Orb of Light
Orb of Light | ||
---|---|---|
Japanese | 光の玉 | |
Rōmaji | Hikari no Tama | |
Translation | Ball of Light
| |
Type | Construct | |
Game | Kingdom Hearts Birth by Sleep |
Location | HP | EXP | Strength | Defense | |
Land of Departure | 30 | 0 | 7 | 3 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0 | |||
World(s) | |||||
Land of Departure |
Location | HP | EXP | Strength | Defense | |
Land of Departure | 30 | 0 | 7 | 3 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0 | |||
World(s) | |||||
Land of Departure |
Location | HP | EXP | Strength | Defense | |
Land of Departure | 30 | 0 | 7 | 3 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0 | |||
World(s) | |||||
Land of Departure |
The Orb of Light is an enemy that appears in Kingdom Hearts Birth by Sleep at the Land of Departure.
Story[edit]
Kingdom Hearts Birth by Sleep[edit]
Master Eraqus summons five orbs of light at the beginning of Terra and Aqua's Mark of Mastery exam for the Keyblade wielders to battle. However, Master Xehanort taints the glowing spheres with darkness, causing them to multiply and become more aggressive. When one of the corrupted orbs of light floats his way, Ventus destroys it and rushes to Terra and Aqua's aid. The trio manages to destroy every last orb of light, and Terra and Aqua's Mark of Mastery exam continues.
Design[edit]
An orb of light is a simple, white sphere of energy that glows yellow as it floats above the ground. After Master Xehanort corrupts the orbs of light summoned to battle Terra and Aqua during their Mark of Mastery exam with darkness, wisps of that darkness can be seen flowing from them. Even while tainted, the orbs of light retain their yellow radiance and white core.
Strategy[edit]
The Orb of Light is able to move around, attacking with several beams of light or by rushing into its opponents.
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Rush (突進 Tosshin ) |
Physical | — | 1.0 | ◯ | ||
Suddenly accelerates and rushes the opponent. | ||||||
Laser (レーザー Rēzā ) |
Physical | — | 1.0 per hit | △ | ||
Rotates while firing beams of light in four directions. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |