Latest revision |
Your text |
Line 1: |
Line 1: |
| {{Game|KH2|FM2|RCO|BBS|FMB}} | | {{Game|KH2|FM2|RCO|BBS|FMB}} |
| {{youmay|the Magic spell|[[Magnet (status)|the status effect]]}}
| | [[File:TerraMagnera.png|thumb|300px|Terra using Magnera in [[Deep Space]]]] |
| {{/Infobox}} | | {{nihongo|'''Magnet'''|マグネ|Magune}}, {{nihongo|'''Magnera'''|マグネラ|Magunera}}, and {{nihongo|'''Magnega'''|マグネガ|Magunega}} [[magic]] are spells used by [[Sora]] and other characters and enemies that utilize the element of [[Darkness]] in ''[[Kingdom Hearts II]]''. Magnet, along with [[Reflect]], replace [[Gravity]], [[Aero]], and [[Stop]] from ''[[Kingdom Hearts]]'' in ''Kingdom Hearts II''. It is classified as '''Advanced Magic'''. |
| '''Magnet''', '''Magnera''', and '''Magnega''' are a series of [[magic]] that appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Re:coded]]''. When used, it creates a vortex of magnetic force that [[Magnet (status)|draws in]] enemies, dealing continuous damage. | |
|
| |
|
| ==Mechanics==
| | Magnet is a special type of magic that attracts enemies, orbs, and items towards a magnetic orb it creates. As the rank of the magic increases, the orb becomes bigger and more powerful. It is extremely helpful when battling the Grim Reaper in Port Royal. Enemies in the orb continually take damage. |
| ===''Kingdom Hearts II''===
| |
| In ''Kingdom Hearts II'', Magnet is an Advanced magic that can be used by [[Sora]]. Magnera and Magnega are more powerful and pull in enemies from farther away. Magnet magic acts as a combo finisher, and if [[Finishing Plus]] is equipped, [[Sora]] can follow it up with additional combo finishers. It functions differently depending on the [[Drive Form]]:
| |
| * In Wisdom Form, the spell casts much faster, and the orb will now inflict extra damage at intervals to enemies caught.
| |
| * In Master Form, the orb lasts for a very long time, and like Wisdom Form, damages enemies caught at intervals. It has the unique effect of periodically launching targets upward before sucking them in again, allowing Sora to catch them with his aerial combos.
| |
| * In Final Form, the orb lasts for a very short time, even shorter if cast in the air; When cast on the ground, Sora is unable to take action as he is occupied with maintaining it. However, enemies caught take massive damage in very short intervals, and when the spell ends, are flung in Sora's direction so as to set up more attacks. Final Form's Magnet will have every prize and drop in the area instantly transferred to Sora.
| |
|
| |
|
| Magnet magic costs 30 [[MP]] to use, and deals {{c|Neutral|element}} damage. | | Magnet also appears in ''[[Kingdom Hearts Birth by Sleep]]''; it has the same effects as in ''Kingdom Hearts II''. Although it does not appear in the game, the "Magnet Spiral" sleight in ''[[Kingdom Hearts Re:Chain of Memories]]'' used by Sora resembles the Magnega spell in ''Kingdom Hearts II''. In Reverse/Rebirth, [[Zexion]]'s basic attack creates a swirling vortex from within one of his many lexicons to steal Riku's cards. This vortex is identical in appearance to the Magnet spell. |
|
| |
|
| ===''Kingdom Hearts Re:coded''=== | | ==Uses== |
| In ''Kingdom Hearts Re:coded'', Magnet, Magnera, and Magnega are {{c|magic command|RCO}}s that allow the user to use magnetic force to pull surrounding enemies toward you and deal a small amount of damage.
| |
| *[[File:Magnet KHREC.png]] '''Magnet''' has a memory consumption of 17%, a normal reload time of 15 seconds, and an Overspec reload time of 12 seconds.
| |
| *[[File:Magnet KHREC.png]] '''Magnera''' has a memory consumption of 17%, a normal reload time of 20 seconds, and an Overspec reload time of 18 seconds.
| |
| *[[File:Magnet KHREC.png]] '''Magnega''' has a memory consumption of 21%, a normal reload time of 25 seconds, and an Overspec reload time of 24 seconds.
| |
| | |
| ===''Kingdom Hearts Birth by Sleep''===
| |
| In ''Kingdom Hearts Birth by Sleep'', Magnet, Magnera, and Magnega are {{c|magic command|BBS}}s that allow the user to use magnetic force to pull enemies in and deal continual damage. They are especially effective at filling the Command Gauge during battles against large groups of enemies.
| |
| *Magnet is a Basic magic command that takes up one slot in the Command Deck, has a maximum level of 3 and a reload time of 10 seconds, and fills the Command Gauge by 15%.
| |
| *Magnera is a Basic magic command that takes up one slot in the Command Deck, has a maximum level of 3 and a reload time of 10 seconds, and fills the Command Gauge by 20%.
| |
| *Magnega is an Advanced magic command that takes up one slot in the Command Deck, has a maximum level of 3 and a reload time of 15 seconds, and fills the Command Gauge by 25%.
| |
| | |
| ==Learning Magnet==
| |
| ===''Kingdom Hearts II''=== | | ===''Kingdom Hearts II''=== |
| *Sora obtains a Magnet element after defeating [[Oogie Boogie]].
| | [[File:Magnet_KH2.png|thumb|Sora using Magnet in the [[Underdrome]]]] |
| *Sora obtains a Magnet element after defeating the [[Grim Reaper]].
| | In ''Kingdom Hearts II'', Magnet is a special type of magic that attracts enemies, orbs, and items towards the magnetic orb it creates. In Magnega and [[Reflect|Reflega]] are the only spells which can be used to harm the [[Sorcerer]] Nobody and [[Sephiroth]]. |
| *Sora obtains a Magnet element after defeating [[Xigbar]].{{KHII}}
| |
| *Sora obtains a Magnet element after defeating [[Luxord]].{{FMII}}
| |
| | |
| ===''Kingdom Hearts Re:coded''===
| |
| ;Magnet
| |
| *Data-Sora can obtain Magnet from a [[Rare Prize Blox]] at the [[Palace Gates]].
| |
| *Data-Sora has a 1% chance of obtaining Magnet from a [[Prize Blox]] on Floor 31-40 of the [[Avatar Sector]].
| |
| *Data-Sora can obtain Magnet by defeating [[Hades]] on Proud Mode with a ranking of ★.
| |
| *Data-Sora can obtain Magnet by defeating Hades on Critical Mode with a ranking of A or higher.
| |
| *Data-Sora can redeem Magnet from [[Olympus Coliseum: Sector A]] for 1000 SP.
| |
| *Data-Sora can purchase Magnet from the Moogle Shop for 800 munny after clearing Hollow Bastion Part I.
| |
| *Data-Sora can obtain Magnet from a [[Scratch Card]].
| |
| ;Magnera
| |
| *Data-Sora can obtain Magnera from a Rare Prize Blox on [[Layer 24]].
| |
| *Data-Sora has a 1% chance of obtaining Magnet from a Prize Blox on Floor 31-40 of the Avatar Sector.
| |
| *Data-Sora can obtain Magnera by defeating Hades on Critical Mode with a ranking of ★.
| |
| *Data-Sora can redeem Magnera from [[Hollow Bastion Part I: Sector A]] for 300 SP.
| |
| *Data-Sora can obtain Magnera from the Moogle Shop for 2400 munny after clearing Hollow Bastion Part I.
| |
| *Data-Sora can obtain Magnera from a Scratch Card.
| |
| ;Magnega
| |
| *Data-Sora can obtain Magnega from a Rare Prize Blox in {{c|Hollow Bastion|co}}.
| |
| *Data-Sora has a 10% chance of obtaining Magnega from a [[Pair Blox]] in [[Agrabah: Sector E]].
| |
| *Data-Sora has a 4% chance of obtaining Magnega from a Prize Blox on Floor 81-90 of the Avatar Sector.
| |
| *Data-Sora can redeem Magnega from [[Traverse Town: Sector F]] for 9000 SP.
| |
| *Data-Sora can redeem Magnega from the Avatar Sector for 10000 SP after clearing Floor 30.
| |
| *Data-Sora can obtain Magnega from a Scratch Card.
| |
| ====Drops====
| |
| *'''Magnet''': [[Wyvern]] (2%, Standard Mode)
| |
| *'''Magnera''': [[Wyvern]] (0.5%, Proud Mode)
| |
| ====Command Conversion====
| |
| Magnera is a Magic command that can be converted through four recipes.
| |
| *[[Blizzard Slam]] + Magnet
| |
| *[[Cure]] + Magnet
| |
| *[[Slow]] + Magnet
| |
| *[[Stop]] + Magnet
| |
| | |
| ====Magnega====
| |
| Magnega is a Magic command that can be converted through three recipes.
| |
| *Curaga + Magnera
| |
| *[[Confuse]] + Magnera
| |
| *[[Esuna]] + Magnera
| |
|
| |
|
| ===''Kingdom Hearts Birth by Sleep''=== | | ===''Kingdom Hearts Birth by Sleep''=== |
| ;Magnet
| | In ''Kingdom Hearts Birth by Sleep'', Magnet is a type of magic which attracts enemies into a vortex with two orbs orbiting in it. This type of magic is key to filling the command bar easily. It is available to all three characters. |
| *[[Ventus]] can obtain Magnet from a chest at the [[Hall]].
| |
| *[[Aqua]] can obtain Magnet from a chest at the [[Vault]].
| |
| *[[Terra]], Ventus, and Aqua can purchase Magnet at the [[Command Shop]] for 120 munny once three worlds have been cleared or the command has already been obtained elsewhere.
| |
| *Terra, Ventus, and Aqua can obtain Magnet from a bonus panel on the [[Keyblade Board]].
| |
| *Terra and Aqua can obtain Magnet by purchasing Ventus's Magnet panel on the Keyblade Board.
| |
| *Terra and Ventus can obtain Magnet by purchasing Aqua's Magnet panel on the Keyblade Board.
| |
| *Terra, Ventus, and Aqua can obtain Magnet by purchasing [[Cinderella]]'s Magnet panel on the [[Royal Board]].
| |
| *Terra, Ventus, and Aqua can obtain Magnet by purchasing [[Minnie]]'s Magnet panel on the [[Toon Board]].
| |
| *Terra, Ventus, and Aqua can obtain Magnet by purchasing [[Experiment 626]]'s Magnet panel on the [[Spaceship Board]].
| |
| ;Magnera
| |
| *Terra, Ventus, and Aqua can purchase Magnera at the Command Shop for 550 munny once six worlds have been cleared or the command has already been obtained elsewhere.
| |
| *Terra, Ventus, and Aqua can obtain Magnera by beating [[Chip and Dale]] in [[Fruitball]] for the first time.
| |
| *Terra, Ventus, and Aqua can obtain Magnera from a bonus panel on the [[Secret Board]].
| |
| *Terra and Aqua can obtain Magnera by purchasing Ventus's Magnera panel on the Secret Board.
| |
| *Terra and Ventus can obtain Magnera by purchasing Aqua's Magnera panel on the Secret Board.
| |
| *Aqua's D-Link has Magnera in its deck after collecting 1 emblem.
| |
| ;Magnega
| |
| *Ventus can obtain Magnega from a chest at the {{c|Mysterious Tower|mt}}.
| |
| *Aqua can obtain Magnega from a chest at the {{c|Mysterious Tower|mt}}.
| |
| *Terra, Ventus, and Aqua can purchase Magnega at the Command Shop for 1250 munny once the command has been obtained elsewhere.
| |
| *Terra, Ventus, and Aqua can obtain Magnega from a bonus panel on the [[Skull Board]].
| |
| *Terra, Ventus, and Aqua can obtain Magnega from a bonus panel on the Secret Board.
| |
| ====Drops====
| |
| *'''Magnera''': [[Blobmob]] (6%, Shop LV 5-6)
| |
| *'''Magnega''': [[Triple Wrecker]] (0.6%, Shop LV 7-8)
| |
| ====Command Meld====
| |
| Magnera is a Basic-class Magic Command that can be melded through three different recipes, listed in the [[Magic Recipe]].
| |
| {{CommandMeld
| |
| |c1a=Thunder|lv1a=2|c1b=Magnet|lv1b=2|type1=C
| |
| |c2a=Stun Edge|lv2a=2|c2b=Magnet|lv2b=2|type2=G
| |
| |c3a=Magnet|lv3a=2|c3b=Magnet|lv3b=2|type3=D
| |
| }}
| |
|
| |
|
| Magnega is an Advanced-class Magic Command that can be melded through two different recipes, listed in the [[Mega Magic Recipe]].
| | ===Recipes=== |
| {{CommandMeld
| | '''Magnera'''-Magnet (LVL 2) and Magnet (LVL 2)-100% |
| |c1a=Magnet|lv1a=3|c1b=Magnera|lv1b=3|type1=C
| | :*Stun Edge (LVL 2) and Magnet (LVL 2)-100% |
| |c2a=Magnera|lv2a=3|c2b=Magnera|lv2b=3|type2=O
| | :*Thunder (LVL 2) and Magnet (LVL 2)-100% |
| }}
| |
|
| |
|
| ==Synthesized commands==
| | '''Magnega'''-Magnera (LVL 3) and Magnera (LVL 3)-100% |
| ===''Kingdom Hearts Birth by Sleep''===
| | :*Magnet (LVL 3) and Magnera (LVL 3)-100% |
| Magnet is used to meld the following commands:
| |
| *[[Treasure Raid]]
| |
| *[[Magnet Spiral]]
| |
| *[[Collision Magnet]] | |
| *[[Thundara]]
| |
| *[[Zero Gravira]]
| |
| *[[Magnera]]
| |
| *[[Magnega]]
| |
| *[[Warp]]
| |
| *[[Homing Slide]]
| |
|
| |
|
| Magnera is used to meld the following commands:
| | ==Acquiring== |
| *[[Treasure Raid]]
| | ===''Kingdom Hearts II''=== |
| *[[Magnet Spiral]]
| | #Defeat [[Oogie Boogie]] in [[Halloween Town]] |
| *[[Collision Magnet]]
| | #Defeat [[Grim Reaper]] in [[Port Royal]] |
| *[[Magnega]]
| | #Defeat [[Xigbar]] in the [[The World That Never Was]]. In ''[[Kingdom Hearts II Final Mix+|Kingdom Hearts II Final Mix]]'', the requirement is changed to [[Luxord]]. |
| *[[Munny Magnet]]
| |
| *[[Energy Magnet]]
| |
| *[[D-Link Magnet]]
| |
| *[[Mini]]
| |
| *[[Homing Slide]]
| |
| | |
| Magnega is used to meld the following commands:
| |
| *[[Spark Raid]]
| |
| *[[Magnet Spiral]]
| |
| *[[Seeker Mine]]
| |
| *[[Tornado]]
| |
| *[[Quake]]
| |
| *[[Meteor]]
| |
| *[[Mini]]
| |
| | |
| ==Other appearances==
| |
| ===''Kingdom Hearts Re:Chain of Memories''===
| |
| In ''[[Kingdom Hearts Re:Chain of Memories]]'', {{ns|Game|Zexion}} uses an attack called '''Magnet Snatch''', in which he creates a small magnetic vortex with his Lexicon to steal [[Riku]]'s [[Attack Card]]s from his deck. | |
|
| |
|
| ===''Kingdom Hearts II Final Mix''=== | | ==Enemies that use Magnet Magic== |
| In ''[[Kingdom Hearts II Final Mix]]'', the {{ns|Game|Lingering Will}}'s '''Wave Rider''' attack can include a gravitational field resembling Magnega that draws Sora in.
| | ===Heartless=== |
| | *[[Grim Reaper]] |
|
| |
|
| ==See also== | | ==Helpful hints== |
| *[[Magnet Burst]] | | *When traveling up [[Castle That Never Was|The Castle That Never Was]], an easy way to defeat [[Berserker]]s, and [[Nobody|Nobodies]] in general, is to use Magnega, jump into the middle of it, and use [[Fire|Firaga]]. |
| *[[Magnet Spiral]]
| |
| *[[Collision Magnet]]
| |
| *[[Energy Magnet]]
| |
| *[[D-Link Magnet]]
| |
|
| |
|
| {{Magic}} | | {{Magic}} |
| [[fr:Aimant]] | | [[fr:Aimant]] |
| [[Category:Kingdom Hearts II magic]] | | [[Category:Kingdom Hearts II magic]] |
| [[Category:Kingdom Hearts Birth by Sleep Magic commands]] | | [[Category:Kingdom Hearts Birth by Sleep magic]] |
| [[Category:Kingdom Hearts Re:coded Magic commands]] | | [[Category:Kingdom Hearts Re:coded magic]] |