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| ===''Kingdom Hearts Chain of Memories''=== | | ===''Kingdom Hearts Chain of Memories''=== |
| Neoshadows can use high valued cards, making mere combos hard to use unless they're valued 8 or 9, and sleights are recommended. The Neoshadows' tendencies to melt into the ground make clearing waves with [[Trinity Limit]] reliant on luck. | | The Neoshadows in this game can use high valued cards, making mere combos hard to use unless they're valued 8 or 9, and sleights recommended. The Neoshadows's tendencies to melt into the ground make clearing waves with [[Trinity Limit]] luck-based. |
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| In ''Kingdom Hearts Re:Chain of Memories'', utilizing Riku's strategy of performing aerial spinning strikes in Dark Mode while Warp Break is in effect is easier when fighting in a Feeble Darkness or Martial Waking room, as it decreases the chance of the Neoshadows breaking Riku's cards.
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| ;Deck | | ;Deck |
| {{CoMDeck | | {{CoMDeck |