Editing Premium Menu

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:


==EZ Codes==
==EZ Codes==
[[File:Premium Menu EZ KHIIIRM.png|250px|thumb|The Premium Menu with EZ Codes unlocked.]]
[[File:Premium Menu EZ KHIIIRM.png|250px|thumbnail|right|The Premium Menu with EZ Codes unlocked.]]
{{nihongo|'''EZ Codes'''|FASTPASS CODE}} are unlocked by choosing an Easy Adventure. The choice is described in the Dive to the Heart as "an easier path to fulfilling objectives". There are two types of EZ Codes: Battle Codes, which affect combat, and Support Codes.
{{nihongo|'''EZ Codes'''|FASTPASS CODE}} are unlocked by choosing an Easy Adventure. The choice is described in the Dive to the Heart as "an easier path to fulfilling objectives". There are two types of EZ Codes: Battle Codes, which affect combat, and Support Codes.


By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain [[Trophies]] cannot be acquired.
By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain [[Trophies]] cannot be acquired.
EZ Codes share their Japanese name, "Fastpass Code", with the {{w|FastPass}} system, a virtual queue system used at the {{w|Disney Parks}} from late 1999 to 2021.


{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
Line 24: Line 22:
|width="30%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|width="30%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Deadly Blow'''|デッドリーブロウ|<br>Deddorī Burou}}||Battle Code||You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect.||Bosses with cutscenes dividing "phases" of the battle, such as the [[Catastrochorus]] in [[San Fransokyo]], the [[Demon Tide]], {{ns|Game|Saïx}} or any of {{ns|Game|Master Xehanort}}'s fights except the Data Replica, will merely be reduced to 1 [[HP]] before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.  
|{{nihongo|'''Deadly Blow'''|デッドリーブロウ|<br>Deddorī Burou}}||Battle Code||You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect.||Bosses with cutscenes dividing "phases" of the battle, such as the [[Catastrochorus]] in [[San Fransokyo]], will merely be reduced to 1 [[HP]] before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Auto-block'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}}||Battle Code||Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking.||Sora will perform a [[block]] with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
|{{nihongo|'''Auto-block'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}}||Battle Code||Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking.||Sora will perform a [[block]] with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
Line 44: Line 42:
|{{nihongo|'''Everlink'''|エバーリンク|<br>Ebārinku}}||Battle Code||[[Link]]s last for a much longer duration.||
|{{nihongo|'''Everlink'''|エバーリンク|<br>Ebārinku}}||Battle Code||[[Link]]s last for a much longer duration.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''AP Free'''|APフリー|<br>AP Furī}}||Battle Code||The {{AP}} cost of all abilities is reduced to 0. When toggling this code from ON to OFF, your whole team will have their set abilities removed.||
|{{nihongo|'''AP Free'''|APフリー|<br>AP Furī}}||Battle Code||The [[AP]] cost of all abilities is reduced to 0. When toggling this code from ON to OFF, your whole team will have their set abilities removed.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Survival'''|サバイバル|<br>Sabaibaru}}||Battle Code||[[Strength]] and [[magic]] stats are tripled for both allies and enemies.||
|{{nihongo|'''Survival'''|サバイバル|<br>Sabaibaru}}||Battle Code||[[Strength]] and [[magic]] stats are tripled for both allies and enemies.||
Line 85: Line 83:


==PRO Codes==
==PRO Codes==
[[File:Premium_Menu PRO KHIIIRM.png|250px|thumb|The Premium Menu with PRO Codes unlocked.]]
[[File:Premium_Menu PRO KHIIIRM.png|250px|thumbnail|right|The Premium Menu with PRO Codes unlocked.]]
{{nihongo|'''PRO Codes'''|BLACK CODE}} are unlocked by choosing a Challenging Adventure. The choice is described in the Dive to the Heart as "a harder yet more glorious path". PRO Codes are ranked by difficulty through a count of stars.
{{nihongo|'''PRO Codes'''|BLACK CODE}} are unlocked by choosing a Challenging Adventure. The choice is described in the Dive to the Heart as "a harder yet more glorious path". PRO Codes are ranked by difficulty through a count of stars.


Line 97: Line 95:
|width="25%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|width="25%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Default Status'''|デフォルトステータス|<br>Deforuto Sutētasu}}||★★★★★||Your whole team's stats are returned to their initial default status, regardless of level.||Only applies to stats directly gained from Level Ups. Stats from equipment, cuisine, and direct sources like the [[Strength Boost]] item are unaffected. The party's {{AP}} is unaffected. [[Riku]], [[Aqua]], [[Roxas]], and [[Kairi]] have fixed stats when playable and are not affected.  
|{{nihongo|'''Default Status'''|デフォルトステータス|<br>Deforuto Sutētasu}}||★★★★★||Your whole team's stats are returned to their initial default status, regardless of level.||Only applies to stats directly gained from Level Ups. Stats from equipment, cuisine, and direct sources like the [[Strength Boost]] item are unaffected. The party's [[AP]] is unaffected. [[Riku]], [[Aqua]], [[Roxas]], and [[Kairi]] have fixed stats when playable and are not affected.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Zero Defense'''|ゼロディフェンス|<br>Zero Difensu}}||★★★★||Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.||
|{{nihongo|'''Zero Defense'''|ゼロディフェンス|<br>Zero Difensu}}||★★★★||Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''HP Slip'''|HPスリップ|<br>HP Surippu}}||★★★||During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels.||A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by the [[Leech HP]] status effect, HP Slip will not finish him off.  
|{{nihongo|'''HP Slip'''|HPスリップ|<br>HP Surippu}}||★★★||During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels.||A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by certain bosses, HP Slip will not finish him off.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''MP Slip'''|MPスリップ|<br>MP Surippu}}||★★★★||During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled.|| If Sora's MP is reduced to 1, MP Slip will not trigger an MP recharge.  
|{{nihongo|'''MP Slip'''|MPスリップ|<br>MP Surippu}}||★★★★||During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled.|| If Sora's MP is reduced to 1, MP Slip will not trigger an MP recharge.  
Line 113: Line 111:
|{{nihongo|'''No Links'''|リンク禁止|<br>Rinku Kinshi|lit. "Link Ban"}}||★★||You cannot use links.||
|{{nihongo|'''No Links'''|リンク禁止|<br>Rinku Kinshi|lit. "Link Ban"}}||★★||You cannot use links.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''No Formchanges/Grand Magic'''|フォームチェンジ/強化魔法禁止|<br>Fōmuchenji/Kyōka Mahō Kinshi|lit. "Formchange/Magic Strengthening Ban"}}||★★★★||You cannot use formchanges or grand magic.||{{ns|game|Master Xehanort}}'s Ascension attack will still force Sora into [[Rage Form]].
|{{nihongo|'''No Formchanges/Grand Magic'''|フォームチェンジ/強化魔法禁止|<br>Fōmuchenji/Kyōka Mahō Kinshi|lit. "Formchange/Magic Strengthening Ban"}}||★★★★||You cannot use formchanges or grand magic.||The third phase of the final battle against [[Master Xehanort]] will still force Sora into [[Rage Form]].
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''No Attractions'''|アトラクションフロー禁止|<br>Atorakushon Furō Kinshi|lit. "Attraction Flow Ban"}}||★||Attraction commands do not appear outside of certain special battles.||The horde battle at the Keyblade Graveyard will still allow use of Mountain Coaster.
|{{nihongo|'''No Attractions'''|アトラクションフロー禁止|<br>Atorakushon Furō Kinshi|lit. "Attraction Flow Ban"}}||★||Attraction commands do not appear outside of certain special battles.||The horde battle at the Keyblade Graveyard will still allow use of Mountain Coaster.
Line 176: Line 174:
|[[Kingdom Hearts III Re Mind|Re Mind]]||[[Xehanort|Armored Xehanort]]||200||10,000
|[[Kingdom Hearts III Re Mind|Re Mind]]||[[Xehanort|Armored Xehanort]]||200||10,000
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|rowspan=13|Limitcut Episode||[[Ansem, Seeker of Darkness|Ansem]]||500||25,000
|rowspan=4|Limitcut Episode||[[Ansem, Seeker of Darkness|Ansem]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Xemnas]]||500||25,000
||[[Xemnas]]||500||25,000
Line 184: Line 182:
||[[Luxord]]||500||25,000
||[[Luxord]]||500||25,000
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
||[[Larxene]]||500||25,000
|rowspan=4|Limitcut Episode||[[Larxene]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Marluxia]]||500||25,000
||[[Marluxia]]||500||25,000
Line 192: Line 190:
||[[Terra-Xehanort]]||500||25,000
||[[Terra-Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Dark Riku]]||500||25,000
|rowspan=4|Limitcut Episode||[[Dark Riku]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Vanitas]]||500||25,000
||[[Vanitas]]||500||25,000
Line 200: Line 198:
||[[Xion]]||500||25,000
||[[Xion]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Master Xehanort]]||500||25,000
||Limitcut Episode||[[Master Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||Secret Episode||[[Yozora]]||600||30,000
||Secret Episode||[[Yozora]]||600||30,000
Line 267: Line 265:
** The Repair Kit special weapon can be used if healing is needed.
** The Repair Kit special weapon can be used if healing is needed.
* '''Bowling Challenge''' -  
* '''Bowling Challenge''' -  
** Go to Monstropolis and equip [[Mike]] with an accessory that gives enough AP for him to equip the ability "Team Effort", which will make Scream Strike immediately available every time combat starts.
** Go to Monstropolis and equip Mike Wazowski with an accessory that gives a lot of AP, so he can equip the ability "Team Effort", which will make Scream Strike immediately available every time combat starts.
** Turn on the "Deadly Blow" EZ Code, turn all allies' AI to "hands off" and enter a room with lots of grounded enemies, such as the room in the factory that had electrified storage boxes. Drop to the ground and use Scream Strike at the group of enemies ahead - the initial roar should defeat most of them, while Mike's rolling should finish off any stragglers.
** Turn on the "Deadly Blow" EZ Code, turn all allies' AI to "hands off" and enter a room with lots of grounded enemies, such as the room in the factory that had electrified storage boxes. Drop to the ground and use Scream Strike at the group of enemies ahead - the initial roar should defeat most of them, while Mike's rolling should finish off any stragglers.
** Enemies on walls would technically count for this, however if the initial roar misses them, then Mike will be unable to finish them from the ground.
** Enemies on walls would technically count for this, however if the initial roar misses them, then Mike will be unable to finish them from the ground.
Line 273: Line 271:


=== PRO Code tips ===
=== PRO Code tips ===
* It is possible to achieve the highest merit rank by defeating Yozora, all thirteen data battles, and either Dark Inferno or the final boss with almost all PRO Codes on for each, however that is a monumental task. Instead, begin a New Game+ playthrough to transfer the [[Ultima Weapon]] and [[Grand Chef]] [[Keyblade]]s from a previous completed save file, preferably on Beginner Mode for the larger HP and MP pool.
* It is possible to achieve the highest merit rank by defeating Yozora, all thirteen data battles, and either Dark Inferno or the final boss with almost all PRO Codes on for each, however that is a monumental task. Instead, it is recommended to start a New Game+ playthrough on Beginner for the larger HP and MP pool, and to transfer the [[Ultima Weapon]] and [[Grand Chef]] [[Keyblade]]s from a previous completed save file. Try to defeat all base game bosses as well as Re Mind's Armored Xehanort with all PRO Codes on - doing so will earn a total of 175,000 points before starting the data battles, allowing for some flexibility in the last few fights.
* The goal is to defeat all base game bosses as well as Re Mind's Armored Xehanort with as much PRO Codes as possible. With all PRO Codes on, doing so will earn a total of 175,000 points before starting the data battles, allowing for some flexibility in the last few fights.
* The codes only need to be on for bosses that add score. Some bosses, such as most of the Skein of Severance fights, will not add score. This also means that codes do not need to be on when fighting regular enemies. As such, Sora can breeze through normal enemies by using Links, Formchanges, Shotlocks, etc.
* The codes only need to be on for bosses that add score. They do not need to be on against regular enemies and some bosses, such as most of the Skein of Severance fights, meaning Sora can use Links, Formchanges, and Shotlocks among other options outside the bosses that add score.
* While the restrictions imply healing is unavailable, Sora can still heal with the [[Wizard's Ruse]] ability on [[Wisdom Ring]]s and Grand Chef. Each time Sora casts magic with this ability equipped, even if the magic does not hit anything, there is a chance Sora will recover HP equal to the MP spent. The ability can stack up to three times, increasing the chance of a heal up to 50%.
* While Cure magic and battle items are disabled via PRO Codes, Sora can still heal through other ways:
** Another source of healing is the [[HP Walker]] ability from the [[Forest Clasp]], which is obtained by doing all four special interactions with Rapunzel before reaching the shore in Kingdom of Corona. The healing from this is not very high or very fast, but it can be useful for bosses that give Sora a lot of time to walk around.
** The Grand Chef, [[Wisdom Ring]], and a [[Star Medal]] come with the [[Wizard's Ruse]] ability equipped. Each time Sora casts magic with this ability equipped, even if the magic does not hit anything, there is a chance Sora will recover HP equal to the MP spent. The ability can stack up to three times, increasing the chance of a heal up to 50%.
** The [[Forest Clasp]], obtained by doing all four special interactions with Rapunzel before reaching the shore in Kingdom of Corona, has the [[HP Walker]] ability. The healing from this is not very high or very fast, but it can be useful for bosses that give Sora a lot of time to walk around.
** [[MP Haste]] abilities, as well as [[MP Walker]] from the [[Laughter Pin]] obtained in Monstropolis, can help speed up MP recharge for more magic casts.
** [[MP Haste]] abilities, as well as [[MP Walker]] from the [[Laughter Pin]] obtained in Monstropolis, can help speed up MP recharge for more magic casts.
* Use any stat boost items such as Defense Boost or Strength Boost on Sora immediately. These stats will remain even while the Default Status code is on. AP Boosts can be ignored due to the Ability Limit code - Sora will often have more AP than he can actually use, even without AP Boosts.
* Use any stat boost items such as Defense Boost or Strength Boost on Sora immediately. These stats will remain even while the Default Status code is on. AP Boosts can be ignored due to the Ability Limit code - Sora will often have more AP than he can actually use, even without AP Boosts.
Line 296: Line 292:
** Lump of Horror needs to be approached very defensively while in its small form, as its dashes can quickly rack up damage if they aren't blocked or dodged.
** Lump of Horror needs to be approached very defensively while in its small form, as its dashes can quickly rack up damage if they aren't blocked or dodged.
** [[Sköll]]'s dark sun move requires defeating the smaller wolf heads to trigger Marshmallow's Situation Command. If possible, it is advised to save some Thunder spells for this moment. If MP recharge is ongoing, Sora will need to Airstep to the wolf heads and defeat as many as possible, as quickly as possible.
** [[Sköll]]'s dark sun move requires defeating the smaller wolf heads to trigger Marshmallow's Situation Command. If possible, it is advised to save some Thunder spells for this moment. If MP recharge is ongoing, Sora will need to Airstep to the wolf heads and defeat as many as possible, as quickly as possible.
* The following few data battles should be done first with all PRO Codes on, as they are easier than the rest:
* The following few data battles should be done first, as they are easier than the rest:
** Luxord's battle is essentially a series of mini-games rather than attacking Sora much, so the difficulty is not much higher than without codes. However, equip HP Walker instead of Wizard's Ruse, as there are not many safe opportunities to use magic on him, but there are lots of opportunities for Sora to walk around.
** Fight Luxord first with all PRO Codes turned on. His fight is essentially a series of mini-games rather than attacking Sora much, so the difficulty is not much higher than without codes. However, equip HP Walker instead of Wizard's Ruse, as there are not many safe opportunities to use magic on him, but there are lots of opportunities for Sora to walk around.
** Young Xehanort's battle is fairly easy as his HP pool is small, all but one of his attacks can be blocked, and his ultimate moves can be skipped extremely quickly.
** After Luxord, Young Xehanort is fairly easy as his HP pool is small, all but one of his attacks can be blocked, and his ultimate moves can be skipped extremely quickly.
* From here, there is a good amount of flexibility to turn off a few codes, to make the remaining fights easier. The total PRO Code merit score should now be about 225,000 points.
* From here, there is a good amount of flexibility to turn off a few codes, to make the remaining fights easier. The total PRO Code merit score should now be about 225,000 points.
** The goal is 365,125 points, so assuming one doesn't want to fight Xion and Master Xehanort, the remaining 9 data fights will need to grant a minimum of 15,570 points each. Since data battles have a base of 500 points and each star is worth 1.25x that, this means each PRO Code star equates to 625 points. Therefore, each of the remaining battles will require at least 25 stars' worth of codes turned on (15,625 each). For comparison, a full score with all codes is 40 stars, meaning up to 15 stars' worth of codes can be turned off per fight. Earning more than these milestones in any fight will add some leeway for the ones left.
** The goal is 365,125 points, so assuming one doesn't want to fight Xion and Master Xehanort, the remaining 9 data fights will need to grant a minimum of 15,570 points each. Since data battles have a base of 500 points and each star is worth 1.25x that, this means each PRO Code star equates to 625 points. Therefore, each of the remaining battles will require at least 25 stars' worth of codes turned on (15,625 each). For comparison, a full score with all codes is 40 stars, meaning up to 15 stars' worth of codes can be turned off per fight. Earning more than these milestones in any fight will add some leeway for the ones left.
** Alternatively, if one wants to continue fighting bosses with all PRO Codes on, then only 5 more need to be defeated, and the last would only need 25 stars' worth of codes (15,625 points).
** Alternatively, if one wants to continue fighting bosses with all PRO Codes on, then only 5 more need to be defeated, and the last would only need 25 stars' worth of codes (15,625 points).
{{3RM}}
{{3RM}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)