Editing Neoshadow

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  |fr=Crypto Ombre
  |fr=Crypto Ombre
  |de=Schattenschalk
  |de=Schattenschalk
|tab1=KHIII
  |image=[[File:Neoshadow KHIII.png]]
  |image=[[File:Neoshadow KHIII.png]]
  |tab2=KHCOM
  |tab2=KHCOM
Line 14: Line 13:
  |tab3=KHD
  |tab3=KHD
  |image3=[[File:Neoshadow KHD.png|300x300px]]
  |image3=[[File:Neoshadow KHD.png|300x300px]]
  |tab4=KHUX
  |tab4=KHX
  |image4=[[File:Neoshadow KHX.png|300x300px]]
  |image4=[[File:Neoshadow KHX.png|300x300px]]
  |game1=Kingdom Hearts Final Mix
  |game1=Kingdom Hearts Final Mix
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  |KH2num32=1
  |KH2num32=1
  |CFM2tab=*
  |CFM2tab=*
|358heart=—
  |358munny=21
  |358munny=21
|358HPs=4
  |358HP=3.20
|358HPb=2
  |358HP=4.00
  |358EXP=2.63
  |358EXP=2.63
  |358flinch=
  |358DEF=1.37
|358STUN=X
  |358M1=29
  |358M1=29
  |358LVL1=17
  |358LVL1=17
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  |358M4=93
  |358M4=93
  |358LVL4=17
  |358LVL4=17
|358partdef1=1.37
  |358fire=x1.35
  |358fire=x1.35
  |358bliz=x1.60
  |358bliz=x1.60
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When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
{{atk-o|kh1}}
{{atk|{{nihongo|'''Cooperation Rush'''|連携突進|<br>Renkei Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|All Neoshadow charge in turn.}}
{{atk|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}|None|x0|8|Repellable<br>(Recoil: 100)|Appears from a shadow on the ground, spins, and sinks back into the ground.}}
{{atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1|4|Repellable<br>(Recoil: 40)|Scratches while making a small jump forward.}}
{{atk-c|note=A Neoshadow can temporarily prevent Sora from moving and attacking by grabbing his leg.}}


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
Neoshadows can use high valued cards, making mere combos hard to use unless they're valued 8 or 9, and sleights are recommended. The Neoshadows' tendencies to melt into the ground make clearing waves with [[Trinity Limit]] reliant on luck.
{{sec-stub}}
 
In ''Kingdom Hearts Re:Chain of Memories'', utilizing Riku's strategy of performing aerial spinning strikes in Dark Mode while Warp Break is in effect is easier when fighting in a Feeble Darkness or Martial Waking room, as it decreases the chance of the Neoshadows breaking Riku's cards.
;Deck
{{CoMDeck
|card1=Neoshadow
|card2=Neoshadow
|v12=◯
|v17=◯
|v18=◯
|v22=◯
|v26=◯
|v28=◯
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}}|Physical|—|x1.3{{KHCoM}}<br>x1.8{{ReCoM}}|{{sleight|Neoshadow|com=*}}{{sleight|Neoshadow}}|Steps forward and swings its arm down to scratch. Has a wide attack range at the top of the screen.}}
{{Atk|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}|Neutral|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Neoshadow|com=*}}{{sleight|Neoshadow}}|Floating on its back in the air, chases the opponent while spinning its body like a discus.}}
{{Atk-c|com}}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
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While Roxas is dual-wielding [[Oathkeeper and Oblivion]], Neoshadows will most easily fall with physical combos, with one Y-Combo being enough to instantly vanquish a Neoshadow.
While Roxas is dual-wielding [[Oathkeeper and Oblivion]], Neoshadows will most easily fall with physical combos, with one Y-Combo being enough to instantly vanquish a Neoshadow.
{{Atk-o|358}}
{{Atk-o|358}}
{{Atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}}
{{Atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|Hikkaki Kōgeki}}
|{{AT|att}} —
|{{AT|att}} —
|—
|—
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|Jumps forward and scratches at the target several times.
|Jumps forward and scratches at the target several times.
}}
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}
|{{AT|att}} —
|{{AT|att}} —
|—
|—
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|Jumps in the air and charges head-first at the target.
|Jumps in the air and charges head-first at the target.
}}
}}
{{Atk|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha}}
{{Atk|{{nihongo|'''Shockwave'''|衝撃波|Shōgekiha}}
|{{AT|att}} Flower
|{{AT|att}} Flower
|Blind (40%)
|Blind (40%)
|1.70
|1.70
|X
|X
|Dives into the ground, then after a few seconds launches itself up below the target, creating a shock wave upon emerging.
|Dives into the ground, then after a few seconds launches itself up below the target, creating a shockwave upon emerging.
}}
}}
{{Atk-c}}
{{Atk-c}}
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{{c|Water|element}} attacks and magic can be used to get the Neoshadows out of the ground, just like for regular Shadows.
{{c|Water|element}} attacks and magic can be used to get the Neoshadows out of the ground, just like for regular Shadows.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}
{{Atk|{{nihongo|'''Scratch'''|引っかき|Hikkaki}}
|Physical
|Physical
|—
|1.2
|1.2
|◯
|◯
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|Scratches with both hands.
|Scratches with both hands.
}}
}}
{{atk|col=5|{{nihongo|'''Fall Scratch'''|落下引っかき|<br>Rakka Hikkaki}}
{{Atk|{{nihongo|'''Fall Scratch'''|落下引っかき|Rakka Hikkaki}}
|Physical
|Physical
|—
|1.2
|1.2
|△ (Risk Dodge)
|△ (Risk Dodge)
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|Jumps high, swoops, and scratches with both hands.
|Jumps high, swoops, and scratches with both hands.
}}
}}
{{atk|col=5|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}
{{Atk|{{nihongo|'''Aerial Rush'''|空中突進|Kūchū Tosshin}}
|Physical
|Physical
|—
|1.5
|1.5
|◯ (Risk Dodge)
|◯ (Risk Dodge)
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|Curls its body and rams opponents from a low altitude.
|Curls its body and rams opponents from a low altitude.
}}
}}
{{atk-m|col=5|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}
{{Atk-m|{{nihongo|'''Shadow Out'''|シャドウアウト|Shadou Auto}}
|(emergence)
|(emergence)
|Physical
|Physical
|—
|1.0
|1.0
|△
|△
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|(sideways spin)
|(sideways spin)
|Physical
|Physical
|—
|0.65
|0.65
|△
|△

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