| Tip: use the Show preview button to preview your edits before you save them. |
|
| READ BEFORE EDITING:
- Red-linked phrases should not be de-linked or pipe-linked if the phrase is from an official publication. Instead, please start an article or redirect at the link's target.
- Technical info must be written in accordance with the consensus formats. Adding technical info without using these formats creates extra work for other editors and wastes everyone's time.
- Trivia will be removed if it fails to meet the notability guidelines.
- Do not source news to fansite translations of official publications or journals. Instead, source the publication or journal itself.
- Based on the spelling used by the games, "Grey" is preferred over "Gray".
- Entelechy is used here per its English definition, and is not meant to imply that it is an official term within the Kingdom Hearts franchise.
- Do NOT add voice actors to a character's article UNLESS YOU HAVE A CLEAR SOURCE TO SUPPORT IT.
|
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in or create an account, your edits will be attributed to your username, along with
other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 49: |
Line 49: |
|
| |
|
| ==Strategy== | | ==Strategy== |
| Although a little beefier HP-wise, Mechanitaurs are almost identical to Satyrs in terms of attack patterns and power. The only change from their lesser counterparts in combat is that their horns are unbreakable; this means that when staggered after lowering their Reaction Endurance to zero, their stagger mechanics will not change. Due to this, only Sora's stronger attacks in his base form, Magic, or attacks in Formchanges will be effective in keeping them locked down once staggerable.
| |
|
| |
| Mechanitaurs are susceptible to all four [[status effect]]s; each is an effective tool at limiting their mobility and taking them down, especially in the fight on top of the enclosed rooftop during the main story in San Fransokyo as they will have trouble escaping Sora's reach.
| |
| {{Atk-o|KH3}} | | {{Atk-o|KH3}} |
| {{atk|col=5|{{nihongo|'''Hook'''|フック|<br>Fukku|}} | | {{Atk|{{nihongo|'''Hook'''|フック|<br>Fukku|}} |
| |Physical | | |Physical |
| |—
| | |1 |
| |1.0 | |
| |◯ (Risk Dodge) | | |◯ (Risk Dodge) |
| |3 | | |3 |
| |Strikes with right hand. | | |Strikes with right hand. |
| }} | | }} |
| {{atk|col=5|{{nihongo|'''Rising Upper'''|ライジングアッパー|<br>Raijingu Appā|}} | | {{Atk|{{nihongo|'''Raging Upper'''|ライジングアッパー|<br>Raijingu Appā|}} |
| |Physical | | |Physical |
| |—
| |
| |1.5 | | |1.5 |
| |△ (Risk Dodge) | | |△ (Risk Dodge) |
Line 69: |
Line 64: |
| |Jumps and strikes the target. | | |Jumps and strikes the target. |
| }} | | }} |
| {{atk|col=5|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}} | | {{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}} |
| |Physical | | |Physical |
| |—
| |
| |1.5 | | |1.5 |
| |◯ (Risk Dodge) | | |◯ (Risk Dodge) |