Editing Neoshadow
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{{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX| | {{game|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHX|HD1|HD2}} | ||
{{Suite}} | {{Suite}} | ||
{{ | {{Expand|create=Birth by Sleep Final Mix stats}} | ||
{{ | {{Enemy | ||
|name=Neoshadow | |name=Neoshadow | ||
|katakana=ネオシャドウ | |katakana=ネオシャドウ | ||
|romaji= | |romaji=Neo Shadou | ||
|japname=Neo Shadow | |||
|fr=Crypto Ombre | |fr=Crypto Ombre | ||
|de=Schattenschalk | |de=Schattenschalk | ||
|image=[[File:Neoshadow KHII.png|300x300px]] | |||
|image=[[File:Neoshadow | |tab2=KHD | ||
|tab2= | |image2=[[File:Neoshadow KHD.png|300x300px]] | ||
|image2=[[File:Neoshadow | |image3=[[File:Neoshadow KHX.png|300x300px]] | ||
|tab3=KHX | |||
|image3=[[File:Neoshadow | |sprite1=[[File:Neoshadow KHCOM.png|Field sprite in ''Chain of Memories'']] | ||
| | |||
| | |||
|game1=Kingdom Hearts Final Mix | |game1=Kingdom Hearts Final Mix | ||
|game2=Kingdom Hearts Chain of Memories | |game2=Kingdom Hearts: Chain of Memories | ||
|game3=Kingdom Hearts II | |game3=Kingdom Hearts II | ||
|game4=Kingdom Hearts 358/2 Days | |game4=Kingdom Hearts 358/2 Days | ||
|game5=Kingdom Hearts Birth by Sleep Final Mix | |game5=Kingdom Hearts Birth by Sleep Final Mix | ||
|game6=Kingdom Hearts χ | |game6=Kingdom Hearts χ | ||
|type=Pureblood Heartless | |type=Pureblood Heartless | ||
|spec=Heartless | |spec=Heartless | ||
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|journalKH2=It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.<br>Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks! | |journalKH2=It produces a shadow on the ground before attacking. Catch it off guard right after it attacks.<br>Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks! | ||
|journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage. | |journal358=A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack.<br>It may unleash a shockwave as it emerges, so stay on guard.<br>Block when it charges you to earn a few precious seconds during which you can deal double damage. | ||
|journalBBS= | |journalBBS=One of the many forms the heart takes after being swallowed by darkness.<br>They look like Shadows, but their movements are more quick-witted. | ||
| | |KHHP1= | ||
| | |KHATL1= | ||
| | |KHDEF1= | ||
| | |KHMP1= | ||
| | |KHEXP1= | ||
| | |KHHP2=150 | ||
| | |KHATK2=40 | ||
| | |KHDEF2=30 | ||
|KHMP2=55 | |||
|KHEXP2=400<ref>The player receives 400 EXP from the last Neoshadow defeated.</ref> | |||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x0.49 | |KHfire=x0.49 | ||
Line 50: | Line 48: | ||
|KHko=x0.5 | |KHko=x0.5 | ||
|KHother=x0.5 | |KHother=x0.5 | ||
|KHreward=''' | |KHreward='''First to sixth Neoshadows:'''<br>(15) MP ball x 5<br>'''Seventh Neoshadow:'''<br>(1) HP Ball x 20, (5) HP Ball x 5<br>Stormy Stone (35%) | ||
|KHworld=End of the World | |KHworld=End of the World | ||
|COM12=r | |COM12=r | ||
|COMHP12= | |COMHP12=237 | ||
|COMAP12= | |COMAP12=13 | ||
|COMEXP12= | |COMEXP12=285 | ||
|COMHP13= | |COMHP13=252 | ||
|COMAP13= | |COMAP13=14 | ||
|COMEXP13= | |COMEXP13=310 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
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|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=x1.0 | ||
|COMstun= | |COMstun=x1.0 | ||
|COMstop= | |COMstop=x1.0 | ||
|COMwarp= | |COMwarp=x1.0 | ||
|COMbind= | |COMbind=x1.0 | ||
|COMconf= | |COMconf=x1.0 | ||
|COMterr= | |COMterr=x1.0 | ||
| | |COMmagn=x1.0 | ||
| | |COMfree=x1.0 | ||
|ability=Bio | |ability=Bio | ||
|desc=Causes enemies HP to gradually drop. | |desc=Causes enemies HP to gradually drop. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=25 | |CP=25 | ||
| | |value=2, 6, 8 | ||
|duel=5 | |duel=5 | ||
|time=6 | |time=6 | ||
|COMworld=Castle Oblivion | |COMworld=Castle Oblivion | ||
| | |KH2loc1=Hollow Bastion | ||
| | |KH2LVL1=34 | ||
| | |KH2HP1=75 | ||
| | |KH2EXP1=159 | ||
| | |KH2STR1=32 | ||
|KH2loc2= | |KH2DEF1=18 | ||
| | |KH2loc2=The Land of Dragons | ||
| | |KH2LVL2=35 | ||
| | |KH2HP2=76 | ||
| | |KH2EXP2=170 | ||
| | |KH2STR2=34 | ||
| | |KH2DEF2=19 | ||
| | |KH2loc3=Beast's Castle | ||
| | |KH2LVL3=36 | ||
|KH2HP3=77 | |||
|KH2EXP3=182 | |||
|KH2STR3=34 | |||
|KH2DEF3=19 | |||
|KH2loc4=Port Royal | |||
|KH2LVL4=37 | |||
|KH2HP4=79 | |||
|KH2EXP4=194 | |||
|KH2STR4=35 | |||
|KH2DEF4=20 | |||
|KH2loc5=Olympus Coliseum | |KH2loc5=Olympus Coliseum | ||
| | |KH2LVL5=39 | ||
| | |KH2HP5=82 | ||
|KH2loc6= | |KH2EXP5=220 | ||
| | |KH2STR5=37 | ||
| | |KH2DEF5=21 | ||
|KH2loc7= | |KH2loc6=Agrabah | ||
| | |KH2LVL6=40 | ||
| | |KH2HP6=84 | ||
|KH2loc8= | |KH2EXP6=234 | ||
| | |KH2STR6=37 | ||
| | |KH2DEF6=21 | ||
|KH2loc9= | |KH2loc7=Halloween Town | ||
| | |KH2LVL7=41 | ||
| | |KH2HP7=86 | ||
|KH2EXP7=248 | |||
|KH2STR7=39 | |||
|KH2DEF7=22 | |||
|KH2loc8=Pride Land | |||
|KH2LVL8=43 | |||
|KH2HP8=89 | |||
|KH2EXP8=278 | |||
|KH2STR8=40 | |||
|KH2DEF8=23 | |||
|KH2loc9=Hollow Bastion | |||
|KH2LVL9=45 | |||
|KH2HP9=92 | |||
|KH2EXP9=310 | |||
|KH2STR9=42 | |||
|KH2DEF9=24 | |||
|KH2loc10=The World That Never Was | |KH2loc10=The World That Never Was | ||
| | |KH2LVL10=50 | ||
| | |KH2HP10=100 | ||
|KH2fire= | |KH2EXP10=400 | ||
|KH2bliz= | |KH2STR10=45 | ||
|KH2thun= | |KH2DEF10=26 | ||
|KH2dark= | |KH2weapon=x1.0 | ||
| | |KH2fire=x1.0 | ||
|KH2reward= | |KH2bliz=x1.0 | ||
|KH2world=Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum | |KH2thun=x1.0 | ||
|KH2dark=x1.0 | |||
|KH2other=x1.0 | |||
|KH2reward=(1) MP Ball x 2<br>(5) Munny x2<br>Lucid Crystal (8%), Bright Crystal (4%) | |||
|KH2world=Hollow Bastion/Radiant Garden, The Land of Dragons, Beast's Castle, Port Royal, Olympus Coliseum, Agrabah, Halloween Town, Pride Land, The World That Never Was | |||
|KH2cup1=Titan Cup | |KH2cup1=Titan Cup | ||
|KH2match11=5 | |KH2match11=5 | ||
|KH2num11=3 | |KH2num11=3 | ||
| | |CKH2LVL1=61 | ||
|CKH2HP1=86 | |||
|CKH2EXP1=— | |||
|CKH2STR1=39 | |||
|CKH2DEF1=22 | |||
|KH2cup2=Titan Paradox Cup | |KH2cup2=Titan Paradox Cup | ||
|KH2match21=5 | |KH2match21=5 | ||
|KH2num21=3 | |KH2num21=3 | ||
| | |CKH2LVL2=80 | ||
| | |CKH2HP2=150 | ||
|CKH2EXP2=— | |||
|CKH2STR2=70 | |||
|CKH2DEF2=41 | |||
|KH2cup3=Hades Paradox Cup | |KH2cup3=Hades Paradox Cup | ||
|KH2match31=17 | |KH2match31=17 | ||
|KH2num31=4 | |KH2num31=4 | ||
|KH2match32=26 | |KH2match32=26 | ||
|KH2num32= | |KH2num32=2 | ||
| | |CKH2LVL3=99 | ||
|CKH2HP3=181 | |||
|CKH2EXP3=— | |||
|CKH2STR3=87 | |||
|CKH2DEF3=51 | |||
|358heart=— | |||
|358munny=21 | |358munny=21 | ||
|358HP=3.20 | |||
|358HP= | |||
|358EXP=2.63 | |358EXP=2.63 | ||
| | |358DEF=1.37 | ||
|358STUN=X | |||
|358M1=29 | |358M1=29 | ||
|358LVL1=17 | |358LVL1=17 | ||
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|358M4=93 | |358M4=93 | ||
|358LVL4=17 | |358LVL4=17 | ||
|358fire=x1.35 | |358fire=x1.35 | ||
|358bliz=x1.60 | |358bliz=x1.60 | ||
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|358reward6=— | |358reward6=— | ||
|358world=Beast's Castle, Twilight Town, The World That Never Was | |358world=Beast's Castle, Twilight Town, The World That Never Was | ||
}} | }} | ||
The '''Neoshadow''' is a [[Pureblood Heartless]] | The '''Neoshadow''' is a [[Pureblood Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts Birth by Sleep Final Mix]]''. | ||
==Story== | ==Story== | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
Back when [[Ventus]] was the apprentice of [[Master Xehanort]], Xehanort called the boy to the [[Keyblade Graveyard]] and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort decided to use his [[Keyblade]] to forcefully extract the darkness within Ventus's heart, creating [[Vanitas]]. | Back when [[Ventus]] was the apprentice of [[Master Xehanort]], Xehanort called the boy to the [[Keyblade Graveyard]] and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort instead decided to use his [[Keyblade]] to forcefully extract the darkness within Ventus's heart, creating [[Vanitas]]. | ||
While [[Aqua]] is traversing the [[Realm of Darkness]], she battles | While [[Aqua]] is traversing the [[Realm of Darkness]], she battles Neoshadow along with a few other Pureblood Heartless. | ||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
After returning to [[the World That Never Was]] in order to reclaim [[Kingdom Hearts]] and revitalize [[Xion]], [[Roxas]] is attacked by several Neoshadows. He eliminates them, but is forced to side with [[Riku]] in order to finish off the rest of the continuously spawning Heartless. As soon as the Heartless are taken care of, however, the two Keyblade wielders turn on each other. | After returning to [[the World That Never Was]] in order to reclaim [[Kingdom Hearts]] and revitalize [[Xion]], [[Roxas]] is attacked by several Neoshadows. He eliminates them, but is forced to side with [[Riku]] in order to finish off the rest of the continuously spawning Heartless. As soon as the Heartless are taken care of, however, the two Keyblade wielders turn on each other. | ||
==Design== | ==Design== | ||
A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color. | A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color. | ||
The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow". | The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow". | ||
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==Strategy== | ==Strategy== | ||
===''Kingdom Hearts Final Mix''=== | ===''Kingdom Hearts Final Mix''=== | ||
The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they | The Neoshadow is stronger and faster than a [[Shadow]], and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat [[Sora]]. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the [[Bandit]]. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they can be affected by [[Stop]] magic. | ||
After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them. | After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them. | ||
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When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3). | When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3). | ||
===Other Games=== | |||
In ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts 358/2 Days'', and ''Kingdom Hearts II'', they are less rare and dangerous but are still more difficult to defeat than regular Shadows. In ''Kingdom Hearts II'', a powerful [[Reaction Command]], Wind Dance,<ref>"Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.</ref> can be used to eliminate or intensely damage Neoshadows. | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{-}} | |||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
{{FM1}} | {{FM1}} | ||
[[Category:Kingdom Hearts Final Mix enemies]] | [[Category:Kingdom Hearts Final Mix enemies]] | ||