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| ===''Kingdom Hearts Chain of Memories''=== | | ===''Kingdom Hearts Chain of Memories''=== |
| Neoshadows can use high valued cards, making mere combos hard to use unless they're valued 8 or 9, and sleights are recommended. The Neoshadows' tendencies to melt into the ground make clearing waves with [[Trinity Limit]] reliant on luck. | | The Neoshadows in this game can use high valued cards, making mere combos hard to use unless they're valued 8 or 9, and sleights recommended. The Neoshadows's tendencies to melt into the ground make clearing waves with [[Trinity Limit]] luck-based. |
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| In ''Kingdom Hearts Re:Chain of Memories'', utilizing Riku's strategy of performing aerial spinning strikes in Dark Mode while Warp Break is in effect is easier when fighting in a Feeble Darkness or Martial Waking room, as it decreases the chance of the Neoshadows breaking Riku's cards.
| | If in ''Kingdom Hearts Re:Chain of Memories Reverse/Rebirth'' Riku wants to utilize the strategy that involves perforiming midair spinning strikes while in Dark Mode and benefitting from Warp Break, he would require having the battles take place in either Feeble Darkness or Martial Waking in order to have more chances to avoid taking Card Breaks. |
| ;Deck | | ;Deck |
| {{CoMDeck | | {{CoMDeck |