Editing Mermaid Kick

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{{game|KH1|FM1}}
The '''Mermaid Kick ''' is a Shared Ability in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', and it "reappears" in ''[[Kingdom Hearts II]]'' under the name "Dolphin Kick". [[Sora]] can only perform the move while he is in his [[Merman Form]], which limits its use to the watery world, [[Atlantica]].  
{{Images}}
{{nihongo|'''Mermaid Kick'''|マーメイドキック|Māmeido Kikku}} is an [[ability]] that appears in ''{{c|Kingdom Hearts|game}}''. It allows the user to swim faster and more powerfully with a dolphin kick.


==Mechanics==
==''Kingdom Hearts''==
In ''Kingdom Hearts'', Mermaid Kick is a [[shared ability]] used by repeatedly pressing {{button|c}}, {{button|x}} in the Japanese versions. It is required to swim against the current in the [[Calm Depths]], but it can be used anywhere in [[Atlantica]], or in bodies of water in other worlds.
In the first Kingdom Hearts, the move is learned after the first fight against [[Ursula]], and makes [[Sora]], [[Goofy]], and [[Donald]] able to swim at incredible speeds by holding down the O button. It is an ability that must be required to be able to swim against an exceptionally strong current in order to reach Ursula and fight her a second time, thus proceeding in the storyline.


==Learning Mermaid Kick==
==''Kingdom Hearts II''==
===''Kingdom Hearts''===
In Kingdom Hearts II, however, the move is "remembered" due to events from the first game, and thus, does not need to be re-learned. However, the original properties have been lost due to the change in gameplay in the Atlantica world. Rather than continuosly swimming fast, Sora does a single thrust foward followed by an upwards loop. It has no real use and is purely aesthetical.
*Sora learns Mermaid Kick after defeating [[Ursula]] in [[Ursula's Lair]].


==See also==
[[Category:Abilities]]
*[[Dolphin Kick]]
*{{c|Dash|ability}}
[[de:Nixenflosse]]
[[Category:Kingdom Hearts abilities]]

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