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{{Game|DDD|DHD|KH3|3RM|MOM}}
{{Game|DDD}}
{{cleanup|Everything. See talk page for more details.}}
{{Expand|create=Everything. See talk page for more details.}}
{{youmay|the gameplay element|[[Portal (The Grid)|the area in The Grid]]}}
'''Portal''' is a gameplay element introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.
[[File:Battle Portal KH3D.png|thumb|175px|A Battle Portal in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
They are a special type of communication system that allow characters from various Dream Worlds communicate, sometimes, even transport from one version of that world to another. These Portals usually manifest fisically as orbs with various spikes around them, with the image of that world inside the orb.
'''Portals''' are a gameplay element introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.
They are a special type of communication system that allow characters from various Dream Worlds communicate, sometimes, even transport from one version of that world to another. These Portals usually manifest physically as orbs with various spikes around them, with the image of that world inside the orb.


==Story==
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
When Riku arrives at[[Traverse Town]], he meets [[Joshua]], who asks Riku where is his Portal. Riku asks him what is a Portal. Joshua explains that world is split in half and that he arrived there through a Portal, which he can also use to pass between the different versions of Traverse Town, and asks Riku to find [[Rhyme]], who is the key to the Portal.
When [[Riku]] arrives in [[Traverse Town]], he meets [[Joshua]], who asks Riku if he came through a Portal. Joshua explains that the world is split in half and that one can use a Portal to pass between the different versions of Traverse Town, and he asks Riku to find [[Rhyme]], who is the key to the Portal.


[[Sora]] and Rhyme encounter [[Neku]] on a rooftop in the [[Fifth District]], and Sora asks him if Rhyme is his game partner. Rhyme suddenly disappears, and the [[Young Xehanort|mysterious youth]] appears and summons the [[Hockomonkey]]. After defeating it, Sora and his friends are temporarily able to see events occurring in the other Traverse Town, and a Portal materializes, through which Joshua and Rhyme appear. Joshua explains that Traverse Town is split in two, and that Rhyme's dreams are his Portal, which allow him to travel between the two towns.
Before battling Hockomonckey, Sora encounters [[Neku]] above in the [[Fifth District]] and asks him if Rhyme is his game partner. Neku says that he is teamed up with somebody else, just before Rhyme suddenly disapearing and a guy in a Black Coat summoning Hockomonckey. After defeating him, Sora and his friends are temporarilly able to see what's happening on the other version of Traverse Town. After trying to go after Riku, a voice calls Sora and a Portal appear behind him. Then, Joshua and Rhyme appears. Joshua explains that traverse Town is split in two, and that Rhyme's dream are his Portal, which allow him to go to both Traverse Town.


After defeating [[Ansem, Seeker of Darkness|Ansem]] in [[The World That Never Was]], Riku returns to the real world through a Portal. This Portal can also be used to return to the World Map of Riku's side.
After defeating Xehanort's Heartless in The World That Never Was, Riku enters Sora's side through a portal. This portal can also be used to return to the World Map of Riku's side.


After Riku and the others save Sora and return to the [[Mysterious Tower]], Riku opens a Portal to enter [[Sora]]'s heart and wake him from his sleep.
After defeating Young Xehanort, on [[The Mysterious Tower]], Riku opens a Portal to enter [[Sora]]'s heart and wake it from his sleep.
 
===''Kingdom Hearts III''===
At the [[Keyblade Graveyard]] after [[Master Xehanort]] successfully obtained the [[χ-blade]] and [[Kingdom Hearts]], Riku suggests using a Portal to stop him. While the rest of the [[Seven Guardians of Light|guardians of light]] hold Kingdom Hearts back, Sora, [[Donald]], and [[Goofy]] use Sora's Keyblade to open a Portal from within Xehanort, sending all four of them to [[Scala ad Caelum]].
 
===''Kingdom Hearts Melody of Memory''===
On the search for Sora after he disappeared from misusing the [[power of waking]], the [[Fairy Godmother]] takes Riku and [[Kairi]] to [[The Final World]], where they meet the [[Nameless Star]]. The Nameless Star opens a Portal to the world of [[Quadratum]] and Riku uses the [[power of waking]] to travel to it.


==Link Portals==
==Link Portals==
{{redirect|Battle Portal|Battlegate}}
[[File:Friendship Portal KH3D.png|thumb|320px|A Link Portal in ''Kingdom Hearts 3D: Dream Drop Distance''. It's possible to see the pink dot and the sign in the lower Touch Screen. Shown is a Friendship Portal.]]
[[File:Friendship Portal KH3D.png|thumb|150px|A Friendship Portal in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
'''Link Portals''' are a type of portal that can be found in all [[Sleeping Worlds]]. They give special challenges for the protagonists, Rare [[Nightmare]]s to battle, other [[Spirit]]'s party or even allow them to battle stronger versions of the bosses, rewarding the player with [[Droplets]], [[Dream Piece]]s, and other prizes if they are completed. Each portal belongs to a "player", usually named from a ''Final Fantasy'' character, like [[Auron]], for example.
'''Link Portals''' are a type of portal that can be found in all [[Sleeping Worlds]]. They give special challenges for the protagonists, Rare [[Nightmare]]s to battle, other [[Dream Eater|Spirit]]'s party or even allow them to battle stronger versions of the bosses, rewarding the player with [[Droplets]], [[Dream Piece]]s, and other prizes if they are completed. Each portal belongs to a "player", usually named from a ''Final Fantasy'' character, like [[Auron]], for example.


===Mechanics===
===Mechanics===
After the first few drops, Link Portals begin appearing throughout the worlds. They are displayed as pink dots in the lower Touch Screen, but they can't be seen in the top screen. When the player moves near the point where the portal is located, a small sign with the name of the owner, the difficulty rank, represented by five stars, and a symbol of the type of challenge or the Spirit Party of the portal will appear in the Touch Screen. If the player touches that sign, more details about the Link Portal will appear in the top screen. After reading the details, the player can decide to open or not the Link Portal.
After the first few drops, Link Portals begin appearing troughout the worlds. They are displayed as pink dots in the lower Touch Screen, but they can't be seen in the top screen. When the player moves near the point where the portal is located, a small sign with the name of the owner, the difficulty rank, represented by five stars, and a symbol of the type of challenge or the Spirit Party of the portal will appear in the Touch Screen. If the player touches that sign, more details about the Link Portal will appear in the top screen. After reading the details, the player can decide to open or not the Link Portal.  


There are four different types of Link Portals:
There are four different types of Link Portals:
*'''{{a|Battle Portal}}s''': These portals give the player a series of Nightmares to battle, according to another "player" Spirits. It also gives a "Bonus Objective" to be accomplished during the battle like defeating all Nightmares in a set time limit or doing a number of [[Flowmotion]] attacks. After opening the battle Portal, the word "start" will appear. After clearing the portal, either accomplishing the bonus objective or not, the word "finish" will appear, followed by the results of the portal, telling the player what was obtained. The player receive extra Drop Points and one of several prizes, like a Dream Piece. If the Bonus Objective was achieved, one of various possible bonus prizes will also be received.
*'''Battle Portals''': These portals give the player a series of Nightmares to battle, according to another "player" Spirits. It also gives a "Bonus Objective" to be accomplished during the battle like deefeating all Nightmares in a set time limit or doing a number of [[Flowmotion]] attacks. After opening the battle Portal, the word "start" will appear. After cleraing the portal, either accomplishing the bonus objective or not, the word "finish" will appear, followed by the results of the portal, telling the player what was obtained. The player receive extra Drop Points and one of several prizes, like a Dream Piece. If the Bonus Objective was achieved, one of various possible bonus prizes will also be received.
 
*'''{{a|Friendship Portal}}s''': These portals allow the player to temporarily borrow another player's Spirits. If this portal is activated, the player Spirits will be temporarily exchanged for the Friendship Portal Spirits, which come with the [[Link Gauge]] full and the HP gauge replaced by a time gauge divided in four segments that deplete over time. When that gauge runs out, the Spirits are exchanged with the player's Spirits again.
 
*'''{{a|Special Portal}}s''': These portals pits the player against Rare Nightmares and give even better prizes, like Dream Eater [[recipe]]s. There are six Special Portals for each character in each world, with the exception of [[The World That Never Was]], which only has three. Only one will be open in any given world per drop. After all are beaten with one character, that character will receive the [[End of Pain]] Keychain.
 
*'''{{a|Secret Portal}}s''': These portals are unlocked after beating the game. In them, the player can battle stronger versions of the bosses of the world they are in, with the exceptions of [[The World That Never Was]] and Riku's side of [[Symphony of Sorcery]]. After all are beaten with one character, that character will receive the [[Unbound]] Keychain.


In the Nintendo 3DS version of ''Kingdom Hearts 3D: Dream Drop Distance'', the player can create their own Battle Portal or Friendship Portal and share it with other players via StreetPass. This feature is removed in ''[[Kingdom Hearts Dream Drop Distance HD]]''.
*'''Friendship Portals''': These portals allow the player to temporarily borrow another player's Spirits. If this portal is activated, the player Spirits will be temporarily exchanged for the Friendship Portal Spirits, which come with the [[Link Gauge]] full and the HP gauge replaced by a time gauge divided in four segments that deplet over time. When that gauge runs out, the Spirits are exchange with the player Spirits again.


===Locations===
*'''Special Portals''': These portals pits the player against Rare Nightmares and give even better prizes, like Dream Eater [[recipe]]s. There are six Special Portals for each character in each world, with the exception of [[The World That Never Was]], that has only three. Only one will be open in any given world per drop. After beaten, they can not be entered again unless the player completes all of them. After all are beaten with one character, that character will receive the [[End of Pain]] Keychain.
{{main|Game:Traverse Town|Game:La Cité des Cloches|Game:The Grid|Game:Prankster's Paradise|Game:Country of the Musketeers|Game:Symphony of Sorcery|Game:The World That Never Was}}
Each world has six different configurations for the locations of Special, Battle, and Friend Portals, with the exception of The World That Never Was, which has three. The portal configuration for each world is randomly determined each time the player drops. Secret Portals, once unlocked, will remain in a singular fixed location.


*'''Secret Portals''': These portals are unlocked after beating the game. In them, the player can battle stronger versions of the bosses of the world they are in. After all are beaten with one character, that character will receive the [[Unbound]] Keychain.
<!-- How does Secret portals work in The World That Never Was? Aren't there more than just one boss for each. Please, be the spoilerless as possible as I still didn't played the game XD - MateusinhoEX, 17:25, 17 may 2013 (UTC)-->
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{{Mechanics}}
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