Site Notice

Remember to pay a visit to our Discord server and chat with our community! See here for more info.

Be sure to check out the KHUX Wiki for the latest on Kingdom Hearts Union χ and Kingdom Hearts Dark Road! Go and pitch in!

The KHWiki contains spoilers for all Kingdom Hearts games. Read at your own risk.

Please remember not to add information about unreleased games from trailers.

Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts II
Kingdom Hearts II Final Mix

Healing Herb

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Nature's Healing)
Jump to navigationJump to search

Healing Herb
(大自然のいやし Daishizen no Iyashi?, lit. "Nature's Healing")
Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
(Cure) Max MP x3 +9[KH I]
Max MP +15[KH I FM]
0%
(Cura) Max MP x3 +27[KH I]
Max MP +27[KH I FM]
0%
(Curaga) Full HP restore[KH I]
Max MP +36[KH I FM]
0%
AP Cost 3 MP Cost 1

Healing Herb is a technique that appears in Kingdom Hearts and Kingdom Hearts II. It allows the user to use a special herb that casts Cure magic.

Mechanics[edit]

In Kingdom Hearts, Healing Herb is a combat ability exclusive to Tarzan that cast Cure on a single party member. It is a defense skill that costs 3 AP to equip and 1 MP to use. Healing Herb becomes stronger when Sora obtains the second and third power of healing.

In Kingdom Hearts II, Healing Herb is an action ability exclusive to Simba that restores the entire party's HP completely. It costs 3 AP to equip and 99 MP to use.

Learning Healing Herb[edit]

Kingdom Hearts[edit]

  • Tarzan has Healing Herb as a default ability.

Kingdom Hearts II[edit]

  • Simba has Healing Herb as a default ability.

See also[edit]