Editing Neoshadow
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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX|UCX|AFP|KH3|3RM | {{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX|UCX|AFP|KH3|3RM}} | ||
{{Suite}} | {{Suite}} | ||
{{cleanup| missing BBSFM stats}} | {{cleanup| missing BBSFM stats}} | ||
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|fr=Crypto Ombre | |fr=Crypto Ombre | ||
|de=Schattenschalk | |de=Schattenschalk | ||
|image=[[File:Neoshadow KHIII.png]] | |image=[[File:Neoshadow KHIII.png]] | ||
|tab2= | |tab2=KHD | ||
|image2=[[File:Neoshadow | |image2=[[File:Neoshadow KHD.png|300x300px]] | ||
|image3=[[File:Neoshadow KHX.png|300x300px]] | |||
|image3=[[File:Neoshadow | |tab3=KHX | ||
| | |sprite1=[[File:Neoshadow KHCOM.png|Field sprite in ''Chain of Memories'']] | ||
| | |||
|game1=Kingdom Hearts Final Mix | |game1=Kingdom Hearts Final Mix | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts Chain of Memories | ||
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|game5=Kingdom Hearts Birth by Sleep Final Mix | |game5=Kingdom Hearts Birth by Sleep Final Mix | ||
|game6=Kingdom Hearts χ | |game6=Kingdom Hearts χ | ||
|game7 | |game7=Kingdom Hearts III | ||
|type=Pureblood Heartless | |type=Pureblood Heartless | ||
|spec=Heartless | |spec=Heartless | ||
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|journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage. | |journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage. | ||
|journalBBS=A Heartless whose heart has been lost within the darkness.<br>It looks and acts like a Shadow, but is more agile. | |journalBBS=A Heartless whose heart has been lost within the darkness.<br>It looks and acts like a Shadow, but is more agile. | ||
|journalUX='''Album'''<br>KINGDOM HEARTS (2002)<br>A Heartless that believes in strength in numbers. Quite the team player | |journalUX='''Album'''<br>KINGDOM HEARTS (2002)<br>A Heartless that believes in strength in numbers. Quite the team player.<br><br>'''Battle'''<br>A fearsome foe and jack-of-all-trades boasting boosted attack power, poison, and more. Charge your special attack gauge before engaging in this battle! | ||
|journalKH3=These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there.<br><br>Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles! | |journalKH3=These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there.<br><br>Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles! | ||
| | |KHHP1= | ||
| | |KHATL1= | ||
| | |KHDEF1= | ||
| | |KHMP1= | ||
| | |KHEXP1= | ||
| | |KHHP2=150 | ||
|KHATK2=40 | |||
|KHDEF2=30 | |||
|KHMP2=55 | |||
|KHEXP2=400<ref>The player receives 400 EXP from the last Neoshadow defeated.</ref> | |||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x0.49 | |KHfire=x0.49 | ||
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|KHko=x0.5 | |KHko=x0.5 | ||
|KHother=x0.5 | |KHother=x0.5 | ||
|KHreward=''' | |KHreward='''First to sixth Neoshadows:'''<br>(15) MP ball x 5<br>'''Seventh Neoshadow:'''<br>(1) HP Ball x 20, (5) HP Ball x 5<br>Stormy Stone (35%) | ||
|KHworld=End of the World | |KHworld=End of the World | ||
|COM12=r | |COM12=r | ||
|COMHP12= | |COMHP12=237 | ||
|COMAP12= | |COMAP12=13 | ||
|COMEXP12= | |COMEXP12=285 | ||
|COMHP13= | |COMHP13=252 | ||
|COMAP13= | |COMAP13=14 | ||
|COMEXP13= | |COMEXP13=310 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Bio | |ability=Bio | ||
|desc=Causes enemies HP to gradually drop. | |desc=Causes enemies HP to gradually drop. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=25 | |CP=25 | ||
| | |value=2, 6, 8 | ||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
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|KH2num32=1 | |KH2num32=1 | ||
|CFM2tab=* | |CFM2tab=* | ||
|358heart=— | |||
|358munny=21 | |358munny=21 | ||
|358HP=3.20 | |||
|358HP= | |||
|358EXP=2.63 | |358EXP=2.63 | ||
| | |358DEF=1.37 | ||
|358STUN=X | |||
|358M1=29 | |358M1=29 | ||
|358LVL1=17 | |358LVL1=17 | ||
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|358M4=93 | |358M4=93 | ||
|358LVL4=17 | |358LVL4=17 | ||
|358fire=x1.35 | |358fire=x1.35 | ||
|358bliz=x1.60 | |358bliz=x1.60 | ||
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|KH3reward=HP prize (1) ×3, Focus prize (5) ×2<ref>Neoshadows drop Munny (10) ×4 when defeated in the Battlegate instead.</ref><br>Writhing Stone (8%), Wellspring Stone (8%), Writhing Gem (4%) | |KH3reward=HP prize (1) ×3, Focus prize (5) ×2<ref>Neoshadows drop Munny (10) ×4 when defeated in the Battlegate instead.</ref><br>Writhing Stone (8%), Wellspring Stone (8%), Writhing Gem (4%) | ||
|KH3world=Twilight Town, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum | |KH3world=Twilight Town, San Fransokyo, Keyblade Graveyard, The Final World, Scala ad Caelum | ||
}} | }} | ||
The '''Neoshadow''' is a [[Pureblood Heartless]] introduced | The '''Neoshadow''' is a [[Pureblood Heartless]] introduced in ''[[Kingdom Hearts Final Mix]]''. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Back when [[Ventus]] was the apprentice of [[Master Xehanort]], Xehanort called the boy to the [[Keyblade Graveyard]] and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort decided to use his [[Keyblade]] to forcefully extract the darkness within Ventus's heart, creating [[Vanitas]]. | Back when [[Ventus]] was the apprentice of [[Master Xehanort]], Xehanort called the boy to the [[Keyblade Graveyard]] and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort instead decided to use his [[Keyblade]] to forcefully extract the darkness within Ventus's heart, creating [[Vanitas]]. | ||
While [[Aqua]] is traversing the [[Realm of Darkness]], she battles | While [[Aqua]] is traversing the [[Realm of Darkness]], she battles Neoshadow along with a few other Pureblood Heartless. | ||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
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===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
Saïx summons several Neoshadows to attack Sora when | Saïx summons several Neoshadows to attack Sora when the boy reaches the [[Hall of Empty Melodies]]. One of them also shows up in the next room, [[Naught's Skyway]], to attack [[Mickey Mouse]]. | ||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
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The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow". | The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow". | ||
==Strategy== | ==Battle== | ||
===''Kingdom Hearts Final Mix''=== | ===Attacks=== | ||
====''Kingdom Hearts III''==== | |||
*{{nihongo|'''Scratch'''|引っかき|Hikkaki}} | |||
*{{nihongo|'''Fall Scratch'''|落下引っかき|Rakka Hikkaki}} | |||
*{{nihongo|'''Air Rush'''|空中突進|Kūchū Tosshin}} | |||
*{{nihongo|'''Shadow Out'''|シャドウアウト|Shadou Auto}} | |||
===Strategy=== | |||
====''Kingdom Hearts Final Mix''==== | |||
The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to [[Stop]] magic, but not to [[Gravity]] magic. | The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to [[Stop]] magic, but not to [[Gravity]] magic. | ||
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When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3). | When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3). | ||
====''Kingdom Hearts Chain of Memories''==== | |||
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===''Kingdom Hearts | ====''Kingdom Hearts II''==== | ||
A powerful [[Reaction Command]], Wind Dance,<ref>"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows. | |||
===''Kingdom Hearts | ====''Kingdom Hearts Birth by Sleep Final Mix''==== | ||
{{section-stub}} | |||
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==Notes and references== | ==Notes and references== |