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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|KHX|UCX|AFP|KH3|3RM|DR|MOM}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|KHX|UCX|KH3|3RM|DR|MOM}}
{{cleanup|in-story party members from KHX (Skuld, Hercules)}}
{{cleanup|in-story party members from KHX (Skuld, Hercules)}}


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Party members have individual stats and can be equipped with [[item]]s, [[accessories]], and weapons. Party members have different base stats, {{c|abilities|KH}}, and number of item and accessory slots. Each party member has their own weapon type and cannot equip weapons of any other type. They earn experience and level up independently to [[Sora]] and are rewarded with stat boosts, new abilities, more item slots, or more accessory slots when leveling up. While [[Donald]] and [[Goofy]] are permanent party members, many [[world]]s provide a third ally. World-specific party members have limitations as each of them has only one weapon that they can equip and leveling up solely grants stat boosts.  
Party members have individual stats and can be equipped with [[item]]s, [[accessories]], and weapons. Party members have different base stats, {{c|abilities|KH}}, and number of item and accessory slots. Each party member has their own weapon type and cannot equip weapons of any other type. They earn experience and level up independently to [[Sora]] and are rewarded with stat boosts, new abilities, more item slots, or more accessory slots when leveling up. While [[Donald]] and [[Goofy]] are permanent party members, many [[world]]s provide a third ally. World-specific party members have limitations as each of them has only one weapon that they can equip and leveling up solely grants stat boosts.  


Only two party members can be placed in the active party at a time. A menu to swap party member positions can be accessed at [[Save Point]]s and whenever a party member joins or leaves the group. This menu may also be accessed when talking to certain party members after locking their world's Keyhole, including [[Jack Skellington]] and [[Ariel]]. Experience is granted to party members, even if they are not in the active party or they are in another world.
Only two party members can be placed in the active party at a time. A menu to swap party member positions can be accessed at [[Save Point]]s and whenever a party member joins or leaves the group. This menu may also be accessed via [[Jack Skellington]]'s dialogue tree after locking his world's Keyhole. Experience is granted to party members, even if they are not in the active party or they are in another world.


In battle, pressing {{button|t}} causes party members to attack the locked-on target. There are several enemies that are never targeted by party members, including the [[White Mushroom]], [[Rare Truffle]], and [[Black Ballade]].
In battle, pressing {{button|t}} causes party members to attack the locked-on target. There are several enemies that are never targeted by party members, including the [[White Mushroom]], [[Rare Truffle]], and [[Black Ballade]].
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|-style="{{style|kh1|a}}"
|-style="{{style|kh1|a}}"
!colspan="2"|Cooperation character
!colspan="2"|Cooperation character
!colspan="4"|Location
!colspan="3"|Location
!colspan="2"|Abilities
!colspan="3"|Abilities
|-
|-
!colspan="2"|[[Riku]]
!colspan="2"|[[Riku]]
|colspan="4"|[[Monstro]], during the first battle against the [[Parasite Cage]].
|colspan="3"|[[Monstro]], during the first battle against the [[Parasite Cage]].
|colspan="2"|Physically attacks the Parasite Cage with his [[Soul Eater]].
|colspan="3"|Physically attacks the Parasite Cage with his [[Soul Eater]].
|}
|}


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In some sequences, an ally must be escorted through an area of [[Unversed]]. A "Damage" gauge fills up when the ally takes damage, forcing "Game Over" when full.  
In some sequences, an ally must be escorted through an area of [[Unversed]]. A "Damage" gauge fills up when the ally takes damage, forcing "Game Over" when full.  


In the company of a party member or escorted ally, [[Dimension Link]]s are disabled and several [[Special Command]]s may be triggered.  
In the company of a party member or escorted ally, [[Dimension Link]]s are disabled and several [[Reaction Command]]s may be triggered.  


{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:80%"
{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:80%"
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![[File:Prince Phillip Sprite KHBBS.png|54px]]
![[File:Prince Phillip Sprite KHBBS.png|54px]]
![[Prince Phillip]]
![[Prince Phillip]]
|[[Enchanted Dominion]], when fighting [[Maleficent's Goon]]s in the [[Hall]] and at the {{c|Gates|ed}}, and during the fight against [[Maleficent]].
|[[Enchanted Dominion]], when fighting [[Maleficent's Goon]]s in the [[Hall]] and at the [[Gates]], and during the fight against [[Maleficent]].
|Aqua
|Aqua
|Physically attacks enemies with his sword and blocks with his shield. Triggers the [[Selfless Prince]] Reaction Command.
|Physically attacks enemies with his sword and blocks with his shield. Triggers the [[Selfless Prince]] Reaction Command.
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![[Donald Duck]]
![[Donald Duck]]
|[[Hollow Bastion]]
|[[Hollow Bastion]]
|{{c|Waterway|hb}}, after Goofy joins the party.
|[[Waterway]], after Goofy joins the party.
|[[Donald Firaga]], [[Donald Thundaga]]
|[[Donald Firaga]], [[Donald Thundaga]]
|}
|}
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==''Kingdom Hearts 3D: Dream Drop Distance''==
==''Kingdom Hearts 3D: Dream Drop Distance''==
{{See also|Spirit}}
{{See also|Dream Eater}}
Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and '''{{a|Ability Link}}''' boards. The new [[Link System]] allows characters to perform powerful techniques with Spirits. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are put to 1, and their Ability Link panels are reset.
Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and [[Ability Link]] boards. The new [[Link System]] allows characters to perform powerful techniques with Spirits. Only three Spirits can be brought into the party at a time and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen. Experience is only awarded to those in the party. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are reset to 1.


Up to three Spirits can be brought into the party at a time, and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen, replaced with an additional menu panel in ''Kingdom Hearts Dream Drop Distance HD''. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party; experience is only awarded to those in the party. Pressing {{button|shoulderl}} and {{button|shoulderr}} simultaneously or {{button|l3}} will warp Spirit Dream Eaters to Sora's or Riku's side.
If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]]. In order to revive it, Sora or Riku needs to approach the Dream Eater and use [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. Subsequent knocks out in the current battle or area will have the gauge require more button presses to be filled. If a boss battle ends or the character switches area while a Dream Eater is knocked out, it will get revived with half HP.


If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]], and the third Dream Eater automatically takes their place in combat if present. Sora or Riku can prevent the Dream Eater from expiring by approaching it and using [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. The first instance of Rescue requires 11 button presses; each subsequent knock out in the same battle or area will require additional 10 button presses. While using Rescue, the protagonist cannot stagger at all but can still take damage. If a boss or forced battle ends, the character drops, or moves to another area while a Dream Eater is knocked out, it will automatically get revived with half HP. If the character goes to a save point, the knocked out dream eaters will be revived with their HP fully restored.
In the opening battle against [[Ursula]] on the [[Destiny Islands]], Riku acts as a cooperation member to Sora. Riku can attack with his [[Soul Eater]] and heal.


All damage dealt by Spirits is halved in comparison to Sora and Riku's commands. Additionally, Spirits are incapable of putting a boss's HP to 0 or defeating the final enemy in a forced Nightmare encounter (Battle Portals aside). Damage dealt to Spirits is dependent on their current HP:
===AI customization===
The techniques used by Spirit Dream Eaters are determined by their {{nihongo|'''{{a|Disposition}}'''|性格|Seikaku}}. Each Spirit Dream Eater the player creates is assigned one of four dispositions. Petting or poking the Spirit in certain areas, as well as having them eat certain types of [[Training Toy#Treats|treats]] will cause it to switch to another disposition. In addition controlling which commands are available for them to use on the battlefield and their relative frequency of use, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its [[Ability Link]]. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.


{|border=1 cellpadding=2 cellspacing=0 style="width:30%; text-align:center"
===Ability Link===
|-style="{{style|ddd|a}}"
[[File:Ability Link Screen KH3D.png|thumb|320px|The [[Meow Wow]]'s Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
!style="width:70%"|Spirit's HP
The '''Ability Link''' is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}} in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with '''Link Points (LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. However, Stat Abilities only stay active while the Spirit from which they were acquired remains in the party.
!style="width:30%"|Damage taken
|-
|Over 50% of maximum HP||100%
|-
|Between 25% and 50% of maximum HP||50%
|-
|25% or less of maximum HP||25%
|}


In the opening battle against [[Ursula]] on the [[Destiny Islands]], Riku acts as a cooperation member to Sora. Riku can attack with his [[Soul Eater]] and heal.
An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts. In the beginning, every icon is connected by blue paths and are inside crystal shields, meaning they are blocked and can't be acquired yet, with the exception of one, that is inside a bubble and is connected by a pink line to the Keyhole icon. By trading that bonus, the lines connected to that icon will turn pink, breaking the shields of the icons connected to them, allowing the player to acquire those bonuses. Some paths are unlocked only if the Spirit is in a certain [[Disposition]]. There are also some door-like icons that represent quotas needed to further continue the way to other bonuses. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
{{-}}


==''Kingdom Hearts χ''==
==''Kingdom Hearts χ''==
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{{sec-stub}}
{{sec-stub}}
<!--party missions; Hercules in 250-->
<!--party missions; Hercules in 250-->
==''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==
Mickey joins Aqua in the [[Depths of Darkness]] and will only accompany her in this part of the [[Realm of Darkness]] and during the final battle.
{|border="1" cellspacing="0" cellpadding="2" style="width:1000px"
|-style="{{style|0.2|a}}"
!colspan="2" style="width:15%"|Party member
!style="width:17%"|Weapon
!style="width:17%"|Style Change
|-
!|[[File:Mickey Mouse Sprite KH0.2.png|64px]]
!|[[Mickey Mouse]]
![[Star Seeker]]
!{{c|Wayfinder|Style Change}}
|}


==''Kingdom Hearts III''==
==''Kingdom Hearts III''==
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During certain battles in the story, Sora will be accompanied by '''joint struggle characters'''. These characters behave identically to party members, but have fixed stats, equipment, abilities, and AI that cannot be customized.
During certain battles in the story, Sora will be accompanied by '''joint struggle characters'''. These characters behave identically to party members, but have fixed stats, equipment, abilities, and AI that cannot be customized.
When a friend or joint struggle character is incapacitated during battle, they will automatically recover HP after a short while. This process takes 40 seconds for Donald, 35 seconds for Goofy, and 30 seconds for all other party members; this time reduced by one-half if [[Hyper Healing]] is installed and reduced by two-thirds with two copies of the ability. Party members will also recover HP if a [[Team Attack]] is used with them, if an [[Attraction]] is activated, or if the battle ends. Regardless of the method, the party member will come back with 25% of their maximum HP, which increases to 50% with Hyper Healing and 75% with two copies of the ability. HP-restoring items and abilities can also raise party members from the incapacitated state, but they will recover half as much HP as the item or ability would normally restore.


===AI customization===
===AI customization===
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* {{Nihongo|'''Use in Emergencies'''|ピンチだけ|Pinchi dake|lit. "Only in a Pinch"}}: The friend will use recovery items/magic in an emergency.
* {{Nihongo|'''Use in Emergencies'''|ピンチだけ|Pinchi dake|lit. "Only in a Pinch"}}: The friend will use recovery items/magic in an emergency.
* {{Nihongo|'''Use Like Crazy'''|いつもげんき|Itsumo Genki|lit. "Always Healthy"}}: The friend will use recovery items/magic if selected targets lose even the slightest amount of HP/MP.
* {{Nihongo|'''Use Like Crazy'''|いつもげんき|Itsumo Genki|lit. "Always Healthy"}}: The friend will use recovery items/magic if selected targets lose even the slightest amount of HP/MP.
The Recovery setting determines the minimum stat thresholds to use abilities and items both in and out of combat. Recovery items can only be used by party members during combat.
{|border=1 cellpadding=2 cellspacing=0 style="width:70%"
|-style="{{style|kh3|a}}"
!rowspan="2" style="width:16%"|Recovery
!colspan="2" style="width:36%"|HP
!rowspan="2" style="width:16%"|MP
!rowspan="2" style="width:16%"|Focus
!rowspan="2" style="width:16%"|Status effect
|-style="{{style|kh3|b}}"
!style="width:18"|During combat
!style="width:18"|Outside of combat
|-
|Use As Needed||Less than 35%||Less than 50%||Less than 25%||Less than 25%||Currently afflicted
|-
|Use in Emergencies||25% or less||25% or less||Charging||Charging||Currently afflicted
|-
|Use Like Crazy||Less than 50%||Less than 80%||Less than 25%||Less than 25%||Currently afflicted
|}


===List of party members===
===List of party members===
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|colspan="4"|[[One Heart]] (Kairi)
|colspan="4"|[[One Heart]] (Kairi)
|}
|}
During the battle against the [[Replica Xehanort]]s in ''[[Kingdom Hearts III Re Mind]]'', the party will consist of the [[Guardians of Light]], sans Sora and Kairi. After the battle, Mickey will be the sole party member during his last stand against the Replica Xehanorts.


==''Kingdom Hearts Dark Road''==
==''Kingdom Hearts Dark Road''==
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{{reflist}}
{{reflist}}


{{Party}}
{{Mechanics}}
{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]

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