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| ==Strategy== | | ==Strategy== |
| Although a little beefier HP-wise, Mechanitaurs are almost identical to Satyrs in terms of attack patterns and power. The only change from their lesser counterparts in combat is that their horns are unbreakable; this means that when staggered after lowering their Reaction Endurance to zero, their stagger mechanics will not change. Due to this, only Sora's stronger attacks in his base form, Magic, or attacks in Formchanges will be effective in keeping them locked down once staggerable.
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| Mechanitaurs are susceptible to all four [[status effect]]s; each is an effective tool at limiting their mobility and taking them down, especially in the fight on top of the enclosed rooftop during the main story in San Fransokyo as they will have trouble escaping Sora's reach.
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| {{Atk-o|KH3}} | | {{Atk-o|KH3}} |
| {{atk|col=5|{{nihongo|'''Hook'''|フック|<br>Fukku|}} | | {{Atk|{{nihongo|'''Hook'''|フック|<br>Fukku|}} |
| |Physical | | |Physical |
| |—
| | |1 |
| |1.0 | | |◯ |
| |◯ (Risk Dodge) | |
| |3 | | |3 |
| |Strikes with right hand. | | |Strikes with right hand. |
| }} | | }} |
| {{atk|col=5|{{nihongo|'''Rising Upper'''|ライジングアッパー|<br>Raijingu Appā|}} | | {{Atk|{{nihongo|'''Raging Upper'''|ライジングアッパー|<br>Raijingu Appā|}} |
| |Physical | | |Physical |
| |—
| |
| |1.5 | | |1.5 |
| |△ (Risk Dodge) | | |△ |
| |3 | | |3 |
| |Jumps and strikes the target. | | |Jumps and strikes the target. |
| }} | | }} |
| {{atk|col=5|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}} | | {{Atk|{{nihongo|'''Tackle'''|タックル|<br>Takkuru|}} |
| |Physical | | |Physical |
| |—
| |
| |1.5 | | |1.5 |
| |◯ (Risk Dodge) | | |◯ |
| |3 | | |3 |
| |Lowers its visor and performs a ramming attack. | | |Lowers its visor and performs a ramming attack. |
| }} | | }} |
| {{Atk-c}} | | {{Atk-c}} |
| | The Mechanitaur's Hook, Raging Upper, and Tackle attacks will trigger [[Risk Dodge]] when blocked. |
| {{KH3}} | | {{KH3}} |
| {{HeartlessDirectory}} | | {{HeartlessDirectory}} |