Editing Mushroom XIII

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  |s4=Pink Agaricus
  |s4=Pink Agaricus
  |s5=Gold Tricholoma
  |s5=Gold Tricholoma
  |journalKH2='''No. 1'''<br>The strongest Heartless of the bunch. It moves quickly and deals precise attacks.<br><br>Attack it to earn points! As soon as it performs Reversal, perform your own Reversal to catch it off guard.<br><br>'''No. 2'''<br>A Heartless that attacks with a barrage of magic projectiles.<br><br>Avoid its attacks to earn points. Launch them back to earn even more points!<br><br>'''No. 3'''<br>A clumsy Heartless that drops valuable items.<br><br>Chase it to collect what it's lost! At times it's known to drop a whole trove of goodies.<br><br>'''No. 4'''<br>A Heartless that loves a good game of tag—and loves being "it."<br><br>It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.<br><br>'''No. 5'''<br>A tough Heartless that regenerates HP as it sleeps.<br><br>Defeat it by hitting it fast and hard to drain its HP.<br><br>'''No. 6'''<br>A Heartless that creates copies of itself, and attacks using various formations.<br><br>Figure out which formation it's using and quickly work out a plan of action!<br><br>'''No. 7'''<br>A dangerous Heartless with a violent streak.<br><br>If you get too close, it'll blast you away. Defeat it with long-range attacks like magic.<br><br>'''No. 8'''<br>A Heartless buried in the ground, waiting to be pulled out.<br><br>Once you pull it out, keep attacking until it's dead. Make sure you don't drop it!<br><br>'''No. 9'''<br>A Heartless that loves to dance. Hit it, and it won't stop spinning.<br><br>Attack quickly and repeatedly to keep it spinning out of control.<br><br>'''No. 10'''<br>A Heartless that confuses its enemy by creating copies of itself.<br><br>Defeat it by finding and attacking its real form.<br><br>'''No. 11'''<br>A poor Heartless that's always being chased by a mysterious number.<br><br>Attacking it will reduce the number. Transform the number to 0 as quickly as possible!<br><br>'''No. 12'''<br>A Heartless that warps to various areas on the map only to mock Sora.<br><br>Defeat it by locking on to it or using long-ranged attacks!<br><br>'''No. 13'''<br>A Heartless that appeared alongside an ethereal flash of light.<br><br>It bestowed upon Sora a treasure, as proof of defeating the rest of its kind.
  |journalKH2='''No. 1'''<br>The strongest Heartless of the bunch. It moves quickly and deals precise attacks.<br>Attack it to earn points! As soon as it performs Reversal, perform your own Reversal to catch it off guard.<br><br>'''No. 2'''<br>A Heartless that attacks with a barrage of magic projectiles.<br>Avoid its attacks to earn points. Launch them back to earn even more points!<br><br>'''No. 3'''<br>A clumsy Heartless that drops valuable items.<br>Chase it to collect what it's lost! At times it's known to drop a whole trove of goodies.<br><br>'''No. 4'''<br>A Heartless that loves a good game of tag—and loves being "it."<br>It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.<br><br>'''No. 5'''<br>A tough Heartless that regenerates HP as it sleeps.<br>Defeat it by hitting it fast and hard to drain its HP.<br><br>'''No. 6'''<br>A Heartless that creates copies of itself, and attacks using various formations.<br>Figure out which formation it's using and quickly work out a plan of action!<br><br>'''No. 7'''<br>A dangerous Heartless with a violent streak.<br>If you get too close, it'll blast you away. Defeat it with long-range attacks like magic.<br><br>'''No. 8'''<br>A Heartless buried in the ground, waiting to be pulled out.<br>Once you pull it out, keep attacking until it's dead. Make sure you don't drop it!<br><br>'''No. 9'''<br>A Heartless that loves to dance. Hit it, and it won't stop spinning.<br>Attack quickly and repeatedly to keep it spinning out of control.<br><br>'''No. 10'''<br>A Heartless that confuses its enemy by creating copies of itself.<br>Defeat it by finding and attacking its real form.<br><br>'''No. 11'''<br>A poor Heartless that's always being chased by a mysterious number.<br>Attacking it will reduce the number. Transform the number to 0 as quickly as possible!<br><br>'''No. 12'''<br>A Heartless that warps to various areas on the map only to mock Sora.<br>Defeat it by locking on to it or using long-ranged attacks!<br><br>'''No. 13'''<br>A Heartless that appeared alongside an ethereal flash of light.<br>It bestowed upon Sora a treasure, as proof of defeating the rest of its kind.
  |KH2phys=x0.5<ref>Weapon vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2weapon=x0.5<ref>Weapon vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2fire=x0.5
  |KH2fire=x0.5
  |KH2bliz=x0.5
  |KH2bliz=x0.5
  |KH2thun=x0.5
  |KH2thun=x0.5
  |KH2dark=x0.5
  |KH2dark=x0.5
  |KH2neut=x0.5<ref>Other vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2other=x0.5<ref>Other vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2world=Various (See below)
  |KH2world=Various (See below)
  |KH2reward=''See [[#Prizes|Prizes]]''
  |KH2reward=''See [[#Prizes|Prizes]]''
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-B Prize does not stack, ranks A-D have two options of prizes
-B Prize does not stack, ranks A-D have two options of prizes
-->
-->
{{sec-stub}}
{{section-stub}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
|-style="{{style|kh2|a}}"
|- bgcolor="#3A3A3A"
!rowspan="2"|Rank||rowspan="2"|Type A Reward||colspan="3"|Type B Reward
|width="2%" style="font-size:12px; color:white; text-align:center"|'''Rank'''
|-style="{{style|kh2|b}}"
|width="25%" style="font-size:12px; color:white; text-align:center"|'''A Prize'''
!Chance||Reward (Odds)||Rewards (Evens)
|width="25%" style="font-size:12px; color:white; text-align:center"|'''B Prize (Odds)'''
|-
|width="25%" style="font-size:12px; color:white; text-align:center"|'''B Prize (Evens)'''
!S
|- bgcolor="#E6E6FA"
|Munny (large) x5<br>Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x2<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|S
|100%||(3) MP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Premium Mushroom]] x1||(5) HP prize x5<br>(3) Drive orb x5<br>(5) Drive orb x5<br>[[Ultimate Mushroom]] x1
|Munny (Large) x5<br>[[Tranquility Crystal]]
|-
|(3) MP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>[[Premium Mushroom]]
!rowspan="2"|A
|(5) HP Ball x5<br>(3) Drive Ball x5<br>(5) Drive Ball x5<br>[[Ultimate Mushroom]]
|rowspan="2"|Munny (large) x5<br>Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x2<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|- bgcolor="#E6E6FA"
|90%||(3) MP prize x3<br>[[Precious Mushroom+]] x1||(5) HP prize x3<br>[[Majestic Mushroom+]] x1
|rowspan="2"|A
|-
|rowspan="2"|Munny (Large) x5<br>Tranquility Crystal
|10%||(3) MP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Premium Mushroom]] x1||(5) HP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Ultimate Mushroom]] x1
|(3) MP Ball x3<br>[[Precious Mushroom+]] (90%)
|-
|(5) HP Ball x3<br>[[Majestic Mushroom+]] (90%)
!rowspan="2"|B
|- bgcolor="#E6E6FA"
|rowspan="2"|Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x1<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|(3) MP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>Premium Mushroom (10%)
|85%||(3) MP prize x3<br>[[Precious Mushroom]] x1||(5) HP prize x3<br>[[Majestic Mushroom]] x1
|(5) HP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>Ultimate Mushroom (10%)
|-
|- bgcolor="#E6E6FA"
|15%||(3) MP prize x3<br>[[Precious Mushroom+]] x1||(5) HP prize x3<br>[[Majestic Mushroom+]] x1
|rowspan="2"|B
|-
|rowspan="2"|Munny (Medium) x3<br>Tranquility Crystal<br>[[Drive Recovery]]
!rowspan="2"|C
|(3) MP Ball x3<br>[[Precious Mushroom]] (85%)
|rowspan="2"|Munny (medium) x1<br>Munny (small) x4<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|(5) HP Ball x3<br>[[Majestic Mushroom]] (85%)
|75%||(1) MP prize x3<br>[[Plain Mushroom+]] x1||(1) HP prize x3<br>[[Joyous Mushroom+]] x1
|- bgcolor="#E6E6FA"
|-
|(3) MP Ball x3<br>Precious Mushroom+ (15%)
|25%||(3) MP prize x3<br>[[Precious Mushroom]] x1||(5) HP prize x3<br>[[Majestic Mushroom]] x1
|(5) HP Ball x3<br>Majestic Mushroom+ (15%)
|-
|- bgcolor="#E6E6FA"
!rowspan="2"|D
|rowspan="2"|C
|rowspan="2"|Munny (small) x4<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|rowspan="2"|Munny (Medium) x1<br>[[Tranquility Gem]]
|65%||(1) MP prize x3<br>[[Plain Mushroom]] x1||(1) HP prize x3<br>[[Joyous Mushroom]] x1
|(1) MP Ball x3<br>[[Plain Mushroom+]] (75%)
|-
|(1) HP Ball x3<br>[[Joyous Mushroom+]] (75%)
|35%||(1) MP prize x3<br>[[Plain Mushroom+]] x1||(1) HP prize x3<br>[[Joyous Mushroom+]] x1
|- bgcolor="#E6E6FA"
|-
|(3) MP Ball x3<br>Precious Mushroom (25%)
!E
|(5) HP Ball x3<br>Majestic Mushroom (25%)
|Munny (small) x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|- bgcolor="#E6E6FA"
|55%||(1) MP prize x3<br>[[Plain Mushroom]] x1||(1) HP prize x3<br>[[Joyous Mushroom]] x1
|rowspan="2"|D
|rowspan="2"|Munny (Small) x3<br>[[Tranquility Stone]]
|(1) MP Ball x3<br>[[Plain Mushroom]] (65%)
|(1) HP Ball x3<br>[[Joyous Mushroom]] (65%)
|- bgcolor="#E6E6FA"
|(1) MP Ball x3<br>Plain Mushroom+ (35%)
|(1) HP Ball x3<br>Joyous Mushroom+ (35%)
|- bgcolor="#E6E6FA"
|E
|Munny (Small) x1<br>[[Tranquility Shard]]<br>[[Tent]]<br>Drive Recovery
|(1) MP Ball x3<br>Plain Mushroom (55%)
|(1) HP Ball x3<br>Joyous Mushroom (55%)
|}
|}


==Design==
==Design==
[[File:Mushroom XIII Sprite KHIIFM.png|left]]
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII.
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII.


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The Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII.
The Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII.
<gallery>
Mushroom XIII (Portrait) KHIIFM.png|A Mushroom XIII member's journal portrait in ''Kingdom Hearts II Final Mix''.
Mushroom XIII (Portrait) KHIIHD.png|A Mushroom XIII member's journal portrait in ''Kingdom Hearts HD 2.5 ReMIX''.
</gallery>


==List of members==
==List of members==
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}}
}}
{{Q|Press {{button|t}} to begin the duel! Collect the items that drop!|Information}}
{{Q|Press {{button|t}} to begin the duel! Collect the items that drop!|Information}}
'''No. 3''' appears at the {{c|Bridge|bc}} after [[Xaldin]] is defeated. Sora has a set amount of time{{?}}<!--specify--> to collect as many dropped prizes{{?}}<!--specify; 500 total(?)--> as possible.
'''No. 3''' appears at {{c|Bridge|bc}} after [[Xaldin]] is defeated. Sora has a set amount of time{{?}}<!--specify--> to collect as many dropped prizes{{?}}<!--specify; 500 total(?)--> as possible.


No. 3 will run back and forth across the Bridge, slowly at first but gradually picking up speed. The key to defeating it is to equip as many [[Draw]] abilities as possible while using [[Glide]] or [[Quick Run]], supplemented by [[Final Form]] and [[Wisdom Form]] if desired, to stay close to the Mushroom. The dropped prizes{{?}} quickly disappear, and at a regular pace{{?}}<!--8 times(?)--> the Mushroom will drop larger clumps of prizes{{?}}.
No. 3 will run back and forth across the Bridge, slowly at first but gradually picking up speed. The key to defeating it is to equip as many [[Draw]] abilities as possible while using [[Glide]] or [[Quick Run]], supplemented by [[Final Form]] and [[Wisdom Form]] if desired, to stay close to the Mushroom. The dropped prizes{{?}} quickly disappear, and at a regular pace{{?}}<!--8 times(?)--> the Mushroom will drop larger clumps of prizes{{?}}.
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}}
}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemy without getting caught!|Information}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemy without getting caught!|Information}}
:''A Heartless that loves a good game of tag—and loves being "it."''
:''It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.''
'''No. 4''' is in [[The Land of Dragons]] - Palace Gate. [[Shan-Yu]] must have been defeated to reach No. 4. Sora must hit 85 clones without getting hit. A recommended strategy is to hit the first batch of clones normally, and then use Final Form to fly around and ram into the clones with the spinning Keyblades or using Thundaga with the Photon Debugger equipped. The Form may run out near the end of the duel when the clones are stronger, so Sora should keep a distance and use Thundaga to destroy the last few clones and reach 85. An easier alternative is to use the Wisdom Form and move in a circular motion across the square while shooting, this way Sora can hit several clones at once without being hit. Wisdom Form's Combo Finisher often slows Sora down towards the end of it, so equipping Berserk Charge and emptying the [[MP Gauge]] for a never-ending combo is also a good idea, in the event your MP replenishes, use Blizzard or Thunder to quickly drain it again while still damaging the clones.
'''No. 4''' is in [[The Land of Dragons]] - Palace Gate. [[Shan-Yu]] must have been defeated to reach No. 4. Sora must hit 85 clones without getting hit. A recommended strategy is to hit the first batch of clones normally, and then use Final Form to fly around and ram into the clones with the spinning Keyblades or using Thundaga with the Photon Debugger equipped. The Form may run out near the end of the duel when the clones are stronger, so Sora should keep a distance and use Thundaga to destroy the last few clones and reach 85. An easier alternative is to use the Wisdom Form and move in a circular motion across the square while shooting, this way Sora can hit several clones at once without being hit. Wisdom Form's Combo Finisher often slows Sora down towards the end of it, so equipping Berserk Charge and emptying the [[MP Gauge]] for a never-ending combo is also a good idea, in the event your MP replenishes, use Blizzard or Thunder to quickly drain it again while still damaging the clones.


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}}
}}
{{Q|Press {{button|t}} to begin the duel! Attack continuously, and don't let him heal!|Information}}
{{Q|Press {{button|t}} to begin the duel! Attack continuously, and don't let him heal!|Information}}
:''A tough Heartless that regenerates HP as it sleeps.''
:''Defeat it by hitting it fast and hard to drain its HP.''
'''No. 5''' is in the [[Cave of Wonders]] - Treasure Room. Sora must defeat it in 10 seconds, without letting its health regenerate. For its fast attacks, [[Master Form]] is best used when defeating No. 5, as this gives it less recovery time. [[Limit Form]]'s Zantetsuken ground combo finisher is also extremely helpful, as it can easily chop away an entire bar of the Mushroom's health. Another strategy is to use Final Form, equipped with Fire Boost and the Bond of Flame, and keep attacking with Firaga.
'''No. 5''' is in the [[Cave of Wonders]] - Treasure Room. Sora must defeat it in 10 seconds, without letting its health regenerate. For its fast attacks, [[Master Form]] is best used when defeating No. 5, as this gives it less recovery time. [[Limit Form]]'s Zantetsuken ground combo finisher is also extremely helpful, as it can easily chop away an entire bar of the Mushroom's health. Another strategy is to use Final Form, equipped with Fire Boost and the Bond of Flame, and keep attacking with Firaga.


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}}
}}
{{Q|Press {{button|t}} to begin the duel! Quickly defeat the enemies that appear!|Information}}
{{Q|Press {{button|t}} to begin the duel! Quickly defeat the enemies that appear!|Information}}
:''A Heartless that creates copies of itself, and attacks using various formations.''
:''Figure out which formation it's using and quickly work out a plan of action!''
'''No. 6''' is in the [[Underworld]] Caverns: Atrium, where [[Demyx]] was first fought. Sora must defeat all of the clones within 45 seconds. The clones appear in groups of six, though the initial one must be attacked first. Notable patterns are appearing in circles, which make Firaga most useful, appearing in straight lines, making Blizzaga most useful, and appearing in vertical lines, making Thundaga most useful. The clones are very weak, so it is recommended to take advantage of Final Form, which not only allows powerful magic but also makes the Keyblades strike adjacent foes when Gliding or jumping, making it much easier to defeat the mushrooms in more difficult formations.
'''No. 6''' is in the [[Underworld]] Caverns: Atrium, where [[Demyx]] was first fought. Sora must defeat all of the clones within 45 seconds. The clones appear in groups of six, though the initial one must be attacked first. Notable patterns are appearing in circles, which make Firaga most useful, appearing in straight lines, making Blizzaga most useful, and appearing in vertical lines, making Thundaga most useful. The clones are very weak, so it is recommended to take advantage of Final Form, which not only allows powerful magic but also makes the Keyblades strike adjacent foes when Gliding or jumping, making it much easier to defeat the mushrooms in more difficult formations.


The clones are reminiscent of the boss battle against [[Zexion]] in the "Reverse/Rebirth" mode of ''Kingdom Hearts Re:Chain of Memories'', and the various formations may recall those of the various book clones in the Absent Silhouette fight.
The clones are reminiscent of the boss battle against [[Zexion]] in the "Reverse/Rebirth" mode of ''Kingdom Hearts Re:Chain of Memories''.
{{-}}
{{-}}


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}}
}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemy while avoiding its attacks!|Information}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemy while avoiding its attacks!|Information}}
:''A dangerous Heartless with a violent streak.''
:''If you get too close, it'll blast you away. Defeat it with long-range attack like magic.''
'''No. 7''' is in [[Twilight Town]] - Tunnelway. Sora must defeat it in 10 seconds. However, coming in contact with the Mushroom will send him flying.
'''No. 7''' is in [[Twilight Town]] - Tunnelway. Sora must defeat it in 10 seconds. However, coming in contact with the Mushroom will send him flying.


The key to defeating No. 7 is by using long-range attacks. Wisdom Form works well, though Sora will have to keep gliding away from No. 7. Alternatively, one can use Limit Form's Sonic Blade, Strike Raid and Ragnarok combos to keep it at bay. Using Donald's Fantasia or Flare Force allows for easy damage while also keeping Sora invincible, allowing him to attack in conjunction. However, the most effective method is to use Reflega while in Final Form, although Thundaga can also work.
The key to defeating No. 7 is by using long-range attacks. Wisdom Form works well, though Sora will have to keep gliding away from No. 7. Alternatively, one can use Limit Form's Sonic Blade, Strike Raid and Ragnarok combos to keep it at bay. Final Form and Reflega is another extremely effective method, though Thundaga can also work.


The Mushroom sending Sora flying on contact is similar to the attacks of [[Saïx]] while in his Berserk state.
The Mushroom sending Sora flying on contact is similar to the attacks of [[Saïx]] while in his Berserk state.
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}}
}}
{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}}
{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}}
'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game.
:''A Heartless buried in the ground, waiting to be pulled out.''


One way to defeat the challenge is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.
:''Once you pull it out, keep attacking until it's dead. Make sure you don't drop it!''


An alternate way of doing this is to enter Wisdom Form, and to use the Shoot command repeatedly until its finisher is reached, then use the Thundaga finisher once or twice to complete each combo. At least two finishers per combo are required for this so equip [[Finishing Plus]] and Rumbling Rose if acquired. Equipping [[Magic Lock-On]] makes this easier due to it automatically locking on to the Mushroom and increasing Thundaga's range.
'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game. A way to make this easier is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.


It is similar to the Overtake Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group. It must also be pulled out of the ground to attack it, similar to the Assassin Nobodies.
It is similar to the Overtake/Clear Light Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group.
{{-}}
{{-}}


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{{Q|Press {{button|t}} to begin the duel! Attack and keep the enemy spinning!|Information}}
{{Q|Press {{button|t}} to begin the duel! Attack and keep the enemy spinning!|Information}}
:''A Heartless that loves to dance. Hit it, and it won't stop spinning.''
:''Attack quickly and repeatedly to keep it spinning out of control.''
'''No. 9''' is in [[Radiant Garden]] - Castle Gate, where [[Demyx]] was fought. Sora must hit it 75 times without letting it stop spinning. This can be accomplished by attacking with the [[Fatal Crest]] Keyblade, Berserk Charge and Horizontal Slash equipped—a combination which can land up to 99 hits.
'''No. 9''' is in [[Radiant Garden]] - Castle Gate, where [[Demyx]] was fought. Sora must hit it 75 times without letting it stop spinning. This can be accomplished by attacking with the [[Fatal Crest]] Keyblade, Berserk Charge and Horizontal Slash equipped—a combination which can land up to 99 hits.


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|name=No. 10
|name=No. 10
|SA=00'36"00 or lower|SB=00'36"00 or lower
|SA=00'36"00 or lower|SB=00'36"00 or lower
|AA=00'36"01 - 00'39"00|AB=00'36"01 - 00'37"00
|AA=00'36"01 - 00'39"00|AB=00'36"01 - 00'39"00
|BA=00'39"01 - 00'55"00|BB=00'37"01 - 00'47"00
|BA=00'39"01 - 00'55"00|BB=00'37"01 - 00'47"00
|CA=00'55"01 - 01'20"00|CB=00'47"01 - 01'07"00
|CA=00'55"01 - 01'20"00|CB=00'47"01 - 01'07"00
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}}
}}
{{Q|Press {{button|t}} to begin the duel! Find and attack her real form!|Information}}
{{Q|Press {{button|t}} to begin the duel! Find and attack her real form!|Information}}
:''A Heartless that confuses its enemy by creating copies of itself.''
:''Defeat it by finding and attacking its real form.''
'''No. 10''' is in [[Port Royal]] - [[Isla de Muerta: Moonlight Nook]] during the second visit. Sora must defeat the real Mushroom in 55 seconds as it shuffles itself amongst four clones. The only notable strategy is to stand back to where all clones are visible and then repeatedly pause the game to make it easier to keep track of the real one, and then use Final Form to deal as many hits as possible to the real form; after each consecutive correct guess, more time will be added before it shuffles itself again, but after each incorrect guess, the time to hit it will restart.
'''No. 10''' is in [[Port Royal]] - [[Isla de Muerta: Moonlight Nook]] during the second visit. Sora must defeat the real Mushroom in 55 seconds as it shuffles itself amongst four clones. The only notable strategy is to stand back to where all clones are visible and then repeatedly pause the game to make it easier to keep track of the real one, and then use Final Form to deal as many hits as possible to the real form; after each consecutive correct guess, more time will be added before it shuffles itself again, but after each incorrect guess, the time to hit it will restart.


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}}
}}
{{Q|Press {{button|t}} to begin the duel! Keep attacking until the number counts down to 0!|Information}}
{{Q|Press {{button|t}} to begin the duel! Keep attacking until the number counts down to 0!|Information}}
:''A poor Heartless that's always being chased by a mysterious number.''
:''Attacking it will reduce the number. Transform the number to 0 as quickly as possible!''
'''No. 11''' is in [[Timeless River]] - Waterway. Sora must deplete the hit counter above its head in 19 seconds. The best way to defeat it is by using Wisdom Form with Rumbling Rose and all Finishing Plus abilities to take advantage of the Wisdom Form's burst-fire finishing move. Sora can also use Wisdom Form combined with Berserk Charge, making sure to empty the MP Gauge immediately before starting the battle in order to use Berserk as soon as possible. Alternatively Sora can un-equip all of his Combo Plus and Air Combo Plus abilities and equip Fenrir and Negative Combo so that Sora's Wisdom Form fires continuous burst-fire finishing moves.
'''No. 11''' is in [[Timeless River]] - Waterway. Sora must deplete the hit counter above its head in 19 seconds. The best way to defeat it is by using Wisdom Form with Rumbling Rose and all Finishing Plus abilities to take advantage of the Wisdom Form's burst-fire finishing move. Sora can also use Wisdom Form combined with Berserk Charge, making sure to empty the MP Gauge immediately before starting the battle in order to use Berserk as soon as possible. Alternatively Sora can un-equip all of his Combo Plus and Air Combo Plus abilities and equip Fenrir and Negative Combo so that Sora's Wisdom Form fires continuous burst-fire finishing moves.


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}}
}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}}
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form; normal attacks or finisher strings are both capable of completing the challenge, either using Berserk Charge or the Fatal Crest, or unequipping all Combo Plus abilities, equipping Finishing Plus and Negative Combo, and using Fenrir to fire continuous finisher bursts. Proper control of the camera helps greatly in completing this challenge, as the clones can appear among and on top of the pillars on the mansion grounds where they may not seen easily and Wisdom Form's shots will not auto-aim toward them. Avoid locking onto the clones and sweep the camera around to keep more of the area in view and see where the clones are appearing, then move in to fire at them.
:''A Heartless that warps to various areas on the map only to mock Sora.''
 
:''Defeat it by locking on to it or using long-ranged attacks!''
 
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form, have Fatal Crest and Berserk Charge equipped and removing all Combo Plus abilities.


The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle.
The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle.
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===No. 13===
===No. 13===
:''A Heartless that appeared alongside an ethereal flash of light.''
:''It bestowed upon Sora a treasure, as proof of defeating the rest of its kind.''
'''No. 13''' is in Radiant Garden - Great Maw (where the 1000 Heartless battle took place). After beating the game, each time Sora enters the Great Maw, the other twelve Mushrooms will appear before him. A second later, all Mushrooms whose challenges he has yet to complete will vanish, while those remaining will jump for joy. If all twelve have been appeased, a beam of light will appear, and approaching it will give the Reaction Command "Look Up". Doing so will reveal No. 13, who descends from above directly before Sora. After the cutscene, the Reaction Command "Ready, Go!" appears. Activating the command will result in No. 13 giving Sora the Winner's Proof Keyblade and the Proof of Peace. After that, the thirteen mushrooms ascend into the sky together; while the other twelve are still available to be challenged, No. 13 will never appear again.
'''No. 13''' is in Radiant Garden - Great Maw (where the 1000 Heartless battle took place). After beating the game, each time Sora enters the Great Maw, the other twelve Mushrooms will appear before him. A second later, all Mushrooms whose challenges he has yet to complete will vanish, while those remaining will jump for joy. If all twelve have been appeased, a beam of light will appear, and approaching it will give the Reaction Command "Look Up". Doing so will reveal No. 13, who descends from above directly before Sora. After the cutscene, the Reaction Command "Ready, Go!" appears. Activating the command will result in No. 13 giving Sora the Winner's Proof Keyblade and the Proof of Peace. After that, the thirteen mushrooms ascend into the sky together; while the other twelve are still available to be challenged, No. 13 will never appear again.


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==Video==
==Video==
{| class="video"
{|class="video"
! Mushroom XIII – ''Kingdom Hearts II Final Mix''
|style="border-radius:10px"|'''Mushroom XIII—''Kingdom Hearts II Final Mix'''''
|-
|-
| {{#widget:YouTube|id=pTZGZA-vqSQ|width=320|height=240}}
|style="border:1px solid #000000"|{{#widget:YouTube|id=O9ywhUHsXN0|width=320|height=240}}
|}
|}


==Notes and references==
 
==Note and references==
{{reflist}}
{{reflist}}
{{FM2}}
{{FM2}}
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}

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