Editing Master Form
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{{Game|KH2|FM2|FA}} | {{Game|KH2|FM2|FA}} | ||
{{DriveForm | {{DriveForm | ||
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|drive=4 | |drive=4 | ||
|allies=Both | |allies=Both | ||
|desc=A Form that handles both the Keyblade and magic. | |desc=A Form that handles both the Keyblade and magic. | ||
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic. | |journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic. | ||
}} | }} | ||
'''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]] and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire | '''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both of your [[party members]], and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[Mickey Mouse|King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire. | ||
==Mechanics== | ==Mechanics== | ||
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===Abilities=== | ===Abilities=== | ||
{ | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px | ||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Action Ability | |||
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!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability | |||
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
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|colspan="2"|'''[[Master Strike]]'''||Lv1||Unleashes a powerful finishing combo move that successively attacks a single target. | |||
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|colspan="2"|'''[[Master Magic]]'''||Lv1||Powers up magic. | |||
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|colspan="2"|'''[[Disaster]]'''||Lv1||Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. | |||
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|colspan="2"|'''[[Auto Master]]'''||Lv2 <small>(Standard)</small>||Automatically sets the [[Reaction Command]] to Master in a pinch, if Master Form is usable. | |||
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!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Growth Ability | |||
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!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability | |||
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
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|colspan="2"|'''[[Aerial Dodge LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks. | |||
{{ | |- | ||
|colspan="2"|'''[[Aerial Dodge LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks. | |||
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|colspan="2"|'''[[Aerial Dodge LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks. | |||
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|colspan="2"|'''[[Aerial Dodge MAX]]'''||Lv7||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks. | |||
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!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Support Ability | |||
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!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability | |||
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
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|colspan="2"|'''[[Synch Blade]]'''||Lv1||Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. | |||
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|colspan="2"|'''[[Endless Magic]]'''||Lv1||Unleashes magic combos endlessly. | |||
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|colspan="2"|'''[[Air Combo Plus]]'''||Lv1<br>Lv4 <small>(Standard)</small><br>Lv6 <small>(Standard)</small>||Increases maximum combo by 1 when in midair. Equip more to enable more combos. | |||
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|colspan="2"|'''[[Draw]]'''||Lv1||Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | |||
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|colspan="2"|'''[[MP Hastera]]'''||Lv1||Greatly increases [[MP]] restoration speed after MP is fully consumed. | |||
|} | |||
{{-}} | |||
==Strategy== | ==Strategy== | ||
With its aerial fighting style, Master Form is especially useful against airborne enemies. | With its aerial fighting style, Master Form is especially useful against airborne enemies. Equipping [[Hero's Crest]] as the form's secondary Keyblade is a solid choice due to its [[Air Combo Boost]] ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics. | ||
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. [[Gambler]]s can also be a good choice to battle if you have the [[Drive Converter]] ability, just continuously use the Stop Dice and Begin Game [[Reaction Commands]] to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as well as the [[Land of Dragons]], as the explosives drop drive orbs as well. [[Crimson Jazz]]es and [[Morning Star]]s in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. | |||
In ''Kingdom Hearts II Final Mix'', the balloons within the [[Cavern of Remembrance]] drop Drive Orbs when attacked. A good Keyblade to use while in Master Form is the [[Sweet Memories]] Keyblade, as its ability changes all munny drops into Drive Orbs. | |||
When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes. | When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes. | ||
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==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{Form}} | {{Form}} |