Editing Map Card
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{{Game|COM|REC}} | {{Game|COM|REC}} | ||
[[File:Room Synthesis KHCOM.png|thumb|200px|Room Synthesis Screen. Cards shown are '''Moment's Reprieve''' and '''Key of Beginnings'''.]] | [[File:Room Synthesis KHCOM.png|thumb|200px|Room Synthesis Screen. Cards shown are '''Moment's Reprieve''' and '''Key of Beginnings'''.]] | ||
{{nihongo|'''Map cards'''|マップカード|Mappu Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as a type of {{c|card|com}} which allows [[Sora]] and [[Riku]] to bring form to [[Castle Oblivion]]'s rooms through Room Synthesis. Like battle cards, they are randomly numbered 0-9. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards | {{nihongo|'''Map cards'''|マップカード|Mappu Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as a type of {{c|card|com}} which allows [[Sora]] and [[Riku]] to bring form to [[Castle Oblivion]]'s rooms through Room Synthesis. Like battle cards, they are randomly numbered 0-9. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards. | ||
Map cards are divided into "red map cards", which modify the behavior of the [[Heartless]] within the room, "green map cards", which modify the status of | Map cards are divided into "red map cards", which modify the behavior of the [[Heartless]] within the room, "green map cards", which modify the status of Sora or the Heartless in the hero's favor, "blue map cards", which provide [[treasure chest]]s, [[shop]]s, or [[save point]]s, and golden "Keycards", which progress the story or provide a chest with a unique reward. In ''[[Kingdom Hearts Re:Chain of Memories]]'', these types are signified with an "R", "G", "B", and "!", respectively. | ||
Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor | Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, while for Sora, the floor he is on affects what kind of map cards he may obtain. | ||
In ''Kingdom Hearts Re:Chain of Memories'', the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out. | In ''Kingdom Hearts Re:Chain of Memories'', the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out. | ||
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==Room Synthesis== | ==Room Synthesis== | ||
When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. | When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. If an outline has a specific color, it can only be opened with a Map Card of the same color. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. The unique "Random Joker" is able to satisfy any set of requirements, except for a keycard requirement. In normal rooms, all the doors in the that room would contain the next highest number from the number value of the card used to create that room such as "4" if a card value of "3" was used to create that room (in the care of "9" the next card value is "0"), unless if the Random Joker is used which randomizes card value for the doors in the new room that is created. The only exception to this are doorways that lead to the special rooms (excluding Unknown Room and Conqueror's Respite). | ||
In normal rooms, all the doors | |||
==List of Map Cards== | ==List of Map Cards== | ||
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![[File:Martial Waking (card).png|50px]] | ![[File:Martial Waking (card).png|50px]] | ||
|{{nihongo|'''{{a|Martial Waking}}'''|武力へのめざめ|<br>Buryoku e no Mezame|lit. "Waking to Armed Power"}}||Small{{KHCoM}}<br>Regular{{ReCoM}}||Regular{{KHCoM}}<br>High{{ReCoM}}||6{{KHCoM}}<br>8{{ReCoM}}||2{{KHCoM}}<br>3{{ReCoM}}||3||A room where attack cards are more effective. | |{{nihongo|'''{{a|Martial Waking}}'''|武力へのめざめ|<br>Buryoku e no Mezame|lit. "Waking to Armed Power"}}||Small{{KHCoM}}<br>Regular{{ReCoM}}||Regular{{KHCoM}}<br>High{{ReCoM}}||6{{KHCoM}}<br>8{{ReCoM}}||2{{KHCoM}}<br>3{{ReCoM}}||3||A room where attack cards are more effective. | ||
!style="width:6%"|S | !style="width:6%"|S||style="width:6%"|R | ||
|style=" | |||
|- | |- | ||
![[File:Sorcerous Waking (card).png|50px]] | ![[File:Sorcerous Waking (card).png|50px]] | ||
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![[File:Alchemic Waking (card).png|50px]] | ![[File:Alchemic Waking (card).png|50px]] | ||
|{{nihongo|'''{{a|Alchemic Waking}}'''|錬金へのめざめ|<br>Renkin e no Mezame|lit. "Waking to Alchemy"}}||Small{{KHCoM}}<br>Regular{{ReCoM}}||Regular||6||2{{KHCoM}}<br>3{{ReCoM}}||3||A room where item cards are more effective. | |{{nihongo|'''{{a|Alchemic Waking}}'''|錬金へのめざめ|<br>Renkin e no Mezame|lit. "Waking to Alchemy"}}||Small{{KHCoM}}<br>Regular{{ReCoM}}||Regular||6||2{{KHCoM}}<br>3{{ReCoM}}||3||A room where item cards are more effective. | ||
!S|| | !S||R | ||
|- | |- | ||
![[File:Meeting Ground (card).png|50px]] | ![[File:Meeting Ground (card).png|50px]] | ||
|{{nihongo|'''{{a|Meeting Ground}}'''|めぐりあいの地|<br>Meguriai no Ji}}||Small{{KHCoM}}<br>Regular{{ReCoM}}||Regular{{KHCoM}}<br>High{{ReCoM}}||6{{KHCoM}}<br>7{{ReCoM}}||2{{KHCoM}}<br>3{{ReCoM}}||3||A room where a friend card appears at the beginning of all battles (if your friends are with you). | |{{nihongo|'''{{a|Meeting Ground}}'''|めぐりあいの地|<br>Meguriai no Ji}}||Small{{KHCoM}}<br>Regular{{ReCoM}}||Regular{{KHCoM}}<br>High{{ReCoM}}||6{{KHCoM}}<br>7{{ReCoM}}||2{{KHCoM}}<br>3{{ReCoM}}||3||A room where a friend card appears at the beginning of all battles (if your friends are with you). | ||
!S | !S||R | ||
| | |||
|- | |- | ||
![[File:Stagnant Space (card).png|50px]] | ![[File:Stagnant Space (card).png|50px]] | ||
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===Room of Beginnings=== | ===Room of Beginnings=== | ||
The Room of Beginnings is the first story room that can be accessed in a world, and it is usually used to introduce the main characters of that world, though it can also contain an event or even a boss battle. After the room's completion, it is sealed, and the hero is given another keycard. Its card is emblazoned with the Keyblade symbol on a | The Room of Beginnings is the first story room that can be accessed in a world, and it is usually used to introduce the main characters of that world, though it can also contain an event or even a boss battle. After the room's completion, it is sealed, and the hero is given another keycard. Its card is emblazoned with the Keyblade symbol on a blue background. In ''Kingdom Hearts Re:Chain of Memories'', Riku's Room of Beginnings in Destiny Islands contains two boss battles, and he can choose to leave the room and save between fighting the two battles. | ||
===Room of Guidance=== | ===Room of Guidance=== | ||
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===Room of Rewards=== | ===Room of Rewards=== | ||
The {{nihongo|'''Room of Rewards'''|未知なる宝の部屋|Michinaru Takara no Heya|lit. "Room of Unknown Treasure"}}, called the {{nihongo|'''Hidden Chamber'''|隠し部屋|Kakushi Heya}} in ''Kingdom Hearts Chain of Memories'', is a special room that can be opened once per world. The room contains a treasure chest with a specific card or [[sleight]]. In ''Kingdom Hearts Re:Chain of Memories'', a Room of Rewards starts off with a single reward, but when certain conditions are fulfilled, it will also contain a second treasure chest with an additional reward | The {{nihongo|'''Room of Rewards'''|未知なる宝の部屋|Michinaru Takara no Heya|lit. "Room of Unknown Treasure"}}, called the {{nihongo|'''Hidden Chamber'''|隠し部屋|Kakushi Heya}} in ''Kingdom Hearts Chain of Memories'', is a special room that can be opened once per world. The room contains a treasure chest with a specific card or [[sleight]]. In ''Kingdom Hearts Re:Chain of Memories'', a Room of Rewards starts off with a single reward, but when certain conditions are fulfilled, it will also contain a second treasure chest with an additional reward. In the original Japanese release, the second reward set is unlocked by having a completed ''[[Kingdom Hearts II Final Mix]]'' save file; in the original North American release, it is unlocked simply by completing "Sora's Story" and "Reverse/Rebirth"; and in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release, it is unlocked by completing ''[[Kingdom Hearts 358/2 Days]]''.<ref>Also requires viewing all journal-based entries.</ref> Once both treasure chests have been emptied, the Room of Rewards for that world is no longer accessible, but if only one chest is emptied, the other will function as a Bounty chest until both unique treasures are obtained. Sora can only carry one Key to Rewards card at a time. | ||
{|border="1" cellspacing="0" cellpadding="2" | |||
Sora can only carry one Key to Rewards card at a time. | |||
{|border="1" cellspacing="0" cellpadding="2 | |||
|-style="{{style|com|a}}" | |-style="{{style|com|a}}" | ||
! | !World | ||
! | !Reward | ||
| | |style="text-align:center"|'''Additional Reward'''{{ReCoM}} | ||
|- | |- | ||
|'''Traverse Town'''| | |'''Traverse Town'''|| [[Lionheart]] || [[Saïx]] | ||
|- | |- | ||
|'''Agrabah'''|| [[Blazing Donald]] | |'''Agrabah'''|| [[Blazing Donald]]{{KHCoM}}<br>[[Warp]]{{ReCoM}} || [[Luxord]] | ||
|- | |- | ||
|'''Olympus Coliseum'''| | |'''Olympus Coliseum'''|| [[Metal Chocobo]] || [[Monochrome]]<ref name="RE"/><br>[[Total Eclipse]]<ref name="HD"/> | ||
|- | |- | ||
|'''Wonderland'''|| [[Stop Raid]] | |'''Wonderland'''|| [[Stop Raid]]{{KHCoM}}<br>[[Synchro]]{{ReCoM}} || [[Xemnas]] | ||
|- | |- | ||
|'''Monstro'''| | |'''Monstro'''|| [[Aqua Splash]] || [[Xaldin]] | ||
|- | |- | ||
|'''Halloween Town'''|| [[Gravity Raid]] | |'''Halloween Town'''|| [[Gravity Raid]]{{KHCoM}}<br>[[Bind]]{{ReCoM}} || [[Bond of Flame]] | ||
|- | |- | ||
|'''Atlantica'''| | |'''Atlantica'''|| [[Quake]] || [[Demyx]] | ||
|- | |- | ||
|'''Never Land'''| | |'''Never Land'''|| [[Thunder Raid]] || [[Follow the Wind]]<ref name="RE"/><br>[[Midnight Roar]]<ref name="HD"/> | ||
|- | |- | ||
|'''Hollow Bastion'''| | |'''Hollow Bastion'''|| [[Mushu]] || [[Xigbar]] | ||
|- | |- | ||
|'''Twilight Town'''|| [[Warp]] | |'''Twilight Town'''|| [[Warp]]{{KHCoM}}<br>[[Stardust Blitz]]{{ReCoM}} || [[Roxas]] | ||
|- | |- | ||
|'''Destiny Islands'''| | |'''Destiny Islands'''|| [[Megalixir]] || [[Photon Debugger]]<ref name="RE">Only available in the PlayStation 2 releases of ''Kingdom Hearts Re:Chain of Memories''.</ref><br>[[Two Become One]]<ref name="HD">Only available in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''Kingdom Hearts Re:Chain of Memories''.</ref> | ||
|- | |- | ||
|'''Castle Oblivion''' | |'''Castle Oblivion'''|| [[Super Glide]]{{ReCoM}} || [[Star Seeker]] | ||
|} | |} | ||
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==Obtainment Rates== | ==Obtainment Rates== | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
{|border="1" cellspacing="0" cellpadding="2" align="center" style="width: | {|border="1" cellspacing="0" cellpadding="2" align="center" style="width:1200px; text-align:center" | ||
|-style="{{style|com|a}}" | |-style="{{style|com|a}}" | ||
!style="width: | !style="width:12%|Map Card||style="width:6%|Traverse<br>Town||style="width:6%|Wonderland||style="width:6%|Olympus<br>Coliseum||style="width:6%|Agrabah||style="width:6%|Monstro||style="width:6%|Halloween<br>Town||style="width:6%|Atlantica||style="width:6%|Neverland||style="width:6%|Hollow<br>Bastion||style="width:6%|Twilight<br>Town||style="width:6%|Destiny<br>Islands||style="width:6%|Castle<br>Oblivion | ||
|- | |- | ||
!style="{{style|com|b}}"|Tranquil Darkness | !style="{{style|com|b}}"|Tranquil Darkness | ||
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77 | |17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|Teeming Darkness | !style="{{style|com|b}}"|Teeming Darkness | ||
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77 | |17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|Feeble Darkness | !style="{{style|com|b}}"|Feeble Darkness | ||
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77 | |17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|Almighty Darkness | !style="{{style|com|b}}"|Almighty Darkness | ||
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77 | |—||—||—||—||—||—||16%||16%||16%||—||14%||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|Sleeping Darkness | !style="{{style|com|b}}"|Sleeping Darkness | ||
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77 | |17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|Looming Darkness | !style="{{style|com|b}}"|Looming Darkness | ||
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77 | |—||—||—||—||—||—||16%||16%||16%||—||14%||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|Premium Room | !style="{{style|com|b}}"|Premium Room | ||
|—||1.75%||2%||1.75%||2%||1.75%||1.6%||20%||1.6%||—||2.8% | |—||1.75%||2%||1.75%||2%||1.75%||1.6%||20%||1.6%||—||2.8%||— | ||
|- | |- | ||
!style="{{style|com|b}}"|White Room | !style="{{style|com|b}}"|White Room | ||
|—||1.75%||2%||1.75%||2%||1.75%||20%||1.6%||1.6%||—||2.8% | |—||1.75%||2%||1.75%||2%||1.75%||20%||1.6%||1.6%||—||2.8%||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Black Room | !style="{{style|com|b}}"|Black Room | ||
|—||1.75%||2%||1.75%||2%||1.75%||1.6%||1.6%||20%||—||2.8% | |—||1.75%||2%||1.75%||2%||1.75%||1.6%||1.6%||20%||—||2.8%||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Martial Waking | !style="{{style|com|b}}"|Martial Waking | ||
|—||1.75%||15%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2% | |—||1.75%||15%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Sorcerous Waking | !style="{{style|com|b}}"|Sorcerous Waking | ||
|—||1.75%||7%||15%||2%||1.75%||1.6%||1.6%||1.6%||2% | |—||1.75%||7%||15%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Alchemic Waking | !style="{{style|com|b}}"|Alchemic Waking | ||
|—||1.75%||2%||1.75%||15%||1.75%||1.6%||1.6%||1.6%||2% | |—||1.75%||2%||1.75%||15%||1.75%||1.6%||1.6%||1.6%||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Meeting Ground | !style="{{style|com|b}}"|Meeting Ground | ||
|30%||1.75%||2%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2% | |30%||1.75%||2%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Stagnant Space | !style="{{style|com|b}}"|Stagnant Space | ||
|—||8%||7%||8%||7%||8%||—||—||—||10.6%||—||— | |—||8%||7%||8%||7%||8%||—||—||—||10.6%||—||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Strong Initiative | !style="{{style|com|b}}"|Strong Initiative | ||
|—||15%||2%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||— | |—||15%||2%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Lasting Daze | !style="{{style|com|b}}"|Lasting Daze | ||
|—||1.75%||2%||1.75%||7%||15%||1.6%||1.6%||1.6%||2%||—||— | |—||1.75%||2%||1.75%||7%||15%||1.6%||1.6%||1.6%||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}}"|Calm Bounty<ref name="bounty"> | !style="{{style|com|b}}"|Calm Bounty<ref name="bounty">Outside of Traverse Town, a Black Fungus drops a Calm Bounty card 100% of the time.</ref> | ||
|—||15%||15%||15%||15%||15%||—||—||—||10.6%||—||7.77% | |—||15%||15%||15%||15%||15%||—||—||—||10.6%||—||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|False Bounty | !style="{{style|com|b}}"|False Bounty | ||
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77% | |—||—||—||—||—||—||16%||16%||16%||—||14%||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|Guarded Trove | !style="{{style|com|b}}"|Guarded Trove | ||
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77% | |—||—||—||—||—||—||16%||16%||16%||—||14%||7.77% | ||
|- | |- | ||
!style="{{style|com|b}}"|Moment's Reprieve | !style="{{style|com|b}}"|Moment's Reprieve | ||
|—||8%||7%||8%||7%||8%||1.6%||1.6%||1.6%||2%||2.8%||10 | |—||8%||7%||8%||7%||8%||1.6%||1.6%||1.6%||2%||2.8%||10% | ||
|- | |- | ||
!style="{{style|com|b}}"|Mingling Worlds | !style="{{style|com|b}}"|Mingling Worlds | ||
|—||—||—||—||—||—||—||—||—||20%||30%||10 | |—||—||—||—||—||—||—||—||—||20%||30%||10% | ||
|- | |- | ||
!style="{{style|com|b}}"|Moogle Room | !style="{{style|com|b}}"|Moogle Room | ||
|—||8%||7%||8%||7%||8%||1.6%||1.6%||1.6%||2%||2.8%||10% | |—||8%||7%||8%||7%||8%||1.6%||1.6%||1.6%||2%||2.8%||10% | ||
|- | |- | ||
!style="{{style|com|a}}" colspan=" | !style="{{style|com|a}}" colspan="14"|Special Map Cards | ||
|- | |- | ||
!style="{{style|com|b}}"|Key to Rewards | !style="{{style|com|b}}"|Key to Rewards | ||
|—||—||—||—||—||—||8%||8%||8%||12%||12%||16% | |—||—||—||—||—||—||8%||8%||8%||12%||12%||16% | ||
|} | |} | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
{|border="1" cellspacing="0" cellpadding="2" align="center" style="width: | {|border="1" cellspacing="0" cellpadding="2" align="center" style="width:1200px; text-align:center" | ||
|-style="{{style|com|a}}" | |-style="{{style|com|a}}" | ||
! | !style="width:12%|Map Card||style="width:6%|Traverse<br>Town||style="width:6%|Wonderland||style="width:6%|Olympus<br>Coliseum||style="width:6%|Agrabah||style="width:6%|Monstro||style="width:6%|Halloween<br>Town||style="width:6%|Atlantica||style="width:6%|Neverland||style="width:6%|Hollow<br>Bastion||style="width:6%|Twilight<br>Town||style="width:6%|Destiny<br>Islands||style="width:6%|Castle<br>Oblivion | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Tranquil Darkness | ||
|10%||4%||—||6%||4%||2%||—||—||—||8%||—||6 | |10%||4%||—||6%||4%||2%||—||—||—||8%||—||6% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Teeming Darkness | ||
|10%||5%||4%||4%||4%||2%||—||—||—||8%||—||6 | |10%||5%||4%||4%||4%||2%||—||—||—||8%||—||6% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Feeble Darkness | ||
|10%||5%||2%||4%||6%||—||2%||—||2%||8%||—||6 | |10%||5%||2%||4%||6%||—||2%||—||2%||8%||—||6% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Almighty Darkness | ||
|—||—||2%||—||—||4%||12%||10%||12%||—||12%||6 | |—||—||2%||—||—||4%||12%||10%||12%||—||12%||6% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Sleeping Darkness | ||
|10%||8%||5%||—||5%||2%||2%||2%||2%||8%||—||6 | |10%||8%||5%||—||5%||2%||2%||2%||2%||8%||—||6% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Looming Darkness | ||
|—||—||2%||2%||—||2%||8%||12%||8%||—||12%||6 | |—||—||2%||2%||—||2%||8%||12%||8%||—||12%||6% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Premium Room | ||
|5%||4%||2%||7%||4%||—||—||16%||2%||—||3% | |5%||4%||2%||7%||4%||—||—||16%||2%||—||3%||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|White Room | ||
|—||—||2%||—||4%||—||15%||2%||2%||—||3% | |—||—||2%||—||4%||—||15%||2%||2%||—||3%||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Black Room | ||
|5%||—||4%||—||4%||6%||2%||2%||16%||—||3%||— | |5%||—||4%||—||4%||6%||2%||2%||16%||—||3%||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Bottomless Darkness | ||
|—||2%||—||—||—||14%||5%||5%||5%||4%||10%||3 | |—||2%||—||—||—||14%||5%||5%||5%||4%||10%||3% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Roulette Room | ||
|—||8%||6%||10%||5%||—||3%||3%||3%||10%||5%||10 | |—||8%||6%||10%||5%||—||3%||3%||3%||10%||5%||10% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Martial Waking | ||
|5%||3%||17%||—||2%||—||5%||2%||—||4%||—||— | |5%||3%||17%||—||2%||—||5%||2%||—||4%||—||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Sorcerous Waking | ||
|4%||5%||5%||10%||2%||5%||—||—||4%||2% | |4%||5%||5%||10%||2%||5%||—||—||4%||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Alchemic Waking | ||
|4%||5%||—||—||14%||10%||—||—||4% | |4%||5%||—||—||14%||10%||—||—||4%||—||—||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Meeting Ground | ||
|17%||—||5%||10%||—||8%||4%||4%||—||2%||—||— | |17%||—||5%||10%||—||8%||4%||4%||—||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Stagnant Space | ||
|10%||7%||5%||—||4%||10%||—||—||—||11%||—||— | |10%||7%||5%||—||4%||10%||—||—||—||11%||—||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Strong Initiative | ||
|5%||10%||5%||5%||4%||—||4%||—||4%||2%||—||— | |5%||10%||5%||5%||4%||—||4%||—||4%||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Lasting Daze | ||
|5%||5%||5%||5%||4%||4%||2%||8%||—||2%||—||— | |5%||5%||5%||5%||4%||4%||2%||8%||—||2%||—||— | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Calm Bounty<ref name="bounty"/> | ||
|—||12%||12%||15%||17%||13%||—||—||—||9%||—||7% | |—||12%||12%||15%||17%||13%||—||—||—||9%||—||7% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|False Bounty | ||
|—||—||—||—||—||—||14%||13%||14%||—||12%||7% | |—||—||—||—||—||—||14%||13%||14%||—||12%||7% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Guarded Trove | ||
|—||—||—||—||—||—||14%||13%||14%||—||12%||7% | |—||—||—||—||—||—||14%||13%||14%||—||12%||7% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Moment's Reprieve | ||
|—||10%||10%||12%||10%||10%||6%||6%||6%||3%||3%||10 | |—||10%||10%||12%||10%||10%||6%||6%||6%||3%||3%||10% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Mingling Worlds | ||
|—||—||—||—||—||—||—||—||—||17%||22%||10 | |—||—||—||—||—||—||—||—||—||17%||22%||10% | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Moogle Room | ||
|—||7%||7%||10%||7%||8%||2%||2%||2%||2%||3%||10% | |—||7%||7%||10%||7%||8%||2%||2%||2%||2%||3%||10% | ||
|- | |- | ||
!style="{{style|com|a}}" colspan=" | !style="{{style|com|a}}" colspan="14"|Special Map Cards | ||
|- | |- | ||
!style="{{style|com|b}} | !style="{{style|com|b}}"|Key to Rewards | ||
|—||—||—||—||—||—||15%||15%||15%||16%||18%||20% | |—||—||—||—||—||—||15%||15%||15%||16%||18%||20% | ||
|- | |- | ||
!style="{{style|com|b}}"| | !style="{{style|com|b}}"|Random Joker | ||
| | |<ref name="joker">4% on Beginner mode, 1.3% on Standard mode, and 0.7% on Proud mode.</ref>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/> | ||
|} | |} | ||