Editing Luxord
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==Abilities== | ==Abilities== | ||
Luxord uses his attribute, time, in unorthodox methods when compared to other Organization XIII members. He shortens the odds originally by dispatching of Sora's companions before attacking Sora himself. Luxord does not have an | Luxord uses his attribute, time, in unorthodox methods when compared to other Organization XIII members. He shortens the odds originally by dispatching of Sora's companions before attacking Sora himself. Luxord does not have an HP bar; during the battle, Luxord and Sora each have a "time" bar that depletes over time and when they are damaged. The first to have theirs depleted loses the battle. This means that the player must watch Sora's HP and time gauges to make sure neither is emptied. He can blast his enemies with magic presumably of his element when they are far away, but he mainly uses his cards to fight them. | ||
In ''Kingdom Hearts 358/2 Days'', Luxord has a Limit Break called {{c|Jackpot|Limit Break}}, which causes him to summon cards that constantly change symbols. {{button|dsa}} momentarily pauses the cards to unleash an effect based on the visible symbols. | In ''Kingdom Hearts 358/2 Days'', Luxord has a Limit Break called {{c|Jackpot|Limit Break}}, which causes him to summon cards that constantly change symbols. {{button|dsa}} momentarily pauses the cards to unleash an effect based on the visible symbols. | ||
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In ''Kingdom Hearts III'', while in [[The Caribbean]], Luxord proves to be a skilled captain, utilizing his ship to battle and race the {{c|Leviathan|ship}}. Luxord also displays the ability to command the [[Kraken]]. In a tag-team battle with Marluxia and Larxene backing him up, Luxord is able to teleport them away in a swarm of cards when Sora strikes; thus forcing Sora to dodge their attacks and focus on finding him first. | In ''Kingdom Hearts III'', while in [[The Caribbean]], Luxord proves to be a skilled captain, utilizing his ship to battle and race the {{c|Leviathan|ship}}. Luxord also displays the ability to command the [[Kraken]]. In a tag-team battle with Marluxia and Larxene backing him up, Luxord is able to teleport them away in a swarm of cards when Sora strikes; thus forcing Sora to dodge their attacks and focus on finding him first. | ||
Luxord apparently | Luxord apparently can't seal an opponent as powerful as King Mickey into a card on his own; it took a power boost from Xemnas to make him strong enough. Before his second demise, Luxord imbued a "wild card" with his remaining power and gifted it to Sora. | ||
===Weapon=== | ===Weapon=== | ||
Luxord uses {{c|Cards|weapon}} as his weapon, His signature Card stock is called '''[[Fair Game]]'''. Luxord's Cards come in of varying sizes, some reaching likely more than ten feet in the air when stood on end. The back of each Card has five Nobody symbols on it, while the opposite side resembles a clock (referencing Luxord's element of time) that has Nobody symbols as the minute and hour hands, and the Roman numerals for 1-12 for the clock numbers (the numeral for 13 is in the center, just under the clock hands). Luxord uses these Cards the way that most members of Organization XIII use their element. He can turn himself into a giant Card and hide among similar Cards, turn his enemies into Cards, throw flurries of razor-sharp cards at an enemy, create defensive barriers, and at times by will can warp reality. The Reaction Command "[[Reaction Command#Luxord|Flip]]" causes the Cards to vanish, but some of them have a booby trap (represented by a symbol on the one side of the Card) that "Flip" triggers. He can also use them as sleight of hand cover, or to disorient his enemies. | Luxord uses {{c|Cards|weapon}} as his weapon, His signature Card stock is called '''[[Fair Game]]'''. Luxord's Cards come in of varying sizes, some reaching likely more than ten feet in the air when stood on end. The back of each Card has five Nobody symbols on it, while the opposite side resembles a clock (referencing Luxord's element of time) that has Nobody symbols as the minute and hour hands, and the Roman numerals for 1-12 for the clock numbers (the numeral for 13 is in the center, just under the clock hands). Luxord uses these Cards the way that most members of Organization XIII use their element. He can turn himself into a giant Card and hide among similar Cards, turn his enemies into Cards, throw flurries of razor-sharp cards at an enemy, create defensive barriers, and at times by will can warp reality. The Reaction Command "[[Reaction Command#Luxord|Flip]]" causes the Cards to vanish, but some of them have a booby trap (represented by a symbol on the one side of the Card) that "Flip" triggers. He can also use them as sleight of hand cover, or to disorient his enemies. | ||
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