Editing Oathkeeper
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In ''Kingdom Hearts 358/2 Days'', this Keyblade's ground combo begins with a thrust forward, followed by a diagonal vertical strike from the right side, and continues with a lightning-fast rush consisting of a horizontal slash left, the same slash right, and a vertical downward slash and ending with a jump back and a rushing diagonal spinning slash. You can change the combo and end it after the first upward slash by pressing {{button|dsy}}; this will trigger a jump into the air and a slightly angled spinning slash. The aerial combo is a rush forward and two downward spinning slashes from either side. | In ''Kingdom Hearts 358/2 Days'', this Keyblade's ground combo begins with a thrust forward, followed by a diagonal vertical strike from the right side, and continues with a lightning-fast rush consisting of a horizontal slash left, the same slash right, and a vertical downward slash and ending with a jump back and a rushing diagonal spinning slash. You can change the combo and end it after the first upward slash by pressing {{button|dsy}}; this will trigger a jump into the air and a slightly angled spinning slash. The aerial combo is a rush forward and two downward spinning slashes from either side. | ||
In ''Kingdom Hearts Re:coded'', the Oathkeeper's Clock abilities are the best defensive abilities among all the Keychains in the game. | In ''Kingdom Hearts Re:coded'', the Oathkeeper's Clock abilities are the best defensive abilities among all the Keychains in the game. |