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  |type=High-ranking Nobody
  |type=High-ranking Nobody
  |spec=Nobody
  |spec=Nobody
  |journalKH3=Lightning-quick martial arts? Razor-sharp kunai? Phantom clones? Oh, yeah. That's a ninja.<br><br>Those clones do look mighty convincing, but a fake's a fake. Stay cool, watch closely, and spot the real deal—then give 'em the chop!
  |journalKH3=Lightning-quick martial arts? Razor-sharp kunai? Phantom clones? Oh, yeah. That' a ninja.<br><br>Those clones do look mighty convincing, but a fake's a fake. Stay cool, watch closely, and spot the real deal—then give 'em the chop!
  |KH3HP0=2.5
  |KH3HP0=2.5
  |KH3EXP0=2
  |KH3EXP0=2
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==Strategy==
==Strategy==
Ninjas are very agile and as such can be tough to pin down without strong gap closers or long-range attacks; magic such as [[Water]] (which they are weak to), Links, and Attractions are easy options to catch them out.
The final hit of their '''Rolling Glide''' attack will break Sora's guard; if in a large group of enemies, either use a Reprisal early or be prepared to use [[Risk Dodge]] when blocking this attack.
When two or fewer Ninjas are left on the field, they will begin to retaliate with '''Reverse Thunder''' when brought below 50% HP; use this behavior against them to get a consistent Block into Reprisal punish. Formchanges with area of effect attacks and magic are also well suited to dealing with such straggler Ninjas.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{atk-m|col=5|{{nihongo|'''Kunai Combo'''|連撃クナイ|<br>Rengeki Kunai|}}
{{Atk|{{nihongo|'''Kunai Combo'''|連撃クナイ|<br>Rengeki Kunai|}}
|Arm Swing
|Physical
|Physical
|—
|0.3 (per hit)
|0.3 per hit
|△
|△
|2
|2
|Throws seven kunai in succession.
|Throws seven kunai in succession.
|
|Kunai
|Thunder
|—
|0.3 per hit
|△
|2
}}
}}
{{atk-m|col=5|{{nihongo|'''Rolling Glide'''|ローリンググライド|<br>Rōringu Guraido|}}
{{Atk-m|{{nihongo|'''Rolling Glide'''|ローリンググライド|<br>Rōringu Guraido|}}
|(during spin)
|(during spin)
|Physical
|Physical
|—
|0.5 x 2 hits
|0.5 x 2 hits
|△
|△
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|(end of spin)
|(end of spin)
|Physical
|Physical
|—
|1.0
|1.0
|△ (Risk Dodge)
|△ (Risk Dodge)
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|
|
}}
}}
{{atk|col=5|{{nihongo|'''Cloning Technique'''|分身の術|<br>Bunshin no Jutsu|}}
{{Atk|{{nihongo|'''Cloning Technique'''|分身の術|<br>Bunshin no Jutsu|}}
|Physical
|Physical
|—
|1.5
|1.5
|△
|△
|2
|2
|Surrounds opponents with itself and five clones for 10 seconds. They do nothing until a clone is attacked, at which point the clones disappear and the real Ninja attacks.
|Surrounds opponents with itself and five clones for ten seconds. They do nothing until a clone is attacked, at which point the clones disappear and the real Ninja attacks.
}}
}}
{{atk|col=5|{{nihongo|'''Reverse Thunder'''|リバースサンダー|<br>Ribāsu Sandā|}}
{{Atk|{{nihongo|'''Reverse Thunder'''|リバースサンダー|<br>Ribāsu Sandā|}}
|Thunder
|Thunder
|—
|1
|1.0
|△
|△
|
|
|Floats in the air and discharges electricity around itself.
|Floats in the air and discharges electricity around itself.
}}
}}
{{Atk-c}}
{{Atk-c}}
Ninjas are fast and swift, and when they receive damage, they tend to jump into the sky and release lightning magic to ward off enemies. Initially, long-range magic such as [[Water]] (which it is weak to), Links, and Attractions are the optimal way to defeat these Nobodies. Once Sora is at a high level, direct confrontation is also an option, as his basic Keyblade strikes are now strong enough to take out Ninjas in four strikes. Blocking the end of its Rolling Glide attack allows the usage of [[Risk Dodge]].


==Gallery==
==Gallery==
<gallery>
<gallery>
Ninja (Portrait) KHIIIRM.png|The Ninja's Data Greeting portrait in ''Kingdom Hearts III Re Mind''.
File:Ninja (Art).png|Concept art of the Ninja.
File:Ninja (Art).png|Concept art of the Ninja.
</gallery>
</gallery>
{{NobodyDirectory}}
{{NobodyDirectory}}

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