Editing Oathkeeper
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|AP=+9 | |AP=+9 | ||
|MP=+1 | |MP=+1 | ||
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|ability1={{c|Defender|ability}} | |ability1={{c|Defender|ability}} | ||
|get=[[Zero Gear ⑤]] + 1 [[Ability Unit Ⓛ]] (Roxas/Xion) | |get=[[Zero Gear ⑤]] + 1 [[Ability Unit Ⓛ]] (Roxas/Xion) | ||
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In ''Kingdom Hearts II'', its ability of Form Boost makes it much more useful for leveling Sora's [[Drive Form]]s, rather than for regular battle. | In ''Kingdom Hearts II'', its ability of Form Boost makes it much more useful for leveling Sora's [[Drive Form]]s, rather than for regular battle. | ||
In ''Kingdom Hearts 358/2 Days'', this Keyblade's ground combo begins with a thrust forward, followed by a diagonal vertical strike from the right side, and continues with a lightning-fast rush consisting of a horizontal slash left, the same slash right, and a vertical downward slash and ending with a jump back and a rushing diagonal spinning slash. | In ''Kingdom Hearts 358/2 Days'', this Keyblade's ground combo begins with a thrust forward, followed by a diagonal vertical strike from the right side, and continues with a lightning-fast rush consisting of a horizontal slash left, the same slash right, and a vertical downward slash and ending with a jump back and a rushing diagonal spinning slash. You can change the combo and end it after the first upward slash by pressing {{button|dsy}}; this will trigger a jump into the air and a slightly angled spinning slash. The aerial combo is a rush forward and two downward spinning slashes from either side. | ||
In ''Kingdom Hearts Re:coded'', the Oathkeeper's Clock abilities are the best defensive abilities among all the Keychains in the game. | In ''Kingdom Hearts Re:coded'', the Oathkeeper's Clock abilities are the best defensive abilities among all the Keychains in the game. |