Editing Mike Wazowski
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{{game|KH3}} | {{game|KH3}} | ||
{{Character | {{Character | ||
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==Story== | ==Story== | ||
===''Before Kingdom Hearts III''=== | ===''Before Kingdom Hearts III''=== | ||
{{ | {{section-stub}} | ||
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Mike is a [[party]] member that focuses on using skills and spells that benefits himself and his allies for a set duration. While executing his [[abilities]], he remains immobile and may be vulnerable to enemy attacks unless Sora intervenes. In contrast to Sulley's abilities that focus more on offensive attacks, roars and pounces, Mike buffs his allies endlessly until he runs out of [[MP]]. Sora could also use a joint attack alongside the two monsters to throw Mike as a bowling ball towards an enemy to deal small damage that lasts for quite a while. | Mike is a [[party]] member that focuses on using skills and spells that benefits himself and his allies for a set duration. While executing his [[abilities]], he remains immobile and may be vulnerable to enemy attacks unless Sora intervenes. In contrast to Sulley's abilities that focus more on offensive attacks, roars and pounces, Mike buffs his allies endlessly until he runs out of [[MP]]. Sora could also use a joint attack alongside the two monsters to throw Mike as a bowling ball towards an enemy to deal small damage that lasts for quite a while. | ||
Mike's base stats are 30 | Mike's base stats are 30 [[AP]], 170 [[HP]], and 100 [[MP]]. He has 2 armor slots, 2 accessory slots, and 4 item slots, two of which start equipped with [[Potion]]s. | ||
{{frm-atk-o|#DC143C|o=*|ba=*}} | {{frm-atk-o|#DC143C|o=*|ba=*}} | ||
{{frm-atk|{{nihongo|''' | {{frm-atk|{{nihongo|'''Funny Attack'''|ずつこけアタック|<br>Zutsu Koke Atakku}}|att|Physical|1+1+1.5|0|0+0+1|0|X|—|—|Scratches with left and right claws once each, then scratches with both claws at once, launching struck enemies.}} | ||
{{frm-atk|{{nihongo|''' | {{frm-atk|{{nihongo|'''Jumping Headbutt'''|ジャンプ頭突き|<br>Janpu Zudzuki}}|att|Physical|1|0|1|0|X|—|—|Leaps toward the target and headbutts it.}} | ||
{{frm-atk|l=*|Googly Appeal|—|—|—|—|—|—|—|—|—|Surrounding enemies target you for 15–20 seconds or until you are struck. MP Cost: 10}} | {{frm-atk|l=*|Googly Appeal|—|—|—|—|—|—|—|—|—|Surrounding enemies target you for 15–20 seconds or until you are struck. MP Cost: 10}} | ||
{{frm-atk|l=*|Pep Talk|—|—|—|—|—|—|—|—|—|For 15–20 seconds or until struck, all teammates deal 50% more damage with their attacks and are provided immunity to status effects. Removes negative status effects when applied. MP Cost: 15}} | {{frm-atk|l=*|Pep Talk|—|—|—|—|—|—|—|—|—|For 15–20 seconds or until struck, all teammates deal 50% more damage with their attacks and are provided immunity to status effects. Removes negative status effects when applied. MP Cost: 15}} | ||
{{frm-c}} | {{frm-c}} | ||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px | ||
!style=" | !bgcolor=#DC143C align="center" style="font-size:12px" colspan="4"|Support Abilities | ||
|-style=" | |- | ||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Ability | |||
!AP | !colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:12px"|AP | ||
!Description | !bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | ||
|- | |- | ||
|'''[[Treasure Magnet]]''' | |'''[[Treasure Magnet]]''' | ||
|1 | |colspan="2"|1 | ||
|Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. | |Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. | ||
|- | |- | ||
|'''[[MP Walker]]''' | |'''[[MP Walker]]''' | ||
|1 | |colspan="2"|1 | ||
|Recover MP as you walk or run. MP recharging speed remains unchanged. Stack the ability to increase the effect. | |Recover MP as you walk or run. MP recharging speed remains unchanged. Stack the ability to increase the effect. | ||
|- | |- | ||
|'''[[MP Haste]]''' | |'''[[MP Haste]]''' | ||
|3 | |colspan="2"|3 | ||
|Recharge MP 10% faster when you run out. Stack the ability to increase the effect. | |Recharge MP 10% faster when you run out. Stack the ability to increase the effect. | ||
|- | |- | ||
|'''[[More Team Attacks]]''' | |'''[[More Team Attacks]]''' | ||
|5 | |colspan="2"|5 | ||
|Generate team attack commands more often. | |Generate team attack commands more often. | ||
|- | |- | ||
|'''[[Team Attack Extender]]''' | |'''[[Team Attack Extender]]''' | ||
|3 | |colspan="2"|3 | ||
|Extend the availability period of team attack commands. | |Extend the availability period of team attack commands. | ||
|- | |- | ||
|'''[[Team Effort]]''' | |'''[[Team Effort]]''' | ||
|50 | |colspan="2"|50 | ||
|Always start battles with a team attack command. (Unequipped by default) | |Always start battles with a team attack command. (Unequipped by default) | ||
|- | |- | ||
|'''[[Hyper Healing]]''' | |'''[[Hyper Healing]]''' | ||
|3 | |colspan="2"|3 | ||
|Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect. | |Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect. | ||
|} | |} | ||
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Mike later appeared in the film's 2013 prequel, ''{{w|Monsters University}}'', which detailed how he and Sulley first met in college, a fact alluded to in his ''Kingdom Hearts III'' journal entry. | Mike later appeared in the film's 2013 prequel, ''{{w|Monsters University}}'', which detailed how he and Sulley first met in college, a fact alluded to in his ''Kingdom Hearts III'' journal entry. | ||
{{sec-stub}} | {{sec-stub}} | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{Party}} | {{Party}} | ||
{{KH3}} | {{KH3}} | ||
[[Category:Allies]] | [[Category:Allies]] |