gambler]] in possession of a stolen [[medallion]] is defeated, they will drop the medallion on the ground for Sora to collect. Additionally, during the second battle against the [[Grim Reaper]], Sora must repeatedly force the Heartless to drop medallions, which he must collect and return to their chest. | ||
*During Sora's second visit to [[Halloween Town]], Heartless in possession of stolen | [[File:Christmas Present KHII.png|right|100px]] | ||
*During Sora's second visit to [[Halloween Town]], Heartless in possession of stolen Christmas presents will drop them when defeated, leaving them for Sora to collect. | |||
{{-}} | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
*[[Dream Piece]]s are not dropped as generic prize boxes, as synthesis materials are in other games. Instead, the appearance of a dropped Dream Piece matches the most common form of its type, usually a Figment.<!--do ''any'' Fantasy-onlies drop on the field?--> | *[[Dream Piece]]s are not dropped as generic prize boxes, as synthesis materials are in other games. Instead, the appearance of a dropped Dream Piece matches the most common form of its type, usually a Figment.<!--do ''any'' Fantasy-onlies drop on the field?--> | ||
{{BoxTop}} | |||
{{Mechanics}} | {{Mechanics}} |