Editing Mushroom XIII
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==Design== | ==Design== | ||
[[File:Mushroom XIII | [[File:Sprite Mushroom XIII.png|left]] | ||
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII. | For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII. | ||
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The Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII. | The Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII. | ||
==List of members== | ==List of members== | ||
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}} | }} | ||
{{Q|Press {{button|t}} to begin the duel! Collect the items that drop!|Information}} | {{Q|Press {{button|t}} to begin the duel! Collect the items that drop!|Information}} | ||
'''No. 3''' appears at | '''No. 3''' appears at {{c|Bridge|bc}} after [[Xaldin]] is defeated. Sora has a set amount of time{{?}}<!--specify--> to collect as many dropped prizes{{?}}<!--specify; 500 total(?)--> as possible. | ||
No. 3 will run back and forth across the Bridge, slowly at first but gradually picking up speed. The key to defeating it is to equip as many [[Draw]] abilities as possible while using [[Glide]] or [[Quick Run]], supplemented by [[Final Form]] and [[Wisdom Form]] if desired, to stay close to the Mushroom. The dropped prizes{{?}} quickly disappear, and at a regular pace{{?}}<!--8 times(?)--> the Mushroom will drop larger clumps of prizes{{?}}. | No. 3 will run back and forth across the Bridge, slowly at first but gradually picking up speed. The key to defeating it is to equip as many [[Draw]] abilities as possible while using [[Glide]] or [[Quick Run]], supplemented by [[Final Form]] and [[Wisdom Form]] if desired, to stay close to the Mushroom. The dropped prizes{{?}} quickly disappear, and at a regular pace{{?}}<!--8 times(?)--> the Mushroom will drop larger clumps of prizes{{?}}. | ||
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'''No. 7''' is in [[Twilight Town]] - Tunnelway. Sora must defeat it in 10 seconds. However, coming in contact with the Mushroom will send him flying. | '''No. 7''' is in [[Twilight Town]] - Tunnelway. Sora must defeat it in 10 seconds. However, coming in contact with the Mushroom will send him flying. | ||
The key to defeating No. 7 is by using long-range attacks. Wisdom Form works well, though Sora will have to keep gliding away from No. 7. Alternatively, one can use Limit Form's Sonic Blade, Strike Raid and Ragnarok combos to keep it at bay. Using Donald's Fantasia or Flare Force allows for easy damage while also keeping Sora invincible, allowing him to attack in conjunction. However, the most effective method is to use Reflega while in Final Form, although Thundaga can also work. | The key to defeating No. 7 is by using long-range attacks. Wisdom Form works well, though Sora will have to keep gliding away from No. 7. Alternatively, one can use Limit Form's Sonic Blade, Strike Raid and Ragnarok combos to keep it at bay. Using Donald's Fantasia or Flare Force allows for easy damage while also keeping Sora invincible, allowing him to attack in conjunction. However, the the most effective method is to use Reflega while in Final Form, although Thundaga can also work. | ||
The Mushroom sending Sora flying on contact is similar to the attacks of [[Saïx]] while in his Berserk state. | The Mushroom sending Sora flying on contact is similar to the attacks of [[Saïx]] while in his Berserk state. | ||
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}} | }} | ||
{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}} | {{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}} | ||
'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game. | '''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game. A way to make this easier is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game. | ||
It is similar to the Overtake Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group. It must also be pulled out of the ground to attack it, similar to the Assassin Nobodies. | It is similar to the Overtake Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group. It must also be pulled out of the ground to attack it, similar to the Assassin Nobodies. | ||
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}} | }} | ||
{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}} | {{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}} | ||
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form | '''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form, have Fatal Crest and Berserk Charge equipped and removing all Combo Plus abilities. | ||
The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle. | The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle. | ||
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{{FM2}} | {{FM2}} | ||
{{HeartlessBossDirectory}} | {{HeartlessBossDirectory}} |