Editing Nightmare Clash
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{{Game|DDD|DHD}} | {{Game|DDD|DHD}} | ||
{{ | {{images|full combo with finisher}} | ||
{{ | {{nihongo|'''Nightmare Clash'''|ナイトメアチャージ|Naitomea Chāji|lit. "Nightmare Charge"}} is a [[Dual Link]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to bombard the opponent with warping headlong rushes. | ||
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==Mechanics== | ==Mechanics== | ||
Nightmare Clash is a | Nightmare Clash is a Dual Link usable by [[Riku]] that consumes both Dream Eaters, regardless of species. Nightmare Clash clads the user in a golden aura. While in use, Riku's commands are unavailable, and the [[Attack]] command is replaced with Nightmare Clash. Nightmare Clash can nullify any damage received by Riku when parrying an attack. Once the Armored Ventus Nightmare's HP reaches 1, the Nightmare Clash command changes to Finish, which allows Riku to leap into the air, flip, and slam back into the ground, similar to [[Kick Dive]]. Should the Link Gauges hit 0 before the Finish command is available, Riku will revert while unable to use any action, aside from moving, jumping and the Attack command. If Riku's HP drops to 0 with the [[Auto-Life]] status active, he will get revived, but will be immobilized and unable to use any commands. | ||
Once the Armored Ventus Nightmare's HP reaches 1, the Nightmare Clash command changes to Finish, which allows Riku to leap into the air, flip, and slam back into the ground, similar to [[Kick Dive]]. | |||
Should the Link Gauges hit 0 | |||
==Learning Nightmare Clash== | ==Learning Nightmare Clash== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
*Riku | *Riku uses Nightmare Clash in response to the [[Armored Ventus Nightmare]]'s Dark Charge attack. | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance | |||
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[[Category:Kingdom Hearts 3D: Dream Drop Distance]] |