Editing Powerwild

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  |image=[[File:Powerwild KHIII.png|250px]]
  |image=[[File:Powerwild KHIII.png|250px]]
  |FMimage=[[File:Powerwild KHFM.png|225px]]
  |FMimage=[[File:Powerwild KHFM.png|225px]]
  |tab2=KHCOM
  |tab2=KHX
  |image2=[[File:Powerwild KHCOM.png]]
  |image2=[[File:Powerwild KHX.png|225px]]
|tab3=KHX
|image3=[[File:Powerwild KHX.png|225px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
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  |time=4
  |time=4
  |COMworld=Olympus Coliseum
  |COMworld=Olympus Coliseum
|COMriku=Olympus Coliseum
  |KH3HP0=1
  |KH3HP0=1
  |KH3EXP0=1
  |KH3EXP0=1
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  |DRelv2=18|DRebp2=70
  |DRelv2=18|DRebp2=70
  |DRelv3=10|DRebp3=12
  |DRelv3=10|DRebp3=12
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=10|DRtbp1=12
  |DRfire=Resist
  |DRfire=Resist
  |DRmag=Weak
  |DRmag=Weak
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==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. It can perform a close-ranged swipe attack, a sliding dash attack to close the distance between it and Sora, and a leaping attack in which it leaps into the air and swings both claws down upon the party. All attacks can be blocked by either defending or a precise swing of the [[Keyblade]]. If Sora follows a direct, frontal attack method, the Powewild may dodge by lightly jumping to its left or right, then preparing a quick attack.
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and [[Sora]]. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the [[Keyblade]]. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack.


If timed correctly, Sora can earn [[Tech Points]] for blocking all attacks.<ref>Before [[Kairi]]'s rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
If timed correctly, Sora can earn [[Tech Points]] for blocking all attacks.<ref>Before [[Kairi]]'s rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
{{atk-o|kh1}}
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 10)|Scratches continuously with both hands.}}
{{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}|None|x0.1|2|Repellable<br>(Recoil: 50)|Slides with legs facing forward.}}
{{atk|{{nihongo|'''Aerial Scratch Attack'''|空中引っかき攻撃|<br>Kūchū Hikkaki Kōgeki}}|None|x0.1{{KH}}<br>x0.2{{FM}}|4|Repellable<br>(Recoil: 10)|Scratches while jumping.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
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The Powerwild is easy to defeat, but can trip newbie players up. They retain their old scratching attack and sliding kick from the original games. They can also throw nuts at Sora if he is far away. These nuts will inflict [[Stun]] unless Sora has [[Stun Protection]] equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of [[HP]].
The Powerwild is easy to defeat, but can trip newbie players up. They retain their old scratching attack and sliding kick from the original games. They can also throw nuts at Sora if he is far away. These nuts will inflict [[Stun]] unless Sora has [[Stun Protection]] equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of [[HP]].
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}
{{Atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}
|Physical
|Physical
|—
|0.5 x 6 hits
|0.5 x 6 hits
|◯
|◯
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|Scratches alternately with left and right hands.
|Scratches alternately with left and right hands.
}}
}}
{{atk|col=5|{{nihongo|'''Aerial Scratch'''|空中引っかき|<br>Kūchū Hikkaki}}
{{Atk|{{nihongo|'''Aerial Scratch'''|空中引っかき|<br>Kūchū Hikkaki}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|Scratches simultaneously with both hands while jumping.
|Scratches simultaneously with both hands while jumping.
}}
}}
{{atk|col=5|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}
{{Atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}
|Physical
|Physical
|—
|1.5
|1.5
|◯
|◯
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|Slides around with its feet aimed forward.
|Slides around with its feet aimed forward.
}}
}}
{{atk|col=5|{{nihongo|'''Nut Throw'''|木の実投げ|<br>Konomi Nage}}
{{Atk|{{nihongo|'''Nut Throw'''|木の実投げ|<br>Konomi Nage}}
|Physical
|Physical
|Stun (50%/5s)
|1.0
|1.0
|◯
|◯
|2
|2
|Produces nuts and throws them in a curved arc.
|Produces nuts and throws them in a curved arc. Has a 50% chance to inflict the Stun status effect for 5 seconds.
}}
}}
{{atk|col=5|{{nihongo|'''Wall Jump Attack'''|壁ジャンプ攻撃|<br>Kabe Janpu Kōgeki}}
{{Atk|{{nihongo|'''Wall Jump Attack'''|壁ジャンプ攻撃|<br>Kabe Janpu Kōgeki}}
|Physical
|Physical
|—
|1.0
|1.0
|△
|△

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