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By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain [[Trophies]] cannot be acquired.
By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain [[Trophies]] cannot be acquired.
EZ Codes share their Japanese name, "Fastpass Code", with the {{w|FastPass}} system, a virtual queue system used at the {{w|Disney Parks}} from late 1999 to 2021.


{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
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|width="30%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|width="30%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Deadly Blow'''|デッドリーブロウ|<br>Deddorī Burou}}||Battle Code||You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect.||Bosses with cutscenes dividing "phases" of the battle, such as the [[Catastrochorus]] in [[San Fransokyo]], the [[Demon Tide]], {{ns|Game|Saïx}} or any of {{ns|Game|Master Xehanort}}'s fights except the Data Replica, will merely be reduced to 1 [[HP]] before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.  
|{{nihongo|'''Deadly Blow'''|デッドリーブロウ|<br>Deddorī Burou}}||Battle Code||You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect.||Bosses with cutscenes dividing "phases" of the battle, such as the [[Catastrochorus]] in [[San Fransokyo]], will merely be reduced to 1 [[HP]] before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Auto-block'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}}||Battle Code||Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking.||Sora will perform a [[block]] with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
|{{nihongo|'''Auto-block'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}}||Battle Code||Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking.||Sora will perform a [[block]] with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
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|{{nihongo|'''Everlink'''|エバーリンク|<br>Ebārinku}}||Battle Code||[[Link]]s last for a much longer duration.||
|{{nihongo|'''Everlink'''|エバーリンク|<br>Ebārinku}}||Battle Code||[[Link]]s last for a much longer duration.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''AP Free'''|APフリー|<br>AP Furī}}||Battle Code||The {{AP}} cost of all abilities is reduced to 0. When toggling this code from ON to OFF, your whole team will have their set abilities removed.||
|{{nihongo|'''AP Free'''|APフリー|<br>AP Furī}}||Battle Code||The [[AP]] cost of all abilities is reduced to 0. When toggling this code from ON to OFF, your whole team will have their set abilities removed.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Survival'''|サバイバル|<br>Sabaibaru}}||Battle Code||[[Strength]] and [[magic]] stats are tripled for both allies and enemies.||
|{{nihongo|'''Survival'''|サバイバル|<br>Sabaibaru}}||Battle Code||[[Strength]] and [[magic]] stats are tripled for both allies and enemies.||
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|width="25%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|width="25%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Default Status'''|デフォルトステータス|<br>Deforuto Sutētasu}}||★★★★★||Your whole team's stats are returned to their initial default status, regardless of level.||Only applies to stats directly gained from Level Ups. Stats from equipment, cuisine, and direct sources like the [[Strength Boost]] item are unaffected. The party's {{AP}} is unaffected. [[Riku]], [[Aqua]], [[Roxas]], and [[Kairi]] have fixed stats when playable and are not affected.  
|{{nihongo|'''Default Status'''|デフォルトステータス|<br>Deforuto Sutētasu}}||★★★★★||Your whole team's stats are returned to their initial default status, regardless of level.||Only applies to stats directly gained from Level Ups. Stats from equipment, cuisine, and direct sources like the [[Strength Boost]] item are unaffected. The party's [[AP]] is unaffected. [[Riku]], [[Aqua]], [[Roxas]], and [[Kairi]] have fixed stats when playable and are not affected.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Zero Defense'''|ゼロディフェンス|<br>Zero Difensu}}||★★★★||Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.||
|{{nihongo|'''Zero Defense'''|ゼロディフェンス|<br>Zero Difensu}}||★★★★||Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''HP Slip'''|HPスリップ|<br>HP Surippu}}||★★★||During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels.||A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by the [[Leech HP]] status effect, HP Slip will not finish him off.  
|{{nihongo|'''HP Slip'''|HPスリップ|<br>HP Surippu}}||★★★||During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels.||A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by certain bosses, HP Slip will not finish him off.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''MP Slip'''|MPスリップ|<br>MP Surippu}}||★★★★||During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled.|| If Sora's MP is reduced to 1, MP Slip will not trigger an MP recharge.  
|{{nihongo|'''MP Slip'''|MPスリップ|<br>MP Surippu}}||★★★★||During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled.|| If Sora's MP is reduced to 1, MP Slip will not trigger an MP recharge.  
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|[[Kingdom Hearts III Re Mind|Re Mind]]||[[Xehanort|Armored Xehanort]]||200||10,000
|[[Kingdom Hearts III Re Mind|Re Mind]]||[[Xehanort|Armored Xehanort]]||200||10,000
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|rowspan=13|Limitcut Episode||[[Ansem, Seeker of Darkness|Ansem]]||500||25,000
|rowspan=4|Limitcut Episode||[[Ansem, Seeker of Darkness|Ansem]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Xemnas]]||500||25,000
||[[Xemnas]]||500||25,000
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||[[Luxord]]||500||25,000
||[[Luxord]]||500||25,000
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
||[[Larxene]]||500||25,000
|rowspan=4|Limitcut Episode||[[Larxene]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Marluxia]]||500||25,000
||[[Marluxia]]||500||25,000
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||[[Terra-Xehanort]]||500||25,000
||[[Terra-Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Dark Riku]]||500||25,000
|rowspan=4|Limitcut Episode||[[Dark Riku]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Vanitas]]||500||25,000
||[[Vanitas]]||500||25,000
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||[[Xion]]||500||25,000
||[[Xion]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Master Xehanort]]||500||25,000
||Limitcut Episode||[[Master Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||Secret Episode||[[Yozora]]||600||30,000
||Secret Episode||[[Yozora]]||600||30,000
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* The codes only need to be on for bosses that add score. They do not need to be on against regular enemies and some bosses, such as most of the Skein of Severance fights, meaning Sora can use Links, Formchanges, and Shotlocks among other options outside the bosses that add score.
* The codes only need to be on for bosses that add score. They do not need to be on against regular enemies and some bosses, such as most of the Skein of Severance fights, meaning Sora can use Links, Formchanges, and Shotlocks among other options outside the bosses that add score.
* While Cure magic and battle items are disabled via PRO Codes, Sora can still heal through other ways:
* While Cure magic and battle items are disabled via PRO Codes, Sora can still heal through other ways:
** The Grand Chef, [[Wisdom Ring]], and a [[Star Medal]] come with the [[Wizard's Ruse]] ability equipped. Each time Sora casts magic with this ability equipped, even if the magic does not hit anything, there is a chance Sora will recover HP equal to the MP spent. The ability can stack up to three times, increasing the chance of a heal up to 50%.
** [[Wisdom Ring]]s and Grand Chef come with the [[Wizard's Ruse]] ability equipped. Each time Sora casts magic with this ability equipped, even if the magic does not hit anything, there is a chance Sora will recover HP equal to the MP spent. The ability can stack up to three times, increasing the chance of a heal up to 50%.
** The [[Forest Clasp]], obtained by doing all four special interactions with Rapunzel before reaching the shore in Kingdom of Corona, has the [[HP Walker]] ability. The healing from this is not very high or very fast, but it can be useful for bosses that give Sora a lot of time to walk around.
** The [[Forest Clasp]], obtained by doing all four special interactions with Rapunzel before reaching the shore in Kingdom of Corona, has the [[HP Walker]] ability. The healing from this is not very high or very fast, but it can be useful for bosses that give Sora a lot of time to walk around.
** [[MP Haste]] abilities, as well as [[MP Walker]] from the [[Laughter Pin]] obtained in Monstropolis, can help speed up MP recharge for more magic casts.
** [[MP Haste]] abilities, as well as [[MP Walker]] from the [[Laughter Pin]] obtained in Monstropolis, can help speed up MP recharge for more magic casts.

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