Editing Oathkeeper
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|get=Speak to Kairi in the [[Secret Waterway]] after rescuing her. | |get=Speak to Kairi in the [[Secret Waterway]] after rescuing her. | ||
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The '''Oathkeeper''' is a [[Keychain]] for [[Kingdom Key|Sora's Keyblade]] introduced in ''{{c|Kingdom Hearts|game}}''. It also appears as half of [[Roxas]]'s [[Oathkeeper & Oblivion|dual set]] of Keyblades alongside the [[Oblivion]], and was transformed from his original Kingdom Key after [[Xion]] returned to Sora. The Oathkeeper is symbolic of Sora's memories of [[Kairi]].<ref>'''''{{w|Weekly Famitsu}}'''''<!--If anyone knows which volume issue and page this is, please add it-->, '''Tetsuya Nomura''': "The Keyblades the boy who knows Sora is holding are the Oathkeeper and Oblivion from the first game. The precious "Oathkeeper", which Sora received from Kairi. The jet-black Keyblade, symbolic of Riku. The Oblivion, at first, was called Riku's Keyblade. The boy who has the Keyblades from Riku (darkness) and Kairi (light)... Who is he!?" [https://www.khinsider.com/news/Famitsu-showcases-Kingdom-Hearts-HD-2-8-Nomura-interview-released-8108 Translation via KHInsider].</ref> | The '''Oathkeeper''' is a [[Keychain]] for [[Kingdom Key|Sora's Keyblade]] introduced in ''{{c|Kingdom Hearts|game}}''. It also appears as half of [[Roxas]]'s [[Oathkeeper & Oblivion|dual set]] of Keyblades alongside the [[Oblivion]], and was transformed from his original Kingdom Key after [[Xion]] returned to Sora. The Oathkeeper is symbolic of Sora's memories of [[Kairi]].<ref>'''''{{w|Weekly Famitsu}}'''''<!--If anyone knows which volume issue and page this is, please add it-->, '''Tetsuya Nomura''': "The Keyblades the boy who knows Sora is holding are the Oathkeeper and Oblivion from the first game. The precious "Oathkeeper", which Sora received from Kairi. The jet-black Keyblade, symbolic of Riku. The Oblivion, at first, was called Riku's Keyblade. The boy who has the Keyblades from Riku (darkness) and Kairi (light)... Who is he!?" [https://www.khinsider.com/news/Famitsu-showcases-Kingdom-Hearts-HD-2-8-Nomura-interview-released-8108 Translation via KHInsider].</ref> | ||
==Story== | ==Story== | ||
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
When Sora enters [[Castle Oblivion]], [[Naminé]] rewrites Sora's memories, replacing Kairi's Lucky Charm with what appears to be a trinket from herself. After Sora defeats the [[Darkside]] at [[Destiny Islands]] and speaks with Naminé, she reveals the truth, and the illusion is dispelled | When Sora enters [[Castle Oblivion]], [[Naminé]] rewrites Sora's memories, replacing Kairi's Lucky Charm with what appears to be a trinket from herself. After Sora defeats the [[Darkside]] at [[Destiny Islands]] and speaks with Naminé, she reveals the truth, and the illusion is dispelled. | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
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In ''Kingdom Hearts II'', its ability of Form Boost makes it much more useful for leveling Sora's [[Drive Form]]s, rather than for regular battle. | In ''Kingdom Hearts II'', its ability of Form Boost makes it much more useful for leveling Sora's [[Drive Form]]s, rather than for regular battle. | ||
In ''Kingdom Hearts 358/2 Days'', this Keyblade's ground combo begins with a thrust forward, followed by a diagonal vertical strike from the right side, and continues with a lightning-fast rush consisting of a horizontal slash left, the same slash right, and a vertical downward slash and ending with a jump back and a rushing diagonal spinning slash. | In ''Kingdom Hearts 358/2 Days'', this Keyblade's ground combo begins with a thrust forward, followed by a diagonal vertical strike from the right side, and continues with a lightning-fast rush consisting of a horizontal slash left, the same slash right, and a vertical downward slash and ending with a jump back and a rushing diagonal spinning slash. You can change the combo and end it after the first upward slash by pressing {{button|dsy}}; this will trigger a jump into the air and a slightly angled spinning slash. The aerial combo is a rush forward and two downward spinning slashes from either side. | ||
In ''Kingdom Hearts Re:coded'', the Oathkeeper's Clock abilities are the best defensive abilities among all the Keychains in the game. | In ''Kingdom Hearts Re:coded'', the Oathkeeper's Clock abilities are the best defensive abilities among all the Keychains in the game. | ||
In ''Kingdom Hearts III'', the Oathkeeper has balanced magic and strength stats, and along with its [[MP Converter]] ability the Oathkeeper is slightly more geared towards magic than its counterpart the Oblivion. | In ''Kingdom Hearts III'', the Oathkeeper has balanced magic and strength stats, and along with its [[MP Converter]] ability the Oathkeeper is slightly more geared towards magic than its counterpart the Oblivion. | ||
==Notes and references== | ==Notes and references== | ||
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*[[Oblivion]] | *[[Oblivion]] | ||
*[[Oathkeeper & Oblivion]] | *[[Oathkeeper & Oblivion]] | ||
{{KeybladeS}} | {{KeybladeS}} | ||
{{KeybladeR}} | {{KeybladeR}} |