Editing Neoshadow
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|fr=Crypto Ombre | |fr=Crypto Ombre | ||
|de=Schattenschalk | |de=Schattenschalk | ||
|image=[[File:Neoshadow KHIII.png]] | |image=[[File:Neoshadow KHIII.png]] | ||
|tab2=KHCOM | |tab2=KHCOM | ||
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|tab3=KHD | |tab3=KHD | ||
|image3=[[File:Neoshadow KHD.png|300x300px]] | |image3=[[File:Neoshadow KHD.png|300x300px]] | ||
|tab4= | |tab4=KHX | ||
|image4=[[File:Neoshadow KHX.png|300x300px]] | |image4=[[File:Neoshadow KHX.png|300x300px]] | ||
|game1=Kingdom Hearts Final Mix | |game1=Kingdom Hearts Final Mix | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts Final Mix''=== | ===''Kingdom Hearts Final Mix''=== | ||
The | The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to [[Stop]] magic, but not to [[Gravity]] magic. | ||
After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them. | After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them. | ||
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
Neoshadows can use high valued cards, making mere combos hard to use unless they're valued 8 or 9, and sleights | The Neoshadows in this game can use high valued cards, making mere combos hard to use unless they're valued 8 or 9, and sleights recommended. The Neoshadows's tendencies to melt into the ground make clearing waves with [[Trinity Limit]] luck-based. | ||
;Deck | ;Deck | ||
{{CoMDeck | {{CoMDeck |