Editing Minute Bomb

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  |KH2num52=4
  |KH2num52=4
  |CFM2tab=*
  |CFM2tab=*
  |358heart=13
  |heart=13
  |358munny=10
  |munny=10
|358HPs=3
  |358HP=1.52
  |358HP=2.00
  |358EXP=1.28
  |358EXP=1.28
  |358flinch=
  |358DEF=1.30
  |358bloom=
  |358STUN=O
  |358M1=11
  |358M1=11
  |358LVL1=2
  |358LVL1=2
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  |358LVL2=2
  |358LVL2=2
  |358M3=14
  |358M3=14
|358M3nomm=*
  |358LVL3=2
  |358LVL3=2
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  |358M4=17
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  |358M5=56
  |358M5=56
  |358LVL5=10
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|358partdef1=1.30
  |358fire=x0
  |358fire=x0
  |358bliz=x4.80
  |358bliz=x4.80
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In ''[[Kingdom Hearts II Final Mix]]'', the Minute Bomb's body is black, its shell is white, and its fuse is red.
In ''[[Kingdom Hearts II Final Mix]]'', the Minute Bomb's body is black, its shell is white, and its fuse is red.


The Minute Bomb's name obviously refers to its explosive attack method and resemblance to stereotypical bombs. The time measurement "minute" refers to its fuse, though the Heartless itself detonates far faster than one minute.
The Minute Bomb's name obviously refers to its explosive attack method and resemblance to stereotypical bombs. "Minute" could refer to its rather small size, or to the time measurement "minute", which could refer to its fuse, though the Heartless itself detonates far faster than one minute.


==Strategy==
==Strategy==
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If [[Sora]] attacks the Minute Bomb, it will use begin its '''Self-Destruct''' attack. When it does this, wait for the [[Reaction Command]] "[[Dodge Roll]]" that appears with 3-2 seconds remaining in order to properly defeat the Minute Bomb. If the Minute Bomb self-destructs without the use of Dodge Roll, it will not count as being defeated, as it will reward no prizes or experience and will reappear if the player returns to its initial location.
If [[Sora]] attacks the Minute Bomb, it will use begin its '''Self-Destruct''' attack. When it does this, wait for the [[Reaction Command]] "[[Dodge Roll]]" that appears with 3-2 seconds remaining in order to properly defeat the Minute Bomb. If the Minute Bomb self-destructs without the use of Dodge Roll, it will not count as being defeated, as it will reward no prizes or experience and will reappear if the player returns to its initial location.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Bullet Head-Butt'''|弾丸頭突き|<br>Dangan Zutsuki}}|Physical|x0.5<br>Hit 2+: x0.25|O|Points its head forward and charges like a bullet.}}
{{Atk|{{nihongo|'''Bullet Head-Butt'''|弾丸頭突き|<br>Dangan Zutsuki}}|Physical|—|x0.5<br>Hit 2+: x0.25|O|Points its head forward and charges like a bullet.}}
{{Atk|col=3|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}|Fire|x3.0|X|Ignites its fuse and explodes after counting down from 9.<br>Does not reward experience or prizes if it self-destructs.}}
{{Atk|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}|Fire|—|x3.0|X|Ignites its fuse and explodes after counting down from 9.<br>Does not reward experience or prizes if it self-destructs.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
{{rc|{{nihongo|'''Dodge Roll'''<br>|ドッジロール|<br>Dojji Rōru}}{{KHII}}{{nihongo|/|スイッチロール|Suitchi Rōru|lit. "Switch Roll"}}{{FMII}}|Fire|x3.0|Can be used when a Minute Bomb's Self-Destruct count is at 3 or 2.<br>Hit the Minute Bomb with the Keyblade to cause it to explode and roll away to avoid the blast. The blast also hits other enemies.}}
{{rc|{{nihongo|'''Dodge Roll'''|ドッジロール|<br>Dojji Rōru}}<ref>Called {{nihongo|'''Dodge Roll'''|スイッチロール|Suitchi Rōru|lit. "Switch Roll"}} in ''Kingdom Hearts II Final Mix''.</ref>|Fire|x3.0|Can be used when a Minute Bomb's Self-Destruct count is at 3 or 2.<br>Hit the Minute Bomb with the Keyblade to cause it to explode and roll away to avoid the blast. The blast also hits other enemies.}}
{{rc|c}}
{{rc|c}}


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