Editing Party member
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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|KHX|UCX | {{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|KHX|UCX|KH3|3RM|DR|MOM}} | ||
{{cleanup|in-story party members from KHX (Skuld, Hercules)}} | {{cleanup|in-story party members from KHX (Skuld, Hercules)}} | ||
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Party members have individual stats and can be equipped with [[item]]s, [[accessories]], and weapons. Party members have different base stats, {{c|abilities|KH}}, and number of item and accessory slots. Each party member has their own weapon type and cannot equip weapons of any other type. They earn experience and level up independently to [[Sora]] and are rewarded with stat boosts, new abilities, more item slots, or more accessory slots when leveling up. While [[Donald]] and [[Goofy]] are permanent party members, many [[world]]s provide a third ally. World-specific party members have limitations as each of them has only one weapon that they can equip and leveling up solely grants stat boosts. | Party members have individual stats and can be equipped with [[item]]s, [[accessories]], and weapons. Party members have different base stats, {{c|abilities|KH}}, and number of item and accessory slots. Each party member has their own weapon type and cannot equip weapons of any other type. They earn experience and level up independently to [[Sora]] and are rewarded with stat boosts, new abilities, more item slots, or more accessory slots when leveling up. While [[Donald]] and [[Goofy]] are permanent party members, many [[world]]s provide a third ally. World-specific party members have limitations as each of them has only one weapon that they can equip and leveling up solely grants stat boosts. | ||
Only two party members can be placed in the active party at a time. A menu to swap party member positions can be accessed at [[Save Point]]s and whenever a party member joins or leaves the group. This menu may also be accessed | Only two party members can be placed in the active party at a time. A menu to swap party member positions can be accessed at [[Save Point]]s and whenever a party member joins or leaves the group. This menu may also be accessed via [[Jack Skellington]]'s dialogue tree after locking his world's Keyhole. Experience is granted to party members, even if they are not in the active party or they are in another world. | ||
In battle, pressing {{button|t}} causes party members to attack the locked-on target. There are several enemies that are never targeted by party members, including the [[White Mushroom]], [[Rare Truffle]], and [[Black Ballade]]. | In battle, pressing {{button|t}} causes party members to attack the locked-on target. There are several enemies that are never targeted by party members, including the [[White Mushroom]], [[Rare Truffle]], and [[Black Ballade]]. | ||
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|-style="{{style|kh1|a}}" | |-style="{{style|kh1|a}}" | ||
!colspan="2"|Cooperation character | !colspan="2"|Cooperation character | ||
!colspan=" | !colspan="3"|Location | ||
!colspan=" | !colspan="3"|Abilities | ||
|- | |- | ||
!colspan="2"|[[Riku]] | !colspan="2"|[[Riku]] | ||
|colspan=" | |colspan="3"|[[Monstro]], during the first battle against the [[Parasite Cage]]. | ||
|colspan=" | |colspan="3"|Physically attacks the Parasite Cage with his [[Soul Eater]]. | ||
|} | |} | ||
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In some sequences, an ally must be escorted through an area of [[Unversed]]. A "Damage" gauge fills up when the ally takes damage, forcing "Game Over" when full. | In some sequences, an ally must be escorted through an area of [[Unversed]]. A "Damage" gauge fills up when the ally takes damage, forcing "Game Over" when full. | ||
In the company of a party member or escorted ally, [[Dimension Link]]s are disabled and several [[ | In the company of a party member or escorted ally, [[Dimension Link]]s are disabled and several [[Reaction Command]]s may be triggered. | ||
{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:80%" | {|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:80%" | ||
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![[File:Prince Phillip Sprite KHBBS.png|54px]] | ![[File:Prince Phillip Sprite KHBBS.png|54px]] | ||
![[Prince Phillip]] | ![[Prince Phillip]] | ||
|[[Enchanted Dominion]], when fighting [[Maleficent's Goon]]s in the [[Hall]] and at the | |[[Enchanted Dominion]], when fighting [[Maleficent's Goon]]s in the [[Hall]] and at the [[Gates]], and during the fight against [[Maleficent]]. | ||
|Aqua | |Aqua | ||
|Physically attacks enemies with his sword and blocks with his shield. Triggers the [[Selfless Prince]] Reaction Command. | |Physically attacks enemies with his sword and blocks with his shield. Triggers the [[Selfless Prince]] Reaction Command. | ||
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![[Donald Duck]] | ![[Donald Duck]] | ||
|[[Hollow Bastion]] | |[[Hollow Bastion]] | ||
| | |[[Waterway]], after Goofy joins the party. | ||
|[[Donald Firaga]], [[Donald Thundaga]] | |[[Donald Firaga]], [[Donald Thundaga]] | ||
|} | |} | ||
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==''Kingdom Hearts 3D: Dream Drop Distance''== | ==''Kingdom Hearts 3D: Dream Drop Distance''== | ||
{{See also| | {{See also|Dream Eater}} | ||
Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and | Spirit [[Dream Eater]]s act as Sora and Riku's party members and are synthesized out of [[Dream Piece]]s. They each have different stats, abilities, and [[Ability Link]] boards. The new [[Link System]] allows characters to perform powerful techniques with Spirits. Only three Spirits can be brought into the party at a time and only two fight alongside Sora or Riku. Spirit positions can be changed within the party by dragging their icons around on the touch screen. Experience is only awarded to those in the party. In the "Spirits" tab of the pause menu, Spirits can be placed in and out of the party. When selecting a New Game Plus, Spirits carry over with their stats, only their levels are reset to 1. | ||
If a Spirit Dream Eater's HP falls to zero, the Dream Eater is knocked out and a timer on their icon is displayed, slowly going down from 30 to 0. Once at 0, the Dream Eater expires and drops a [[Dream Piece]]. In order to revive it, Sora or Riku needs to approach the Dream Eater and use [[Rescue]] by repeatedly pressing {{button|DSA}} / {{button|x}} until the displayed gauge is full, reviving the Dream Eater with half HP. Subsequent knocks out in the current battle or area will have the gauge require more button presses to be filled. If a boss battle ends or the character switches area while a Dream Eater is knocked out, it will get revived with half HP. | |||
In the opening battle against [[Ursula]] on the [[Destiny Islands]], Riku acts as a cooperation member to Sora. Riku can attack with his [[Soul Eater]] and heal. | |||
===AI customization=== | |||
The techniques used by Spirit Dream Eaters are determined by their {{nihongo|'''{{a|Disposition}}'''|性格|Seikaku}}. Each Spirit Dream Eater the player creates is assigned one of four dispositions. Petting or poking the Spirit in certain areas, as well as having them eat certain types of [[Training Toy#Treats|treats]] will cause it to switch to another disposition. In addition controlling which commands are available for them to use on the battlefield and their relative frequency of use, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its [[Ability Link]]. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu. | |||
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==''Kingdom Hearts χ''== | ==''Kingdom Hearts χ''== | ||
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{{sec-stub}} | {{sec-stub}} | ||
<!--party missions; Hercules in 250--> | <!--party missions; Hercules in 250--> | ||
==''Kingdom Hearts III''== | ==''Kingdom Hearts III''== | ||
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During certain battles in the story, Sora will be accompanied by '''joint struggle characters'''. These characters behave identically to party members, but have fixed stats, equipment, abilities, and AI that cannot be customized. | During certain battles in the story, Sora will be accompanied by '''joint struggle characters'''. These characters behave identically to party members, but have fixed stats, equipment, abilities, and AI that cannot be customized. | ||
===AI customization=== | ===AI customization=== | ||
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* {{Nihongo|'''Use in Emergencies'''|ピンチだけ|Pinchi dake|lit. "Only in a Pinch"}}: The friend will use recovery items/magic in an emergency. | * {{Nihongo|'''Use in Emergencies'''|ピンチだけ|Pinchi dake|lit. "Only in a Pinch"}}: The friend will use recovery items/magic in an emergency. | ||
* {{Nihongo|'''Use Like Crazy'''|いつもげんき|Itsumo Genki|lit. "Always Healthy"}}: The friend will use recovery items/magic if selected targets lose even the slightest amount of HP/MP. | * {{Nihongo|'''Use Like Crazy'''|いつもげんき|Itsumo Genki|lit. "Always Healthy"}}: The friend will use recovery items/magic if selected targets lose even the slightest amount of HP/MP. | ||
===List of party members=== | ===List of party members=== | ||
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|colspan="4"|[[One Heart]] (Kairi) | |colspan="4"|[[One Heart]] (Kairi) | ||
|} | |} | ||
==''Kingdom Hearts Dark Road''== | ==''Kingdom Hearts Dark Road''== | ||
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{{reflist}} | {{reflist}} | ||
{{Mechanics}} | {{Mechanics}} | ||
[[Category:Game elements]] | [[Category:Game elements]] |