Editing Magic
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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP | {{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP}} | ||
{{About}} | {{About}} | ||
[[File:Spell Orb KHII.png|thumb|A spell orb, the visualization of an obtained spell.]] | [[File:Spell Orb KHII.png|thumb|A spell orb, the visualization of an obtained spell.]] | ||
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Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current [[MP]], and that its potency is determined by the {{c|Magic|stat|Magic stat}} (maximum MP in ''{{c|Kingdom Hearts|game}}''). In ''Kingdom Hearts'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict [[status effect]]s on enemies. | Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current [[MP]], and that its potency is determined by the {{c|Magic|stat|Magic stat}} (maximum MP in ''{{c|Kingdom Hearts|game}}''). In ''Kingdom Hearts'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict [[status effect]]s on enemies. | ||
Party members who specialize in magic include [[Donald Duck]], [[Jack Skellington]], and [[Zexion]].{{fact}} | |||
[[File:Dream Rod KH.png|thumb|right|100px|The Dream Rod, a weapon heavily-associated with magic.]] | |||
Magical power is associated with wisdom, as indicated by the descriptions of the [[Dream Rod]] and [[Struggle Wand]], as well as [[Wisdom Form]]. It is also associated with the color blue, the color of the [[MP gauge]]s appearing in ''Kingdom Hearts'' and ''Kingdom Hearts II'', the color of [[magic card]]s in ''[[Kingdom Hearts Chain of Memories]]'', and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat. | Magical power is associated with wisdom, as indicated by the descriptions of the [[Dream Rod]] and [[Struggle Wand]], as well as [[Wisdom Form]]. It is also associated with the color blue, the color of the [[MP gauge]]s appearing in ''Kingdom Hearts'' and ''Kingdom Hearts II'', the color of [[magic card]]s in ''[[Kingdom Hearts Chain of Memories]]'', and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat. | ||
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', choosing the [[Dream Rod]] in the [[Dive to the Heart]] grants greater magic-casting ability upon | In ''Kingdom Hearts'' and ''Kingdom Hearts II'', choosing the [[Dream Rod]] in the [[Dive to the Heart]] grants greater magic-casting ability upon leveling up earlier in-game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies may either be immune to and/or healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative items and abilities such as [[MP Haste]] and [[MP Rage]]. | ||
==Usage== | ==Usage== | ||
[[File:Ice Barrage KH3D.gif|thumb| | [[File:Ice Barrage KH3D.gif|thumb|right|Sora casts Ice Barrage, a variation of the Blizzard spell, in ''Kingdom Hearts 3D: Dream Drop Distance''.]] | ||
Many individuals in the ''Kingdom Hearts'' universe are capable of using magic. All wielders of the [[Keyblade]] are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a [[world]]'s | Many individuals in the ''Kingdom Hearts'' universe are capable of using magic. All wielders of the [[Keyblade]] are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a [[world]]'s Keyhole, open [[gate]]s, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, [[Merlin]], and [[Yen Sid]]. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a [[Holy]] spell. | ||
{{-}} | {{-}} | ||
==Mechanics== | ==Mechanics== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
[[File:MP Orb KHII.png|thumb|An MP orb.]] | [[File:MP Orb KHII.png|thumb|right|An MP orb.]] | ||
There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle. | There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle. | ||
Casting magic costs MP, which can be recovered by collecting [[MP | Casting magic costs MP, which can be recovered by collecting [[MP orb]]s, attacking enemies, using restorative items such as [[Ether]]s, or by touching a [[Save Point]]. Some party members' {{c|abilities|KH}} can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful. | ||
In ''Kingdom Hearts'', [[summon]]ing is categorized as magic. | In ''Kingdom Hearts'', [[summon]]ing is categorized as magic. | ||
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There are six types of basic magic in ''Kingdom Hearts II'', which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to [[attack]] combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as [[Combo Plus]] and [[Finishing Plus]], and magic attacks can be interspersed with weapon attacks in one combo. [[Magnet]] and [[Cure]] magic cannot be used to make a combo. | There are six types of basic magic in ''Kingdom Hearts II'', which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to [[attack]] combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as [[Combo Plus]] and [[Finishing Plus]], and magic attacks can be interspersed with weapon attacks in one combo. [[Magnet]] and [[Cure]] magic cannot be used to make a combo. | ||
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a [[Drive Form]], or by touching a Save Point. If the MP gauge is fully emptied, | Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a [[Drive Form]], or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | ||
Wisdom Form, [[Master Form]], and [[Final Form]] have abilities that enhance the casting of magic, while [[Valor Form]] and [[Limit Form]] disable the use of magic. | Wisdom Form, [[Master Form]], and [[Final Form]] have abilities that enhance the casting of magic, while [[Valor Form]] and [[Limit Form]] disable the use of magic. | ||
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In ''Kingdom Hearts 358/2 Days'', magic can be used during missions when magic panels are installed into the [[Panel System|panel grid]]. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic. | In ''Kingdom Hearts 358/2 Days'', magic can be used during missions when magic panels are installed into the [[Panel System|panel grid]]. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic. | ||
There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, [[Fire]] launches a homing fireball, Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes. | There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, [[Fire]] launches a homing fireball, while Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes. | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
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In ''Kingdom Hearts Birth by Sleep'', a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with {{c|attack command|KHBBS}}s, magic commands go through a cool-down period before they can be used again, but otherwise, their use is not limited. | In ''Kingdom Hearts Birth by Sleep'', a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with {{c|attack command|KHBBS}}s, magic commands go through a cool-down period before they can be used again, but otherwise, their use is not limited. | ||
Magic commands may be dropped by enemies, purchased from shops, found in small | Magic commands may be dropped by enemies, purchased from shops, found in small chests, or obtained from various mini-games, such as the [[Command Board]]. | ||
<!--Can we say anything about coded?--> | <!--Can we say anything about coded?--> | ||
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''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' uses the same magic system from ''Kingdom Hearts II''. | ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' uses the same magic system from ''Kingdom Hearts II''. | ||
There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the | There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher.{{?}} | ||
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | ||
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''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. | ''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. | ||
There are six types of basic magic, with three tiers becoming available upon reaching certain milestones | There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Finishing Plus, and magic attacks can be interspersed with weapon attacks in one combo.{{?}} Cure magic cannot be used to make a combo. | ||
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP. | ||
The way offensive magic is cast can change based on the current [[ | The way offensive magic is cast can change based on the current [[formchange]]. The different styles of magic casting are: | ||
*{{nihongo|''' | *{{nihongo|'''Basic Style'''|基本スタイル|Kihon Sutairu}}: The standard use of magic. Each type of offensive magic has a unique casting effect. This style is used by every Keyblade's base form, [[Second Form]], [[Counter Shield]], [[Mirage Staff]], [[Nano Arms]], {{c|Frying Pan|Formchange}} and [[Ultimate Form]]. | ||
*{{nihongo|''' | *{{nihongo|'''Proximity Style'''|近接スタイル|Kinsetsu Sutairu}}: Offensive magic is cast in a dome or circle around Sora, damaging nearby enemies. This style is used by [[Hyper Hammer]], [[Agile Claws]], [[Blizzard Claws]], [[Blizzard Blades]], [[Storm Flag]] and [[Boom Hammer]]. | ||
*{{nihongo|''' | *{{nihongo|'''Dual Style'''|二連スタイル|Ni-ren Sutairu}}: Offensive magic is cast as small projectiles that are fired in paired bursts. Each successive tier of magic increases the number of projectiles per burst by one. This style is used by [[Double Arrowguns]], [[Twin Yo-Yos]], and [[Hunny Blasters]]. | ||
*{{nihongo|''' | *{{nihongo|'''Artillery Style'''|砲撃スタイル|Hōgeki Sutairu}}: Offensive magic is cast as a large cannonball-like projectile that explodes on impact. This style is used by [[Magic Launcher]], [[Drill Punch]], [[Hunny Launcher]], {{c|Highwind|Formchange}}, and [[Clock Drill]]. | ||
Additionally, the effect of offensive magic changes when they are cast underwater. | Additionally, the effect of offensive magic changes when they are cast underwater. | ||
As playable | As a playable character, Riku has access to Thundaga and Curaga magic, while Aqua has access to Firaga, Blizzaga, Thundaga, and Curaga.<!-- As allies, Riku can use Dark Firaga; Aqua can use Blizzaga, Thundaga, and Curaga; Mickey can use Faith and Curaga; Kairi can use Curara; Xion can use Curaga.--><!--what are we including for magic? donald's techniques? what else that doesn't fall under the basic set? anything that uses the magic stat?--> | ||
The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called '''grand magic'''. Again, the grand magic command will be one tier above the magic that triggered it. Certain {{c|abilities|kh3}} obtained through equipping specific weapons or accessories or through a [[Full Course Bonus]] allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command. | |||
The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called ''' | |||
==Recurring magic== | ==Recurring magic== | ||
{{see also|Magic command (KHBBS)|Magic command (KHREC)|Magic command (KH3D)}} | {{see also|Magic command (KHBBS)|Magic command (KHREC)|Magic command (KH3D)}} | ||
*[[Fire]], Fira, Firaga | *[[Fire]], Fira, Firaga | ||
*[[Blizzard]], Blizzara, Blizzaga | *[[Blizzard]], Blizzara, Blizzaga | ||
*[[Thunder]], Thundara, Thundaga | *[[Thunder]], Thundara, Thundaga | ||
*[[Cure]], Cura, Curaga | *[[Cure]], Cura, Curaga | ||
*[[Aero]], Aerora, Aeroga | *[[Aero]], Aerora, Aeroga | ||
*[[Gravity]], Gravira, Graviga | *[[Gravity]], Gravira, Graviga | ||
*[[Stop]], Stopra, Stopga | *[[Stop]], Stopra, Stopga | ||
*[[Magnet]], Magnera, Magnega | *[[Magnet]], Magnera, Magnega | ||
*[[Reflect]], Reflera, Reflega | *[[Reflect]], Reflera, Reflega | ||
*[[Water]], Watera, Waterga | *[[Water]], Watera, Waterga | ||
<!--*Quake | <!--*Quake | ||
Add other similar spells. --> | Add other similar spells. --> | ||
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Many of the magic that appears in the ''Kingdom Hearts'' series borrows heavily from {{ff|Magic (command)|magic}} in the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}. This includes elemental types, as well as specific spells, such as {{ff|Fire (Ability)|Fire}}, {{ff|Curaga}}, and {{ff|Reflect (Ability)|Reflect}}. The distinction between {{ff|Black Magic|Black}}, or offensive magic, and {{ff|White Magic|White}}, or supportive magic, is not carried over to ''Kingdom Hearts'', however. | Many of the magic that appears in the ''Kingdom Hearts'' series borrows heavily from {{ff|Magic (command)|magic}} in the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}. This includes elemental types, as well as specific spells, such as {{ff|Fire (Ability)|Fire}}, {{ff|Curaga}}, and {{ff|Reflect (Ability)|Reflect}}. The distinction between {{ff|Black Magic|Black}}, or offensive magic, and {{ff|White Magic|White}}, or supportive magic, is not carried over to ''Kingdom Hearts'', however. | ||
Also borrowed from ''Final Fantasy'' is the naming convention of basic magic. In most installments of ''Final Fantasy'', the | Also borrowed from ''Final Fantasy'' is the naming convention of basic magic. In most installments of ''Final Fantasy'', the higher tiers of magic are denoted by the suffixes ''-ra'' and ''-ga'', normally corresponding to the second and third tier of a spell, respectively. This convention is followed in ''Kingdom Hearts'', with one notable exception: While the fourth tier of magic in ''Final Fantasy'', when included, is ''-ja'', ''Kingdom Hearts'' uses the suffix ''-gun'', localized as ''-za'' in the English releases of ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts III]]'' and as ''-ja'' in the English release of ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. Some [[Accessory|accessories]] are named after the fourth tier of magic, using the suffix ''-gun'' (e.g., [[Firagun Bangle]]), as are two [[Reaction Command]]s, [[Firagun]] and [[Blizzagun]]. | ||
==Abilities==<!--DO WE NEED THIS--> | ==Abilities==<!--DO WE NEED THIS--> | ||
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*[[Thunder Boost]] | *[[Thunder Boost]] | ||
*[[Magic Lock-On]] | *[[Magic Lock-On]] | ||
* | *[[Crime & Punishment]] | ||
*[[Magic Haste]] | *[[Magic Haste]] | ||
*[[Magic Spice]] | *[[Magic Spice]] | ||
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*[[Leaf Bracer]] | *[[Leaf Bracer]] | ||
*[[Cure Boost]] | *[[Cure Boost]] | ||
Some party members also possess abilities that mimic the effects of spells, which include the following: | |||
*[[ | *[[Healing Herb]] | ||
* | *[[Blazing Fury]] | ||
* | *[[Icy Terror]] | ||
*[[ | *[[Bolts of Sorrow]] | ||
* | *[[Ghostly Scream]] | ||
*[[Cure Potion]] | |||
*[[Aero Potion]] | |||
*[[Dark Shield]] | |||
* | *[[Dark Aura]] | ||
*[[ | |||
* | |||
<!--==Offensive== | <!--==Offensive== | ||
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====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
[[File:Firaga KHII.gif|thumb|Sora casting Firaga in ''Kingdom Hearts II'']] | [[File:Firaga KHII.gif|thumb|right|Sora casting Firaga in ''Kingdom Hearts II'']] | ||
*'''Fire''': Causes fireballs to revolve around the caster. | *'''Fire''': Causes fireballs to revolve around the caster. | ||
*'''Fira''': Causes stronger fireballs to revolve around the caster. | *'''Fira''': Causes stronger fireballs to revolve around the caster. | ||
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====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
[[File:Blizzaga KHII.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts II'']] | [[File:Blizzaga KHII.gif|thumb|right|Sora using Blizzaga in ''Kingdom Hearts II'']] | ||
*'''Blizzard''': Shoots a chunk of ice straight ahead. | *'''Blizzard''': Shoots a chunk of ice straight ahead. | ||
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead. | *'''Blizzara''': Shoots a stronger chunk of ice straight ahead. | ||
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===Gravity=== | ===Gravity=== | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
[[File:Graviga KH.gif|thumb|Sora using Graviga in ''Kingdom Hearts'']] | [[File:Graviga KH.gif|thumb|right|Sora using Graviga in ''Kingdom Hearts'']] | ||
*'''Gravity''': Crushes enemies around the target with a gravity field. | *'''Gravity''': Crushes enemies around the target with a gravity field. | ||
*'''Gravira''': Crushes enemies around the target with a stronger gravity field. | *'''Gravira''': Crushes enemies around the target with a stronger gravity field. | ||
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===Reflect=== | ===Reflect=== | ||
====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
[[File:Reflega KHII.gif|thumb|Sora using Reflega in ''Kingdom Hearts II'']] | [[File:Reflega KHII.gif|thumb|right|Sora using Reflega in ''Kingdom Hearts II'']] | ||
*'''Reflect''': Creates a barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power. | *'''Reflect''': Creates a barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power. | ||
*'''Reflera''': Creates a wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power. | *'''Reflera''': Creates a wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power. | ||
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===Aero=== | ===Aero=== | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
[[File:Aeroga_KH.gif|thumb|Sora using Aeroga in ''Kingdom Hearts'']] | [[File:Aeroga_KH.gif|thumb|right|Sora using Aeroga in ''Kingdom Hearts'']] | ||
*'''Aero''' A protective wind barrier surrounds the target, increasing defense. | *'''Aero''' A protective wind barrier surrounds the target, increasing defense. | ||
*'''Aerora''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is also increased. | *'''Aerora''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is also increased. | ||
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===Magnet=== | ===Magnet=== | ||
====''Kingdom Hearts II''==== | ====''Kingdom Hearts II''==== | ||
[[File:Magnega KHII.gif|thumb|300px|Sora using Magnega in ''Kingdom Hearts II'']] | [[File:Magnega KHII.gif|thumb|300px|right|Sora using Magnega in ''Kingdom Hearts II'']] | ||
*'''Magnet''': Creates a magnetic vortex that pulls in enemies, orbs and items. | *'''Magnet''': Creates a magnetic vortex that pulls in enemies, orbs and items. | ||
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies, orbs and items. | *'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies, orbs and items. | ||
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===Stop=== | ===Stop=== | ||
====''Kingdom Hearts''==== | ====''Kingdom Hearts''==== | ||
[[File:Stopga KH.gif|thumb|Sora using Stopga in ''Kingdom Hearts'']] | [[File:Stopga KH.gif|thumb|right|Sora using Stopga in ''Kingdom Hearts'']] | ||
*'''Stop''': Halts the movement of surrounding enemies for a period of time. | *'''Stop''': Halts the movement of surrounding enemies for a period of time. | ||
*'''Stopra''': Halts the movement of surrounding enemies for a longer period of time. | *'''Stopra''': Halts the movement of surrounding enemies for a longer period of time. | ||
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[[File:Confuse REC.gif|thumb|Data-Sora using Confuse in ''Kingdom Hearts Re:coded'']] | [[File:Confuse REC.gif|thumb|Data-Sora using Confuse in ''Kingdom Hearts Re:coded'']] | ||
*'''Confuse''': Causes surrounding enemies to attack each other for a set period of time. | *'''Confuse''': Causes surrounding enemies to attack each other for a set period of time. | ||
{{-}}--> | {{-}} | ||
==Limits==--> | |||
Some powerful magical abilities, called [[Limit]]s, may be performed in tandem with a party member, but will drain all of Sora's remaining MP after usage. | |||
==Trivia== | |||
*The suffixes '''-ra''' and '''-ga''' are only applied to second and third-tier spells in the English, Japanese, Italian, and German versions of the ''Kingdom Hearts'' games. In the French versions, second-tier spells are marked with a "+", and third-tier spells are marked with an "X". The suffix '''-gun''', when used, is marked with an "XX", a "Z" (though only for the Stopza Mickey uses in ''Dream Drop Distance'') or even a "mega" prefix (in ''Kingdom Hearts 0.2''). In the Spanish version of the ''Kingdom Hearts'' games, third-tier spells are marked "++". | |||
{{BBS}} | |||
{{KH1}} | {{KH1}} | ||
{{COM}} | {{COM}} | ||
{{358}} | |||
{{KH2}} | {{KH2}} | ||
{{ | {{coded}} | ||
{{DDD}} | {{DDD}} | ||
{{Magic}} | {{Magic}} | ||
{{Mechanics}} | {{Mechanics}} | ||
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[[Category:Kingdom Hearts 358/2 Days abilities| ]] | [[Category:Kingdom Hearts 358/2 Days abilities| ]] | ||
[[Category:Kingdom Hearts Birth by Sleep commands| ]] | [[Category:Kingdom Hearts Birth by Sleep commands| ]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Magic| ]] | [[Category:Magic| ]] |