Editing Mission Mode
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==Development== | ==Development== | ||
At the beginning of the development for ''Kingdom Hearts 358/2 Days'', one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay of ''{{w|Dissidia Final Fantasy}}'', another game Nomura and Square Enix had worked on. During the development of ''[[Kingdom Hearts II]]'', ''Dissidia'' was originally envisioned as a ''Kingdom Hearts'' spin-off title featuring the cast of ''Kingdom Hearts'', including Disney original characters, where they come together to fight. The game was later reworked into a ''Final Fantasy'' spin-off | At the beginning of the development for ''Kingdom Hearts 358/2 Days'', one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay of ''{{w|Dissidia Final Fantasy}}'', another game Tetsuya Nomura and Square Enix had worked on. During the development of ''[[Kingdom Hearts II]]'', ''Dissidia'' was originally envisioned as a ''Kingdom Hearts'' spin-off title featuring the cast of ''Kingdom Hearts'', including Disney original characters, where they come together to fight. The game was later reworked into a ''Final Fantasy'' spin-off as Nomura felt uncomfortable with the idea of having Disney characters fighting each other. The original idea was later implemented into Mission Mode, where the cast instead consists of the members of Organization XIII along with [[Riku]], [[Sora]], [[Goofy]], [[Donald]] and [[King Mickey]]. Nomura originally had concerns with including the non-Organization XIII characters due to their stronger connection to Disney, however he was surprised to hear that Disney was fine with it.<ref>[https://www.khinsider.com/news/Ultimania-Interview-886 KH insider: 358/2 Days Ultimania - Main Nomura Interview]</ref> | ||
==Pre-mission setup== | ==Pre-mission setup== | ||
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At the Panel Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins. | At the Panel Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins. | ||
At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. | At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. It should be noted that missions are made playable once their respective [[Unity Badge]] has been collected in Story Mode. | ||
{{-}} | {{-}} | ||
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*'''Marluxia''': Marluxia twirls his Scythe above his head before holding it behind his back with a reverse wield. | *'''Marluxia''': Marluxia twirls his Scythe above his head before holding it behind his back with a reverse wield. | ||
*'''Larxene''': Larxene hops twice before spinning and striking a triumphant pose. | *'''Larxene''': Larxene hops twice before spinning and striking a triumphant pose. | ||
*'''Roxas''': Roxas utilizes a pose similar to that of Sora in ''{{c|Kingdom Hearts|game}}'', slashing the air twice before turning around and holding the Keyblade over his shoulder | *'''Roxas''': Roxas utilizes a pose similar to that of Sora in ''{{c|Kingdom Hearts|game}}'', slashing the air twice before turning around and holding the Keyblade over his shoulder (When Dual-Wielding, Roxas spins the Oathkeeper and Oblivion before striking a triumphant pose, similar to his movements during battle when he's fought in ''[[Kingdom Hearts II Final Mix+|Kingdom Hearts II Final Mix]]''). | ||
*'''Xion''': Xion spins the Keyblade and holds it to the side while brushing her hair off her face. | *'''Xion''': Xion spins the Keyblade and holds it to the side while brushing her hair off her face. | ||
*'''Riku''': Riku twirls the Keyblade from left to right, then placing it at his side while looking down. | *'''Riku''': Riku twirls the Keyblade from left to right, then placing it at his side while looking down. | ||
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[[File:Cavern of Remembrance KHD.ogg|right]] | [[File:Cavern of Remembrance KHD.ogg|right]] | ||
*Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.{{fact}} | *Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.{{fact}} | ||
* | *The field theme from the [[Cavern of Remembrance]] was reused as the music that plays in the Mission Mode menu. | ||
{{358}} | |||
{{358Missions}} | |||
== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Kingdom Hearts 358/2 Days]] | [[Category:Kingdom Hearts 358/2 Days]] |