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Editing Music Stage
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Latest revision | Your text | ||
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;Controls | ;Controls | ||
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Attack | *{{button|x}}, {{button|l1}}, and {{button|r1}}: Attack | ||
*{{button|triangle}}: Activate ability crystals | *{{button|triangle}}: Activate ability crystals | ||
*{{button|circle}}: Jump (hold to glide) | *{{button|circle}}: Jump (hold to glide) | ||
*{{button|stickl}}: Move left and right while gliding | *{{button|stickl}}: Move left and right while gliding | ||
===Memory Dive=== | ===Memory Dive=== | ||
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;Controls | ;Controls | ||
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Activate hit targets (hold and release for hold targets) | *{{button|x}}, {{button|l1}}, and {{button|r1}}: Activate hit targets (hold and release for hold targets) | ||
*{{button|stickl}} and {{button|stickr}}: Activate slide targets | *{{button|stickl}} and {{button|stickr}}: Activate slide targets | ||
===Boss Battle=== | ===Boss Battle=== | ||
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;Controls | ;Controls | ||
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Activate hit targets (hold and release for hold targets) | *{{button|x}}, {{button|l1}}, and {{button|r1}}: Activate hit targets (hold and release for hold targets) | ||
*{{button|stickl}} and {{button|stickr}}: Activate slide targets | *{{button|stickl}} and {{button|stickr}}: Activate slide targets | ||
*{{button|triangle}}: Activate ability crystals | *{{button|triangle}}: Activate ability crystals | ||
==Styles== | ==Styles== | ||
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===Performer=== | ===Performer=== | ||
{{nihongo|'''Performer'''|パフォーマー|Pafōmā}} style is a more challenging mode that adds additional performer targets. Performer targets must be hit in time using | {{nihongo|'''Performer'''|パフォーマー|Pafōmā}} style is a more challenging mode that adds additional performer targets. Performer targets must be hit in time using {{button|square}}, {{button|l2}}, and {{button|r2}}, with the appropriate button being displayed over the performer target. There is no penalty for missing performer targets. Successfully hitting performer targets will not increase the score or increment the chain, but instead start a performer combo, which will contribute to the Performer Bonus for extra Rhythm Points. | ||
==Special modes== | ==Special modes== |