Editing Neoshadow

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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX|UCX|AFP|KH3|3RM|MOM}}
{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX|UCX|AFP|KH3|3RM}}
{{Suite}}
{{Suite}}
{{cleanup| missing BBSFM stats}}
{{cleanup| missing BBSFM stats}}
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  |fr=Crypto Ombre
  |fr=Crypto Ombre
  |de=Schattenschalk
  |de=Schattenschalk
|tab1=KHIII
  |image=[[File:Neoshadow KHIII.png]]
  |image=[[File:Neoshadow KHIII.png]]
  |tab2=KHCOM
  |tab2=KHD
  |image2=[[File:Neoshadow KHCOM.png|Field sprite in ''Chain of Memories'']]
  |image2=[[File:Neoshadow KHD.png|300x300px]]
|tab3=KHD
  |image3=[[File:Neoshadow KHX.png|300x300px]]
  |image3=[[File:Neoshadow KHD.png|300x300px]]
  |tab3=KHX
  |tab4=KHUX
  |sprite1=[[File:Neoshadow KHCOM.png|Field sprite in ''Chain of Memories'']]
  |image4=[[File:Neoshadow KHX.png|300x300px]]
  |game1=Kingdom Hearts Final Mix
  |game1=Kingdom Hearts Final Mix
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
Line 22: Line 20:
  |game5=Kingdom Hearts Birth by Sleep Final Mix
  |game5=Kingdom Hearts Birth by Sleep Final Mix
  |game6=Kingdom Hearts χ
  |game6=Kingdom Hearts χ
  |game7=Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
  |game7=Kingdom Hearts III
|game8=Kingdom Hearts III
|game9=Kingdom Hearts Melody of Memory
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=Heartless
  |spec=Heartless
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  |journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage.
  |journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage.
  |journalBBS=A Heartless whose heart has been lost within the darkness.<br>It looks and acts like a Shadow, but is more agile.
  |journalBBS=A Heartless whose heart has been lost within the darkness.<br>It looks and acts like a Shadow, but is more agile.
  |journalUX='''Album'''<br>KINGDOM HEARTS (2002)<br>A Heartless that believes in strength in numbers. Quite the team player.<br><br>'''KH III Neoshadow'''<br>KINGDOM HEARTS III (2019)<br>These Heartless appear everywhere and hit hard and fast with their jump attacks.<br><br>'''Battle'''<br>A fearsome foe and jack-of-all-trades boasting boosted attack power, poison, and more. Charge your special attack gauge before engaging in this battle!
  |journalUX='''Album'''<br>KINGDOM HEARTS (2002)<br>A Heartless that believes in strength in numbers. Quite the team player.<br><br>'''Battle'''<br>A fearsome foe and jack-of-all-trades boasting boosted attack power, poison, and more. Charge your special attack gauge before engaging in this battle!
  |journalKH3=These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there.<br><br>Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles!
  |journalKH3=These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there.<br><br>Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles!
  |KHloc1=End of the World
  |KHHP1=
  |KHHP1=150
|KHATL1=
  |KHATK1=40
|KHDEF1=
  |KHDEF1=30
|KHMP1=
  |KHMP1=55
|KHEXP1=
  |KHEXP1=400<ref>Only the last Neoshadow grants EXP.</ref>
  |KHHP2=150
  |KHATK2=40
  |KHDEF2=30
  |KHMP2=55
  |KHEXP2=400<ref>The player receives 400 EXP from the last Neoshadow defeated.</ref>
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0.49
  |KHfire=x0.49
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  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHreward='''Defeat 1st to 6th Neoshadow'''<br>(15) MP prize x5<br><br>'''Defeat 7th Neoshadow'''<br>(1) HP prize x20, (5) HP prize x5<br>Stormy Stone (35%)
  |KHreward='''First to sixth Neoshadows:'''<br>(15) MP ball x 5<br>'''Seventh Neoshadow:'''<br>(1) HP Ball x 20, (5) HP Ball x 5<br>Stormy Stone (35%)
  |KHworld=End of the World
  |KHworld=End of the World
  |COM12=r
  |COM12=r
  |COMHP12=236
  |COMHP12=237
  |COMAP12=12
  |COMAP12=13
  |COMEXP12=269
  |COMEXP12=285
  |COMHP13=250
  |COMHP13=252
  |COMAP13=13
  |COMAP13=14
  |COMEXP13=289
  |COMEXP13=310
|ReCOM12=r
|ReCOMHP12=221
|ReCOMAP12=14
|ReCOMEXP12=169
|ReCOM13=s
|ReCOMHP13=235
|ReCOMAP13=15
|ReCOMEXP13=189
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
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  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=
  |COMgrav=x1.0
  |COMstun=
  |COMstun=x1.0
  |COMstop=
  |COMstop=x1.0
  |COMwarp=
  |COMwarp=x1.0
  |COMbind=
  |COMbind=x1.0
  |COMconf=
  |COMconf=x1.0
  |COMterr=
  |COMterr=x1.0
  |ReCOMmagn=
  |COMmagn=x1.0
  |ReCOMfree=
  |COMfree=x1.0
  |ability=Bio
  |ability=Bio
  |desc=Causes enemies HP to gradually drop.
  |desc=Causes enemies HP to gradually drop.
  |duration=1 reload
  |duration=1 reload
  |CP=25
  |CP=25
  |COMMP=10
  |value=2, 6, 8
|ReCOMMP=20
|COMrate=3%
  |duel=5
  |duel=5
  |time=6
  |time=6
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  |KH2num32=1
  |KH2num32=1
  |CFM2tab=*
  |CFM2tab=*
|358heart=—
  |358munny=21
  |358munny=21
|358HPs=4
  |358HP=3.20
|358HPb=2
  |358HP=4.00
  |358EXP=2.63
  |358EXP=2.63
  |358flinch=
  |358DEF=1.37
|358STUN=X
  |358M1=29
  |358M1=29
  |358LVL1=17
  |358LVL1=17
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  |358M4=93
  |358M4=93
  |358LVL4=17
  |358LVL4=17
|358partdef1=1.37
  |358fire=x1.35
  |358fire=x1.35
  |358bliz=x1.60
  |358bliz=x1.60
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  |KH3reward=HP prize (1) ×3, Focus prize (5) ×2<ref>Neoshadows drop Munny (10) ×4 when defeated in the Battlegate instead.</ref><br>Writhing Stone (8%), Wellspring Stone (8%), Writhing Gem (4%)
  |KH3reward=HP prize (1) ×3, Focus prize (5) ×2<ref>Neoshadows drop Munny (10) ×4 when defeated in the Battlegate instead.</ref><br>Writhing Stone (8%), Wellspring Stone (8%), Writhing Gem (4%)
  |KH3world=Twilight Town, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum
  |KH3world=Twilight Town, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum
|MOMattack=Normal
|MOMground1=Standard
|MOMground2=Moving
|MOMground3=Multi-Attack
|MOMground4=Pop-Up
|MOMstage={{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|End of the World (track)|End&nbsp;of&nbsp;the&nbsp;World}}, {{ns|Game|Fragments&nbsp;of&nbsp;Sorrow}}, {{ns|Game|Guardando&nbsp;nel&nbsp;buio}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|Another&nbsp;Side}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|The&nbsp;Home&nbsp;of&nbsp;Dragons}}, {{ns|Game|Fields&nbsp;of&nbsp;Honor}}, {{ns|Game|The&nbsp;13th&nbsp;Struggle}}, {{ns|Game|Vim&nbsp;and&nbsp;Vigor}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Another Side|Another&nbsp;Side&nbsp;&#8209;&nbsp;Battle&nbsp;Ver.&nbsp;&#8209;}}, {{ns|Game|Wave&nbsp;of&nbsp;Darkness&nbsp;I}}, {{ns|Game|Rise&nbsp;of&nbsp;the&nbsp;Union}}, {{ns|Game|Dark&nbsp;Domination}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}
}}
}}
The '''Neoshadow''' is a [[Pureblood Heartless]] introduced in the secret video "[[Another side, Another story...]]" in ''{{c|Kingdom Hearts|game}}''. It first appeared as an enemy in ''[[Kingdom Hearts Final Mix]]''.
The '''Neoshadow''' is a [[Pureblood Heartless]] introduced in ''[[Kingdom Hearts Final Mix]]''.


==Story==
==Story==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Back when [[Ventus]] was the apprentice of [[Master Xehanort]], Xehanort called the boy to the [[Keyblade Graveyard]] and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort decided to use his [[Keyblade]] to forcefully extract the darkness within Ventus's heart, creating [[Vanitas]].
Back when [[Ventus]] was the apprentice of [[Master Xehanort]], Xehanort called the boy to the [[Keyblade Graveyard]] and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort instead decided to use his [[Keyblade]] to forcefully extract the darkness within Ventus's heart, creating [[Vanitas]].


While [[Aqua]] is traversing the [[Realm of Darkness]], she battles Neoshadows, along with a few other Pureblood Heartless.
While [[Aqua]] is traversing the [[Realm of Darkness]], she battles Neoshadow along with a few other Pureblood Heartless.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Saïx summons several Neoshadows to attack Sora when he reaches the [[Hall of Empty Melodies]]. One of them also shows up in the next room, [[Naught's Skyway]], to attack [[Mickey Mouse]].
Saïx summons several Neoshadows to attack Sora when the boy reaches the [[Hall of Empty Melodies]]. One of them also shows up in the next room, [[Naught's Skyway]], to attack [[Mickey Mouse]].


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow".
The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow".


==Strategy==
==Battle==
===''Kingdom Hearts Final Mix''===
===Attacks===
====''Kingdom Hearts III''====
*{{nihongo|'''Scratch'''|引っかき|Hikkaki}}
*{{nihongo|'''Fall Scratch'''|落下引っかき|Rakka Hikkaki}}
*{{nihongo|'''Air Rush'''|空中突進|Kūchū Tosshin}}
*{{nihongo|'''Shadow Out'''|シャドウアウト|Shadou Auto}}
 
===Strategy===
====''Kingdom Hearts Final Mix''====
The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to [[Stop]] magic, but not to [[Gravity]] magic.
The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to [[Stop]] magic, but not to [[Gravity]] magic.


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When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
{{atk-o|kh1}}
{{atk|{{nihongo|'''Cooperation Rush'''|連携突進|<br>Renkei Tosshin}}|None|x0|6|Repellable<br>(Recoil: 100)|All Neoshadow charge in turn.}}
{{atk|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}|None|x0|8|Repellable<br>(Recoil: 100)|Appears from a shadow on the ground, spins, and sinks back into the ground.}}
{{atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}}|None|x0.1|4|Repellable<br>(Recoil: 40)|Scratches while making a small jump forward.}}
{{atk-c|note=A Neoshadow can temporarily prevent Sora from moving and attacking by grabbing his leg.}}
===''Kingdom Hearts Chain of Memories''===
Neoshadows can use high valued cards, making mere combos hard to use unless they're valued 8 or 9, and sleights are recommended. The Neoshadows' tendencies to melt into the ground make clearing waves with [[Trinity Limit]] reliant on luck.
In ''Kingdom Hearts Re:Chain of Memories'', utilizing Riku's strategy of performing aerial spinning strikes in Dark Mode while Warp Break is in effect is easier when fighting in a Feeble Darkness or Martial Waking room, as it decreases the chance of the Neoshadows breaking Riku's cards.
;Deck
{{CoMDeck
|card1=Neoshadow
|card2=Neoshadow
|v12=◯
|v17=◯
|v18=◯
|v22=◯
|v26=◯
|v28=◯
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}}|Physical|—|x1.3{{KHCoM}}<br>x1.8{{ReCoM}}|{{sleight|Neoshadow|com=*}}{{sleight|Neoshadow}}|Steps forward and swings its arm down to scratch. Has a wide attack range at the top of the screen.}}
{{Atk|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}|Neutral|—|x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Neoshadow|com=*}}{{sleight|Neoshadow}}|Floating on its back in the air, chases the opponent while spinning its body like a discus.}}
{{Atk-c|com}}
===''Kingdom Hearts II''===
Similar to Shadows, Neoshadows sink into shadows in the ground, though they are more aggressive and attack after emerging using '''Shadow Out'''. After attacking, they idle for a short duration in which they are open to attack. When damaged, they often counter with '''Claw Attack''', '''Aerial Rush''', or '''Drop Claw Attack'''.
A powerful [[Reaction Command]], '''Wind Dance''',<ref name="wind dance">"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}|Physical|x1.0<br>Hit 2+: x0.25|O|Leaps out of the shadows and spins around.}}
{{Atk|col=3|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki|lit. "Scratch Attack"}}|Physical|x1.0<br>Hit 2+: x0.5|O|Lightly jumps forward and scratches with both claws.}}
{{Atk|col=3|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}|Physical|x1.5|O|Rises into the air, then charges in a straight line.}}
{{Atk|col=3|{{nihongo|'''Drop Claw Attack'''|落下引っかき攻撃|<br>Rakka Hikkaki Kōgeki|lit. "Drop Scratch Attack"}}|Physical|x1.0|△|Jumps high, then scratches with its claws during its descent.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Wind Dance'''<ref name="wind dance"/>|エリアルダンス|<br>Eriaru Dansu|lit. "Aerial Dance"}}|Physical|Lunge: x0.5<br>Swing: x0.1 (Final hit: x3.0)|Can be used when a Neoshadow uses Drop Claw Attack.<br>Jump and lunge repeatedly at the enemy overhead, then swing the Keyblade wildly.}}
{{rc|c}}
===''Kingdom Hearts 358/2 Days''===
Neoshadows may prove annoying in groups, so it is advised to keep track of their movements and be ready to block if one begins its charging attack. [[Glide]] and [[Air Slide]] can be used when it's about to emerge from its Shockwave attack for an easy dodge, where the Neoshadow will then be open to punishment. The usage of magic is advised, as Neoshadows are weak to all magic except [[Thunder]], though physical combos remain effective as long as caution is taken to block any incoming attacks.


While Roxas is dual-wielding [[Oathkeeper and Oblivion]], Neoshadows will most easily fall with physical combos, with one Y-Combo being enough to instantly vanquish a Neoshadow.
====''Kingdom Hearts Chain of Memories''====
{{Atk-o|358}}
{{section-stub}}
{{Atk|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}}
|{{AT|att}} —
|—
|1.43
|△
|Jumps forward and scratches at the target several times.
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
|{{AT|att}} —
|—
|1.54
|◯
|Jumps in the air and charges head-first at the target.
}}
{{Atk|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha}}
|{{AT|att}} Flower
|Blind (40%)
|1.70
|X
|Dives into the ground, then after a few seconds launches itself up below the target, creating a shock wave upon emerging.
}}
{{Atk-c}}


===''Kingdom Hearts Birth by Sleep Final Mix''===
====''Kingdom Hearts II''====
{{sec-stub}}
A powerful [[Reaction Command]], Wind Dance,<ref>"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows.


===''Kingdom Hearts III''===
====''Kingdom Hearts Birth by Sleep Final Mix''====
They have the same attacks as in previous games, but can no longer heal themselves. Their attacks can be blocked, but can also send Sora flying if not blocked. However, if Sora quickly uses [[Aerial Recovery]] and then [[Payback Strike]], then the Neoshadow will be staggered and open to a full combo or two, which can easily reduce their [[HP]] to 0. Their '''Air Rush''' attack will trigger [[Risk Dodge]] if blocked.
{{section-stub}}
 
{{c|Water|element}} attacks and magic can be used to get the Neoshadows out of the ground, just like for regular Shadows.
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}
|Physical
|—
|1.2
|◯
|2
|Scratches with both hands.
}}
{{atk|col=5|{{nihongo|'''Fall Scratch'''|落下引っかき|<br>Rakka Hikkaki}}
|Physical
|—
|1.2
|△ (Risk Dodge)
|3
|Jumps high, swoops, and scratches with both hands.
}}
{{atk|col=5|{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}}
|Physical
|—
|1.5
|◯ (Risk Dodge)
|3
|Curls its body and rams opponents from a low altitude.
}}
{{atk-m|col=5|{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}}
|(emergence)
|Physical
|—
|1.0
|△
|2
|Melts into the ground and approaches opponents, then jumps out and drops down while spinning sideways.
|
|(sideways spin)
|Physical
|—
|0.65
|△
|2
}}
{{Atk-c}}


==Notes and references==
==Notes and references==

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