Editing Master Form
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{{Game|KH2|FM2|HD2|FA}} | |||
{{Game|KH2|FM2|FA}} | |||
{{DriveForm | {{DriveForm | ||
|name=Master Form | |name=Master Form | ||
Line 6: | Line 5: | ||
|romaji=Masutā Fōmu | |romaji=Masutā Fōmu | ||
|fr=Forme Maîtrise | |fr=Forme Maîtrise | ||
|es= | |es=maestro de formulario | ||
|ability=Aerial Dodge | |ability=Aerial Dodge | ||
|drive=4 | |drive=4 | ||
|allies=Both | |allies=Both | ||
|desc=A Form that handles both the Keyblade and magic. | |desc=A Form that handles both the Keyblade and magic. | ||
}} | }} | ||
'''Master Form''' is a [[Drive Form]] that handles both the | '''Master Form''' is a [[Drive Form]] that handles both the Keyblade and magic which appears in ''[[Kingdom Hearts II]]''. It uses both of your party members, and consumes four of Sora's Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]]<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref>, and is obtained when Sora reunites with [[Mickey Mouse|King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire. | ||
==Mechanics== | ==Mechanics== | ||
Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his | Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his Growth Ability. | ||
Master Form gains | Master Form gains experience by collecting Drive Orbs; one point for each small orb and three points for each large orb. Levelling up upgrades the form's Growth Ability, [[Aerial Dodge]], for both itself and Sora's standard form. Leveling up Master Form also grants [[Auto Master]] and two [[Air Combo Plus]] abilities to Sora's standard form. | ||
===Abilities=== | ===Abilities=== | ||
{ | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=700px | ||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Action Ability | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability | |||
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
|- | |||
|colspan="2"|'''[[Master Strike]]'''||Lv1||Unleashes a powerful finishing combo move that successively attacks a single target. | |||
|- | |||
|colspan="2"|'''[[Master Magic]]'''||Lv1||Powers up magic. | |||
|- | |||
|colspan="2"|'''[[Disaster]]'''||Lv1||Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. | |||
|- | |||
|colspan="2"|'''[[Auto Master]]'''||Lv2 <small>(Standard)</small>||Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Growth Ability | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability | |||
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
|- | |||
|colspan="2"|'''[[Aerial Dodge LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks. | |||
|- | |||
|colspan="2"|'''[[Aerial Dodge LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks. | |||
|- | |||
|colspan="2"|'''[[Aerial Dodge LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks. | |||
|- | |||
|colspan="2"|'''[[Aerial Dodge MAX]]'''||Lv7||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks. | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Support Ability | |||
|- | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability | |||
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
|- | |||
|colspan="2"|'''[[Synch Blade]]'''||Lv1||Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. | |||
|- | |||
|colspan="2"|'''[[Endless Magic]]'''||Lv1||Unleashes magic combos endlessly. | |||
|- | |||
|colspan="2"|'''[[Air Combo Plus]]'''||Lv1<br>Lv4 <small>(Standard)</small><br>Lv6 <small>(Standard)</small>||Increases maximum combo by 1 when in midair. Equip more to enable more combos. | |||
|- | |||
|colspan="2"|'''[[Draw]]'''||Lv1||Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | |||
|- | |||
|colspan="2"|'''[[MP Hastera]]'''||Lv1||Greatly increases MP restoration speed after MP is fully consumed. | |||
|} | |||
==Strategy== | ==Strategy== | ||
With its aerial fighting style, Master Form is especially useful against airborne enemies. | With its aerial fighting style, Master Form is especially useful against airborne enemies. Equipping [[Hero's Crest]] as the form's secondary Keyblade is a solid choice due to its [[Air Combo Boost]] ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics. | ||
Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. [[Gambler]]s can also be a good choice to battle if you have the [[Drive Converter]] ability, just continuously use the Stop Dice and Begin Game [[Reaction Commands]] to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as well as the Land of Dragons, as the explosives drop drive orbs as well. [[Crimson Jazz]]es and [[Morning Star]]s in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. | |||
In ''Kingdom Hearts II Final Mix'', due to Master Form's means of leveling up, a great place to train in is the Cavern of Remembrance, due to the different colored balloons(indicating what form's Growth ability to use) that drop Drive Orbs when attacked. A good Keyblade to use while in Master Form is the Sweet Memories Keyblade, as its ability changes all munny drops into Drive Orbs. An additional efficient training method is to repeatedly play the [[Gambler]]s' games in the [[Mysterious Tower]] while Sweet Memories is equipped. This drops heaps of Drive Orbs, and also has the added side effect of greatly replenishing your Form Gauge, making it possible to max out Master Form's level in one transformation. | |||
==Notes and References== | |||
{{reflist|1}} | |||
{{-}} | |||
{{Form}} | {{Form}} |