Editing Mage's Staff

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  |desc=A staff that heightens magic power.
  |desc=A staff that heightens magic power.
  |AP=+1
  |AP=+1
|length=Short
  |recoil=30
  |recoil=30
  |get=Donald's default weapon.
  |get=Donald's default weapon.
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In ''[[Kingdom Hearts 358/2 Days]]'', the Mage's Staff has the same design as its ''Kingdom Hearts II'' design, albeit with longer handle.
In ''[[Kingdom Hearts 358/2 Days]]'', the Mage's Staff has the same design as its ''Kingdom Hearts II'' design, albeit with longer handle.


In ''[[Kingdom Hearts III]]'', the Mage's Staff+ uses a nearly identical design to the [[Magus Staff]].
In ''[[Kingdom Hearts III]]'', the Mage's Staff+ uses an identical design as the [[Magus Staff]].


==Gameplay==
==Gameplay==
===''Kingdom Hearts 358/2 Days''===
In ''Kingdom Hearts 358/2 Days'''s [[Mission Mode]], the Mage's Staff is Donald's default weapon. As such, it needs no Gears to be equipped. The ground combo begins with a step forward and a vertical slash downward, followed by horizontal slash to the right with a 360° spin. The aerial combo consists of a vertical slash downward, followed by a vertical slash upward, and finishes with a spinning slash starting at Donald's head.
In [[Mission Mode]], the Mage's Staff is Donald's default weapon. As such, it needs no Gears to be equipped. The ground combo begins with a step forward and a vertical slash downward, followed by horizontal slash to the right with a 360° spin. The aerial combo consists of a vertical slash downward, followed by a vertical slash upward, and finishes with a spinning slash starting at Donald's head.
{{358Atk/o
|{{358Atk
|char=Donald
|a10=a
|a11pow=0.75
|a12a=*
|a20=i
|a21pow=1.38
|a21flin=◯
|a21count=◯
}}
|{{358Atk
|char=Donald
|air=*
|a10=A
|a11pow=0.75
|a12a=*
|a20=I
|a21pow=0.63
|a22a=*
|a30=U
|a31pow=1.38
|a31crit=◯
|a31flin=◯
|a31count=◯
}}
}}


==Other appearances==
==Other appearances==

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