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===Mechanics===
===Mechanics===
After the first few drops, Link Portals begin appearing throughout the worlds. They are displayed as pink dots in the lower Touch Screen, but they can't be seen in the top screen. When the player moves near the point where the portal is located, a small sign with the name of the owner, the difficulty rank, represented by five stars, and a symbol of the type of challenge or the Spirit Party of the portal will appear in the Touch Screen. If the player touches that sign, more details about the Link Portal will appear in the top screen. After reading the details, the player can decide to open or not the Link Portal.
After the first few drops, Link Portals begin appearing throughout the worlds. They are displayed as pink dots in the lower Touch Screen, but they can't be seen in the top screen. When the player moves near the point where the portal is located, a small sign with the name of the owner, the difficulty rank, represented by five stars, and a symbol of the type of challenge or the Spirit Party of the portal will appear in the Touch Screen. If the player touches that sign, more details about the Link Portal will appear in the top screen. After reading the details, the player can decide to open or not the Link Portal.  


There are four different types of Link Portals:
There are four different types of Link Portals:
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*'''{{a|Friendship Portal}}s''': These portals allow the player to temporarily borrow another player's Spirits. If this portal is activated, the player Spirits will be temporarily exchanged for the Friendship Portal Spirits, which come with the [[Link Gauge]] full and the HP gauge replaced by a time gauge divided in four segments that deplete over time. When that gauge runs out, the Spirits are exchanged with the player's Spirits again.
*'''{{a|Friendship Portal}}s''': These portals allow the player to temporarily borrow another player's Spirits. If this portal is activated, the player Spirits will be temporarily exchanged for the Friendship Portal Spirits, which come with the [[Link Gauge]] full and the HP gauge replaced by a time gauge divided in four segments that deplete over time. When that gauge runs out, the Spirits are exchanged with the player's Spirits again.


*'''{{a|Special Portal}}s''': These portals pits the player against Rare Nightmares and give even better prizes, like Dream Eater [[recipe]]s. There are six Special Portals for each character in each world, with the exception of [[The World That Never Was]], which only has three. Only one will be open in any given world per drop. After all are beaten with one character, that character will receive the [[End of Pain]] Keychain.
*'''{{a|Special Portal}}s''': These portals pits the player against Rare Nightmares and give even better prizes, like Dream Eater [[recipe]]s. There are six Special Portals for each character in each world, with the exception of [[The World That Never Was]], that has only three. Only one will be open in any given world per drop. After all are beaten with one character, that character will receive the [[End of Pain]] Keychain.


*'''{{a|Secret Portal}}s''': These portals are unlocked after beating the game. In them, the player can battle stronger versions of the bosses of the world they are in, with the exceptions of [[The World That Never Was]] and Riku's side of [[Symphony of Sorcery]]. After all are beaten with one character, that character will receive the [[Unbound]] Keychain.
*'''{{a|Secret Portal}}s''': These portals are unlocked after beating the game. In them, the player can battle stronger versions of the bosses of the world they are in, with the exceptions of [[The World That Never Was]] and Riku's side of [[Symphony of Sorcery]]. After all are beaten with one character, that character will receive the [[Unbound]] Keychain.

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