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By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain [[Trophies]] cannot be acquired.
By default, all EZ Codes are set to OFF when unlocked. While EZ Codes are activated, certain [[Trophies]] cannot be acquired.
EZ Codes share their Japanese name, "Fastpass Code", with the {{w|FastPass}} system, a virtual queue system used at the {{w|Disney Parks}} from late 1999 to 2021.


{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:11px" align="center"
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|width="30%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|width="30%" style="font-size:12px; color:white; text-align:center"|'''Notes'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Deadly Blow'''|デッドリーブロウ|<br>Deddorī Burou}}||Battle Code||You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect.||Bosses with cutscenes dividing "phases" of the battle, such as the [[Catastrochorus]] in [[San Fransokyo]] or any of {{ns|Game|Master Xehanort}}'s fights except the Data Replica, will merely be reduced to 1 [[HP]] before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.  
|{{nihongo|'''Deadly Blow'''|デッドリーブロウ|<br>Deddorī Burou}}||Battle Code||You can defeat enemies in one hit. However, certain enemies and bosses are immune to this effect.||Bosses with cutscenes dividing "phases" of the battle, such as the [[Catastrochorus]] in [[San Fransokyo]], will merely be reduced to 1 [[HP]] before moving on to the next phase. Enemies and bosses with armor gauges that replace their HP gauges will have their armor gauge depleted by Deadly Blow without affecting their HP.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''Auto-block'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}}||Battle Code||Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking.||Sora will perform a [[block]] with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
|{{nihongo|'''Auto-block'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}}||Battle Code||Enemy attacks are automatically blocked. Auto-block does not activate when you are attacking, or when you are using forms with no blocking.||Sora will perform a [[block]] with no input when Auto-block is activated. However, he will not perform an auto-block during attack animations, even if a block can be activated via player input at that time.
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|{{nihongo|'''Zero Defense'''|ゼロディフェンス|<br>Zero Difensu}}||★★★★||Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.||
|{{nihongo|'''Zero Defense'''|ゼロディフェンス|<br>Zero Difensu}}||★★★★||Your whole team's defense is set to 0. However, Defense boosts from equipment are still applied.||
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''HP Slip'''|HPスリップ|<br>HP Surippu}}||★★★||During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels.||A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by the [[Leech HP]] status effect, HP Slip will not finish him off.  
|{{nihongo|'''HP Slip'''|HPスリップ|<br>HP Surippu}}||★★★||During battle, your whole team's HP automatically decreases over time until it reaches dangerous levels.||A given party member's HP will cease decreasing once it is considered "critical". If Sora's max HP is reduced to 1 by certain bosses, HP Slip will not finish him off.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|{{nihongo|'''MP Slip'''|MPスリップ|<br>MP Surippu}}||★★★★||During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled.|| If Sora's MP is reduced to 1, MP Slip will not trigger an MP recharge.  
|{{nihongo|'''MP Slip'''|MPスリップ|<br>MP Surippu}}||★★★★||During battle, your whole team's MP automatically decreases over time, and MP recharge time is doubled.|| If Sora's MP is reduced to 1, MP Slip will not trigger an MP recharge.  
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|[[Kingdom Hearts III Re Mind|Re Mind]]||[[Xehanort|Armored Xehanort]]||200||10,000
|[[Kingdom Hearts III Re Mind|Re Mind]]||[[Xehanort|Armored Xehanort]]||200||10,000
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|rowspan=13|Limitcut Episode||[[Ansem, Seeker of Darkness|Ansem]]||500||25,000
|rowspan=4|Limitcut Episode||[[Ansem, Seeker of Darkness|Ansem]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Xemnas]]||500||25,000
||[[Xemnas]]||500||25,000
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||[[Luxord]]||500||25,000
||[[Luxord]]||500||25,000
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
||[[Larxene]]||500||25,000
|rowspan=4|Limitcut Episode||[[Larxene]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Marluxia]]||500||25,000
||[[Marluxia]]||500||25,000
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||[[Terra-Xehanort]]||500||25,000
||[[Terra-Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Dark Riku]]||500||25,000
|rowspan=4|Limitcut Episode||[[Dark Riku]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Vanitas]]||500||25,000
||[[Vanitas]]||500||25,000
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||[[Xion]]||500||25,000
||[[Xion]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||[[Master Xehanort]]||500||25,000
||Limitcut Episode||[[Master Xehanort]]||500||25,000
|-bgcolor="#E6E6FA
|-bgcolor="#E6E6FA
||Secret Episode||[[Yozora]]||600||30,000
||Secret Episode||[[Yozora]]||600||30,000

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