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| {{Suite|Master Form}}
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| {{Game|KH2|FM2|FA}} | | {{Game|KH2|FM2|FA}} |
| {{DriveForm | | {{cleanup|rewrite "tips" and "mechanics" to more resemble [[Anti Form]] (see talk page); rewrite abilities based on guide and abilities article; add status screen description}} |
| |name=Master Form | | [[File:Sora (Master Form) KHII.png|right|x300px]] |
| |kana=マスターフォーム
| | {{nihongo|'''Master Form'''|マスターフォーム|Masutā Fōmu}} is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both of your party members, and consumes four of Sora's Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]]<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref>, and is obtained when Sora reunites with [[Mickey Mouse|King Mickey]] at [[Hollow Bastion]]. |
| |romaji=Masutā Fōmu
| | {{TOCleft}} |
| |fr=Forme Maîtrise
| | {{-}} |
| |es=Forma Maestra
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| |ability=Aerial Dodge
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| |drive=4
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| |allies=Both
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| |exp2=60
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| |exp3=240
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| |exp4=456
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| |exp5=726
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| |exp6=1050
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| |exp7=1500
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| |bonus2=Auto Master
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| |bonus4=Air Combo Plus
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| |bonus6=Air Combo Plus
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| |fmexp2=40
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| |fmexp3=120
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| |fmexp4=260
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| |fmexp5=484
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| |fmexp6=932
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| |fmexp7=1600
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| |desc=A Form that handles both the Keyblade and magic.
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| |journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic. | |
| |style=kh2 | |
| }}
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| '''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]] and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire. | |
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| ==Design== | | ==Mechanics== |
| Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. Master Form changes designs depending on the world he is in: | | Master Form gains 1 experience point for every small Drive Orb obtained, and gains 3 experience points for every big Drive Orb obtained. |
| *In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a yellow tint.
| | {{Sec-stub}} |
| *In [[Halloween Town]], Sora's mask becomes an unevenly-stitched fusion of Valor Form and Wisdom Form's masks. The Valor Form mask is on Sora's right, and Wisdom Form's is on his left.
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| *In [[Christmas Town]]{{FMII}}, Sora's hat gains a single golden cross, and the back of his shirt has multiple crosses.
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| *In [[Space Paranoids]], Sora's circuitry becomes yellow.
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| When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it. | | ==Appearance== |
| | Master Form bears a yellow and black color scheme. It is the last Drive Form that Sora gains through the story, apart from Final Form, which is obtained through gameplay. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it. |
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| ==Mechanics== | | *'''[[Halloween Town]]:''' Sora's mask changes into half of the Valor Form mask and half of the Wisdom Form mask, sewn together with a large, crude stitch. |
| Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his [[Growth Ability]]. | | *'''[[Christmas Town]]:''' A golden cross appears on Sora's santa hat, while more golden crosses appear on the back of his shirt. |
| | *'''[[Space Paranoids]]:''' Sora's circuit lines turn yellow. |
| | *'''[[Timeless River]]:''' Sora's health icon gets a yellow tint. |
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| | <gallery perrow="5"> |
| | File:Sprite Sora N Master.png|Master Form's sprite. |
| | File:Sprite Sora HT Master.png|Vampire Sora's sprite in Master Form. |
| | File:Sprite Sora CT Master.png|Santa Sora's sprite in Master Form. |
| | File:Sprite Sora SP Master.png|Data Sora's sprite in Master Form. |
| | File:Sprite Sora TR Master.png|Retro Sora's sprite in Master Form. |
| | File:Master Form Orb KHII.png|Master Form as an item. |
| | File:Sora (Master Form) HT KHII.png|Vampire Sora in Master Form. |
| | File:Sora (Master Form) CT KHIIFM.png|Santa Sora in Master Form. |
| | File:Sora (Master Form) SP KHII.png|Data Sora in Master Form. |
| | </gallery> |
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| | ==Abilities== |
| | {|class="wikitable" width="100%" |
| | |-bgcolor="#daa520" |
| | |width="15%" style="text-align:center"|'''Ability''' |
| | |width="70%" style="text-align:center"|'''Description''' |
| | |-bgcolor="#ffd700" |
| | |'''Master Strike''' |
| | |A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash. |
| | |-bgcolor="#ffd700" |
| | |'''[[Disaster]]''' |
| | |A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast. |
| | |-bgcolor="#ffd700" |
| | |'''Master Magic''' |
| | |Increases the overall capabilities of Magic attacks. |
| | |} |
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| Master Form gains [[experience]] by collecting [[Drive Orb]]s; one point for each small orb and three points for each large orb. [[Level]]ing up upgrades the form's Growth Ability, [[Aerial Dodge]], for both itself and Sora's standard form. Leveling up Master Form also grants [[Auto Master]] and two [[Air Combo Plus]] [[abilities]] to Sora's standard form.
| | {|class="wikitable" width="100%" |
| | |-bgcolor="#daa520" |
| | |width="15%" style="text-align:center"|'''Ability''' |
| | |width="70%" style="text-align:center"|'''Description''' |
| | |-bgcolor="#ffd700" |
| | |'''[[Aerial Dodge]]''' |
| | |A double jump where Sora does another leap in mid-air, accessible via pressing {{Button|c}}. |
| | |} |
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| ===Abilities=== | | {|class="wikitable" width="100%" |
| {{frm-atk-o|o=*|kh2=*}}
| | |-bgcolor="#daa520" |
| {{frm-atk|{{nihongo|'''Left-Right Swing'''|マスター左右振り|<br>Masutā Sayū-furi|lit. "Master Left and Right Swing"}}|att|Physical|x0.33→x0.65→x0.33|0.38→0.78→0.38|O→△→△|X→O→O}}
| | |width="15%" style="text-align:center"|'''Ability''' |
| {{frm-atk|{{nihongo|'''Backflip Swing'''|マスター宙返り振り|<br>Masutā Chūgaeri-furi|lit. "Master Somersault Swing"}}|att|Physical|x0.33→x0.33→x0.65|0.38→0.38→0.78|O→O→△|X→X→O}}
| | |width="70%" style="text-align:center"|'''Description''' |
| {{frm-atk|{{nihongo|'''V-H Swing'''|マスター縦横振り|<br>Masutā Jūō-furi|lit. "Master Horizontal and Vertical Swing"}}|att|Physical|x0.33→x0.65|0.38→0.78|O→△|X→O}}
| | |-bgcolor="#ffd700" |
| {{frm-atk-m|kh2=*|{{nihongo|'''Auto Magic Attack'''|オート魔法攻撃|<br>Ōto Mahō Kōgeki}}|Fire/Blizzard|att|Physical|x0.33→x0.5|0.38→0.6|△|X|A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.|Other magic|att|Physical|x0.25|0.3|△|X}}
| | |'''[[Synch Blade]]''' |
| {{frm-atk-o|kh2=*|aa=*}}
| | |Allows Sora to wield two Keyblades at once. |
| {{frm-atk|l=*|Master Strike|att|Physical|x0.25→x0.5→x0.25→x0.25<br>→x0.5→x0.25→x0.5→x0.5<br>→x0.25→x0.65→x1.5|0.3→0.6→0.3→0.3<br>→0.6→0.3→0.6→0.6<br>→0.3→0.78→1.8|△|O|11=Unleashes a powerful finishing combo move that successively attacks a single target.}}
| | |-bgcolor="#ffd700" |
| {{frm-abi|Master Magic|Powers up magic.}}
| | |'''Endless Magic''' |
| {{frm-atk-m|kh2=*|l=*|Disaster|Whirlwind|att|Neutral|x0.1|0.12|X|O|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.|Blow away|att|Neutral|x1.5|1.8|X|O}}
| | |Magic combos can continue endlessly. |
| {{frm-grw-o}}
| | |-bgcolor="#ffd700" |
| {{frm-grw|Aerial Dodge LV1|1|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
| | |'''Air Combo Plus''' |
| {{frm-grw|Aerial Dodge LV2|3|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
| | |1 added attack to prolong air combos. |
| {{frm-grw|Aerial Dodge LV3|5|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
| | |-bgcolor="#ffd700" |
| {{frm-grw|Aerial Dodge MAX|7|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
| | |'''Air Combo Plus''' |
| {{frm-abi-o|kh2|sa=*}}
| | |1 added attack to prolong air combos. |
| {{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
| | |-bgcolor="#ffd700" |
| {{frm-abi|Endless Magic|Unleashes magic combos endlessly.}}
| | |'''Draw''' |
| {{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
| | |Attract nearby orbs. |
| {{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
| | |-bgcolor="#ffd700" |
| {{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.}}
| | |'''MP Hastera''' |
| {{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.|{{FMII}}}}
| | |MP recharge time is faster 1.5 times than normal. |
| {{frm-abi|MP Hastera|Greatly increases [[MP]] restoration speed after MP is fully consumed.}}
| | |} |
| {{Atk-c}}
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| ==Strategy== | | ==Strategy== |
| With its aerial fighting style, Master Form is especially useful against airborne enemies. The [[Hero's Crest]] Keyblade is a solid choice for this form due to its [[Air Combo Boost]] ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.
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| Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the [[Drive Converter]] and [[Jackpot]] abilities, which can be acquired through leveling up and by respectively equipping the [[Sweet Memories]] (''Kingdom Hearts II Final Mix'' only) and [[Wishing Lamp]] Keyblades, he can continuously use the Stop Dice and Begin Game [[Reaction Commands]] on [[Gambler]]s to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as well as the [[Land of Dragons]], as the explosives drop drive orbs as well. [[Crimson Jazz]]es and [[Morning Star]]s in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In ''Kingdom Hearts II Final Mix'', the balloons within the [[Cavern of Remembrance]] drop Drive Orbs when attacked, making it another solid spot to train Master Form.
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| When using Master Form for proper combat, it is best to equip balanced Keyblades. The [[Fatal Crest]] Keyblade allows Master Form to engage in endless combos due to its [[Berserk Charge]] ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form [[gauge]] depletes.
| | Master Form is a powerful damage-dealer, proficient with both physical attacks and magic. While in Master Form, Sora moves faster than his normal speed, and becomes able to perform magic without any finishers thanks to the "Endless Magic" ability. His attacks are high very fast and can often stun the enemies. However, Sora also loses all party members, so the player should equip Potions and be prepared to heal. |
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| ==Notes and references==
| | Since Master Form levels by collecting drive orbs, the player should try and fight enemies that drop lots of orbs and can be defeated quickly. The best Keyblades for training Master Form are the more balanced ones; [[Oathkeeper]], [[Bond of Flame]], and [[Ultima Weapon]]. Hollow Bastion is a great place to train, as is the Land of Departure, as the explosives drop drive orbs as well. [[Crimson Jazz|Crimson Jazzes]] and [[Morning Star|Morning Stars]] in particular are good prey. It's also a good idea to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. |
| {{reflist}}
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| | ==Notes and References== |
| | {{reflist|1}} |
| {{Form}} | | {{Form}} |
| | [[fr:Forme Maîtrise]] |
| | [[es:maestro de formulario]] |
| | [[Category:Drive Forms]] |