Editing Map Card

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{{Game|COM|REC}}
{{Game|COM|REC}}
[[File:Room Synthesis KHCOM.png|thumb|200px|Room Synthesis Screen. Cards shown are '''Moment's Reprieve''' and '''Key of Beginnings'''.]]
[[File:Room Synthesis KHCOM.png|thumb|200px|Room Synthesis Screen. Cards shown are '''Moment's Reprieve''' and '''Key of Beginnings'''.]]
{{nihongo|'''Map cards'''|マップカード|Mappu Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as a type of {{c|card|com}} which allows [[Sora]] and [[Riku]] to bring form to [[Castle Oblivion]]'s rooms through Room Synthesis. Like battle cards, they are randomly numbered 0-9. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards, and cannot delete any map card if they have 20 or less left.
{{nihongo|'''Map cards'''|マップカード|Mappu Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as a type of {{c|card|com}} which allows [[Sora]] and [[Riku]] to bring form to [[Castle Oblivion]]'s rooms through Room Synthesis. Like battle cards, they are randomly numbered 0-9. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards.


Map cards are divided into "red map cards", which modify the behavior of the [[Heartless]] within the room, "green map cards", which modify the status of the protagonist or the Heartless in the protagonist's favor, "blue map cards", which provide [[treasure chest]]s, [[shop]]s, or [[save point]]s, and golden "Keycards", which progress the story or provide a chest with a unique reward. In ''[[Kingdom Hearts Re:Chain of Memories]]'', these types are signified with an "R", "G", "B", and "!", respectively.  
Map cards are divided into "red map cards", which modify the behavior of the [[Heartless]] within the room, "green map cards", which modify the status of Sora or the Heartless in the hero's favor, "blue map cards", which provide [[treasure chest]]s, [[shop]]s, or [[save point]]s, and golden "Keycards", which progress the story or provide a chest with a unique reward. In ''[[Kingdom Hearts Re:Chain of Memories]]'', these types are signified with an "R", "G", "B", and "!", respectively.  


Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, with the lone exception of Moment's Reprieve in Hollow Bastion, while for Sora, the floor he is on affects what kind of map cards he may obtain.
Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, while for Sora, the floor he is on affects what kind of map cards he may obtain.


In ''Kingdom Hearts Re:Chain of Memories'', the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out.
In ''Kingdom Hearts Re:Chain of Memories'', the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out.
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==Room Synthesis==
==Room Synthesis==
When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room.  
When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. If an outline has a specific color, it can only be opened with a Map Card of the same color. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. The unique "Random Joker" is able to satisfy any set of requirements, except for a keycard requirement. In normal rooms, all the doors in the that room would contain the next highest number from the number value of the card used to create that room such as "4" if a card value of "3" was used to create that room (in the care of "9" the next card value is "0"), unless if the Random Joker is used which randomizes card value for the doors in the new room that is created. The only exception to this are doorways that lead to the special rooms (excluding Unknown Room and Conqueror's Respite).
* If an outline is red, green, or blue, then it can only be opened with a Map Card of the same color. If an outline is white, then any color of Map Card can be used.
* If an outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it. Map Cards with "0" on them can satisfy any ↑ or ↓ requirement.
* If an outline has a number without a symbol, then it must be satisfied by applying multiple Map Cards whose points sum is equal to or greater than the listed number.
* If an image of a yellow card appears in place of an outline, then that indicates a specific keycard that must be used.
* A "Random Joker" card is able to satisfy any set of requirements, except for a keycard requirement.  
 
In normal rooms, all the doors leading out of that room contain the next-highest number from the number value of the card used to create that room. For example, a room created with a "3" card will have outward-leading doors that require at least a "4" card.
* If the room was created with a "9" card, then the doors will require a "0" card and will not accept any other number value.
* If the room was created with a Random Joker card, then the card values for the doors will be random.
* Doorways leading into the special rooms are not affected by this system (excluding Unknown Room and Conqueror's Respite).
* Doorways leading out of the special rooms will initially assume the room was created with a "0" card, meaning the outward doors require at least a "1" card.
 
At any time, an already-opened room can be remade by interacting with any of the door frames used to enter it. The cost-ramping rules as listed above will still apply, using the cost of the room Sora is standing in as a base.
 
If Sora leaves a floor, then all rooms opened on that floor will be reset. Specifically, the floor's first room will reset to Unknown Room, the last room will reset to Conqueror's Respite, and all other rooms will become closed.


==List of Map Cards==
==List of Map Cards==
===Red Map Cards===
===Red Map Cards===
Cards that are said to have the enemies drop Enemy Cards more often have the odds of the drops multiplied by 2.5.
Cards that are said to have the enemies drop Enemy Cards more often have their odds multiplied by 2.5.
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{|border="1" cellspacing="0" cellpadding="2"
|-style="{{style|com|a}}"
|-style="{{style|com|a}}"
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==Special Rooms==
==Special Rooms==
===Unknown Room===
===Unknown Room===
The Unknown Room is an automatically created room. It is the first room in every world visited, and resembles the Feeble Darkness room, albeit slightly bigger. It is also possible that an Unknown Room is created after Sora is deposited in a room that is not already opened after entering an event room such as the Room of Beginnings. In ''Kingdom Hearts Chain of Memories'', this room is the same as other Unknown Rooms, but in ''Kingdom Hearts Re:Chain of Memories'', this Unknown Room will have the properties of the first Map Card used to open the event room. In Castle Oblivion, the room of the first battle against [[Marluxia]] is an Unknown Room. In ''Kingdom Hearts Re:Chain of Memories'', it contains a [[Save Point]], and serves as the room in which Sora is deposited after saving once the game is cleared.
The Unknown Room is an automatically created small room. For example, the first room in every world is an Unknown Room, and upon entry, there is usually a short cutscene introducing the world, and the hero is given a keycard. Furthermore, because each key room, such as the Room of Beginnings, deposits the hero in a specific room after the scene finishes, it is possible to be deposited in a room that the hero has not already opened, creating an Unknown Room. In Castle Oblivion, this area is initially the place where Sora would first battle [[Marluxia]], and afterwards it becomes an Unknown Room, containing a [[Save Point]] prior to the second battle against him.


===Room of Beginnings===
===Room of Beginnings===
The Room of Beginnings is the first story room that can be accessed in a world, and it is usually used to introduce the main characters of that world, though it can also contain an event or even a boss battle. After the room's completion, it is sealed, and the hero is given another keycard. Its card is emblazoned with the Keyblade symbol on a purple{{KHCoM}} or blue{{ReCoM}} background. In ''Kingdom Hearts Re:Chain of Memories'', Riku's Room of Beginnings in Destiny Islands contains two boss battles, and he can choose to leave the room and save between fighting the two battles.
The Room of Beginnings is the first story room that can be accessed in a world, and it is usually used to introduce the main characters of that world, though it can also contain an event or even a boss battle. After the room's completion, it is sealed, and the hero is given another keycard. Its card is emblazoned with the Keyblade symbol on a blue background.


===Room of Guidance===
===Room of Guidance===
The Room of Guidance is the second story room that can be accessed in a world, and it is used to set up the climax of the world's story and lead into the final battle. After the room's completion, it is sealed, and the hero is given a Key to Truth keycard. Its card is emblazoned with the Heart symbol on a blue background. [[Destiny Islands]] and [[Monstro]] are the only worlds in which Sora faces the boss of the world in the Room of Guidance.
The Room of Guidance is the second story room that can be accessed in a world, and it is used to set up the climax of the world's story and lead into the final battle. After the room's completion, it is sealed, and the hero is given a Key to Truth keycard. Its card is emblazoned with the Heart symbol on a blue background.


===Room of Truth===
===Room of Truth===
The Room of Truth is the final story room that can be accessed in a world, and it contains the battle against the world's main villain. After the room's completion, it is sealed, and the hero is transported to the world's exit, a Conqueror's Respite room. Its card is emblazoned with the Heartless emblem on a blue background. [[Hollow Bastion]] (or the 12th basement) is the only world in which the Room of Truth exists in Reverse/Rebirth.
The Room of Truth is the final story room that can be accessed in a world, and it contains the battle against the world's main villain. After the room's completion, it is sealed, and the hero is transported to the world's exit, a Conqueror's Respite room. Its card is emblazoned with the Heartless emblem on a blue background. In ''Kingdom Hearts Re:Chain of Memories'', Riku's Room of Truth in Destiny Islands contains two boss battles, and he can choose to leave the room and save between fighting the two battles.


===Room of Rewards===
===Room of Rewards===
The {{nihongo|'''Room of Rewards'''|未知なる宝の部屋|Michinaru Takara no Heya|lit. "Room of Unknown Treasure"}}, called the {{nihongo|'''Hidden Chamber'''|隠し部屋|Kakushi Heya}} in ''Kingdom Hearts Chain of Memories'', is a special room that can be opened once per world. The room contains a treasure chest with a specific card or [[sleight]]. In ''Kingdom Hearts Re:Chain of Memories'', a Room of Rewards starts off with a single reward, but when certain conditions are fulfilled, it will also contain a second treasure chest with an additional reward:
The {{nihongo|'''Room of Rewards'''|未知なる宝の部屋|Michinaru Takara no Heya|lit. "Room of Unknown Treasure"}}, called the {{nihongo|'''Hidden Chamber'''|隠し部屋|Kakushi Heya}} in ''Kingdom Hearts Chain of Memories'', is a special room that can be opened once per world. The room contains a treasure chest with a specific card or [[sleight]]. In ''Kingdom Hearts Re:Chain of Memories'', a Room of Rewards starts off with a single reward, but when certain conditions are fulfilled, it will also contain a second treasure chest with an additional reward. In the original Japanese release, the second reward set is unlocked by having a completed ''[[Kingdom Hearts II Final Mix]]'' save file; in the original North American release, it is unlocked simply by completing "Sora's Story" and "Reverse/Rebirth"; and in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release, it is unlocked by completing ''[[Kingdom Hearts 358/2 Days]]''.<ref>Also requires viewing all journal-based entries.</ref> Once both treasure chests have been emptied, the Room of Rewards for that world is no longer accessible, but if only one chest is emptied, the other will function as a Bounty chest until both unique treasures are obtained. Sora can only carry one Key to Rewards card at a time.
* '''Japanese PlayStation 2 release:''' Have a completed ''[[Kingdom Hearts II Final Mix]]'' save file on the memory card.
{|border="1" cellspacing="0" cellpadding="2"
* '''North American PlayStation 2 release:''' Complete "Sora's Story" and "Reverse/Rebirth"
* '''''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release''': Complete ''[[Kingdom Hearts 358/2 Days]]''. This requires viewing all cutscenes, as well as all journal-based entries: Roxas's Diary, Secret Reports, and Character Files. In the PS3 release, the obtention of the 358/2 Days Master trophy informs about the completion.
 
If the requirement for the second chest has been fulfilled, then the Room of Rewards will contain both chests. Once both treasure chests have been emptied, the Room of Rewards for that world is no longer accessible.
 
If the requirement for the second chest has ''not'' been fulfilled, then the Room of Rewards will only contain the first chest. In this case, once the second chest's requirement is met, a second Key to Rewards can be used to open the room a second time.
 
Sora can only carry one Key to Rewards card at a time.
 
{|border="1" cellspacing="0" cellpadding="2" style="text-align:center; width:600px"
|-style="{{style|com|a}}"
|-style="{{style|com|a}}"
!rowspan="2"|World
!World
!colspan="2"|Reward
!Reward
|colspan="2" style="text-align:center"|'''Additional Reward'''{{ReCoM}}
|style="text-align:center"|'''Additional Reward'''{{ReCoM}}
|-style="{{style|com|b}}"
!KHCOM
!KHRECOM
!PlayStation 2
!HD 1.5 ReMIX
|-
|-
|'''Traverse Town'''|| colspan="2"|[[Lionheart]] || colspan="2"|[[Saïx]]
|'''Traverse Town'''|| [[Lionheart]] || [[Saïx]]
|-
|-
|'''Agrabah'''|| [[Blazing Donald]] || [[Warp]] || colspan="2"|[[Luxord]]
|'''Agrabah'''|| [[Blazing Donald]]{{KHCoM}}<br>[[Warp]]{{ReCoM}} || [[Luxord]]
|-
|-
|'''Olympus Coliseum'''|| colspan="2"|[[Metal Chocobo]] || [[Monochrome]] || [[Total Eclipse]]
|'''Olympus Coliseum'''|| [[Metal Chocobo]] || [[Monochrome]]<ref name="RE"/><br>[[Total Eclipse]]<ref name="HD"/>
|-
|-
|'''Wonderland'''|| [[Stop Raid]] || [[Synchro]] || colspan="2"|[[Xemnas]]
|'''Wonderland'''|| [[Stop Raid]]{{KHCoM}}<br>[[Synchro]]{{ReCoM}} || [[Xemnas]]
|-
|-
|'''Monstro'''|| colspan="2"|[[Aqua Splash]] || colspan="2"|[[Xaldin]]
|'''Monstro'''|| [[Aqua Splash]] || [[Xaldin]]
|-  
|-  
|'''Halloween Town'''|| [[Gravity Raid]] || [[Bind]] || colspan="2"|[[Bond of Flame]]
|'''Halloween Town'''|| [[Gravity Raid]]{{KHCoM}}<br>[[Bind]]{{ReCoM}} || [[Bond of Flame]]
|-  
|-  
|'''Atlantica'''|| colspan="2"|[[Quake]] || colspan="2"|[[Demyx]]
|'''Atlantica'''|| [[Quake]] || [[Demyx]]
|-
|-
|'''Never Land'''|| colspan="2"|[[Thunder Raid]] || [[Follow the Wind]] || [[Midnight Roar]]
|'''Never Land'''|| [[Thunder Raid]] || [[Follow the Wind]]<ref name="RE"/><br>[[Midnight Roar]]<ref name="HD"/>
|-
|-
|'''Hollow Bastion'''|| colspan="2"|[[Mushu]] || colspan="2"|[[Xigbar]]
|'''Hollow Bastion'''|| [[Mushu]] || [[Xigbar]]
|-
|-
|'''Twilight Town'''|| [[Warp]] || [[Stardust Blitz]] || colspan="2"|[[Roxas]]
|'''Twilight Town'''|| [[Warp]]{{KHCoM}}<br>[[Stardust Blitz]]{{ReCoM}} || [[Roxas]]
|-
|-
|'''Destiny Islands'''|| colspan="2"|[[Megalixir]] || [[Photon Debugger]] || [[Two Become One]]
|'''Destiny Islands'''|| [[Megalixir]] || [[Photon Debugger]]<ref name="RE">Only available in the PlayStation 2 releases of ''Kingdom Hearts Re:Chain of Memories''.</ref><br>[[Two Become One]]<ref name="HD">Only available in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''Kingdom Hearts Re:Chain of Memories''.</ref>
|-
|-
|'''Castle Oblivion'''|| — || [[Super Glide]] || colspan="2"|[[Star Seeker]]
|'''Castle Oblivion'''|| [[Super Glide]]{{ReCoM}} || [[Star Seeker]]
|}
|}


===Conqueror's Respite===
===Conqueror's Respite===
The Conqueror's Respite is a tall room that is only accessible after completing the last available key room (excluding Room of Rewards) found in most worlds. It contains a Save Point and the world's exit on its highest platform, and usually has a tall ladder from the entrance to the highest platform. There are never any Heartless in this room. In Sora's Story, with the exception of Castle Oblivion, Sora is directly transported to the room after completing the final story-based area but in Reverse/Rebirth, Riku is merely put back in the room he was just in, and he must make his way to the exit on his own. In ''Kingdom Hearts Chain of Memories'', Riku must create the last room of each world, while in the remake, the Conqueror's Respite is, with no need to create it, made accessible as soon as he creates the room with the door leading to it. After the first time through a world, the Conqueror's Respite is only accessible if the level is entered from the exit hall of the floor<!--requires investigation about if in RECOM the player has to create it otherwise-->, like the Unknown Room. As there is no Conqueror's Respite room in Castle Oblivion, in Sora's Story, the Unknown Room is used in its place.
The Conqueror's Respite is a tall room that is only accessible after completing the "Room of Truth" found in most worlds. It contains a Save Point and the world's exit on its highest platform, and usually has a tall ladder from the entrance to the highest platform. There are never any Heartless in this room. In Sora's Story, with the exception of Castle Oblivion, Sora is directly transported to the room after completing the final story-based area but in Reverse/Rebirth, Riku is merely put back in the room he was just in, and he must make his way to the exit on his own. After the first time through a world, the Conqueror's Respite is only accessible if the level is entered through it, like the Unknown Room. As there is no Conqueror's Respite room in Castle Oblivion, in Sora's Story, the Unknown Room is used in its place.


==Obtainment Rates==
==Obtainment Rates==
Refer to the articles of each Heartless for information about the drop rates of their [[Enemy Cards]].
===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
{|border="1" cellspacing="0" cellpadding="2" align="center" style="width:1300px; text-align:center"
{|border="1" cellspacing="0" cellpadding="2" align="center" style="width:1200px; text-align:center"
|-style="{{style|com|a}}"
|-style="{{style|com|a}}"
!Scenario||colspan="12"|Sora's Story
!style="width:12%|Map Card||style="width:6%|Traverse<br>Town||style="width:6%|Wonderland||style="width:6%|Olympus<br>Coliseum||style="width:6%|Agrabah||style="width:6%|Monstro||style="width:6%|Halloween<br>Town||style="width:6%|Atlantica||style="width:6%|Neverland||style="width:6%|Hollow<br>Bastion||style="width:6%|Twilight<br>Town||style="width:6%|Destiny<br>Islands||style="width:6%|Castle<br>Oblivion
!rowspan="24" style="width:1px"|
!colspan="2"|''Reverse/Rebirth''
|-style="{{style|com|a}}"
!style="width:23%|World||style="width:5.5%|Traverse<br>Town||style="width:5.5%|Wonderland||style="width:5.5%|Olympus<br>Coliseum||style="width:5.5%|Agrabah||style="width:5.5%|Monstro||style="width:5.5%|Halloween<br>Town||style="width:5.5%|Atlantica||style="width:5.5%|Neverland||style="width:5.5%|Hollow<br>Bastion||style="width:5.5%|Twilight<br>Town||style="width:5.5%|Destiny<br>Islands||style="width:5.5%|Castle<br>Oblivion||style="width:5.5%"|Hollow<br>Bastion||style="width:5.5%"|Other<br>Worlds
|-
|-
!style="{{style|com|b}}"|Tranquil Darkness
!style="{{style|com|b}}"|Tranquil Darkness
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77%||10%||9%
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77%
|-
|-
!style="{{style|com|b}}"|Teeming Darkness
!style="{{style|com|b}}"|Teeming Darkness
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77%||10%||9%
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77%
|-
|-
!style="{{style|com|b}}"|Feeble Darkness
!style="{{style|com|b}}"|Feeble Darkness
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77%||10%||9%
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77%
|-
|-
!style="{{style|com|b}}"|Almighty Darkness
!style="{{style|com|b}}"|Almighty Darkness
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77%||10%||9%
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77%
|-
|-
!style="{{style|com|b}}"|Sleeping Darkness
!style="{{style|com|b}}"|Sleeping Darkness
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77%||10%||9%
|17.5%||8%||7%||8%||7%||8%||—||—||—||10.6%||—||7.77%
|-
|-
!style="{{style|com|b}}"|Looming Darkness
!style="{{style|com|b}}"|Looming Darkness
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77%||10%||9%
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77%
|-
|-
!style="{{style|com|b}}"|Premium Room
!style="{{style|com|b}}"|Premium Room
|—||1.75%||2%||1.75%||2%||1.75%||1.6%||20%||1.6%||—||2.8%||—||—||—
|—||1.75%||2%||1.75%||2%||1.75%||1.6%||20%||1.6%||—||2.8%||—
|-
|-
!style="{{style|com|b}}"|White Room
!style="{{style|com|b}}"|White Room
|—||1.75%||2%||1.75%||2%||1.75%||20%||1.6%||1.6%||—||2.8%||—||—||—
|—||1.75%||2%||1.75%||2%||1.75%||20%||1.6%||1.6%||—||2.8%||—
|-
|-
!style="{{style|com|b}}"|Black Room
!style="{{style|com|b}}"|Black Room
|—||1.75%||2%||1.75%||2%||1.75%||1.6%||1.6%||20%||—||2.8%||—||—||—
|—||1.75%||2%||1.75%||2%||1.75%||1.6%||1.6%||20%||—||2.8%||—
|-
|-
!style="{{style|com|b}}"|Martial Waking
!style="{{style|com|b}}"|Martial Waking
|—||1.75%||15%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||—||—||—
|—||1.75%||15%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||—
|-
|-
!style="{{style|com|b}}"|Sorcerous Waking
!style="{{style|com|b}}"|Sorcerous Waking
|—||1.75%||7%||15%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||—||—||—
|—||1.75%||7%||15%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||—
|-
|-
!style="{{style|com|b}}"|Alchemic Waking
!style="{{style|com|b}}"|Alchemic Waking
|—||1.75%||2%||1.75%||15%||1.75%||1.6%||1.6%||1.6%||2%||—||—||—||—
|—||1.75%||2%||1.75%||15%||1.75%||1.6%||1.6%||1.6%||2%||—||—
|-
|-
!style="{{style|com|b}}"|Meeting Ground
!style="{{style|com|b}}"|Meeting Ground
|30%||1.75%||2%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||—||—||—
|30%||1.75%||2%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||—
|-
|-
!style="{{style|com|b}}"|Stagnant Space
!style="{{style|com|b}}"|Stagnant Space
|—||8%||7%||8%||7%||8%||—||—||—||10.6%||—||—||10%||9%
|—||8%||7%||8%||7%||8%||—||—||—||10.6%||—||—
|-
|-
!style="{{style|com|b}}"|Strong Initiative
!style="{{style|com|b}}"|Strong Initiative
|—||15%||2%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||—||10%||9%
|—||15%||2%||1.75%||2%||1.75%||1.6%||1.6%||1.6%||2%||—||—
|-
|-
!style="{{style|com|b}}"|Lasting Daze
!style="{{style|com|b}}"|Lasting Daze
|—||1.75%||2%||1.75%||7%||15%||1.6%||1.6%||1.6%||2%||—||—||10%||9%
|—||1.75%||2%||1.75%||7%||15%||1.6%||1.6%||1.6%||2%||—||—
|-
|-
!style="{{style|com|b}}"|Calm Bounty<ref name="bounty">In Sora's Story, a Black Fungus drops a Calm Bounty card 100% of the time, except when fought in Traverse Town.</ref>
!style="{{style|com|b}}"|Calm Bounty<ref name="bounty">Outside of Traverse Town, a Black Fungus drops a Calm Bounty card 100% of the time.</ref>
|—||15%||15%||15%||15%||15%||—||—||—||10.6%||—||7.77%||—||—
|—||15%||15%||15%||15%||15%||—||—||—||10.6%||—||7.77%
|-
|-
!style="{{style|com|b}}"|False Bounty
!style="{{style|com|b}}"|False Bounty
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77%||—||—
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77%
|-
|-
!style="{{style|com|b}}"|Guarded Trove
!style="{{style|com|b}}"|Guarded Trove
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77%||—||—
|—||—||—||—||—||—||16%||16%||16%||—||14%||7.77%
|-
|-
!style="{{style|com|b}}"|Moment's Reprieve
!style="{{style|com|b}}"|Moment's Reprieve
|—||8%||7%||8%||7%||8%||1.6%||1.6%||1.6%||2%||2.8%||10%||—||9%
|—||8%||7%||8%||7%||8%||1.6%||1.6%||1.6%||2%||2.8%||10%
|-
|-
!style="{{style|com|b}}"|Mingling Worlds
!style="{{style|com|b}}"|Mingling Worlds
|—||—||—||—||—||—||—||—||—||20%||30%||10%||10%||9%
|—||—||—||—||—||—||—||—||—||20%||30%||10%
|-
|-
!style="{{style|com|b}}"|Moogle Room
!style="{{style|com|b}}"|Moogle Room
|—||8%||7%||8%||7%||8%||1.6%||1.6%||1.6%||2%||2.8%||10%||—||—
|—||8%||7%||8%||7%||8%||1.6%||1.6%||1.6%||2%||2.8%||10%
|-
|-
!style="{{style|com|a}}" colspan="16"|Special Map Cards
!style="{{style|com|a}}" colspan="14"|Special Map Cards
|-
|-
!style="{{style|com|b}}"|Key to Rewards
!style="{{style|com|b}}"|Key to Rewards
|—||—||—||—||—||—||8%||8%||8%||12%||12%||16%|
|—||—||—||—||—||—||8%||8%||8%||12%||12%||16%
|style="{{style|com|a}}"|
|—||—
|}
|}


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
{|border="1" cellspacing="0" cellpadding="2" align="center" style="width:1300px; text-align:center"
{|border="1" cellspacing="0" cellpadding="2" align="center" style="width:1200px; text-align:center"
|-style="{{style|com|a}}"
|-style="{{style|com|a}}"
!colspan="2"|Scenario||colspan="12"|Sora's Story
!style="width:12%|Map Card||style="width:6%|Traverse<br>Town||style="width:6%|Wonderland||style="width:6%|Olympus<br>Coliseum||style="width:6%|Agrabah||style="width:6%|Monstro||style="width:6%|Halloween<br>Town||style="width:6%|Atlantica||style="width:6%|Neverland||style="width:6%|Hollow<br>Bastion||style="width:6%|Twilight<br>Town||style="width:6%|Destiny<br>Islands||style="width:6%|Castle<br>Oblivion
!rowspan="26" style="width:1px"|
!colspan="2"|''Reverse/Rebirth''
|-style="{{style|com|a}}"
!colspan="2" style="width:23%|World||style="width:5.5%|Traverse<br>Town||style="width:5.5%|Wonderland||style="width:5.5%|Olympus<br>Coliseum||style="width:5.5%|Agrabah||style="width:5.5%|Monstro||style="width:5.5%|Halloween<br>Town||style="width:5.5%|Atlantica||style="width:5.5%|Neverland||style="width:5.5%|Hollow<br>Bastion||style="width:5.5%|Twilight<br>Town||style="width:5.5%|Destiny<br>Islands||style="width:5.5%|Castle<br>Oblivion||style="width:5.5%"|Hollow<br>Bastion||style="width:5.5%"|Other<br>Worlds
|-
|-
!style="{{style|com|b}}" colspan="2"|Tranquil Darkness
!style="{{style|com|b}}"|Tranquil Darkness
|10%||4%||—||6%||4%||2%||—||—||—||8%||—||6%||6.66%||6.25%
|10%||4%||—||6%||4%||2%||—||—||—||8%||—||6%
|-
|-
!style="{{style|com|b}}" colspan="2"|Teeming Darkness
!style="{{style|com|b}}"|Teeming Darkness
|10%||5%||4%||4%||4%||2%||—||—||—||8%||—||6%||6.66%||6.25%
|10%||5%||4%||4%||4%||2%||—||—||—||8%||—||6%
|-
|-
!style="{{style|com|b}}" colspan="2"|Feeble Darkness
!style="{{style|com|b}}"|Feeble Darkness
|10%||5%||2%||4%||6%||—||2%||—||2%||8%||—||6%||6.66%||6.25%
|10%||5%||2%||4%||6%||—||2%||—||2%||8%||—||6%
|-
|-
!style="{{style|com|b}}" colspan="2"|Almighty Darkness
!style="{{style|com|b}}"|Almighty Darkness
|—||—||2%||—||—||4%||12%||10%||12%||—||12%||6%||6.66%||6.25%
|—||—||2%||—||—||4%||12%||10%||12%||—||12%||6%
|-
|-
!style="{{style|com|b}}" colspan="2"|Sleeping Darkness
!style="{{style|com|b}}"|Sleeping Darkness
|10%||8%||5%||—||5%||2%||2%||2%||2%||8%||—||6%||6.66%||6.25%
|10%||8%||5%||—||5%||2%||2%||2%||2%||8%||—||6%
|-
|-
!style="{{style|com|b}}" colspan="2"|Looming Darkness
!style="{{style|com|b}}"|Looming Darkness
|—||—||2%||2%||—||2%||8%||12%||8%||—||12%||6%||6.66%||6.25%
|—||—||2%||2%||—||2%||8%||12%||8%||—||12%||6%
|-
|-
!style="{{style|com|b}}" colspan="2"|Premium Room
!style="{{style|com|b}}"|Premium Room
|5%||4%||2%||7%||4%||—||—||16%||2%||—||3%||—||—||—
|5%||4%||2%||7%||4%||—||—||16%||2%||—||3%||—
|-
|-
!style="{{style|com|b}}" colspan="2"|White Room
!style="{{style|com|b}}"|White Room
|—||—||2%||—||4%||—||15%||2%||2%||—||3%||—||—||—
|—||—||2%||—||4%||—||15%||2%||2%||—||3%||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Black Room
!style="{{style|com|b}}"|Black Room
|5%||—||4%||—||4%||6%||2%||2%||16%||—||3%||—||6.66%||6.25%
|5%||—||4%||—||4%||6%||2%||2%||16%||—||3%||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Bottomless Darkness
!style="{{style|com|b}}"|Bottomless Darkness
|—||2%||—||—||—||14%||5%||5%||5%||4%||10%||3%||6.66%||6.25%
|—||2%||—||—||—||14%||5%||5%||5%||4%||10%||3%
|-
|-
!style="{{style|com|b}}" colspan="2"|Roulette Room<ref>In Reverse/Rebirth, a Black Fungus drops a Roulette Room card 100% of the time.</ref>
!style="{{style|com|b}}"|Roulette Room
|—||8%||6%||10%||5%||—||3%||3%||3%||10%||5%||10%||6.66%||6.25%
|—||8%||6%||10%||5%||—||3%||3%||3%||10%||5%||10%
|-
|-
!style="{{style|com|b}}" colspan="2"|Martial Waking
!style="{{style|com|b}}"|Martial Waking
|5%||3%||17%||—||2%||—||5%||2%||—||4%||—||—||6.66%||6.25%
|5%||3%||17%||—||2%||—||5%||2%||—||4%||—||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Sorcerous Waking
!style="{{style|com|b}}"|Sorcerous Waking
|4%||5%||5%||10%||2%||5%||—||—||4%||2%||—||—||—||—
|4%||5%||5%||10%||2%||5%||—||—||4%||2%||—||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Alchemic Waking
!style="{{style|com|b}}"|Alchemic Waking
|4%||5%||—||—||14%||10%||—||—||4%||—||—||—||—||—
|4%||5%||—||—||14%||10%||—||—||4%||—||—||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Meeting Ground
!style="{{style|com|b}}"|Meeting Ground
|17%||—||5%||10%||—||8%||4%||4%||—||2%||—||—||6.66%||6.25%
|17%||—||5%||10%||—||8%||4%||4%||—||2%||—||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Stagnant Space
!style="{{style|com|b}}"|Stagnant Space
|10%||7%||5%||—||4%||10%||—||—||—||11%||—||—||6.66%||6.25%
|10%||7%||5%||—||4%||10%||—||—||—||11%||—||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Strong Initiative
!style="{{style|com|b}}"|Strong Initiative
|5%||10%||5%||5%||4%||—||4%||—||4%||2%||—||—||6.66%||6.25%
|5%||10%||5%||5%||4%||—||4%||—||4%||2%||—||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Lasting Daze
!style="{{style|com|b}}"|Lasting Daze
|5%||5%||5%||5%||4%||4%||2%||8%||—||2%||—||—||6.66%||6.25%
|5%||5%||5%||5%||4%||4%||2%||8%||—||2%||—||—
|-
|-
!style="{{style|com|b}}" colspan="2"|Calm Bounty<ref name="bounty"/>
!style="{{style|com|b}}"|Calm Bounty<ref name="bounty"/>
|—||12%||12%||15%||17%||13%||—||—||—||9%||—||7%||—||—
|—||12%||12%||15%||17%||13%||—||—||—||9%||—||7%
|-
|-
!style="{{style|com|b}}" colspan="2"|False Bounty
!style="{{style|com|b}}"|False Bounty
|—||—||—||—||—||—||14%||13%||14%||—||12%||7%||—||—
|—||—||—||—||—||—||14%||13%||14%||—||12%||7%
|-
|-
!style="{{style|com|b}}" colspan="2"|Guarded Trove
!style="{{style|com|b}}"|Guarded Trove
|—||—||—||—||—||—||14%||13%||14%||—||12%||7%||—||—
|—||—||—||—||—||—||14%||13%||14%||—||12%||7%
|-
|-
!style="{{style|com|b}}" colspan="2"|Moment's Reprieve
!style="{{style|com|b}}"|Moment's Reprieve
|—||10%||10%||12%||10%||10%||6%||6%||6%||3%||3%||10%||—||6.25%
|—||10%||10%||12%||10%||10%||6%||6%||6%||3%||3%||10%
|-
|-
!style="{{style|com|b}}" colspan="2"|Mingling Worlds
!style="{{style|com|b}}"|Mingling Worlds
|—||—||—||—||—||—||—||—||—||17%||22%||10%||6.66%||6.25%
|—||—||—||—||—||—||—||—||—||17%||22%||10%
|-
|-
!style="{{style|com|b}}" colspan="2"|Moogle Room
!style="{{style|com|b}}"|Moogle Room
|—||7%||7%||10%||7%||8%||2%||2%||2%||2%||3%||10%||—||—
|—||7%||7%||10%||7%||8%||2%||2%||2%||2%||3%||10%
|-
|-
!style="{{style|com|a}}" colspan="17"|Special Map Cards
!style="{{style|com|a}}" colspan="14"|Special Map Cards
|-
|-
!style="{{style|com|b}}" colspan="2"|Key to Rewards
!style="{{style|com|b}}"|Key to Rewards
|—||—||—||—||—||—||15%||15%||15%||16%||18%||20%
|—||—||—||—||—||—||15%||15%||15%||16%||18%||20%
|rowspan="4" style="{{style|com|a}}"|
|—||—
|-
!style="{{style|com|b}}" rowspan="3"|Random Joker||style="{{style|com|b}}"|Beginner
|4%||4%||4%||4%||4%||4%||4%||4%||4%||4%||4%||4%||4%||4%
|-
!style="{{style|com|b}}"|Standard
|1.3%||1.3%||1.3%||1.3%||1.3%||1.3%||1.3%||1.3%||1.3%||1.3%||1.3%||1.3%||1.3%||1.3%
|-
|-
!style="{{style|com|b}}"|Proud
!style="{{style|com|b}}"|Random Joker
|0.7%||0.7%||0.7%||0.7%||0.7%||0.7%||0.7%||0.7%||0.7%||0.7%||0.7%||0.7%||0.7%||0.7%
|<ref name="joker">4% on Beginner mode, 1.3% on Standard mode, and 0.7% on Proud mode.</ref>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>||<ref name="joker"/>
|}
|}


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