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| {{Suite|Master Form}}
| | [[Image:MasterFormSora.jpg|right|250px]] |
| {{Game|KH2|FM2|FA}}
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| {{DriveForm
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| |name=Master Form
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| |kana=マスターフォーム
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| |romaji=Masutā Fōmu
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| |fr=Forme Maîtrise
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| |es=Forma Maestra
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| |ability=Aerial Dodge
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| |drive=4
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| |allies=Both
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| |exp2=60
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| |exp3=240
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| |exp4=456
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| |exp5=726
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| |exp6=1050
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| |exp7=1500
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| |bonus2=Auto Master
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| |bonus4=Air Combo Plus
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| |bonus6=Air Combo Plus
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| |fmexp2=40
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| |fmexp3=120
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| |fmexp4=260
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| |fmexp5=484
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| |fmexp6=932
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| |fmexp7=1600
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| |desc=A Form that handles both the Keyblade and magic.
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| |journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic.
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| |style=kh2
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| }}
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| '''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]] and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire.
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| ==Design==
| | '''Master Form''' is a [[Drive Form]] of Sora from ''[[Kingdom Hearts II]]''. |
| Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. Master Form changes designs depending on the world he is in: | |
| *In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a yellow tint.
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| *In [[Halloween Town]], Sora's mask becomes an unevenly-stitched fusion of Valor Form and Wisdom Form's masks. The Valor Form mask is on Sora's right, and Wisdom Form's is on his left.
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| *In [[Christmas Town]]{{FMII}}, Sora's hat gains a single golden cross, and the back of his shirt has multiple crosses.
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| *In [[Space Paranoids]], Sora's circuitry becomes yellow.
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| When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.
| | Earned when you reunite with King Mickey, Master Form is like a hybrid between the [[Valor Form|Valor]] and [[Wisdom Form|Wisdom]] forms [[Sora]] can become. |
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| ==Mechanics==
| | While in this form, Sora wields two Keyblades, however, unlike the Valor Form, the second Keyblade floats in his hand instead of being held. |
| Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his [[Growth Ability]].
| | <br><br> |
| | ==Leveling Up== |
| | Leveling up Master Form is somewhat easy as gaining EXP gives you more time to gain more EXP. Sora must collect [[Drive Orb|Drive Orbs]] to gain experience while in this form, and since gaining them boosts the time you have in that form the leveling up quickens. |
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| Master Form gains [[experience]] by collecting [[Drive Orb]]s; one point for each small orb and three points for each large orb. [[Level]]ing up upgrades the form's Growth Ability, [[Aerial Dodge]], for both itself and Sora's standard form. Leveling up Master Form also grants [[Auto Master]] and two [[Air Combo Plus]] [[abilities]] to Sora's standard form. | | Master Form's growth ability is Aerial Dodge, a second jump performed in midair that is mostly long range, giving Sora little more height, and occasionally serve as a shielding ability. |
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| ===Abilities=== | | ==Other Information== |
| {{frm-atk-o|o=*|kh2=*}} | | Master Form bears a yellow and black color scheme. It is the last drive form that Sora gains through the story, apart from Final Form (which is not given to him by anybody, and the screen showing that a new form has been gained does not appear). The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. |
| {{frm-atk|{{nihongo|'''Left-Right Swing'''|マスター左右振り|<br>Masutā Sayū-furi|lit. "Master Left and Right Swing"}}|att|Physical|x0.33→x0.65→x0.33|0.38→0.78→0.38|O→△→△|X→O→O}}
| | ==Abilities== |
| {{frm-atk|{{nihongo|'''Backflip Swing'''|マスター宙返り振り|<br>Masutā Chūgaeri-furi|lit. "Master Somersault Swing"}}|att|Physical|x0.33→x0.33→x0.65|0.38→0.38→0.78|O→O→△|X→X→O}}
| | ===Actions=== |
| {{frm-atk|{{nihongo|'''V-H Swing'''|マスター縦横振り|<br>Masutā Jūō-furi|lit. "Master Horizontal and Vertical Swing"}}|att|Physical|x0.33→x0.65|0.38→0.78|O→△|X→O}}
| | {|class="wikitable" width="100%" |
| {{frm-atk-m|kh2=*|{{nihongo|'''Auto Magic Attack'''|オート魔法攻撃|<br>Ōto Mahō Kōgeki}}|Fire/Blizzard|att|Physical|x0.33→x0.5|0.38→0.6|△|X|A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.|Other magic|att|Physical|x0.25|0.3|△|X}}
| | |- bgcolor="#DAA520" |
| {{frm-atk-o|kh2=*|aa=*}}
| | |width="15%" style="text-align:center"|'''Ability''' |
| {{frm-atk|l=*|Master Strike|att|Physical|x0.25→x0.5→x0.25→x0.25<br>→x0.5→x0.25→x0.5→x0.5<br>→x0.25→x0.65→x1.5|0.3→0.6→0.3→0.3<br>→0.6→0.3→0.6→0.6<br>→0.3→0.78→1.8|△|O|11=Unleashes a powerful finishing combo move that successively attacks a single target.}}
| | |width="70%" style="text-align:center"|'''Description''' |
| {{frm-abi|Master Magic|Powers up magic.}}
| | |- bgcolor="#FFD700" |
| {{frm-atk-m|kh2=*|l=*|Disaster|Whirlwind|att|Neutral|x0.1|0.12|X|O|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.|Blow away|att|Neutral|x1.5|1.8|X|O}}
| | |'''Master Strike'''||A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash. |
| {{frm-grw-o}}
| | |- bgcolor="#FFD700" |
| {{frm-grw|Aerial Dodge LV1|1|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
| | |'''Disaster'''||A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast. |
| {{frm-grw|Aerial Dodge LV2|3|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
| | |- bgcolor="#FFD700" |
| {{frm-grw|Aerial Dodge LV3|5|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
| | |'''Magic Master'''||Increases the overall capabilities of Magic attacks. |
| {{frm-grw|Aerial Dodge MAX|7|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
| | |} |
| {{frm-abi-o|kh2|sa=*}}
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| {{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
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| {{frm-abi|Endless Magic|Unleashes magic combos endlessly.}}
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| {{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
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| {{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
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| {{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.}}
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| {{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.|{{FMII}}}}
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| {{frm-abi|MP Hastera|Greatly increases [[MP]] restoration speed after MP is fully consumed.}}
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| {{Atk-c}}
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| ==Strategy== | | ===Growth=== |
| With its aerial fighting style, Master Form is especially useful against airborne enemies. The [[Hero's Crest]] Keyblade is a solid choice for this form due to its [[Air Combo Boost]] ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.
| | {|class="wikitable" width="100%" |
| | |- bgcolor="#DAA520" |
| | |width="15%" style="text-align:center"|'''Ability''' |
| | |width="70%" style="text-align:center"|'''Description''' |
| | |- bgcolor="#FFD700" |
| | |'''Aerial Dodge'''||A double jump where Sora does another leap in mid-air, accessible via pressing the Circle button. |
| | |} |
| | ===Support=== |
| | {|class="wikitable" width="100%" |
| | |- bgcolor="#DAA520" |
| | |width="15%" style="text-align:center"|'''Ability''' |
| | |width="70%" style="text-align:center"|'''Description''' |
| | |- bgcolor="#FFD700" |
| | |'''Synch Blade'''||Allows Sora to wield two Keyblades at once. |
| | |- bgcolor="#FFD700" |
| | |'''Air Combo Plus'''||Added attacks to prolong air combos. |
| | |- bgcolor="#FFD700" |
| | |'''Endless Magic'''||Magic combos can continue indefinitely. |
| | |- bgcolor="#FFD700" |
| | |'''Draw'''||Attract nearby orbs. |
| | |- bgcolor="#FFD700" |
| | |'''MP Hastera'''||MP recharge time is faster 1.5 times than normal. |
| | |} |
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| Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the [[Drive Converter]] and [[Jackpot]] abilities, which can be acquired through leveling up and by respectively equipping the [[Sweet Memories]] (''Kingdom Hearts II Final Mix'' only) and [[Wishing Lamp]] Keyblades, he can continuously use the Stop Dice and Begin Game [[Reaction Commands]] on [[Gambler]]s to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as well as the [[Land of Dragons]], as the explosives drop drive orbs as well. [[Crimson Jazz]]es and [[Morning Star]]s in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In ''Kingdom Hearts II Final Mix'', the balloons within the [[Cavern of Remembrance]] drop Drive Orbs when attacked, making it another solid spot to train Master Form.
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| | '''Pros'''<br> |
| | *Powerful finishers, many-hit combos, balanced enhancement of magic and melee. |
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| When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes.
| | '''Cons'''<br> |
| | *This form has all-aerial attacks (every first strike executed will launch Sora onto the air), and each hit that makes it's mark raises Sora slightly higher into the air. For hitting smaller, grounded, or farther away enemies, this can make it difficult to perform your entire combo. |
| | {{Form}} |
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| ==Notes and references==
| | [[Category: Drive Forms]] |
| {{reflist}} | | {{FA}} |
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| {{Form}}
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