Editing Powerwild
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{{game|KH1|FM1|COM|REC|KHX|UCX|KH3 | {{game|KH1|FM1|COM|REC|KHX|UCX|KH3}} | ||
{{suite}} | {{suite}} | ||
{{cleanup|Strategy for ''Kingdom Hearts Chain of Memories''.}} | |||
{{Character | {{Character | ||
|name=Powerwild | |name=Powerwild | ||
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|image=[[File:Powerwild KHIII.png|250px]] | |image=[[File:Powerwild KHIII.png|250px]] | ||
|FMimage=[[File:Powerwild KHFM.png|225px]] | |FMimage=[[File:Powerwild KHFM.png|225px]] | ||
|tab2= | |tab2=KHX | ||
|image2 | |image2=[[File:Powerwild KHX.png|225px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts χ | |game3=Kingdom Hearts χ | ||
|game4=Kingdom Hearts III | |game4=Kingdom Hearts III | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
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|journalKH3=These impish chimps swing through the trees and scrabble along walls while pelting you with nuts. Rude! Block whatever they throw and send it right back at 'em.<br><br>They'll taunt and tease and try to bait you into attacking. The best response? Attack! They're wide open the whole time, silly monkeys. | |journalKH3=These impish chimps swing through the trees and scrabble along walls while pelting you with nuts. Rude! Block whatever they throw and send it right back at 'em.<br><br>They'll taunt and tease and try to bait you into attacking. The best response? Attack! They're wide open the whole time, silly monkeys. | ||
|KHHP1=30 | |KHHP1=30 | ||
| | |KHHP2=150 | ||
| | |FMHP2=120 | ||
|KHATK1=12 | |KHATK1=12 | ||
| | |KHATK2=31 | ||
| | |FMATK2=35 | ||
|KHDEF1=11 | |KHDEF1=11 | ||
| | |KHDEF2=20 | ||
| | |FMDEF2=27 | ||
|KHMP1=15 | |KHMP1=15 | ||
| | |KHMP2=48 | ||
| | |FMMP2=47 | ||
|KHEXP1=4 | |KHEXP1=4 | ||
| | |KHEXP2=120 | ||
| | |FMEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x1.0 | |KHfire=x1.0 | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
| | |KHgrav=x1.0 | ||
| | |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref> | ||
| | |KHstop=x1.0 | ||
| | |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref> | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(1) HP prize x3<br>(1) Munny x4<br>Potion (4%), Power Shard (8%), Protera Chain (1%)<br>'''Powerwild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (50%), Mega-Ether (4%), Power Shard (20%) | ||
|FMreward=(1) HP prize x3<br>(1) Munny x4<br>Potion (2%), Power Shard (4%), Protera Chain (0.5%)<br>'''Powerwild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (20%), Mega-Ether (4%), Power Shard (4%) | |FMreward=(1) HP prize x3<br>(1) Munny x4<br>Potion (2%), Power Shard (4%), Protera Chain (0.5%)<br>'''Powerwild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (20%), Mega-Ether (4%), Power Shard (4%) | ||
|KHworld=Deep Jungle, Monstro, End of the World | |KHworld=Deep Jungle, Monstro, End of the World | ||
|FMtab=* | |FMtab=* | ||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
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|KHnum24=1 | |KHnum24=1 | ||
|COM2=s | |COM2=s | ||
|COMHP2= | |COMHP2=77 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=13 | ||
|COM3=s | |COM3=s | ||
|COMHP3= | |COMHP3=84 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COM4=s | |COM4=s | ||
|COMHP4= | |COMHP4=91 | ||
|COMAP4= | |COMAP4=7 | ||
|COMEXP4= | |COMEXP4=28 | ||
|COM5=s | |COM5=s | ||
|COMHP5= | |COMHP5=98 | ||
|COMAP5= | |COMAP5=8 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COMHP6= | |COMHP6=105 | ||
|COMAP6= | |COMAP6=9 | ||
|COMEXP6= | |COMEXP6=43 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=112 | ||
|COMAP7=10 | |COMAP7=10 | ||
|COMEXP7=50 | |COMEXP7=50 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=119 | ||
|COMAP8=11 | |COMAP8=11 | ||
|COMEXP8= | |COMEXP8=58 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=126 | ||
|COMAP9= | |COMAP9=13 | ||
|COMEXP9=65 | |COMEXP9=65 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Retrograde | |ability=Retrograde | ||
|desc=Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc. | |desc=Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=40 | |CP=40 | ||
| | |value=1, 3, 4 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Olympus Coliseum | |COMworld=Olympus Coliseum | ||
|KH3HP0=1 | |KH3HP0=1 | ||
|KH3EXP0=1 | |KH3EXP0=1 | ||
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|KH3reward=HP prize (1) ×2, Munny (1) ×3<br>Pulsing Shard (12%), Pulsing Stone (6%), Wellspring Shard (8%) | |KH3reward=HP prize (1) ×2, Munny (1) ×3<br>Pulsing Shard (12%), Pulsing Stone (6%), Wellspring Shard (8%) | ||
|KH3world=Twilight Town, Kingdom of Corona, The Caribbean | |KH3world=Twilight Town, Kingdom of Corona, The Caribbean | ||
}} | }} | ||
The '''Powerwild''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}. | The '''Powerwild''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}. | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. | The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and [[Sora]]. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the [[Keyblade]]. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack. | ||
If timed correctly, Sora can earn [[Tech Points]] for blocking all attacks.<ref>Before [[Kairi]]'s rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | If timed correctly, Sora can earn [[Tech Points]] for blocking all attacks.<ref>Before [[Kairi]]'s rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
{{sec-stub}} | |||
{{ | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
The Powerwild | The Powerwild, while not a difficult enemy, can be tricky to fight. They retain their old scratching attack from previous games, but can now perform a sliding kick to damage Sora. If blocked, the monkey will jump up and down on one foot while holding the other. This leaves them completely open to attack. They can also throw nuts at Sora if he is far away. These nuts will inflict [[Stun]] unless Sora has [[Stun Protection]] equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them again open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of [[HP]]. | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |