Editing Magnet

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* In Wisdom Form, the spell casts much faster, and the orb will now inflict extra damage at intervals to enemies caught.
* In Wisdom Form, the spell casts much faster, and the orb will now inflict extra damage at intervals to enemies caught.
* In Master Form, the orb lasts for a very long time, and like Wisdom Form, damages enemies caught at intervals. It has the unique effect of periodically launching targets upward before sucking them in again, allowing Sora to catch them with his aerial combos.
* In Master Form, the orb lasts for a very long time, and like Wisdom Form, damages enemies caught at intervals. It has the unique effect of periodically launching targets upward before sucking them in again, allowing Sora to catch them with his aerial combos.
* In Final Form, the orb lasts for a very short time, even shorter if cast in the air; When cast on the ground, Sora is unable to take action as he is occupied with maintaining it. However, enemies caught take massive damage in very short intervals, and when the spell ends, are flung in Sora's direction so as to set up more attacks. Final Form's Magnet will have every prize and drop in the area instantly transferred to Sora.
* In Final Form, the orb lasts for a very short time, even shorter if cast in the air; When cast on the ground, Sora is unable to take action as he is occupied with maintaining it. However, enemies caught take massive damage in very short intervals, and when the spell ends, are flung in Sora's direction so as to set up more attacks. Enemies slain with Final Form's Magnet will have their prizes and drops instantly transferred to Sora, regardless of distance, and prizes and drops already on the floor will also be sent Sora's way.


Magnet magic costs 30 [[MP]] to use, and deals {{c|Neutral|element}} damage.
Magnet magic costs 30 [[MP]] to use, and deals {{c|Neutral|element}} damage.

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