Editing Magic
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==Usage== | ==Usage== | ||
[[File:Ice Barrage KH3D.gif|thumb| | [[File:Ice Barrage KH3D.gif|thumb|right|Sora casts Ice Barrage, a variation of the Blizzard spell, in ''Kingdom Hearts 3D: Dream Drop Distance''.]] | ||
Many individuals in the ''Kingdom Hearts'' universe are capable of using magic. All wielders of the [[Keyblade]] are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a [[world]]'s [[Keyhole]], open [[gate]]s, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, [[Merlin]], and [[Yen Sid]]. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a [[Holy]] spell. | Many individuals in the ''Kingdom Hearts'' universe are capable of using magic. All wielders of the [[Keyblade]] are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a [[world]]'s [[Keyhole]], open [[gate]]s, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, [[Merlin]], and [[Yen Sid]]. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a [[Holy]] spell. | ||
{{-}} | {{-}} | ||
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==Mechanics== | ==Mechanics== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
[[File:MP Orb KHII.png|thumb|An MP orb.]] | [[File:MP Orb KHII.png|thumb|right|An MP orb.]] | ||
There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle. | There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle. | ||
Casting magic costs MP, which can be recovered by collecting [[MP | Casting magic costs MP, which can be recovered by collecting [[MP orb]]s, attacking enemies, using restorative items such as [[Ether]]s, or by touching a [[Save Point]]. Some party members' {{c|abilities|KH}} can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful. | ||
In ''Kingdom Hearts'', [[summon]]ing is categorized as magic. | In ''Kingdom Hearts'', [[summon]]ing is categorized as magic. | ||
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In ''Kingdom Hearts 358/2 Days'', magic can be used during missions when magic panels are installed into the [[Panel System|panel grid]]. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic. | In ''Kingdom Hearts 358/2 Days'', magic can be used during missions when magic panels are installed into the [[Panel System|panel grid]]. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic. | ||
There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, [[Fire]] launches a homing fireball, Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes. | There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, [[Fire]] launches a homing fireball, while Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes. | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
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''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. | ''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. | ||
There are six types of basic magic, with three tiers becoming available upon reaching certain milestones | There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Finishing Plus, and magic attacks can be interspersed with weapon attacks in one combo.{{?}} [[Cure]] magic cannot be used to make a combo. | ||
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | ||
The way offensive magic is cast can change based on the current [[ | The way offensive magic is cast can change based on the current [[formchange]]. The different styles of magic casting are: | ||
*{{nihongo|''' | *{{nihongo|'''Basic Style'''|基本スタイル|Kihon Sutairu}}: The standard use of magic. Each type of offensive magic has a unique casting effect. This style is used by every Keyblade's base form, [[Second Form]], [[Counter Shield]], [[Mirage Staff]], [[Nano Arms]], {{c|Frying Pan|Formchange}} and [[Ultimate Form]]. | ||
*{{nihongo|''' | *{{nihongo|'''Proximity Style'''|近接スタイル|Kinsetsu Sutairu}}: Offensive magic is cast in a dome or circle around Sora, damaging nearby enemies in a manner similar to Fire magic in ''Kingdom Hearts II''. This style is used by [[Hyper Hammer]], [[Agile Claws]], [[Blizzard Claws]], [[Blizzard Blades]], [[Storm Flag]] and [[Boom Hammer]]. | ||
*{{nihongo|''' | *{{nihongo|'''Dual Style'''|二連スタイル|Ni-ren Sutairu}}: Offensive magic is cast as small projectiles that are fired in paired bursts. Each successive tier of magic increases the number of projectiles per burst by one. This style is used by [[Double Arrowguns]], [[Twin Yo-Yos]], and [[Hunny Blasters]]. | ||
*{{nihongo|''' | *{{nihongo|'''Artillery Style'''|砲撃スタイル|Hōgeki Sutairu}}: Offensive magic is cast as a large cannonball-like projectile that explodes on impact, similar to Firaga in ''Kingdom Hearts 358/2 Days''. This style is used by [[Magic Launcher]], [[Drill Punch]], [[Hunny Launcher]], {{c|Highwind|Formchange}}, and [[Clock Drill]]. | ||
Additionally, the effect of offensive magic changes when they are cast underwater. | Additionally, the effect of offensive magic changes when they are cast underwater. | ||
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In ''Kingdom Hearts III Re Mind'', as playable characters, [[Roxas]] can use [[Waterga]] and Curaga, while Kairi has access to all six spells. | In ''Kingdom Hearts III Re Mind'', as playable characters, [[Roxas]] can use [[Waterga]] and Curaga, while Kairi has access to all six spells. | ||
The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called ''' | The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called '''grand magic'''. Again, the grand magic command will be one tier above the magic that triggered it. Certain {{c|abilities|kh3}} obtained through equipping specific weapons or accessories or through a [[Full Course Bonus]] allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command. | ||
==Recurring magic== | ==Recurring magic== | ||
{{see also|Magic command (KHBBS)|Magic command (KHREC)|Magic command (KH3D)}} | {{see also|Magic command (KHBBS)|Magic command (KHREC)|Magic command (KH3D)}} | ||
*[[Fire]], Fira, Firaga | *[[Fire]], Fira, Firaga | ||
*[[Blizzard]], Blizzara, Blizzaga | *[[Blizzard]], Blizzara, Blizzaga | ||
*[[Thunder]], Thundara, Thundaga | *[[Thunder]], Thundara, Thundaga | ||
*[[Cure]], Cura, Curaga | *[[Cure]], Cura, Curaga | ||
*[[Aero]], Aerora, Aeroga | *[[Aero]], Aerora, Aeroga | ||
*[[Gravity]], Gravira, Graviga | *[[Gravity]], Gravira, Graviga | ||
*[[Stop]], Stopra, Stopga | *[[Stop]], Stopra, Stopga | ||
*[[Magnet]], Magnera, Magnega | *[[Magnet]], Magnera, Magnega | ||
*[[Reflect]], Reflera, Reflega | *[[Reflect]], Reflera, Reflega | ||
*[[Water]], Watera, Waterga | *[[Water]], Watera, Waterga | ||
<!--*Quake | <!--*Quake | ||
Add other similar spells. --> | Add other similar spells. --> | ||
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Many of the magic that appears in the ''Kingdom Hearts'' series borrows heavily from {{ff|Magic (command)|magic}} in the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}. This includes elemental types, as well as specific spells, such as {{ff|Fire (Ability)|Fire}}, {{ff|Curaga}}, and {{ff|Reflect (Ability)|Reflect}}. The distinction between {{ff|Black Magic|Black}}, or offensive magic, and {{ff|White Magic|White}}, or supportive magic, is not carried over to ''Kingdom Hearts'', however. | Many of the magic that appears in the ''Kingdom Hearts'' series borrows heavily from {{ff|Magic (command)|magic}} in the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}. This includes elemental types, as well as specific spells, such as {{ff|Fire (Ability)|Fire}}, {{ff|Curaga}}, and {{ff|Reflect (Ability)|Reflect}}. The distinction between {{ff|Black Magic|Black}}, or offensive magic, and {{ff|White Magic|White}}, or supportive magic, is not carried over to ''Kingdom Hearts'', however. | ||
Also borrowed from ''Final Fantasy'' is the naming convention of basic magic. In most installments of ''Final Fantasy'', the | Also borrowed from ''Final Fantasy'' is the naming convention of basic magic. In most installments of ''Final Fantasy'', the higher tiers of magic are denoted by the suffixes ''-ra'' and ''-ga'', normally corresponding to the second and third tier of a spell, respectively. This convention is followed in ''Kingdom Hearts'', with one notable exception: While the fourth tier of magic in ''Final Fantasy'', when included, is ''-ja'', ''Kingdom Hearts'' uses the suffix ''-gun'', localized as ''-za'' in the English releases of ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts III]]'' and as ''-ja'' in the English release of ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. Some [[Accessory|accessories]] are named after the fourth tier of magic, using the suffix ''-gun'' (e.g., [[Firagun Bangle]]), as are two [[Reaction Command]]s, [[Firagun]] and [[Blizzagun]]. | ||
==Abilities==<!--DO WE NEED THIS--> | ==Abilities==<!--DO WE NEED THIS--> | ||
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*[[Thunder Boost]] | *[[Thunder Boost]] | ||
*[[Magic Lock-On]] | *[[Magic Lock-On]] | ||
* | *[[Crime & Punishment]] | ||
*[[Magic Haste]] | *[[Magic Haste]] | ||
*[[Magic Spice]] | *[[Magic Spice]] | ||
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====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
[[File:Firaga KHII.gif|thumb|Sora casting Firaga in ''Kingdom Hearts II'']] | [[File:Firaga KHII.gif|thumb|right|Sora casting Firaga in ''Kingdom Hearts II'']] | ||
*'''Fire''': Causes fireballs to revolve around the caster. | *'''Fire''': Causes fireballs to revolve around the caster. | ||
*'''Fira''': Causes stronger fireballs to revolve around the caster. | *'''Fira''': Causes stronger fireballs to revolve around the caster. | ||
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====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
[[File:Blizzaga KHII.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts II'']] | [[File:Blizzaga KHII.gif|thumb|right|Sora using Blizzaga in ''Kingdom Hearts II'']] | ||
*'''Blizzard''': Shoots a chunk of ice straight ahead. | *'''Blizzard''': Shoots a chunk of ice straight ahead. | ||
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead. | *'''Blizzara''': Shoots a stronger chunk of ice straight ahead. | ||
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===Gravity=== | ===Gravity=== | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
[[File:Graviga KH.gif|thumb|Sora using Graviga in ''Kingdom Hearts'']] | [[File:Graviga KH.gif|thumb|right|Sora using Graviga in ''Kingdom Hearts'']] | ||
*'''Gravity''': Crushes enemies around the target with a gravity field. | *'''Gravity''': Crushes enemies around the target with a gravity field. | ||
*'''Gravira''': Crushes enemies around the target with a stronger gravity field. | *'''Gravira''': Crushes enemies around the target with a stronger gravity field. | ||
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===Reflect=== | ===Reflect=== | ||
====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
[[File:Reflega KHII.gif|thumb|Sora using Reflega in ''Kingdom Hearts II'']] | [[File:Reflega KHII.gif|thumb|right|Sora using Reflega in ''Kingdom Hearts II'']] | ||
*'''Reflect''': Creates a barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power. | *'''Reflect''': Creates a barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power. | ||
*'''Reflera''': Creates a wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power. | *'''Reflera''': Creates a wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power. | ||
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===Aero=== | ===Aero=== | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
[[File:Aeroga_KH.gif|thumb|Sora using Aeroga in ''Kingdom Hearts'']] | [[File:Aeroga_KH.gif|thumb|right|Sora using Aeroga in ''Kingdom Hearts'']] | ||
*'''Aero''' A protective wind barrier surrounds the target, increasing defense. | *'''Aero''' A protective wind barrier surrounds the target, increasing defense. | ||
*'''Aerora''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is also increased. | *'''Aerora''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is also increased. | ||
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===Magnet=== | ===Magnet=== | ||
====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
[[File:Magnega KHII.gif|thumb|300px|Sora using Magnega in ''Kingdom Hearts II'']] | [[File:Magnega KHII.gif|thumb|300px|right|Sora using Magnega in ''Kingdom Hearts II'']] | ||
*'''Magnet''': Creates a magnetic vortex that pulls in enemies, orbs and items. | *'''Magnet''': Creates a magnetic vortex that pulls in enemies, orbs and items. | ||
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies, orbs and items. | *'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies, orbs and items. | ||
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===Stop=== | ===Stop=== | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
[[File:Stopga KH.gif|thumb|Sora using Stopga in ''Kingdom Hearts'']] | [[File:Stopga KH.gif|thumb|right|Sora using Stopga in ''Kingdom Hearts'']] | ||
*'''Stop''': Halts the movement of surrounding enemies for a period of time. | *'''Stop''': Halts the movement of surrounding enemies for a period of time. | ||
*'''Stopra''': Halts the movement of surrounding enemies for a longer period of time. | *'''Stopra''': Halts the movement of surrounding enemies for a longer period of time. | ||
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{{KH2}} | {{KH2}} | ||
{{358}} | {{358}} | ||
{{BBS}} | {{BBS}} | ||
{{coded}} | |||
{{DDD}} | {{DDD}} | ||
{{KH3}} | {{KH3}} | ||
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[[Category:Kingdom Hearts 358/2 Days abilities| ]] | [[Category:Kingdom Hearts 358/2 Days abilities| ]] | ||
[[Category:Kingdom Hearts Birth by Sleep commands| ]] | [[Category:Kingdom Hearts Birth by Sleep commands| ]] | ||
[[Category:Kingdom Hearts coded | [[Category:Kingdom Hearts Re:coded commands| ]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance commands| ]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance commands| ]] | ||
[[Category:Kingdom Hearts III abilities| ]] | [[Category:Kingdom Hearts III abilities| ]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Magic| ]] | [[Category:Magic| ]] |