Editing Magic

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|BBS|FMB}}
{{About}}
{{Images}}
[[File:Spell Orb KHII.png|thumb|A spell orb, the visualization of an obtained spell.]]
{{Cleanup}}
{{nihongo|'''Magic'''|まほう|Mahou}} is a type of skill that appears throughout the ''{{c|Kingdom Hearts|series}}'' series.
[[File:Spell Orb.png|thumb|A spell orb, the visualization of an obtained spell.]]
'''Magic''' is both a form of combat and a stat parameter appearing in the ''[[Kingdom Hearts]]'' series.


Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current [[MP]], and that its potency is determined by the {{c|Magic|stat|Magic stat}} (maximum MP in ''{{c|Kingdom Hearts|game}}''). In ''Kingdom Hearts'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict [[status effect]]s on enemies.
Magic is one of two forms of basic offense that [[Sora]] and many other characters in the series can perform, the other being weapon-based attacks, and, although the use of magic is limited by the character's remaining MP, it is, in most cases, perceptibly more powerful than physical attacks, as well as capable of inflicting elemental damage. Party members who excel with the use of magic include [[Donald Duck]], [[Ariel]] and [[Jack Skellington]]. Most summoned characters will use some form Magic as a primary form of attack, with summoning being regarded as a form of magic in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]'' but becoming tied to the [[Drive Gauge]] in ''[[Kingdom Hearts II]]''.


[[Party members]] who specialize in magic include [[Donald Duck]], [[Jack Skellington]], and [[Zexion]].{{fact}}
Magical power seems to be at least vaguely related to intelligence, as noted by the descriptions of the the [[Dream Rod]] and [[Struggle Bats|Struggle Wand]], as well as by the name of the [[Wisdom Form]]. Unlike fighting, which seems to be able to be mastered by practice alone, it appears that magic must be taught, learned and studied.


Magical power is associated with wisdom, as indicated by the descriptions of the [[Dream Rod]] and [[Struggle Wand]], as well as [[Wisdom Form]]. It is also associated with the color blue, the color of the [[MP gauge]]s appearing in ''Kingdom Hearts'' and ''Kingdom Hearts II'', the color of [[magic card]]s in ''[[Kingdom Hearts Chain of Memories]]'', and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.
Magic is often associated with the color blue, with MP being represented by a blue meter in the status bar. In ''Kingdom Hearts'', there was an additional gold bar called Charge Units overlapping the blue MP Meter to represent [[MP Recovery]], and which could be used as additional MP, however, in ''Kingdom Hearts II'', this bar does not appear, and upon expending his MP, Sora must wait for the magic recharge gauge to be refilled before he is able to cast any further spells.


In ''Kingdom Hearts'' and ''Kingdom Hearts II'', choosing the [[Dream Rod]] in the [[Dive to the Heart]] grants greater magic-casting ability upon [[level]]ing up earlier in-game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies may either be immune to and/or healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative [[items]] and [[abilities]] such as [[MP Haste]] and [[MP Rage]].
MP may be recovered by dealing damage to enemies; by stepping into a [[Save Point]] and allowing the MP gauge to refill; by the use of an [[Ether]], [[Mega-Ether]] or [[Elixir]]; by the use of a [[Tent]] (''KHII'') or a [[Cottage]] (''KHI'') or by picking up the bubble-like MP Orbs dropped by enemies and by the wisps appearing in the [[Underworld]].


==Usage==
Magic-heavy playing styles are considered to be among the more difficult to use effectively, largely due to the attention that must be paid to elemental differentiation, as some enemies will not be harmed and may even be healed when attacked by certain elements, and the clear limitation imposed by possessing a finite amount of MP, which is only partially remedied by a large stock of restorative items and further by abilities such as ''MP Haste'' and ''MP Rage''.
[[File:Ice Barrage KH3D.gif|thumb|Riku casts Ice Barrage, a variation of the Blizzard spell, in ''Kingdom Hearts Dream Drop Distance HD''.]]
Many individuals in the ''Kingdom Hearts'' universe are capable of using magic. All wielders of the [[Keyblade]] are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a [[world]]'s [[Keyhole]], open [[gate]]s, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, [[Merlin]], and [[Yen Sid]]. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a [[Holy]] spell.
{{-}}


==Mechanics==
==List of Magic Spells==
===''Kingdom Hearts''===
*[[Fire]]
[[File:MP Orb KHII.png|thumb|An MP orb.]]
*[[Blizzard]]
There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.
*[[Thunder]]
*[[Cure]]
*[[Aero]] (''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''.)
*[[Gravity]] (''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Birth by Sleep'' as "Zero Gravity".)
*[[Stop]] (''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts Birth by Sleep''.)
*[[Magnet]] (''Kingdom Hearts II'', ''Kingdom Hearts: Birth by Sleep'', ''Kingdom Hearts Re:coded''.)
*[[Reflect]] (''Kingdom Hearts II'', ''Kingdom Hearts: Birth by Sleep'' as Aqua's "Barrier" Defence Command.)
*[[Sleight#Magic Sleights|Holy]] (''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts 358/2 Days'' as The King's Limit Break and ''Kingdom Hearts Re:coded'' as a Finish Command.)
*[[Esuna]] (''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded''.)
*[[Slow]] (''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded''.)
*[[Confuse]] (''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded''.)
*[[Poison]] (''Kingdom Hearts Birth by Sleep''.)


Casting magic costs MP, which can be recovered by collecting [[MP Orb]]s, attacking enemies, using restorative items such as [[Ether]]s, or by touching a [[Save Point]]. Some party members' {{c|abilities|KH}} can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.
==Magic Power==
[[File:Terra Zero Gravity.jpg|thumb|400px|Terra using Zero Gravity magic.]]
The amount of damage caused by an individual spell is governed by the spell's base power combined with either the caster's max MP (in ''Kingdom Hearts'') or magic power (in ''Kingdom Hearts II'') through a set formula, in addition to any elemental strengths or weaknesses possessed by the target of the spell coupled with any [[ability|abilities]] that boost the power of certain element.


In ''Kingdom Hearts'', [[summon]]ing is categorized as magic.
Each standard magic power, with the exception of Holy, appears in three tiers of increasing power denoted by a particular suffix appended to the end of the spell's name. Base-tier spells bear no special suffix, but set the precedent for the names of other spells of the same element. Second-tier spells generally append ''-ra'' or ''-ara'', sometimes dropping the final syllable of the original spell (cf. Blizzard > Blizzara; Reflect > Reflera etc.), whereas third-tier spells will generally append ''-ga'', ''-aga'' or ''-ega''. Once he has acquired all of the first-tier spells in ''Kingdom Hearts'', [[Merlin]] will present Sora with the [[Spellbinder]] Keyblade.


===''Kingdom Hearts Chain of Memories''===
A pair of negative suffixes -gun and -agun, make an appearance in the battles against the [[Volcanic Lord]] and the [[Blizzard Lord]], and are seen in fourth-level magic armor. They do not appear to have originated with ''Final Fantasy'' titles, but rather to be exclusive to the ''Kingdom Hearts'' series, though whether or not these are spells is debatable.
{{main|Magic card|Sleight#Magic Sleights|l2=Magic sleights}}
[[Magic card]]s represent the types of magic that appeared in ''Kingdom Hearts''. They are colored blue, as are [[summon card]]s. By using [[sleight]]s, higher-tiered magic can be used in battle, as can advanced magic techniques, such as [[Tornado]] and [[Mega Flare]].


===''Kingdom Hearts II''===
Certain abilities may also influence the power of magic, though these generally have more weight in ''Kingdom Hearts II'', in which the [[Keyblade]], Donald's staff, and [[Goofy]]'s shield held abilities themselves. Abilities that affect magic include:
There are six types of basic magic in ''Kingdom Hearts II'', which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to [[attack]] combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as [[Combo Plus]] and [[Finishing Plus]], and magic attacks can be interspersed with weapon attacks in one combo. [[Magnet]] and [[Cure]] magic cannot be used to make a combo.


Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a [[Drive Form]], or by touching a Save Point. If the MP gauge is fully emptied, [[MP Charge]] begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
*[[MP Recovery]]
 
*[[MP Charge]]
Wisdom Form, [[Master Form]], and [[Final Form]] have abilities that enhance the casting of magic, while [[Valor Form]] and [[Limit Form]] disable the use of magic.
 
===''Kingdom Hearts 358/2 Days''===
{{see also|Panel System#Magic Panels|l1=Panel System|Magic Panel}}
In ''Kingdom Hearts 358/2 Days'', magic can be used during missions when magic panels are installed into the [[Panel System|panel grid]]. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic.
 
There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, [[Fire]] launches a homing fireball, Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.
 
===''Kingdom Hearts Birth by Sleep''===
{{main|Magic command (KHBBS)}}
In ''Kingdom Hearts Birth by Sleep'', a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with {{c|attack command|KHBBS}}s, magic commands go through a cool-down period before they can be used again, but otherwise, their use is not limited.
 
Magic commands may be dropped by enemies, purchased from shops, found in small [[treasure chest]]s, or obtained from various [[mini-games]], such as the [[Command Board]].
 
<!--Can we say anything about coded?-->
===''Kingdom Hearts Re:coded''===
{{main|Magic command (KHREC)}}
In ''Kingdom Hearts Re:coded'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep''.
 
They may be found in [[rare prize blox]], purchased from shops, or awarded for high ranks in boss battles.<!--What else is there to say?-->
 
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{main|Magic command (KH3D)}}
In ''Kingdom Hearts 3D: Dream Drop Distance'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''.
 
Magic commands may be purchased from shops, found in large chests, obtained through [[Ability Link]] or won from mini-games.<!--What else is there to say?-->
 
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' uses the same magic system from ''Kingdom Hearts II''.
 
There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the [[Command Menu]] under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher.{{?}}
 
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
 
In addition to standard magic, magic [[Situation Command]]s are introduced. If the gauge above the Command Menu is filled by inflicting damage with magic, a Situation Command will appear above the Command Menu for the attribute that was used the most to fill the gauge. The tier will be one above the tier of the magic that was used.
 
===''Kingdom Hearts III''===
''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''.
 
There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. Unlike in past ''Kingdom Hearts'' games, higher tiers of magic consume more MP; for instance, [[Fire]] costs 10 MP, Fira 14 MP, and Firaga 20 MP. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and [[Magic Galvanizer]], and magic attacks can be interspersed with weapon attacks in one combo.{{?}} [[Cure]] magic cannot be used to make a combo.
 
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
 
The way offensive magic is cast can change based on the current [[Formchange]]. The different styles of magic casting are:
*{{nihongo|'''{{a|Basic Style}}'''|基本スタイル|Kihon Sutairu}}: The standard use of magic. Each type of offensive magic has a unique casting effect. This style is used by every Keyblade's base form, [[Second Form]], [[Counter Shield]], [[Mirage Staff]], [[Nano Arms]], {{c|Frying Pan|Formchange}}, [[Ultimate Form]], [[Light Form]], [[Dark Form]] and [[Double Form]].
*{{nihongo|'''{{a|Proximity Style}}'''|近接スタイル|Kinsetsu Sutairu}}: Offensive magic is cast in a dome or circle around Sora, damaging nearby enemies in a manner similar to Fire magic in ''Kingdom Hearts II''. This style is used by [[Hyper Hammer]], [[Agile Claws]], [[Blizzard Claws]], [[Blizzard Blades]], [[Storm Flag]] and [[Boom Hammer]].
*{{nihongo|'''{{a|Dual Style}}'''|二連スタイル|Ni-ren Sutairu}}: Offensive magic is cast as small projectiles that are fired in paired bursts. Each successive tier of magic increases the number of projectiles per burst by one. This style is used by [[Double Arrowguns]], [[Twin Yo-Yos]], and [[Hunny Blasters]].
*{{nihongo|'''{{a|Artillery Style}}'''|砲撃スタイル|Hōgeki Sutairu}}: Offensive magic is cast as a large cannonball-like projectile that explodes on impact, similar to Firaga in ''Kingdom Hearts 358/2 Days''. This style is used by [[Magic Launcher]], [[Drill Punch]], [[Hunny Launcher]], {{c|Highwind|Formchange}}, and [[Clock Drill]].
Additionally, the effect of offensive magic changes when they are cast underwater.
 
As playable characters, [[Riku]] has access to [[Thundaga]] and Curaga magic, while [[Aqua]] has access to Firaga, [[Blizzaga]], Thundaga, and Curaga.<!-- As allies, Riku can use [[Dark Firaga]]; Aqua can use Blizzaga, Thundaga, and Curaga; [[Mickey]] can use [[Faith]] and Curaga; [[Kairi]] can use Curaga; [[Xion]] can use Curaga.--><!--what are we including for magic? Donald's techniques? what else that doesn't fall under the basic set? anything that uses the magic stat?-->
 
In ''Kingdom Hearts III Re Mind'', as playable characters, [[Roxas]] can use [[Waterga]] and Curaga, while Kairi has access to all six spells.
 
The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called '''Grand Magic'''. Again, Grand Magic commands will be one tier above the magic that triggered them. Certain {{c|abilities|kh3}} obtained through equipping specific weapons or accessories or through a [[Full Course Bonus]] allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command.
 
==Recurring magic==
{{see also|Magic command (KHBBS)|Magic command (KHREC)|Magic command (KH3D)}}
*[[Fire]], Fira, Firaga, Firaza
*[[Blizzard]], Blizzara, Blizzaga, Blizzaza
*[[Thunder]], Thundara, Thundaga, Thundaza
*[[Cure]], Cura, Curaga, Curaza
*[[Aero]], Aerora, Aeroga, Aeroza
*[[Gravity]], Gravira, Graviga
*[[Zero Gravity]], Zero Gravira, Zero Graviga, Zero Graviza
*[[Stop]], Stopra, Stopga
*[[Magnet]], Magnera, Magnega
*[[Reflect]], Reflera, Reflega
*[[Water]], Watera, Waterga, Waterza
<!--*Quake
Add other similar spells. -->
 
==Origin and naming==
Many of the magic that appears in the ''Kingdom Hearts'' series borrows heavily from {{ff|Magic (command)|magic}} in the {{ff|Final Fantasy (series)|''Final Fantasy'' series}}. This includes elemental types, as well as specific spells, such as {{ff|Fire (Ability)|Fire}}, {{ff|Curaga}}, and {{ff|Reflect (Ability)|Reflect}}. The distinction between {{ff|Black Magic|Black}}, or offensive magic, and {{ff|White Magic|White}}, or supportive magic, is not carried over to ''Kingdom Hearts'', however.
 
Also borrowed from ''Final Fantasy'' is the naming convention of basic magic. In most installments of ''Final Fantasy'', the second and third tiers of magic are usually denoted by the suffixes ''-ra'' and ''-ga'', respectively. This convention is followed in ''Kingdom Hearts'', with one notable exception: While the fourth tier of magic in ''Final Fantasy'', when included, is ''-ja'', ''Kingdom Hearts'' uses the suffix ''-gun'', localized in English as ''-za'' in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts III]]'' and ''-ja'' in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. Some [[Accessory|accessories]] are named after the fourth tier of magic, using the suffix ''-gun'' (e.g., [[Firagun Bangle]]), as are two [[Reaction Command]]s, [[Firagun]] and [[Blizzagun]].
 
==Abilities==<!--DO WE NEED THIS-->
Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.
*[[MP Haste]]
*[[MP Haste]]
**[[MP Hastera]]
**[[MP Hastera]]
Line 122: Line 51:
*[[Thunder Boost]]
*[[Thunder Boost]]
*[[Magic Lock-On]]
*[[Magic Lock-On]]
*{{c|Crime & Punishment|ability}}
*[[Crime & Punishment]]
*[[Magic Haste]]
*[[Magic Haste]]
*[[Magic Spice]]
*[[Magic Spice]]
Line 128: Line 57:
*[[Endless Magic]]
*[[Endless Magic]]
*[[Leaf Bracer]]
*[[Leaf Bracer]]
*[[Cure Boost]]
*[[Magic Galvanizer]]
*[[Full MP Blast]]
In ''Kingdom Hearts'', some party members also possess abilities that mimic the effects of spells.
*[[Jack Skellington]]'s [[Blazing Fury]] (Fire)
*Jack Skellington's [[Icy Terror]] (Ice)
*Jack Skellington's [[Bolts of Sorrow]] (Thunder)
*[[Ariel]]'s [[Thunder Potion]] (Thunder)
*[[Tarzan]]'s [[Healing Herb]] (Cure)
*Ariel's [[Cure Potion]] (Cure)
*Jack Skellington's [[Ghostly Scream]] (Gravity)
*Tarzan's [[Wind Armor]] (Aero)
*Ariel's [[Aero Potion]] (Aero)
*[[Peter Pan]]'s [[Storm's Eye]] (Aero)
*Peter Pan's [[Time-Out]] (Stop)
<!--==Offensive==
===Fire===
====''Kingdom Hearts''====
[[File:Firaga KH.gif|thumb|Sora using Firaga in ''Kingdom Hearts'']]
*'''Fire''': Shoots a homing fireball at an enemy.
*'''Fira''': Shoots a stronger homing fireball at an enemy.
*'''Firaga''': Shoots an even stronger fireball at an enemy.
{{-}}
====''Kingdom Hearts Chain of Memories''====
[[File:Firaga ReCoM.gif|thumb|Sora using Firaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Fire''': Shoots a homing fireball at one enemy.
*'''Fira''': Shoots a stronger homing fireball at one enemy.
*'''Firaga''': Shoots an even stronger fireball at one enemy.
{{-}}
====''Kingdom Hearts II''====
[[File:Firaga KHII.gif|thumb|Sora casting Firaga in ''Kingdom Hearts II'']]
*'''Fire''': Causes fireballs to revolve around the caster.
*'''Fira''': Causes stronger fireballs to revolve around the caster.
*'''Firaga''': Causes even stronger fireballs to revolve around the caster.
{{-}}
====''Kingdom Hearts 358/2 Days''====
[[File:Firaga KHD.gif|thumb|Roxas using Firaga in ''Kingdom Hearts 358/2 Days'']]
*'''Fire''': Shoots a homing fireball at one enemy.
*'''Fira''': Shoots a penetrating fireball straight ahead.
*'''Firaga''': Shoots a fireball in an arc with slight homing capability that explodes on contact.
{{-}}
====''Kingdom Hearts Birth by Sleep''====
[[File:Firaga BbS.gif|thumb|Aqua using Firaga in ''Kingdom Hearts Birth by Sleep'']]
*'''Fire''': Shoots a homing fireball at an enemy.
*'''Fira''': Shoots a stronger homing fireball at an enemy.
*'''Firaga''': Shoots an even stronger fireball at an enemy.
{{-}}
====''Kingdom Hearts Re:coded''====
[[File:Firaga REC.gif|thumb|Data-Sora using Firaga in ''Kingdom Hearts Re:coded'']]
*'''Fire''': Shoots a homing fireball at an enemy.
*'''Fira''': Shoots a stronger homing fireball at an enemy.
*'''Firaga''': Shoots an even stronger fireball at an enemy.
{{-}}
===Blizzard===
====''Kingdom Hearts''====
[[File:Blizzaga KH.gif|thumb|Sora using in Blizzaga ''Kingdom Hearts'']]
*'''Blizzard''': Shoots a spreading burst of ice crystals in front of the caster.
*'''Blizzara''': Shoots a stronger spreading burst of ice crystals in front of the caster.
*'''Blizzaga''': Shoots an even stronger spreading burst of ice crystals in front of the caster.
{{-}}
====''Kingdom Hearts Chain of Memories''====
[[File:Blizzaga ReCoM.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Blizzard''': Causes an explosion of ice in front of the caster.
*'''Blizzara''': Causes a stronger explosion of ice in front of the caster.
*'''Blizzaga''': Causes an even stronger explosion of ice in front of the caster.
{{-}}
====''Kingdom Hearts II''====
[[File:Blizzaga KHII.gif|thumb|Sora using Blizzaga in ''Kingdom Hearts II'']]
*'''Blizzard''': Shoots a chunk of ice straight ahead.
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead.
*'''Blizzaga''': Shoots an even stronger chunk of ice straight ahead.
{{-}}
====''Kingdom Hearts 358/2 Days''====
[[File:Blizzaga KHD.gif|thumb|Roxas using Blizzaga in ''Kingdom Hearts 358/2 Days'']]
*'''Blizzard''': Shoots a homing ice crystal that passes through the enemy with short bursts.
*'''Blizzara''': Summons a snowstorm that explodes on contact.
*'''Blizzaga''': Sets an ice mine that triggers a large explosion of ice when the enemy approaches.
{{-}}
====''Kingdom Hearts Birth by Sleep''====
[[File:Blizzaga BbS.gif|thumb|Aqua using Blizzaga in ''Kingdom Hearts Birth by Sleep'']]
*'''Blizzard''': Shoots a chunk of ice straight ahead.
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead.
*'''Blizzaga''': Shoots an even stronger chunk of ice straight ahead.
{{-}}
====''Kingdom Hearts Re:coded''====
[[File:Blizzaga REC.gif|thumb|Data-Sora using Blizzaga in ''Kingdom Hearts Re:coded'']]
*'''Blizzard''': Shoots a chunk of ice straight ahead.
*'''Blizzara''': Shoots a stronger chunk of ice straight ahead.
*'''Blizzaga''': Shoots an even stronger chunk of ice straight ahead.
{{-}}
===Thunder===
====''Kingdom Hearts''====
[[File:Thundaga KH.gif|thumb|Sora using Thundaga in ''Kingdom Hearts'']]
*'''Thunder''': Summons a barrage of lightning bolts to strike surrounding enemies.
*'''Thundara''': Summons a barrage of stronger lightning bolts to strike surrounding enemies.
*'''Thundaga''': Summons a barrage of even stronger lightning bolts to strike surrounding enemies.
{{-}}
====''Kingdom Hearts Chain of Memories''====
[[File:Thundaga ReCoM.gif|thumb|Sora using Thundaga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Thunder''': Summons a barrage of lightning bolts to strike surrounding enemies.
*'''Thundara''': Summons a barrage of stronger lightning bolts to strike surrounding enemies.
*'''Thundaga''': Summons a barrage of even stronger lightning bolts to strike surrounding enemies.
{{-}}
====''Kingdom Hearts II''====
[[File:Thundaga KHII.gif|thumb|Sora using Thundaga in ''Kingdom Hearts II'']]
*'''Thunder''': Summons a lightning bolt to strike enemies around the target.
*'''Thundara''': Summons a stronger lightning bolt to strike enemies around the target.
*'''Thundaga''': Summons an even stronger lightning bolt to strike enemies around the target.
{{-}}
====''Kingdom Hearts 358/2 Days''====
[[File:Thundaga KHD.gif|thumb|Roxas using Thundaga in ''Kingdom Hearts 358/2 Days'']]
*'''Thunder''': Sends out a straight line of lightning before the caster.
*'''Thundara''': Summons lightning bolts to randomly strike a broad area around the caster.
*'''Thundaga''': Summons a lightning bolt to strike enemies around the target.
{{-}}
====''Kingdom Hearts Birth by Sleep''====
[[File:Thundaga BbS.gif|thumb|Terra using Thundaga in ''Kingdom Hearts Birth by Sleep'']]
*'''Thunder''': Strike surrounding enemies with lightning bolts.
*'''Thundara''': Strike surrounding enemies with stronger lightning bolts.
*'''Thundaga''': Strike surrounding enemies with even stronger lightning bolts.
{{-}}
====''Kingdom hearts Re:coded''====
[[File:Thundaga REC.gif|thumb|Data-Sora using Thundaga in ''Kingdom Hearts Re:coded'']]
*'''Thunder''': Summons a barrage of lightning bolts to strike surrounding enemies.
*'''Thundara''': Summons a barrage of stronger lightning bolts to strike surrounding enemies.
*'''Thundaga''': Summons a barrage of even stronger lightning bolts to strike surrounding enemies.
{{-}}
===Aero===
====''Kingdom Hearts Chain of Memories''====
[[File:Aeroga ReCoM.gif|thumb|Sora using Aeroga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Aero''': Causes wind to blow away surrounding enemies.
*'''Aerora''': Causes stronger wind to blow away surrounding enemies.
*'''Aeroga''': Causes even stronger wind to blow away surrounding enemies.
{{-}}
====''Kingdom Hearts 358/2 Days''====
[[File:Aeroga KHD.gif|thumb|Roxas using Aeroga in ''Kingdom Hearts 358/2 Days'']]
*'''Aero''': Shoots a homing gust of wind at an enemy.
*'''Aerora''': Shoots a larger gust of wind that slowly stalks the foes across the ground.
*'''Aeroga''': Generates a huge whirlwind around the user that pulls in nearby enemies.
{{-}}
====''Kingdom Hearts Birth by Sleep''====
[[File:Aeroga BbS.gif|thumb|Aqua using Aeroga in ''Kingdom Hearts Birth by Sleep'']]
*'''Aero''': Causes wind to stun surrounding enemies.
*'''Aerora''': Causes stronger wind to stun surrounding enemies.
*'''Aeroga''': Causes even stronger wind to stun surrounding enemies.
{{-}}
====''Kingdom Hearts Re:coded''====
[[File:Aeroga REC.gif|thumb|Data-Sora using Aeroga in ''Kingdom Hearts Re:coded'']]
*'''Aero''': Shoots a homing gust of wind at an enemy.
*'''Aerora''': Shoots a stronger homing gust of wind at an enemy.
*'''Aeroga''': Shoots an even stronger homing gust of wind at an enemy.
{{-}}
===Gravity===
====''Kingdom Hearts''====
[[File:Graviga KH.gif|thumb|Sora using Graviga in ''Kingdom Hearts'']]
*'''Gravity''': Crushes enemies around the target with a gravity field.
*'''Gravira''': Crushes enemies around the target with a stronger gravity field.
*'''Graviga''': Crushes enemies around the target with an even stronger gravity field.
{{-}}
====''Kingdom Hearts Chain of Memories''====
[[File:Graviga ReCoM.gif|thumb|Sora using Graviga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Gravity''': Crushes enemies around the target with a gravity field.
*'''Gravira''': Crushes enemies around the target with a stronger gravity field.
*'''Graviga''': Crushes enemies around the target with an even stronger gravity field.
{{-}}
====''Kingdom Hearts Birth by Sleep''====
[[File:ZeroGraviga BbS.gif|thumb|Terra using Zero Graviga in ''Kingdom Hearts Birth by Sleep'']]
*'''Zero Gravity''': Creates an anti-gravity field that flings surrounding enemies into the air.
*'''Zero Gravira''': Creates a stronger anti-gravity field that flings surrounding enemies into the air.
*'''Zero Graviga''': Creates an even stronger anti-gravity field that flings surrounding enemies into the air.
{{-}}


==Defensive==
Some party members also possess abilities that mimic the effects of spells, which include the following:
===Reflect===
*[[Healing Herb]]
====''Kingdom Hearts II''====
*[[Blazing Fury]]
[[File:Reflega KHII.gif|thumb|Sora using Reflega in ''Kingdom Hearts II'']]
*[[Icy Terror]]
*'''Reflect''': Creates a barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*[[Bolts of Sorrow]]
*'''Reflera''': Creates a wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*[[Ghostly Scream]]
*'''Reflega''': Creates an even wider barrier of light that guards against attacks and disperses into a spray of light, dealing damage equal to the enemy's attack power.
*[[Cure Potion]]
{{-}}
*[[Aero Potion]]
*[[Dark Shield]]
*[[Dark Aura]]


===Aero===
[[Keychains]], [[Staff|staves]] and [[Shield|shields]] that affect magic or are magic-oriented (raising Magic Strength more than Strength) include:
====''Kingdom Hearts''====
[[File:Aeroga_KH.gif|thumb|Sora using Aeroga in ''Kingdom Hearts'']]
*'''Aero''' A protective wind barrier surrounds the target, increasing defense.
*'''Aerora''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is also increased.
*'''Aeroga''' A protective wind barrier surrounds the target, increasing defense and damaging enemies it touches, and the duration is further increased.
{{-}}


===Cure===
*[[Dream Rod]]<ref>Choosing the Dream Rod in the awakening stage of the original ''Kingdom Hearts'' boosts the Magic stat, as well as decreasing the level magic-oriented abilities are learned at.</ref>
====''Kingdom Hearts''====
*[[Spellbinder]]
[[File:Curaga KH.gif|thumb|Sora using Curaga in ''Kingdom Hearts'']]
*[[Lady Luck]]
*'''Cure''': Restores a small amount of HP.
*[[Hidden Dragon]] (MP Rage)
*'''Cura''': Restores a large amount of HP.
*[[Photon Debugger]] (Thunder Boost)
*'''Curaga''': Restores a massive amount of HP.
*[[Mysterious Abyss]] (Blizzard Boost)
{{-}}
*[[Fatal Crest]]
*[[Circle of Life]] (MP Haste)
*[[Bond of Flame]] (Fire Boost)
*[[Ultima Weapon]] (MP Hastega)
*[[Wisdom Wand]]
*[[Shaman's Relic]] (MP Rage)
*[[Save the Queen]]
*[[Save the Queen+]]
*[[Akashic Record]] (MP Haste)
*[[Save the King+]] (MP Rage)


====''Kingdom Hearts Chain of Memories''====
==Strengths==
[[File:Curaga ReCoM.gif|thumb|200px|Sora using Curaga in ''Kingdom Hearts Re:Chain of Memories''.]]
==='''Defeating multiple enemies'''===
*'''Cure''': Restores a small amount of HP.
Offensive spells, such as Fire (in ''Kingdom Hearts II''), Blizzard (in ''Kingdom Hearts'') and Thunder, can enable Sora to attack or even destroy multiple enemies with a single stroke, as well as to pierce physical defense. The defensive spells Aero and Reflect can also cause damage at higher levels, and possess numerous strategic uses.
*'''Cura''': Restores a large amount of HP.
*'''Curaga''': Restores a massive amount of HP.
{{-}}


====''Kingdom Hearts II''====
Gravity, Magnet, Slow and Stop affect how an enemy moves. Gravity grounds aerial enemies, making them easier to hit with standard attacks in addition to inflicting a rather sizable amount of damage to enemies with high HP, and can, at higher levels, destroy several enemies in a single casting. Magnet brings enemies together at a certain point, making stationary attacks easier to execute, whereas Stop freezes enemies in suspended animation, allowing for an easy kill, though the damage acquired while frozen in time does not appear until the end of the spell's duration.
[[File:Curaga KHII.gif|thumb|Sora using Curaga in ''Kingdom Hearts II'']]
*'''Cure''': Restores a large amount of HP to all allies in range.
*'''Cura''': Restores a larger amount of HP to all allies in range.
*'''Curaga''': Restores a massive amount of HP to all allies in range.
{{-}}


====''Kingdom Hearts 358/2 Days''====
==='''Attacking at a distance'''===
[[File:Curaga KHD.gif|thumb|Roxas using Curaga in ''Kingdom Hearts 358/2 Days'']]
Blizzard, Thunder, and Fire often change depending on the game in question.
*'''Cure''': Restores an amount of HP.
*'''Cura''': Restores HP over time.
*'''Curaga''': Creates a zone that restores HP.
{{-}}


====''Kingdom Hearts Birth by Sleep''====
====''[[Kingdom Hearts]]''====
[[File:Curaga BbS.gif|thumb|Aqua using Curaga in ''Kingdom Hearts Birth by Sleep'']]
*'''Fire''': Acts as a homing projectile, not as powerful as the other spells perhaps, but has great range and moderate speed.[[File:Magic.jpg|thumb|Sora casting Blizzard in ''Kingdom Hearts'']]
*'''Cure''': Restores a small amount of HP.
*'''Blizzard''': Acts more like a shotgun, firing several weak shards of ice that spread to affect a large area
*'''Cura''': Restores a large amount of HP.
*'''Thunder''': Strikes straight down, so it can sometimes be blocked if the target is under a ledge, but this also allows the player to magically attack an enemy behind the front lines.
*'''Curaga''': Restores a massive amount of HP.
{{-}}


====''Kingdom Hearts Re:coded''====
====''[[Kingdom Hearts: Chain of Memories]]''====
[[File:Curaga REC.gif|thumb|Data-Sora using Curaga in ''Kingdom Hearts Re:coded'']]
The elemental spells do not really change from the first Kingdom Hearts, a decision made to help reflect the direct continuation of events that this game serves as.
*'''Cure''': Restores a small amount of HP.
*'''Blizzard''': Change from being a shotgun-style spell to flying a short range and then causing a minor explosion of ice that can, if timed right, hit multiple enemies. This was changed because in Chain of Memories the battle area is much much smaller than previously encountered, and it is likely that the developers didn't want the shotgun spread of Blizzard to make it too useful. However, Blizzard remains the same from its Kingdom Hearts counterpart in Kingdom Hearts Re:Chain of Memories
*'''Cura''': Restores a large amount of HP.
*'''Curaga''': Restores a massive amount of HP.
{{-}}


===Esuna===
====''[[Kingdom Hearts 358/2 Days]]''====
====''Kingdom Hearts Birth by Sleep''====
With the introduction of the panel system, the spells all make another change.  First and foremost, each level of spell acts differently, giving the player new options and choices when loading their panel board with magic to better face the mission challenges.
*'''Esuna''': Cures all negative status effects.
*'''Fire''': Acts like it did in Kingdom Hearts.
{{-}}
*'''Fira''': Flies straight forward but isn't stopped by enemies.
*'''Firaga''': Flies up and then down in an arc, with some enemy seeking capability, then explodes on contact.
*'''Blizzard''': Seeks the target like Fire, but is much slower and moves in short bursts, making it more of a short-range spell and allowing it to hit the target multiple times before dissipating.
*'''Blizzara''': Acts like it did in Chain of Memories
*'''Blizzaga''': When cast, becomes a mine that stays in place and explodes with awesome icy destruction when an enemy (or ally if the players have friendly fire activated) comes within range.
*'''Thunder''': Becomes a line of fast-moving lightning bolts that travel straight and can hit multiple enemies, but if not done right will only hit once for minor damage.
*'''Thundara''': Creates a field around the character wherein multiple lightning bolts shoot down, attacking friend and foe alike--very good for attacking multiple opponents but otherwise unusually weak for a level two spell.
*'''Thundaga''': A giant bolt of lightning that hits twice, first as the bolt itself, then as a secondary radial attack from the epicenter.


====''Kingdom Hearts Re:coded''====
====''[[Kingdom Hearts II]]''====
[[File:Esuna REC.gif|thumb|Data-Sora using Esuna in ''Kingdom Hearts Re:coded'']]
In ''Kingdom Hearts II'', Fire, Blizzard, and Thunder act very differently from previous games. 
*'''Esuna''': Cures all negative status effects and restores a small amount of HP.
*'''Fire''': Surrounds Sora with a rotating circle of flames, harming all enemies right next to him; its range and power grows as the spell upgrades. [[File:Fire KHII.png|thumb|right|In ''Kingdom Hearts II'', the Fire spell is a surrounding attack rather than a projectile.]]  
{{-}}
*'''Blizzard''': Flies straight ahead and hits with a minor explosion, although it does not harm enemies near the explosion site. [[File:Blizzard_KH2_FM.png|thumb|Sora using Blizzard]]
*'''Thunder''': As usual, fires straight down, but in KH2 the player doesn't have to worry about ledges providing cover.  Also, Thundaga has an excellent 'spread' on the ground, hitting any enemies too close to the target.


==Neutral==
==='''Defense'''===
===Magnet===
Cure is used to heal the caster and/or his or her allies, generally acquiring an area-of-effect as its rank increases, and is instantly effective. With the [[ability]] [[Leaf Bracer]] equipped, the user also becomes invulnerable to being interrupted while casting Cure.  
====''Kingdom Hearts II''====
[[File:Magnega KHII.gif|thumb|300px|Sora using Magnega in ''Kingdom Hearts II'']]
*'''Magnet''': Creates a magnetic vortex that pulls in enemies, orbs and items.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies, orbs and items.
*'''Magnega''': Creates an even stronger magnetic vortex that pulls in enemies, orbs and items.
{{-}}


====''Kingdom Hearts Birth by Sleep''====
In ''Kingdom Hearts 358/2 Days'', the different levels of Cure have different effects:
[[File:Magnega BbS.gif|thumb|Aqua using Magnega in ''Kingdom Hearts Birth by Sleep'']]
*'''Cure''': The normal Cure spell. Acts like it did on other games.
*'''Magnet''': Creates a magnetic vortex that pulls in enemies.
*'''Cura''': It has recovery effect that will restore HP over time.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies.
*'''Curaga''': It creates a temporary recovery zone that restores large amount of HP to every comrade inside.
*'''Magnega''': Creates an even stronger magnetic vortex that pulls in enemies.
{{-}}


====''Kingdom Hearts Re:coded''====
==='''Limit Break'''===
[[File:Magnega REC.gif|thumb|Data-Sora using Magnega in ''Kingdom Hearts Re:coded'']]
Some powerful magical abilities, called [[Limit]]s, may be performed in tandem with a party member, but will drain all of Sora's remaining MP after usage.
*'''Magnet''': Creates a magnetic vortex that pulls in enemies.
*'''Magnera''': Creates a stronger magnetic vortex that pulls in enemies.
*'''Magnega''': Creates an even stronger magnetic vortex that pulls in enemies.
{{-}}


===Stop===
==Drive Forms==
====''Kingdom Hearts''====
Of Sora's Drive forms, [[Wisdom Form]], [[Master Form]], and [[Final Form]] are the best choices for Magic users.
[[File:Stopga KH.gif|thumb|Sora using Stopga in ''Kingdom Hearts'']]
*'''Stop''': Halts the movement of surrounding enemies for a period of time.
*'''Stopra''': Halts the movement of surrounding enemies for a longer period of time.
*'''Stopga''': Halts the movement of surrounding enemies for an even longer period of time.  
{{-}}


====''Kingdom Hearts Chain of Memories''====
Wisdom Form enables Sora to shoot magic bullets in lieu of his normal physical attacks, enabling combos at a distance but at a reduced power considering the other forms, as only one keyblade may be used in this form. Only the standard magic powers consume MP, however, and spells may be cast with the greatest speed in this form, which also possesses the quickest MP recovery rate, with Wisdom Form being one of only two ways in which the strongest MP recovery skill, MP Hastega, may be equipped, the other being the [[Ultima Weapon]].
[[File:Stopga ReCoM.gif|thumb|Sora using Stopga in ''Kingdom Hearts Re:Chain of Memories'']]
*'''Stop''': Halts the movement of an enemy for a period of time.
*'''Stopra''': Halts the movement of an enemy for a longer period of time.
*'''Stopga''': Halts the movement of an enemy for an even longer period of time.
{{-}}


====''Kingdom Hearts Birth by Sleep''====
Any magic power used in Master Form will cause a slightly different effect than it normally would, usually incorporating some sort of additional keyblade attack. Sora will charge forward when casting Fire, and performs a dance-like combo while casting Thunder and will cast a double-Blizzard that goes to either side rather than straight forward. The use of two keyblades, which combine their magic stats, lends Master form extra spellcasting power, in addition to the [[Endless Magic]] ability, which allows magical combos to continue indefinitely, but this disables magic combo finishers entirely. Master form also boasts the second-highest magic recovery rate in automatically equipping the powerful ''MP Hastera'' skill.
[[File:Stopga BbS.gif|thumb|Terra using Stopga in ''Kingdom Hearts Birth by Sleep'']]
*'''Stop''': Halts the movement of surrounding enemies for 4 seconds.
*'''Stopra''': Halts the movement of surrounding enemies for 6 seconds.
*'''Stopga''': Halts the movement of surrounding enemies for 8 seconds.
{{-}}


====''Kingdom Hearts Re:coded''====
Sora, in his Final Form, has the strongest magic potential of any party member, despite having the slowest MP recovery of any magic-using drive form. Thanks to the boosts of magic-oriented abilities and the use of two keyblades in similar fashion to Master Form, Final Form Sora can attack multiple times and with much more power with the amount of magic any other form would require to land one hit. Final Form is able to augment the power of the spells themselves for maximum efficiency, calling upon multiple bolts of lightning, or launching two blasts of ice with a single casting. Although it is the weakest MP recovery skill, Final Form possesses ''MP Haste'', in addition to the very powerful magic-augmenting skill ''Crime and Punishment''.
[[File:Stop REC.gif|thumb|Data-Sora using Stop in ''Kingdom Hearts Re:coded'']]
*'''Stop''': Halts the movement of surrounding enemies for a set period of time.
{{-}}


===Slow===
==Notes and References==
====''Kingdom Hearts Birth by Sleep''====
{{Reflist|1}}
[[File:Slow BbS.gif|thumb|Aqua using Slow in ''Kingdom Hearts Birth by Sleep'']]
*'''Slow''': Slows the movement of enemies around the target for a set period of time.
{{-}}


====''Kingdom Hearts Re:coded''====
==Trivia==
[[File:Slow REC.gif|thumb|Data-Sora using Slow in ''Kingdom Hearts Re:coded'']]
*The suffixes '''-ra''' and '''-ga''' are only applied to second and third tier spells, respectively in the English, Italian, German and Japanese versions of the ''Kingdom Hearts'' games. In the French version, the second form is noted with a plus (+) sign, while the third is noted with an X. The suffix -'''gun''', present in all accessories with that suffix (Firagun Armlet, for instance), is often represented as XX. In the Spanish version, the suffix '''-ga''' is noted with two plus signs (++).
*'''Slow''': Slows the movement of surrounding enemies for a set period of time.
{{-}}


===Confuse===
==Notes and references==
====''Kingdom Hearts Birth by Sleep''====
{{reflist|1}}
*'''Confuse''': Causes surrounding enemies to attack each other for a set period of time.
{{-}}


====''Kingdom Hearts Re:coded''====
==See also==
[[File:Confuse REC.gif|thumb|Data-Sora using Confuse in ''Kingdom Hearts Re:coded'']]
*[[Abilities (Kingdom Hearts)]]
*'''Confuse''': Causes surrounding enemies to attack each other for a set period of time.
*[[Abilities (Kingdom Hearts: Chain of Memories)]]
{{-}}-->
*[[Abilities (Kingdom Hearts II)]]
{{KH1}}
*[[Abilities (Kingdom Hearts Birth by Sleep)]]
{{COM}}
*[[Sleight]]
{{KH2}}
*[[Enemy Cards]]
{{358}}
*[[Limit Break]]
{{Coded}}
*[[Deck Command]]
{{BBS}}
*[[Shotlock]]
{{DDD}}
*[[Dimension Link]]
{{KH3}}
{{Magic}}
{{Magic}}
{{Mechanics}}
[[fr:MP]]
[[fr:Points de Magie]]
[[de:Magie]]
[[Category:Kingdom Hearts abilities| ]]
[[Category:Kingdom Hearts abilities| ]]
[[Category:Kingdom Hearts Chain of Memories abilities| ]]
[[Category:Kingdom Hearts: Chain of Memories abilities| ]]
[[Category:Kingdom Hearts II abilities| ]]
[[Category:Kingdom Hearts II abilities| ]]
[[Category:Kingdom Hearts 358/2 Days abilities| ]]
[[Category:Kingdom Hearts 358/2 Days abilities| ]]
[[Category:Kingdom Hearts Birth by Sleep commands| ]]
[[Category:Kingdom Hearts Birth by Sleep commands| ]]
[[Category:Kingdom Hearts coded abilities| ]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance commands| ]]
[[Category:Kingdom Hearts III abilities| ]]
[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Magic| ]]
[[Category:Magic| ]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)