Editing Powerwild
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{{game|KH1|FM1|COM|REC| | {{game|KH1|FM1|COM|REC|HD1}} | ||
{{suite}} | {{suite}} | ||
{{ | {{expand|create=Strategy for ''Kingdom Hearts: Chain of Memories''.}} | ||
{{Enemy | |||
|name=Powerwild | |name=Powerwild | ||
|katakana=パワーワイルド | |katakana=パワーワイルド | ||
|romaji= | |romaji=Pawā Wairudo | ||
|japname=Power Wild | |||
|fr=Primate costaud | |fr=Primate costaud | ||
|de=Anthromur | |de=Anthromur | ||
|image=[[File:Powerwild | |image=[[File:Powerwild KH.png|250px]] | ||
|FMimage=[[File:Powerwild KHFM.png|225px]] | |FMimage=[[File:Powerwild KHFM.png|225px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts: Chain of Memories | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Bouncywild | |s1=Bouncywild | ||
|s2=Sniperwild | |s2=Sniperwild | ||
|s3= | |s3=Cheerful Ape | ||
|journalKH=Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible. | |journalKH=Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible. | ||
|journalSS=A simian Heartless that excels at jumping.<br>It has destructive instincts and attacks with punches and sliding kicks. | |journalSS=A simian Heartless that excels at jumping.<br>It has destructive instincts and attacks with punches and sliding kicks. | ||
|KHHP1=30 | |KHHP1=30 | ||
|KHHP2=120 | |KHHP2=120 | ||
|KHATK1=12 | |KHATK1=12 | ||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=11 | |KHDEF1=11 | ||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=15 | |KHMP1=15 | ||
|KHMP2=47 | |KHMP2=47 | ||
|KHEXP1=4 | |KHEXP1=4 | ||
|KHEXP2=90 | |KHEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 47: | Line 34: | ||
|KHbliz=x1.0 | |KHbliz=x1.0 | ||
|KHthun=x1.0 | |KHthun=x1.0 | ||
|KHgrav=x1.0 | |||
|KHgrav | |KHstop=x1.0 | ||
|KHstop=x1.0 | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(1) HP Ball x3<br>(1) Munny x4<ref>The Powerwild drops (1) Munny x20, (5) Munny x5, Ether (20%), Mega-Ether (4%), Power Shard (16%), and Potion (2%) when it slips on a banana peel.</ref> | ||
|KHworld=Deep Jungle | |||
|KHworld=Deep Jungle | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=9 | |KHseed11=9 | ||
Line 89: | Line 70: | ||
|KHnum24=1 | |KHnum24=1 | ||
|COM2=s | |COM2=s | ||
|COMHP2= | |COMHP2=77 | ||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2= | |COMEXP2=13 | ||
|COM3=s | |COM3=s | ||
|COMHP3= | |COMHP3=84 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=20 | |COMEXP3=20 | ||
|COM4=s | |COM4=s | ||
|COMHP4= | |COMHP4=91 | ||
|COMAP4= | |COMAP4=7 | ||
|COMEXP4= | |COMEXP4=28 | ||
|COM5=s | |COM5=s | ||
|COMHP5= | |COMHP5=98 | ||
|COMAP5= | |COMAP5=8 | ||
|COMEXP5=35 | |COMEXP5=35 | ||
|COMHP6= | |COMHP6=105 | ||
|COMAP6= | |COMAP6=9 | ||
|COMEXP6= | |COMEXP6=43 | ||
|COM7=r | |COM7=r | ||
|COMHP7= | |COMHP7=112 | ||
|COMAP7=10 | |COMAP7=10 | ||
|COMEXP7=50 | |COMEXP7=50 | ||
|COM8=r | |COM8=r | ||
|COMHP8= | |COMHP8=119 | ||
|COMAP8=11 | |COMAP8=11 | ||
|COMEXP8= | |COMEXP8=58 | ||
|COM9=r | |COM9=r | ||
|COMHP9= | |COMHP9=126 | ||
|COMAP9= | |COMAP9=13 | ||
|COMEXP9=65 | |COMEXP9=65 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
Line 124: | Line 105: | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Retrograde | |ability=Retrograde | ||
|desc=Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc. | |desc=Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=40 | |CP=40 | ||
| | |value=1, 3, 4 | ||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Olympus Coliseum | |COMworld=Olympus Coliseum | ||
}} | }} | ||
The '''Powerwild''' is an [[ | The '''Powerwild''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''. | ||
==Design== | ==Design== | ||
The monkey-like Powerwild are covered in blue fur, appearing lighter around their head and torso, and darker around their arms, legs and long tails. The center part of their face is pitch-black with jagged edges, and two glowing, yellow eyes can be seen. The inner sections of their round ears are a light purple color, as are their large paws and feet, which end with sharp, black claws. They seem to be wearing golden bracelets and anklets, and the | The monkey-like Powerwild are covered in blue fur, appearing lighter around their head and torso, and darker around their arms, legs and long tails. The center part of their face is pitch-black with jagged edges, and two glowing, yellow eyes can be seen. The inner sections of their round ears are a light purple color, as are their large paws and feet, which end with sharp, black claws. They seem to be wearing golden bracelets and anklets, and the Heartless emblem can clearly be seen emblazoned on their chest. | ||
The ''[[Kingdom Hearts Final Mix]]'' recolor makes the Powerwilds strongly resemble their simian cousins the [[Bouncywild]]s, featuring brown skin tones instead of blue. | The ''[[Kingdom Hearts Final Mix]]'' recolor makes the Powerwilds strongly resemble their simian cousins the [[Bouncywild]]s, featuring brown skin tones instead of blue. | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. | The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and Sora. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the Keyblade. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack. | ||
If timed correctly, Sora can earn | If timed correctly, Sora can earn technical points for blocking all attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref> | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts: Chain of Memories''=== | ||
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{{ | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{-}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |